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SSilver

BWR - Changelog 19/04/24

Apr 19th, 2024
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  1. Airblast
  2. ~ Fixed pressure to recharge during deploy
  3. Third Degree
  4. ~ Fixes to how obstructions block linked damage consistently
  5. Conniver's Kunai
  6. ~ Fixed interaction after switching from Spy-cicle causing massive health boost
  7. Fixes for more consistent behavior with these changes
  8.  
  9. Manmelter
  10. + Added 25% faster firing speed
  11. A bonus added to help better capitalize on the shorter afterburn at range for gaining crits, while also helping close out some kills with crits faster.
  12.  
  13. Thermal Thruster
  14. ~ Replaced Hover with Mini-Boost, providing a single upward thrust instead of the consistent force
  15. + Increased the height gained from the mini-boost
  16. - Reduced horizontal momentum from the mini-boost
  17. The hover has proven somewhat polarizing for how easy the pyro can throw off enemy aim. It's been reworked into a single thrust in a specific direction, providing a more predictable arc for enemies to account for while still giving the pyro additional height to make use of passively.
  18.  
  19. Loch-n-Load
  20. + Decreased reload speed penalty to 20% slower (was 35%)
  21. + Added: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
  22. - Removed damage bonus vs players
  23. The bonus damage wasn't very welcome on a grenade launcher with bonus range and especially with its bonus firing speed. This on top of the slower reload made fighting it and using it awkward. This change attempts to make it less extreme on either end; still great for precision shooting and still leaving you vulnerable after both shots, but less punishing for both.
  24.  
  25. Buffalo Steak Sandvich
  26. + Damage resistance under effects increased to -25% (was -15%)
  27. + Added 75% resistance to push force from damage and airblast under effects
  28. - User is Marked for Death for an additional 3 seconds after effect ends
  29. - Damage resistance only applies to ranged damage sources
  30. The steak still was hard to justify running with a minigun, with it still being hard to clear space with it. These updates attempt to remedy this by giving the Heavy additional bulk and the ability to close the gap on enemies easier. As downsides, the heavy is left a bit more vulnerable after the effect runs its course, meant to incentivize smarter use of it when pushing back enemies.
  31.  
  32. The Classic
  33. - Increasing critical headshot threshold to 50% charge (from 33%)
  34. The threshold was a tad too low, it it's been increased to about 1.5 seconds rather than 1 second.
  35.  
  36. Issues
  37. - Bison and Pomson projectile speed have reverted due to supporting plugin's incompatibility with TF2 post-update
  38. These changes will be restored when supporting plugins get updated to work properly.
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