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- _G.Desync = true
- game.RunService.Heartbeat:Connect(function()
- if _G.Desync then
- local CurrentVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(7),0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(7000,7000,7000)
- game.RunService.RenderStepped:Wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = CurrentVelocity
- end
- end)
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