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- lock detector
- 1.the dot follows u good when they locking
- 2.the dot goes crazy when they arent
- 3.u gotta click q on ur target
- local placemarker = Instance.new("Part", game.Workspace)
- local Plr
- local enabled = false
- local CC = game:GetService'Workspace'.CurrentCamera
- local mouse = game.Players.LocalPlayer:GetMouse()
- function makemarker(Parent, Adornee, Color, Size, Size2)
- local e = Instance.new("BillboardGui", Parent)
- e.Name = "PP"
- e.Adornee = Adornee
- e.Size = UDim2.new(Size, Size2, Size, Size2)
- e.AlwaysOnTop = true
- local a = Instance.new("Frame", e)
- a.Size = UDim2.new(1, 0, 1, 0)
- a.BackgroundTransparency = 0.4
- a.BackgroundColor3 = Color
- local g = Instance.new("UICorner", a)
- g.CornerRadius = UDim.new(30, 30)
- return(e)
- end
- function getClosestPlayerToCursor()
- local closestPlayer
- local shortestDistance = math.huge
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("Head") then
- local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
- if magnitude < shortestDistance then
- closestPlayer = v
- shortestDistance = magnitude
- end
- end
- end
- return closestPlayer
- end
- mouse.KeyDown:Connect(function(k)
- if k ~= "q" then return end
- if enabled then
- enabled = false
- placemarker.Transparency = 1
- else
- placemarker.Transparency = 0
- enabled = true
- Plr = getClosestPlayerToCursor()
- end
- end)
- placemarker.Anchored = true
- placemarker.CanCollide = false
- placemarker.Size = Vector3.new(0.1, 0.1, 0.1)
- placemarker.Transparency = 1
- makemarker(placemarker, placemarker, Color3.fromRGB(255, 255, 255), 1, 0)
- game:GetService"RunService".Stepped:connect(function()
- if enabled and Plr.Character then
- placemarker.CFrame = CFrame.new(Plr.Character.BodyEffects.MousePos.Value)
- end
- end)
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