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[FS] FilterScript MechTech Arma loja V2.0

Nov 8th, 2012
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  1. /*VISITE NOSSO SITE: http://www.sampknd.com/
  2.   VISITE NOSSO FACEBOOK: http://www.facebook.com/SampKnd
  3.   SAMP KND MELHOR BLOG DE SAMP DO BRASIL
  4. */
  5.  
  6. #define FILTERSCRIPT
  7.  
  8. #include <a_samp>
  9. #include <streamer>
  10.  
  11. #if defined FILTERSCRIPT
  12. #define PRESSED(%0) \
  13.     (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  14.  
  15. #define COLOR_GREEN                 0x00FF00FF
  16. #define COLOR_RED                   0xFF0000AA
  17.  
  18. new Text:Weapon;
  19. new Text:ninemm;
  20. new Text:Desert;
  21. new Text:Shotgun;
  22. new Text:Sawnoff;
  23. new Text:shotgun;
  24. new Text:Combat;
  25. new Text:MP5;
  26. new Text:AK47;
  27. new Text:M4;
  28. new Text:Country;
  29. new Text:rifle;
  30. new Text:eagle;
  31.  
  32. new Text:Box;
  33. new Text:Pressy;
  34. new Text:Pressn;
  35.  
  36. new Text:Ammo;
  37. new Text:Ammo200;
  38. new Text:Ammo500;
  39. new Text:Ammo700;
  40.  
  41. new Text:Price;
  42. new Text:Price9000;
  43. new Text:Price8000;
  44. new Text:Price7000;
  45. new Text:Price3000;
  46. new Text:Price2000;
  47.  
  48. public OnFilterScriptInit()
  49. {
  50.     print("\n--------------------------------------");
  51.     print(" Weapon Shop FilterScript by MechaTech");
  52.     print("--------------------------------------\n");
  53.     return 1;
  54. }
  55.  
  56. public OnFilterScriptExit()
  57. {
  58.     return 1;
  59. }
  60.  
  61. #else
  62.  
  63. main()
  64. {
  65.     print("\n----------------------------------");
  66.     print(" Blank Gamemode by your name here");
  67.     print("Tradução: eduardo_holanda\n");
  68. }
  69.  
  70. #endif
  71.  
  72. public OnGameModeInit()
  73. {
  74.     CreateDynamicObject(346, 310.69, -163.25, 999.62,   0.00, 0.00, 0.00);
  75.     CreateDynamicObject(348, 309.95, -162.45, 999.62,   0.00, 0.00, 90.00);
  76.     CreateDynamicObject(349, 311.69, -162.64, 999.62,   0.00, 12.00, 96.00);
  77.     CreateDynamicObject(350, 310.10, -161.51, 999.60,   0.00, 4.00, 0.00);
  78.     CreateDynamicObject(351, 311.46, -161.44, 999.62,   0.00, 0.00, 186.00);
  79.     CreateDynamicObject(353, 314.99, -161.50, 999.64,   0.00, 0.00, 4.00);
  80.     CreateDynamicObject(355, 315.92, -162.31, 999.66,   0.00, 0.00, -86.00);
  81.     CreateDynamicObject(356, 314.96, -163.18, 999.66,   0.00, 0.00, 4.00);
  82.     CreateDynamicObject(357, 314.28, -162.09, 999.62,   0.00, 6.00, -84.00);
  83.  
  84.     Weapon = TextDrawCreate(509.000000, 280.000000, "Weapon:");
  85.     TextDrawBackgroundColor(Weapon, 255);
  86.     TextDrawFont(Weapon, 1);
  87.     TextDrawLetterSize(Weapon, 0.470000, 1.700000);
  88.     TextDrawColor(Weapon, -16776961);
  89.     TextDrawSetOutline(Weapon, 0);
  90.     TextDrawSetProportional(Weapon, 1);
  91.     TextDrawSetShadow(Weapon, 1);
  92.  
  93.     ninemm = TextDrawCreate(579.000000, 281.000000, "9mm");
  94.     TextDrawBackgroundColor(ninemm, 255);
  95.     TextDrawFont(ninemm, 1);
  96.     TextDrawLetterSize(ninemm, 0.470000, 1.700000);
  97.     TextDrawColor(ninemm, -1);
  98.     TextDrawSetOutline(ninemm, 0);
  99.     TextDrawSetProportional(ninemm, 1);
  100.     TextDrawSetShadow(ninemm, 1);
  101.  
  102.     Desert = TextDrawCreate(579.000000, 281.000000, "Desert");
  103.     TextDrawBackgroundColor(Desert, 255);
  104.     TextDrawFont(Desert, 1);
  105.     TextDrawLetterSize(Desert, 0.470000, 1.700000);
  106.     TextDrawColor(Desert, -1);
  107.     TextDrawSetOutline(Desert, 0);
  108.     TextDrawSetProportional(Desert, 1);
  109.     TextDrawSetShadow(Desert, 1);
  110.     eagle = TextDrawCreate(510.000000, 299.000000, "eagle");
  111.     TextDrawBackgroundColor(eagle, 255);
  112.     TextDrawFont(eagle, 1);
  113.     TextDrawLetterSize(eagle, 0.470000, 1.700000);
  114.     TextDrawColor(eagle, -1);
  115.     TextDrawSetOutline(eagle, 0);
  116.     TextDrawSetProportional(eagle, 1);
  117.     TextDrawSetShadow(eagle, 1);
  118.  
  119.     Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun");
  120.     TextDrawBackgroundColor(Shotgun, 255);
  121.     TextDrawFont(Shotgun, 1);
  122.     TextDrawLetterSize(Shotgun, 0.470000, 1.700000);
  123.     TextDrawColor(Shotgun, -1);
  124.     TextDrawSetOutline(Shotgun, 0);
  125.     TextDrawSetProportional(Shotgun, 1);
  126.     TextDrawSetShadow(Shotgun, 1);
  127.  
  128.     Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff");
  129.     TextDrawBackgroundColor(Sawnoff, 255);
  130.     TextDrawFont(Sawnoff, 1);
  131.     TextDrawLetterSize(Sawnoff, 0.470000, 1.700000);
  132.     TextDrawColor(Sawnoff, -1);
  133.     TextDrawSetOutline(Sawnoff, 0);
  134.     TextDrawSetProportional(Sawnoff, 1);
  135.     TextDrawSetShadow(Sawnoff, 1);
  136.  
  137.     Combat = TextDrawCreate(579.000000, 281.000000, "Combat");
  138.     TextDrawBackgroundColor(Combat, 255);
  139.     TextDrawFont(Combat, 1);
  140.     TextDrawLetterSize(Combat, 0.470000, 1.700000);
  141.     TextDrawColor(Combat, -1);
  142.     TextDrawSetOutline(Combat, 0);
  143.     TextDrawSetProportional(Combat, 1);
  144.     TextDrawSetShadow(Combat, 1);
  145.  
  146.     shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun");
  147.     TextDrawBackgroundColor(shotgun, 255);
  148.     TextDrawFont(shotgun, 1);
  149.     TextDrawLetterSize(shotgun, 0.470000, 1.700000);
  150.     TextDrawColor(shotgun, -1);
  151.     TextDrawSetOutline(shotgun, 0);
  152.     TextDrawSetProportional(shotgun, 1);
  153.     TextDrawSetShadow(shotgun, 1);
  154.  
  155.     MP5 = TextDrawCreate(579.000000, 281.000000, "MP5");
  156.     TextDrawBackgroundColor(MP5, 255);
  157.     TextDrawFont(MP5, 1);
  158.     TextDrawLetterSize(MP5, 0.470000, 1.700000);
  159.     TextDrawColor(MP5, -1);
  160.     TextDrawSetOutline(MP5, 0);
  161.     TextDrawSetProportional(MP5, 1);
  162.     TextDrawSetShadow(MP5, 1);
  163.  
  164.     M4 = TextDrawCreate(579.000000, 281.000000, "M4");
  165.     TextDrawBackgroundColor(M4, 255);
  166.     TextDrawFont(M4, 1);
  167.     TextDrawLetterSize(M4, 0.470000, 1.700000);
  168.     TextDrawColor(M4, -1);
  169.     TextDrawSetOutline(M4, 0);
  170.     TextDrawSetProportional(M4, 1);
  171.     TextDrawSetShadow(M4, 1);
  172.  
  173.     AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47");
  174.     TextDrawBackgroundColor(AK47, 255);
  175.     TextDrawFont(AK47, 1);
  176.     TextDrawLetterSize(AK47, 0.470000, 1.700000);
  177.     TextDrawColor(AK47, -1);
  178.     TextDrawSetOutline(AK47, 0);
  179.     TextDrawSetProportional(AK47, 1);
  180.     TextDrawSetShadow(AK47, 1);
  181.  
  182.     Country = TextDrawCreate(579.000000, 281.000000, "Country");
  183.     TextDrawBackgroundColor(Country, 255);
  184.     TextDrawFont(Country, 1);
  185.     TextDrawLetterSize(Country, 0.470000, 1.700000);
  186.     TextDrawColor(Country, -1);
  187.     TextDrawSetOutline(Country, 0);
  188.     TextDrawSetProportional(Country, 1);
  189.     TextDrawSetShadow(Country, 1);
  190.     rifle = TextDrawCreate(510.000000, 299.000000, "rifle");
  191.     TextDrawBackgroundColor(rifle, 255);
  192.     TextDrawFont(rifle, 1);
  193.     TextDrawLetterSize(rifle, 0.470000, 1.700000);
  194.     TextDrawColor(rifle, -1);
  195.     TextDrawSetOutline(rifle, 0);
  196.     TextDrawSetProportional(rifle, 1);
  197.     TextDrawSetShadow(rifle, 1);
  198.  
  199.     Ammo = TextDrawCreate(510.000000, 330.000000, "Ammo:");
  200.     TextDrawBackgroundColor(Ammo, 255);
  201.     TextDrawFont(Ammo, 1);
  202.     TextDrawLetterSize(Ammo, 0.360000, 1.500000);
  203.     TextDrawColor(Ammo, 143263999);
  204.     TextDrawSetOutline(Ammo, 0);
  205.     TextDrawSetProportional(Ammo, 1);
  206.     TextDrawSetShadow(Ammo, 1);
  207.  
  208.     Price = TextDrawCreate(511.000000, 349.000000, "Price:");
  209.     TextDrawBackgroundColor(Price, 255);
  210.     TextDrawFont(Price, 1);
  211.     TextDrawLetterSize(Price, 0.360000, 1.500000);
  212.     TextDrawColor(Price, 143263999);
  213.     TextDrawSetOutline(Price, 0);
  214.     TextDrawSetProportional(Price, 1);
  215.     TextDrawSetShadow(Price, 1);
  216.  
  217.     Pressy = TextDrawCreate(498.000000, 389.000000, "Pressione 'Y' para comprar a arma.");
  218.     TextDrawBackgroundColor(Pressy, 255);
  219.     TextDrawFont(Pressy, 1);
  220.     TextDrawLetterSize(Pressy, 0.290000, 1.000000);
  221.     TextDrawColor(Pressy, -1);
  222.     TextDrawSetOutline(Pressy, 0);
  223.     TextDrawSetProportional(Pressy, 1);
  224.     TextDrawSetShadow(Pressy, 1);
  225.  
  226.     Pressn = TextDrawCreate(498.000000, 402.000000, "Pressione 'N' para cancelar.");
  227.     TextDrawBackgroundColor(Pressn, 255);
  228.     TextDrawFont(Pressn, 1);
  229.     TextDrawLetterSize(Pressn, 0.290000, 1.000000);
  230.     TextDrawColor(Pressn, -1);
  231.     TextDrawSetOutline(Pressn, 0);
  232.     TextDrawSetProportional(Pressn, 1);
  233.     TextDrawSetShadow(Pressn, 1);
  234.  
  235.     Box = TextDrawCreate(600.000000, 265.000000, "                                                                                                                                ");
  236.     TextDrawAlignment(Box, 2);
  237.     TextDrawBackgroundColor(Box, 255);
  238.     TextDrawFont(Box, 3);
  239.     TextDrawLetterSize(Box, 0.349999, 6.699995);
  240.     TextDrawColor(Box, 153);
  241.     TextDrawSetOutline(Box, 0);
  242.     TextDrawSetProportional(Box, 1);
  243.     TextDrawSetShadow(Box, 1);
  244.     TextDrawUseBox(Box, 1);
  245.     TextDrawBoxColor(Box, 153);
  246.     TextDrawTextSize(Box, 45.000000, 212.000000);
  247.  
  248.     Ammo500 = TextDrawCreate(555.000000, 330.000000, "500");
  249.     TextDrawBackgroundColor(Ammo500, 255);
  250.     TextDrawFont(Ammo500, 1);
  251.     TextDrawLetterSize(Ammo500, 0.360000, 1.500000);
  252.     TextDrawColor(Ammo500, -1);
  253.     TextDrawSetOutline(Ammo500, 0);
  254.     TextDrawSetProportional(Ammo500, 1);
  255.     TextDrawSetShadow(Ammo500, 1);
  256.  
  257.     Ammo200 = TextDrawCreate(555.000000, 330.000000, "200");
  258.     TextDrawBackgroundColor(Ammo200, 255);
  259.     TextDrawFont(Ammo200, 1);
  260.     TextDrawLetterSize(Ammo200, 0.360000, 1.500000);
  261.     TextDrawColor(Ammo200, -1);
  262.     TextDrawSetOutline(Ammo200, 0);
  263.     TextDrawSetProportional(Ammo200, 1);
  264.     TextDrawSetShadow(Ammo200, 1);
  265.  
  266.     Ammo700 = TextDrawCreate(555.000000, 330.000000, "700");
  267.     TextDrawBackgroundColor(Ammo700, 255);
  268.     TextDrawFont(Ammo700, 1);
  269.     TextDrawLetterSize(Ammo700, 0.360000, 1.500000);
  270.     TextDrawColor(Ammo700, -1);
  271.     TextDrawSetOutline(Ammo700, 0);
  272.     TextDrawSetProportional(Ammo700, 1);
  273.     TextDrawSetShadow(Ammo700, 1);
  274.  
  275.     Price7000 = TextDrawCreate(548.000000, 350.000000, "$7,000");
  276.     TextDrawBackgroundColor(Price7000, 255);
  277.     TextDrawFont(Price7000, 1);
  278.     TextDrawLetterSize(Price7000, 0.360000, 1.500000);
  279.     TextDrawColor(Price7000, -1);
  280.     TextDrawSetOutline(Price7000, 0);
  281.     TextDrawSetProportional(Price7000, 1);
  282.     TextDrawSetShadow(Price7000, 1);
  283.  
  284.     Price8000 = TextDrawCreate(548.000000, 350.000000, "$8,000");
  285.     TextDrawBackgroundColor(Price8000, 255);
  286.     TextDrawFont(Price8000, 1);
  287.     TextDrawLetterSize(Price8000, 0.360000, 1.500000);
  288.     TextDrawColor(Price8000, -1);
  289.     TextDrawSetOutline(Price8000, 0);
  290.     TextDrawSetProportional(Price8000, 1);
  291.     TextDrawSetShadow(Price8000, 1);
  292.  
  293.     Price9000 = TextDrawCreate(548.000000, 350.000000, "$9,000");
  294.     TextDrawBackgroundColor(Price9000, 255);
  295.     TextDrawFont(Price9000, 1);
  296.     TextDrawLetterSize(Price9000, 0.360000, 1.500000);
  297.     TextDrawColor(Price9000, -1);
  298.     TextDrawSetOutline(Price9000, 0);
  299.     TextDrawSetProportional(Price9000, 1);
  300.     TextDrawSetShadow(Price9000, 1);
  301.  
  302.     Price2000 = TextDrawCreate(548.000000, 350.000000, "$2,000");
  303.     TextDrawBackgroundColor(Price2000, 255);
  304.     TextDrawFont(Price2000, 1);
  305.     TextDrawLetterSize(Price2000, 0.360000, 1.500000);
  306.     TextDrawColor(Price2000, -1);
  307.     TextDrawSetOutline(Price2000, 0);
  308.     TextDrawSetProportional(Price2000, 1);
  309.     TextDrawSetShadow(Price2000, 1);
  310.  
  311.     Price3000 = TextDrawCreate(548.000000, 350.000000, "$3,000");
  312.     TextDrawBackgroundColor(Price3000, 255);
  313.     TextDrawFont(Price3000, 1);
  314.     TextDrawLetterSize(Price3000, 0.360000, 1.500000);
  315.     TextDrawColor(Price3000, -1);
  316.     TextDrawSetOutline(Price3000, 0);
  317.     TextDrawSetProportional(Price3000, 1);
  318.     TextDrawSetShadow(Price3000, 1);
  319.     return 1;
  320. }
  321.  
  322. public OnGameModeExit()
  323. {
  324.     return 1;
  325. }
  326.  
  327. public OnPlayerRequestClass(playerid, classid)
  328. {
  329.     return 1;
  330. }
  331.  
  332. public OnPlayerConnect(playerid)
  333. {
  334.     PreloadAnimLib(playerid,"INT_SHOP");
  335.     RemoveBuildingForPlayer(playerid, 18105, 312.9844, -163.2500, 1000.5547, 0.25);
  336.     return 1;
  337. }
  338.  
  339. public OnPlayerDisconnect(playerid, reason)
  340. {
  341.     return 1;
  342. }
  343.  
  344. public OnPlayerSpawn(playerid)
  345. {
  346.     return 1;
  347. }
  348.  
  349. public OnPlayerDeath(playerid, killerid, reason)
  350. {
  351.     return 1;
  352. }
  353.  
  354. public OnVehicleSpawn(vehicleid)
  355. {
  356.     return 1;
  357. }
  358.  
  359. public OnVehicleDeath(vehicleid, killerid)
  360. {
  361.     return 1;
  362. }
  363.  
  364. public OnPlayerText(playerid, text[])
  365. {
  366.     return 1;
  367. }
  368.  
  369. public OnPlayerCommandText(playerid, cmdtext[])
  370. {
  371.     if (strcmp("/ammu", cmdtext, true, 5) == 0)
  372.     {
  373.         SetPlayerInterior(playerid, 6);
  374.         SetPlayerPos(playerid, 316.524993,-167.706985,999.593750);
  375.         return 1;
  376.     }
  377.     return 0;
  378. }
  379.  
  380. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  381. {
  382.     return 1;
  383. }
  384.  
  385. public OnPlayerExitVehicle(playerid, vehicleid)
  386. {
  387.     return 1;
  388. }
  389.  
  390. public OnPlayerStateChange(playerid, newstate, oldstate)
  391. {
  392.     return 1;
  393. }
  394.  
  395. public OnPlayerEnterCheckpoint(playerid)
  396. {
  397.     return 1;
  398. }
  399.  
  400. public OnPlayerLeaveCheckpoint(playerid)
  401. {
  402.     return 1;
  403. }
  404.  
  405. public OnPlayerEnterRaceCheckpoint(playerid)
  406. {
  407.     return 1;
  408. }
  409.  
  410. public OnPlayerLeaveRaceCheckpoint(playerid)
  411. {
  412.     return 1;
  413. }
  414.  
  415. public OnRconCommand(cmd[])
  416. {
  417.     return 1;
  418. }
  419.  
  420. public OnPlayerRequestSpawn(playerid)
  421. {
  422.     return 1;
  423. }
  424.  
  425. public OnObjectMoved(objectid)
  426. {
  427.     return 1;
  428. }
  429.  
  430. public OnPlayerObjectMoved(playerid, objectid)
  431. {
  432.     return 1;
  433. }
  434.  
  435. public OnPlayerPickUpPickup(playerid, pickupid)
  436. {
  437.     return 1;
  438. }
  439.  
  440. public OnVehicleMod(playerid, vehicleid, componentid)
  441. {
  442.     return 1;
  443. }
  444.  
  445. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  446. {
  447.     return 1;
  448. }
  449.  
  450. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  451. {
  452.     return 1;
  453. }
  454.  
  455. public OnPlayerSelectedMenuRow(playerid, row)
  456. {
  457.     return 1;
  458. }
  459.  
  460. public OnPlayerExitedMenu(playerid)
  461. {
  462.     return 1;
  463. }
  464.  
  465. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  466. {
  467.     return 1;
  468. }
  469.  
  470. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  471. {
  472.     if(IsPlayerInRangeOfPoint(playerid,20.0, 298.3672, -164.2344, 1000.8281))
  473.     {
  474.         if (PRESSED(KEY_NO))
  475.         {
  476.             TogglePlayerControllable(playerid,1);
  477.             SetCameraBehindPlayer(playerid);
  478.             TextDrawHideForPlayer(playerid, Text:Weapon);
  479.             TextDrawHideForPlayer(playerid, Text:ninemm);
  480.             TextDrawHideForPlayer(playerid, Text:Desert);
  481.             TextDrawHideForPlayer(playerid, Text:eagle);
  482.             TextDrawHideForPlayer(playerid, Text:Shotgun);
  483.             TextDrawHideForPlayer(playerid, Text:Combat);
  484.             TextDrawHideForPlayer(playerid, Text:Sawnoff);
  485.             TextDrawHideForPlayer(playerid, Text:shotgun);
  486.             TextDrawHideForPlayer(playerid, Text:MP5);
  487.             TextDrawHideForPlayer(playerid, Text:AK47);
  488.             TextDrawHideForPlayer(playerid, Text:M4);
  489.             TextDrawHideForPlayer(playerid, Text:Country);
  490.             TextDrawHideForPlayer(playerid, Text:rifle);
  491.             TextDrawHideForPlayer(playerid, Text:Box);
  492.             TextDrawHideForPlayer(playerid, Text:Pressy);
  493.             TextDrawHideForPlayer(playerid, Text:Pressn);
  494.             TextDrawHideForPlayer(playerid, Text:Ammo);
  495.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  496.             TextDrawHideForPlayer(playerid, Text:Ammo500);
  497.             TextDrawHideForPlayer(playerid, Text:Ammo700);
  498.             TextDrawHideForPlayer(playerid, Text:Price);
  499.             TextDrawHideForPlayer(playerid, Text:Price9000);
  500.             TextDrawHideForPlayer(playerid, Text:Price8000);
  501.             TextDrawHideForPlayer(playerid, Text:Price7000);
  502.             TextDrawHideForPlayer(playerid, Text:Price2000);
  503.             TextDrawHideForPlayer(playerid, Text:Price3000);
  504.             new Skin = GetPlayerSkin(playerid);
  505.             SetPlayerSkin(playerid, Skin);
  506.         }
  507.      }
  508.  
  509.     if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62))
  510.     {
  511.         if (PRESSED(KEY_YES))
  512.         {
  513.             if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  514.             TogglePlayerControllable(playerid,1);
  515.             SetCameraBehindPlayer(playerid);
  516.             TextDrawHideForPlayer(playerid, Text:Weapon);
  517.             TextDrawHideForPlayer(playerid, Text:ninemm);
  518.             TextDrawHideForPlayer(playerid, Text:Box);
  519.             TextDrawHideForPlayer(playerid, Text:Pressy);
  520.             TextDrawHideForPlayer(playerid, Text:Pressn);
  521.             TextDrawHideForPlayer(playerid, Text:Ammo);
  522.             TextDrawHideForPlayer(playerid, Text:Price);
  523.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  524.             TextDrawHideForPlayer(playerid, Text:Price2000);
  525.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma 9mm com 200 munições por $2.000!");
  526.             GivePlayerWeapon(playerid, 22, 200);
  527.             GivePlayerMoney(playerid, -2000);
  528.             new Skin = GetPlayerSkin(playerid);
  529.             SetPlayerSkin(playerid, Skin);
  530.         }
  531.     }
  532.     if (PRESSED(KEY_SECONDARY_ATTACK))
  533.     {
  534.         if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62))
  535.         {
  536.             TogglePlayerControllable(playerid,0);
  537.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  538.             TextDrawShowForPlayer(playerid, Text:Weapon);
  539.             TextDrawShowForPlayer(playerid, Text:ninemm);
  540.             TextDrawShowForPlayer(playerid, Text:Box);
  541.             TextDrawShowForPlayer(playerid, Text:Pressy);
  542.             TextDrawShowForPlayer(playerid, Text:Pressn);
  543.             TextDrawShowForPlayer(playerid, Text:Ammo);
  544.             TextDrawShowForPlayer(playerid, Text:Price);
  545.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  546.             TextDrawShowForPlayer(playerid, Text:Price2000);
  547.             SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425);
  548.             SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625);
  549.         }
  550.     }
  551.  
  552.     if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200))
  553.     {
  554.         if (PRESSED(KEY_YES))
  555.         {
  556.             if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  557.             TogglePlayerControllable(playerid,1);
  558.             SetCameraBehindPlayer(playerid);
  559.             TextDrawHideForPlayer(playerid, Text:Weapon);
  560.             TextDrawHideForPlayer(playerid, Text:Desert);
  561.             TextDrawHideForPlayer(playerid, Text:eagle);
  562.             TextDrawHideForPlayer(playerid, Text:Box);
  563.             TextDrawHideForPlayer(playerid, Text:Pressy);
  564.             TextDrawHideForPlayer(playerid, Text:Pressn);
  565.             TextDrawHideForPlayer(playerid, Text:Ammo);
  566.             TextDrawHideForPlayer(playerid, Text:Price);
  567.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  568.             TextDrawHideForPlayer(playerid, Text:Price3000);
  569.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma Desert Eagle com 200 munições por $3.000!");
  570.             GivePlayerWeapon(playerid, 24, 200);
  571.             GivePlayerMoney(playerid, -3000);
  572.             new Skin = GetPlayerSkin(playerid);
  573.             SetPlayerSkin(playerid, Skin);
  574.         }
  575.     }
  576.     if (PRESSED(KEY_SECONDARY_ATTACK))
  577.     {
  578.         if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200))
  579.         {
  580.             TogglePlayerControllable(playerid,0);
  581.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  582.             TextDrawShowForPlayer(playerid, Text:Weapon);
  583.             TextDrawShowForPlayer(playerid, Text:Desert);
  584.             TextDrawShowForPlayer(playerid, Text:eagle);
  585.             TextDrawShowForPlayer(playerid, Text:Box);
  586.             TextDrawShowForPlayer(playerid, Text:Pressy);
  587.             TextDrawShowForPlayer(playerid, Text:Pressn);
  588.             TextDrawShowForPlayer(playerid, Text:Ammo);
  589.             TextDrawShowForPlayer(playerid, Text:Price);
  590.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  591.             TextDrawShowForPlayer(playerid, Text:Price3000);
  592.             SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425);
  593.             SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625);
  594.         }
  595.     }
  596.  
  597.     if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62))
  598.     {
  599.         if (PRESSED(KEY_YES))
  600.         {
  601.             if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  602.             TogglePlayerControllable(playerid,1);
  603.             SetCameraBehindPlayer(playerid);
  604.             TextDrawHideForPlayer(playerid, Text:Weapon);
  605.             TextDrawHideForPlayer(playerid, Text:Shotgun);
  606.             TextDrawHideForPlayer(playerid, Text:Box);
  607.             TextDrawHideForPlayer(playerid, Text:Pressy);
  608.             TextDrawHideForPlayer(playerid, Text:Pressn);
  609.             TextDrawHideForPlayer(playerid, Text:Ammo);
  610.             TextDrawHideForPlayer(playerid, Text:Price);
  611.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  612.             TextDrawHideForPlayer(playerid, Text:Price7000);
  613.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma espingarda com munição 200 por $7.000!");
  614.             GivePlayerWeapon(playerid, 25, 200);
  615.             GivePlayerMoney(playerid, -7000);
  616.             new Skin = GetPlayerSkin(playerid);
  617.             SetPlayerSkin(playerid, Skin);
  618.         }
  619.     }
  620.     if (PRESSED(KEY_SECONDARY_ATTACK))
  621.     {
  622.         if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62))
  623.         {
  624.             TogglePlayerControllable(playerid,0);
  625.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  626.             TextDrawShowForPlayer(playerid, Text:Weapon);
  627.             TextDrawShowForPlayer(playerid, Text:Shotgun);
  628.             TextDrawShowForPlayer(playerid, Text:Box);
  629.             TextDrawShowForPlayer(playerid, Text:Pressy);
  630.             TextDrawShowForPlayer(playerid, Text:Pressn);
  631.             TextDrawShowForPlayer(playerid, Text:Ammo);
  632.             TextDrawShowForPlayer(playerid, Text:Price);
  633.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  634.             TextDrawShowForPlayer(playerid, Text:Price7000);
  635.             SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425);
  636.             SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625);
  637.  
  638.         }
  639.     }
  640.  
  641.     if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60))
  642.     {
  643.         if (PRESSED(KEY_YES))
  644.         {
  645.             if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  646.             TogglePlayerControllable(playerid,1);
  647.             SetCameraBehindPlayer(playerid);
  648.             TextDrawHideForPlayer(playerid, Text:Weapon);
  649.             TextDrawHideForPlayer(playerid, Text:Sawnoff);
  650.             TextDrawHideForPlayer(playerid, Text:shotgun);
  651.             TextDrawHideForPlayer(playerid, Text:Box);
  652.             TextDrawHideForPlayer(playerid, Text:Pressy);
  653.             TextDrawHideForPlayer(playerid, Text:Pressn);
  654.             TextDrawHideForPlayer(playerid, Text:Ammo);
  655.             TextDrawHideForPlayer(playerid, Text:Price);
  656.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  657.             TextDrawHideForPlayer(playerid, Text:Price9000);
  658.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma espingarda serrada Off com 200 munições por $9.000 ");
  659.             GivePlayerWeapon(playerid, 26, 200);
  660.             GivePlayerMoney(playerid, -9000);
  661.             new Skin = GetPlayerSkin(playerid);
  662.             SetPlayerSkin(playerid, Skin);
  663.         }
  664.     }
  665.     if (PRESSED(KEY_SECONDARY_ATTACK))
  666.     {
  667.         if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60))
  668.         {
  669.             TogglePlayerControllable(playerid,0);
  670.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  671.             TextDrawShowForPlayer(playerid, Text:Weapon);
  672.             TextDrawShowForPlayer(playerid, Text:Sawnoff);
  673.             TextDrawShowForPlayer(playerid, Text:shotgun);
  674.             TextDrawShowForPlayer(playerid, Text:Box);
  675.             TextDrawShowForPlayer(playerid, Text:Pressy);
  676.             TextDrawShowForPlayer(playerid, Text:Pressn);
  677.             TextDrawShowForPlayer(playerid, Text:Ammo);
  678.             TextDrawShowForPlayer(playerid, Text:Price);
  679.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  680.             TextDrawShowForPlayer(playerid, Text:Price9000);
  681.             SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425);
  682.             SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625);
  683.  
  684.         }
  685.     }
  686.  
  687.     if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62))
  688.     {
  689.         if (PRESSED(KEY_YES))
  690.         {
  691.             if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  692.             TogglePlayerControllable(playerid,1);
  693.             SetCameraBehindPlayer(playerid);
  694.             TextDrawHideForPlayer(playerid, Text:Weapon);
  695.             TextDrawHideForPlayer(playerid, Text:shotgun);
  696.             TextDrawHideForPlayer(playerid, Text:Combat);
  697.             TextDrawHideForPlayer(playerid, Text:Box);
  698.             TextDrawHideForPlayer(playerid, Text:Pressy);
  699.             TextDrawHideForPlayer(playerid, Text:Pressn);
  700.             TextDrawHideForPlayer(playerid, Text:Ammo);
  701.             TextDrawHideForPlayer(playerid, Text:Price);
  702.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  703.             TextDrawHideForPlayer(playerid, Text:Price8000);
  704.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma espingarda de Combate com 200 munições por $8.000!");
  705.             GivePlayerWeapon(playerid, 27, 200);
  706.             GivePlayerMoney(playerid, -8000);
  707.             new Skin = GetPlayerSkin(playerid);
  708.             SetPlayerSkin(playerid, Skin);
  709.         }
  710.     }
  711.     if (PRESSED(KEY_SECONDARY_ATTACK))
  712.     {
  713.         if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62))
  714.         {
  715.             TogglePlayerControllable(playerid,0);
  716.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  717.             TextDrawShowForPlayer(playerid, Text:Weapon);
  718.             TextDrawShowForPlayer(playerid, Text:shotgun);
  719.             TextDrawShowForPlayer(playerid, Text:Combat);
  720.             TextDrawShowForPlayer(playerid, Text:Box);
  721.             TextDrawShowForPlayer(playerid, Text:Pressy);
  722.             TextDrawShowForPlayer(playerid, Text:Pressn);
  723.             TextDrawShowForPlayer(playerid, Text:Ammo);
  724.             TextDrawShowForPlayer(playerid, Text:Price);
  725.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  726.             TextDrawShowForPlayer(playerid, Text:Price8000);
  727.             SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425);
  728.             SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625);
  729.         }
  730.     }
  731.  
  732.     if(IsPlayerInRangeOfPoint(playerid,1.0, 314.99, -161.50, 999.64))
  733.     {
  734.         if (PRESSED(KEY_YES))
  735.         {
  736.             if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  737.             TogglePlayerControllable(playerid,1);
  738.             SetCameraBehindPlayer(playerid);
  739.             TextDrawHideForPlayer(playerid, Text:Weapon);
  740.             TextDrawHideForPlayer(playerid, Text:MP5);
  741.             TextDrawHideForPlayer(playerid, Text:Box);
  742.             TextDrawHideForPlayer(playerid, Text:Pressy);
  743.             TextDrawHideForPlayer(playerid, Text:Pressn);
  744.             TextDrawHideForPlayer(playerid, Text:Ammo);
  745.             TextDrawHideForPlayer(playerid, Text:Price);
  746.             TextDrawHideForPlayer(playerid, Text:Ammo700);
  747.             TextDrawHideForPlayer(playerid, Text:Price7000);
  748.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar um MP5 com 700 munições por $7,000!");
  749.             GivePlayerWeapon(playerid, 29, 700);
  750.             GivePlayerMoney(playerid, -7000);
  751.             new Skin = GetPlayerSkin(playerid);
  752.             SetPlayerSkin(playerid, Skin);
  753.         }
  754.     }
  755.     if (PRESSED(KEY_SECONDARY_ATTACK))
  756.     {
  757.         if(IsPlayerInRangeOfPoint(playerid,1.0, 314.99, -161.50, 999.64))
  758.         {
  759.             TogglePlayerControllable(playerid,0);
  760.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  761.             TextDrawShowForPlayer(playerid, Text:Weapon);
  762.             TextDrawShowForPlayer(playerid, Text:MP5);
  763.             TextDrawShowForPlayer(playerid, Text:Box);
  764.             TextDrawShowForPlayer(playerid, Text:Pressy);
  765.             TextDrawShowForPlayer(playerid, Text:Pressn);
  766.             TextDrawShowForPlayer(playerid, Text:Ammo);
  767.             TextDrawShowForPlayer(playerid, Text:Price);
  768.             TextDrawShowForPlayer(playerid, Text:Ammo700);
  769.             TextDrawShowForPlayer(playerid, Text:Price7000);
  770.             SetPlayerCameraPos(playerid, 313.2165, -161.2382, 1000.1425);
  771.             SetPlayerCameraLookAt(playerid, 314.9025, -161.4821, 999.5625);
  772.         }
  773.     }
  774.  
  775.     if(IsPlayerInRangeOfPoint(playerid,1.0, 315.92, -162.31, 999.66))
  776.     {
  777.         if (PRESSED(KEY_YES))
  778.         {
  779.             if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  780.             TogglePlayerControllable(playerid,1);
  781.             SetCameraBehindPlayer(playerid);
  782.             TextDrawHideForPlayer(playerid, Text:Weapon);
  783.             TextDrawHideForPlayer(playerid, Text:AK47);
  784.             TextDrawHideForPlayer(playerid, Text:Box);
  785.             TextDrawHideForPlayer(playerid, Text:Pressy);
  786.             TextDrawHideForPlayer(playerid, Text:Pressn);
  787.             TextDrawHideForPlayer(playerid, Text:Ammo);
  788.             TextDrawHideForPlayer(playerid, Text:Price);
  789.             TextDrawHideForPlayer(playerid, Text:Ammo500);
  790.             TextDrawHideForPlayer(playerid, Text:Price7000);
  791.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar um AK-47 com 500 munições por $7.000!");
  792.             GivePlayerWeapon(playerid, 30, 500);
  793.             GivePlayerMoney(playerid, -7000);
  794.             new Skin = GetPlayerSkin(playerid);
  795.             SetPlayerSkin(playerid, Skin);
  796.         }
  797.     }
  798.     if (PRESSED(KEY_SECONDARY_ATTACK))
  799.     {
  800.         if(IsPlayerInRangeOfPoint(playerid,1.0, 315.92, -162.31, 999.66))
  801.         {
  802.             TogglePlayerControllable(playerid,0);
  803.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  804.             TextDrawShowForPlayer(playerid, Text:Weapon);
  805.             TextDrawShowForPlayer(playerid, Text:AK47);
  806.             TextDrawShowForPlayer(playerid, Text:Box);
  807.             TextDrawShowForPlayer(playerid, Text:Pressy);
  808.             TextDrawShowForPlayer(playerid, Text:Pressn);
  809.             TextDrawShowForPlayer(playerid, Text:Ammo);
  810.             TextDrawShowForPlayer(playerid, Text:Price);
  811.             TextDrawShowForPlayer(playerid, Text:Ammo500);
  812.             TextDrawShowForPlayer(playerid, Text:Price7000);
  813.             SetPlayerCameraPos(playerid, 316.7339, -160.9307, 1000.1425);
  814.             SetPlayerCameraLookAt(playerid, 315.8018, -162.3379, 999.5625);
  815.         }
  816.     }
  817.  
  818.     if(IsPlayerInRangeOfPoint(playerid,1.0, 314.96, -163.18, 999.66))
  819.     {
  820.         if (PRESSED(KEY_YES))
  821.         {
  822.             if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  823.             TogglePlayerControllable(playerid,1);
  824.             SetCameraBehindPlayer(playerid);
  825.             TextDrawHideForPlayer(playerid, Text:Weapon);
  826.             TextDrawHideForPlayer(playerid, Text:M4);
  827.             TextDrawHideForPlayer(playerid, Text:Box);
  828.             TextDrawHideForPlayer(playerid, Text:Pressy);
  829.             TextDrawHideForPlayer(playerid, Text:Pressn);
  830.             TextDrawHideForPlayer(playerid, Text:Ammo);
  831.             TextDrawHideForPlayer(playerid, Text:Price);
  832.             TextDrawHideForPlayer(playerid, Text:Ammo500);
  833.             TextDrawHideForPlayer(playerid, Text:Price8000);
  834.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar uma M4 com 500 munições por $8,000!");
  835.             GivePlayerWeapon(playerid, 31, 500);
  836.             GivePlayerMoney(playerid, -8000);
  837.             new Skin = GetPlayerSkin(playerid);
  838.             SetPlayerSkin(playerid, Skin);
  839.         }
  840.     }
  841.     if (PRESSED(KEY_SECONDARY_ATTACK))
  842.     {
  843.         if(IsPlayerInRangeOfPoint(playerid,1.0, 314.96, -163.18, 999.66))
  844.         {
  845.             TogglePlayerControllable(playerid,0);
  846.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  847.             TextDrawShowForPlayer(playerid, Text:Weapon);
  848.             TextDrawShowForPlayer(playerid, Text:M4);
  849.             TextDrawShowForPlayer(playerid, Text:Box);
  850.             TextDrawShowForPlayer(playerid, Text:Pressy);
  851.             TextDrawShowForPlayer(playerid, Text:Pressn);
  852.             TextDrawShowForPlayer(playerid, Text:Ammo);
  853.             TextDrawShowForPlayer(playerid, Text:Price);
  854.             TextDrawShowForPlayer(playerid, Text:Ammo500);
  855.             TextDrawShowForPlayer(playerid, Text:Price8000);
  856.             SetPlayerCameraPos(playerid, 316.6595, -163.8956, 1000.1425);
  857.             SetPlayerCameraLookAt(playerid, 314.9826, -163.2139, 999.5625);
  858.         }
  859.     }
  860.  
  861.     if(IsPlayerInRangeOfPoint(playerid,1.0, 314.28, -162.09, 999.62))
  862.     {
  863.         if (PRESSED(KEY_YES))
  864.         {
  865.             if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, COLOR_RED, "Você não tem dinheiro suficiente para comprar a arma.");
  866.             TogglePlayerControllable(playerid,1);
  867.             SetCameraBehindPlayer(playerid);
  868.             TextDrawHideForPlayer(playerid, Text:Weapon);
  869.             TextDrawHideForPlayer(playerid, Text:Country);
  870.             TextDrawHideForPlayer(playerid, Text:rifle);
  871.             TextDrawHideForPlayer(playerid, Text:Box);
  872.             TextDrawHideForPlayer(playerid, Text:Pressy);
  873.             TextDrawHideForPlayer(playerid, Text:Pressn);
  874.             TextDrawHideForPlayer(playerid, Text:Ammo);
  875.             TextDrawHideForPlayer(playerid, Text:Price);
  876.             TextDrawHideForPlayer(playerid, Text:Ammo200);
  877.             TextDrawHideForPlayer(playerid, Text:Price8000);
  878.             SendClientMessage(playerid, COLOR_GREEN, "Você acabou de comprar um rifle com 200 munições por $8,000!");
  879.             GivePlayerWeapon(playerid, 33, 200);
  880.             GivePlayerMoney(playerid, -8000);
  881.             new Skin = GetPlayerSkin(playerid);
  882.             SetPlayerSkin(playerid, Skin);
  883.         }
  884.     }
  885.     if (PRESSED(KEY_SECONDARY_ATTACK))
  886.     {
  887.         if(IsPlayerInRangeOfPoint(playerid,1.0, 314.28, -162.09, 999.62))
  888.         {
  889.             TogglePlayerControllable(playerid,0);
  890.             ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
  891.             TextDrawShowForPlayer(playerid, Text:Weapon);
  892.             TextDrawShowForPlayer(playerid, Text:Country);
  893.             TextDrawShowForPlayer(playerid, Text:rifle);
  894.             TextDrawShowForPlayer(playerid, Text:Box);
  895.             TextDrawShowForPlayer(playerid, Text:Pressy);
  896.             TextDrawShowForPlayer(playerid, Text:Pressn);
  897.             TextDrawShowForPlayer(playerid, Text:Ammo);
  898.             TextDrawShowForPlayer(playerid, Text:Price);
  899.             TextDrawShowForPlayer(playerid, Text:Ammo200);
  900.             TextDrawShowForPlayer(playerid, Text:Price8000);
  901.             SetPlayerCameraPos(playerid, 313.8457, -163.7814, 1000.1425);
  902.             SetPlayerCameraLookAt(playerid, 314.2114, -162.3438, 999.5625);
  903.         }
  904.     }
  905.  
  906.     return 1;
  907. }
  908.  
  909. public OnRconLoginAttempt(ip[], password[], success)
  910. {
  911.     return 1;
  912. }
  913.  
  914. public OnPlayerUpdate(playerid)
  915. {
  916.     return 1;
  917. }
  918.  
  919. public OnPlayerStreamIn(playerid, forplayerid)
  920. {
  921.     return 1;
  922. }
  923.  
  924. public OnPlayerStreamOut(playerid, forplayerid)
  925. {
  926.     return 1;
  927. }
  928.  
  929. public OnVehicleStreamIn(vehicleid, forplayerid)
  930. {
  931.     return 1;
  932. }
  933.  
  934. public OnVehicleStreamOut(vehicleid, forplayerid)
  935. {
  936.     return 1;
  937. }
  938.  
  939. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  940. {
  941.     return 1;
  942. }
  943.  
  944. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  945. {
  946.     return 1;
  947. }
  948.  
  949. stock PreloadAnimLib(playerid, animlib[])
  950. {
  951.     ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  952. }
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