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- function Notify(titletxt, text, text1, time)
- local GUI = Instance.new("ScreenGui")
- local Main = Instance.new("Frame", GUI)
- local title = Instance.new("TextLabel", Main)
- local message = Instance.new("TextLabel", Main)
- local message1 = Instance.new("TextLabel", Main)
- GUI.Name = "NotificationOof"
- GUI.Parent = game.CoreGui
- Main.Name = "MainFrame"
- Main.BackgroundColor3 = Color3.new(0.2, 0.2, 0.25)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(1, 5, 0, 50)
- Main.Size = UDim2.new(0, 400, 0, 100)
- title.BackgroundColor3 = Color3.new(0, 0, 0)
- title.BackgroundTransparency = 0.9
- title.Size = UDim2.new(1, 0, 0, 35)
- title.Font = Enum.Font.SourceSansSemibold
- title.Text = titletxt
- title.TextColor3 = Color3.new(1, 1, 1)
- title.TextSize = 25
- message.BackgroundColor3 = Color3.new(0, 0, 0)
- message.BackgroundTransparency = 1
- message.Position = UDim2.new(0, 0, 0, 20)
- message.Size = UDim2.new(1, 0, 1, -30)
- message.Font = Enum.Font.SourceSans
- message.Text = text
- message.TextColor3 = Color3.new(1, 1, 1)
- message.TextSize = 32
- message1.BackgroundColor3 = Color3.new(0, 0, 0)
- message1.BackgroundTransparency = 1
- message1.Position = UDim2.new(0, 0, 0, 50)
- message1.Size = UDim2.new(1, 0, 1, -30)
- message1.Font = Enum.Font.SourceSans
- message1.Text = text1
- message1.TextColor3 = Color3.new(1, 1, 1)
- message1.TextSize = 24
- wait(0.1)
- Main:TweenPosition(UDim2.new(0.362, 0, 0.859, -50), "Out", "Quint", 0.5)
- wait(time)
- Main:TweenPosition(UDim2.new(0.383, 0, 2, 0), "Out", "Sine", 0.75)
- wait(0.6)
- GUI:Destroy();
- end
- wait(1)
- Notify("Federal Antilock Gui", "Aimview is 'V' Antilock is 'X'", "Gotta Catch Em All!", 4)
- wait(4)
- _G.enable = true
- _G.color = Color3.fromRGB(255,112,112)
- _G.monkey = 'v'
- _G.method = "MousePos"
- if game.PlaceId == 2788229376 then
- _G.method = "MousePos"
- end
- ---------------------------------------------------------------
- local rs = game:GetService("RunService")
- local localPlayer = game.Players.LocalPlayer
- local mouse = localPlayer:GetMouse()
- local target;
- function getgun()
- for i,v in pairs(target.Character:GetChildren()) do
- if v and (v:FindFirstChild('Default') or v:FindFirstChild('Handle') )then
- return v
- end
- end
- end
- function get_closet()
- local a = math.huge
- local b;
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= localPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("HumanoidRootPart") then
- local c = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local d = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(c.X, c.Y)).Magnitude
- if a > d then
- b = v
- a = d
- end
- end
- end
- return b
- end
- ---
- mouse.KeyDown:Connect(function(z)
- if z == _G.monkey then
- if _G.enable == false then
- _G.enable = true
- elseif _G.enable == true then
- _G.enable = false
- end
- end
- end)
- mouse.KeyDown:Connect(function(z)
- if _G.enable == false and z == _G.monkey then
- target = get_closet()
- Notify("Federal Aimviewing", "Display - "..(target.DisplayName),"User - "..(target.Name), 5)
- end
- end)
- -- minified it
- local a=Instance.new("Beam")a.Segments=1;a.Width0=0.25;a.Width1=0.25;a.Color=ColorSequence.new(_G.color)a.FaceCamera=true;local b=Instance.new("Attachment")local c=Instance.new("Attachment")a.Attachment0=b;a.Attachment1=c;a.Parent=workspace.Terrain;b.Parent=workspace.Terrain;c.Parent=workspace.Terrain
- task.spawn(function()
- rs.RenderStepped:Connect(function()
- local character = localPlayer.Character
- if not character then
- a.Enabled = false
- return
- end
- if _G.enable and getgun() and target.Character:FindFirstChild("BodyEffects") and target.Character:FindFirstChild("Head") then
- a.Enabled = true
- b.Position = target.Character:FindFirstChild("Head").Position
- c.Position = target.Character.BodyEffects[_G.method].Value ---edit this if some random ass game got some weird ass other name :paling_face_
- else
- a.Enabled = false
- end
- end)
- end)
- getgenv().skyanti = false
- getgenv().skyantipower = 1000
- game:GetService("RunService").heartbeat:Connect(function()
- if getgenv().skyanti ~= false then
- local vel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,getgenv().skyantipower,0)
- game:GetService("RunService").RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = vel
- end
- end)
- getgenv().toggle = false
- getgenv().keybind = "X" -- the key that will be used to toggle
- local function onKeyPress(input)
- if input.KeyCode == Enum.KeyCode[getgenv().keybind] then
- getgenv().toggle = not getgenv().toggle
- if getgenv().toggle then
- getgenv().skyanti = true
- Notify("Federal Antilock", "Enabled", "LOCKER CAUGHT L BOZO!", 1.5)
- else
- getgenv().skyanti = false
- Notify("Federal Antilock", "Disabled", "LOCKER CAUGHT L BOZO!", 1.5)
- end
- end
- end
- game:GetService("UserInputService").InputBegan:Connect(onKeyPress)
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