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- getgenv().shoefarm = not getgenv().shoefarm
- coroutine.wrap(function()
- game:GetService("RunService").Stepped:Connect(function()
- if getgenv().shoefarm then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)()
- while getgenv().shoefarm do wait()
- for i,v in pairs(game.Workspace.Ignored.Drop:GetChildren()) do
- if v:IsA("MeshPart") then
- local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude
- if mag < 200 then
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0)
- wait(0.1)
- fireclickdetector(v.ClickDetector)
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * CFrame.new(-5,0,0)
- end
- end
- end
- if game.Workspace.Ignored.Drop:FindFirstChild("MeshPart") == nil then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].HumanoidRootPart.CFrame * CFrame.new(0,-5,0)
- wait(0.3)
- fireclickdetector(game.Workspace.Ignored["Clean the shoes on the floor and come to me for cash"].ClickDetector)
- end
- end
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