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  1. forward LevelSistem(playerid);
  2. public LevelSistem(playerid)
  3. {
  4.  
  5.     foreach(Player, i) //oviepazi
  6.     {
  7.         new string[128];
  8.         new nxtlevel = PlayerInfo[i][pLevel]+1;
  9.         new expamount = nxtlevel*levelexp;
  10.         format(string, sizeof(string), "%d/%d",PlayerInfo[i][pExp],expamount);
  11.         TextDrawSetString(EXPTD21[i], string);
  12.         if(PlayerInfo[i][pExp] <= (expamount/24)*1)
  13.         {
  14.         TextDrawSetString(mockoto4[i], "I");
  15.         }
  16.         if(PlayerInfo[i][pExp] <= (expamount/24)*2 && PlayerInfo[i][pExp] > (expamount/24)*1)
  17.         {
  18.         TextDrawSetString(mockoto4[i], "II");
  19.         }
  20.         if(PlayerInfo[i][pExp] <= (expamount/24)*3 && PlayerInfo[i][pExp] > (expamount/24)*2)
  21.         {
  22.         TextDrawSetString(mockoto4[i], "III");
  23.         }
  24.         if(PlayerInfo[i][pExp] <= (expamount/24)*4 && PlayerInfo[i][pExp] > (expamount/24)*3)
  25.         {
  26.         TextDrawSetString(mockoto4[i], "IIII");
  27.         }
  28.         if(PlayerInfo[i][pExp] <= (expamount/24)*5 && PlayerInfo[i][pExp] > (expamount/24)*4)
  29.         {
  30.         TextDrawSetString(mockoto4[i], "IIIII");
  31.         }
  32.         if(PlayerInfo[i][pExp] <= (expamount/24)*6 && PlayerInfo[i][pExp] > (expamount/24)*5)
  33.         {
  34.         TextDrawSetString(mockoto4[i], "IIIIII");
  35.         }
  36.         if(PlayerInfo[i][pExp] <= (expamount/24)*7 && PlayerInfo[i][pExp] > (expamount/24)*6)
  37.         {
  38.         TextDrawSetString(mockoto4[i], "IIIIIII");
  39.         }
  40.         if(PlayerInfo[i][pExp] <= (expamount/24)*8 && PlayerInfo[i][pExp] > (expamount/24)*7)
  41.         {
  42.         TextDrawSetString(mockoto4[i], "IIIIIIII");
  43.         }
  44.         if(PlayerInfo[i][pExp] <= (expamount/24)*9 && PlayerInfo[i][pExp] > (expamount/24)*8)
  45.         {
  46.         TextDrawSetString(mockoto4[i], "IIIIIIIII");
  47.         }
  48.         if(PlayerInfo[i][pExp] <= (expamount/24)*10 && PlayerInfo[i][pExp] > (expamount/24)*9)
  49.         {
  50.         TextDrawSetString(mockoto4[i], "IIIIIIIIII");
  51.         }
  52.         if(PlayerInfo[i][pExp] <= (expamount/24)*11 && PlayerInfo[i][pExp] > (expamount/24)*10)
  53.         {
  54.         TextDrawSetString(mockoto4[i], "IIIIIIIIIII");
  55.         }
  56.         if(PlayerInfo[i][pExp] <= (expamount/24)*12 && PlayerInfo[i][pExp] > (expamount/24)*11)
  57.         {
  58.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIII");
  59.         }
  60.         if(PlayerInfo[i][pExp] <= (expamount/24)*13 && PlayerInfo[i][pExp] > (expamount/24)*12)
  61.         {
  62.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIII");
  63.         }
  64.         if(PlayerInfo[i][pExp] <= (expamount/24)*14 && PlayerInfo[i][pExp] > (expamount/24)*13)
  65.         {
  66.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIII");
  67.         }
  68.         if(PlayerInfo[i][pExp] <= (expamount/24)*15 && PlayerInfo[i][pExp] > (expamount/24)*14)
  69.         {
  70.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIII");
  71.         }
  72.         if(PlayerInfo[i][pExp] <= (expamount/24)*16 && PlayerInfo[i][pExp] > (expamount/24)*15)
  73.         {
  74.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIII");
  75.         }
  76.         if(PlayerInfo[i][pExp] <= (expamount/24)*17 && PlayerInfo[i][pExp] > (expamount/24)*16)
  77.         {
  78.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIII");
  79.         }
  80.         if(PlayerInfo[i][pExp] <= (expamount/24)*18 && PlayerInfo[i][pExp] > (expamount/24)*17)
  81.         {
  82.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIII");
  83.         }
  84.         if(PlayerInfo[i][pExp] <= (expamount/24)*19 && PlayerInfo[i][pExp] > (expamount/24)*18)
  85.         {
  86.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIII");
  87.         }
  88.         if(PlayerInfo[i][pExp] <= (expamount/24)*20 && PlayerInfo[i][pExp] > (expamount/24)*19)
  89.         {
  90.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIIII");
  91.         }
  92.         if(PlayerInfo[i][pExp] <= (expamount/24)*21 && PlayerInfo[i][pExp] > (expamount/24)*20)
  93.         {
  94.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIIIII");
  95.         }
  96.         if(PlayerInfo[i][pExp] <= (expamount/24)*22 && PlayerInfo[i][pExp] > (expamount/24)*21)
  97.         {
  98.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIIIIII");
  99.         }
  100.         if(PlayerInfo[i][pExp] <= (expamount/24)*23 && PlayerInfo[i][pExp] > (expamount/24)*22)
  101.         {
  102.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIIIIIII");
  103.         }
  104.         if(PlayerInfo[i][pExp] <= (expamount/24)*24 && PlayerInfo[i][pExp] > (expamount/24)*23)
  105.         {
  106.         TextDrawSetString(mockoto4[i], "IIIIIIIIIIIIIIIIIIIIIIII");
  107.         }
  108.         new TAB = PlayerInfo[i][pLevel];
  109.         SetPlayerScore(i, TAB);
  110.         PlayerInfo[playerid][pKesh] = GetPlayerMoney(playerid);
  111.     }
  112. }
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