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- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- -- // loni + allah = w script
- --█████████████████████████████
- --█▄─▄███─▄▄─█▄─▀█▄─▄█▄─▄█▀▄▄▀█ :)
- --██─██▀█─██─██─█▄▀─███─████▄██ :)
- --▀▄▄▄▄▄▀▄▄▄▄▀▄▄▄▀▀▄▄▀▄▄▄▀▀▀▄▀▀
- _G.PRED = 0.0345
- local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Aiming/main/Examples/AimLock.lua"))()
- local AimingChecks = Aiming.Checks
- local AimingSelected = Aiming.Selected
- local AimLockSettings = Aiming.AimLock
- Aiming.Settings.FOVSettings.Scale = 100 -- fov
- Aiming.ShowCredits = true
- Aiming.HitChance = 100 -- Hitchance
- Aiming.Settings.FOVSettings.Enabled = true
- Aiming.Settings.TracerSettings.Enabled = true
- Aiming.UpdateFOV()
- Aiming.TargetParts = {"Head","UpperTorso","LowerTorso","RightUpperLeg","LeftUpperLeg","LeftLowerLeg","RightLowerLeg","RightFoot","LeftFoot"}
- Aiming.UpdateTracer()
- Aiming.AimLock.Enabled = false
- -- // Services
- local Workspace = game:GetService("Workspace")
- -- // Vars
- local CurrentCamera = Workspace.CurrentCamera
- local DaHoodSettings = {
- Prediction = 0.165,
- SilentAim = true,
- AimLock = AimLockSettings,
- BeizerLock = {
- Smoothness = 0.05,
- CurvePoints = {
- Vector2.new(0.83, 0),
- Vector2.new(0.17, 1)
- }
- }
- }
- getgenv().DaHoodSettings = DaHoodSettings
- -- //
- local function ApplyPredictionFormula(SelectedPart)
- return SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
- end
- -- // Hook
- local __index
- __index = hookmetamethod(game, "__index", function(t, k)
- -- // Check if it trying to get our mouse's hit or target and see if we can use it
- if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and AimingChecks.IsAvailable() and DaHoodSettings.SilentAim) then
- -- // Vars
- local SelectedPart = AimingSelected.Part
- local Hit = ApplyPredictionFormula(SelectedPart)
- -- // Return modded val
- return (k == "Hit" and Hit or SelectedPart)
- end
- -- // Return
- return __index(t, k)
- end)
- -- // Aimlock
- function AimLockSettings.AimLockPosition(CameraMode)
- -- // Vars
- local Position
- local BeizerData = {}
- -- // Hit to account prediction
- local Hit = ApplyPredictionFormula(AimingSelected.Part)
- local HitPosition = Hit.Position
- -- //
- if (CameraMode) then
- Position = HitPosition
- else
- -- // Convert 3d -> 2d
- local Vector, _ = CurrentCamera:WorldToViewportPoint(HitPosition)
- local Vector2D = Vector2.new(Vector.X, Vector.Y)
- -- // Vars
- local BeizerLock = DaHoodSettings.BeizerLock
- -- //
- Position = Vector2D
- BeizerData = {
- Smoothness = BeizerLock.Smoothness,
- CurvePoints = BeizerLock.CurvePoints
- }
- end
- -- // Return
- return Position, BeizerData
- end
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- mouse.KeyDown:Connect(function(key)
- if key == "v" then
- if DaHoodSettings.SilentAim == false then
- DaHoodSettings.SilentAim = true
- else
- DaHoodSettings.SilentAim = false
- end
- end
- end)
- local ping
- local Value
- local pingValue
- local PingNumber
- game:GetService("RunService").RenderStepped:Connect(function()
- ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- Value = tostring(ping)
- pingValue = Value:split(" ")
- PingNumber = pingValue[1]
- DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
- end)
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