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- if(b->building.custom_building_type == -1)
- uint32_t numBuildings = (uint32_t)contentLoader.buildingConfigs.size();
- for(uint32_t i = 0; i < numBuildings; i++){
- BuildingConfiguration& conf = contentLoader.buildingConfigs[i];
- if(b->building.info.type != conf.gameID) continue;
- //check all sprites for one that matches all conditions
- if (conf.sprites != NULL && conf.sprites->BlockMatches(b))
- {
- foundBlockBuildingInfo = true;
- }
- break;
- }
- else
- uint32_t numCustBuildings = (uint32_t)contentLoader.customBuildingConfigs.size();
- for(uint32_t i = 0; i < numCustBuildings; i++){
- BuildingConfiguration& cust = contentLoader.customBuildingConfigs[i];
- if(b->building.custom_building_type != conf.gameID) continue;
- //check all sprites for one that matches all conditions
- if (conf.sprites != NULL && conf.sprites->BlockMatches(b))
- {
- foundBlockBuildingInfo = true;
- }
- break;
- }
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