Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- _G.Endo = true
- game.RunService.Heartbeat:Connect(
- function()
- if _G.Endo then
- local CurrentVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(0), 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(0.1), 0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.AssemblyLinearVelocity =
- Vector3.new(math.random(3000), math.random(3000), math.random(3000))
- game.RunService.RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = CurrentVelocity
- end
- end
- )
Add Comment
Please, Sign In to add comment