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ZV0K

Desync 2

Sep 5th, 2023
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  1. _G.Desync = true
  2.  
  3. game.RunService.Heartbeat:Connect(function()
  4. if _G.Desync then
  5. local CurrentVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
  6. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(0),0)
  7. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,math.rad(7),0)
  8. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(7000,7000,7000)
  9. game.RunService.RenderStepped:Wait()
  10. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = CurrentVelocity
  11. end
  12. end)
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