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- function checkEnemy():void {
- for (var i:int = enemyArr.length - 1; i >= 0; i--) {
- if (enemyArr[i].x < 0) {
- removeChild(enemyArr[i]);
- enemyArr.splice(i, 1);
- }
- for (var j:int = laserArr.length - 1; j >= 0; j--) {
- if (enemyArr[i].hitTestObject(laserArr[j])) {
- //removeChild(laserArr[j]);
- removeChild(enemyArr[i]);
- enemyArr.splice(i, 1);
- //laserArr.splice(j, 1);
- }
- }
- }
- }
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