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Endo Walkable Desync

Sep 5th, 2023
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  1. _G.Endo = true
  2.  
  3. game.RunService.Heartbeat:Connect(
  4. function()
  5. if _G.Endo then
  6. local CurrentVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
  7.  
  8. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  9. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(0), 0)
  10.  
  11. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  12. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(0.1), 0)
  13. game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity =
  14. Vector3.new(math.random(3000), math.random(3000), math.random(3000))
  15. game.RunService.RenderStepped:Wait()
  16. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = CurrentVelocity
  17. end
  18. end
  19. )
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