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- lib.addPortrait = function(self)
- local p = CreateFrame("PlayerModel", nil, self)
- p:SetSize(234, 22)
- p:SetFrameLevel(4)
- p:SetPoint("BOTTOM", self, "BOTTOM", 0, 8)
- local darkoverlay = p:CreateTexture(nil, "OVERLAY")
- darkoverlay:SetPoint("TOPLEFT", p,"TOPLEFT", 0, 1)
- darkoverlay:SetPoint("BOTTOMRIGHT", p,"BOTTOMRIGHT", 0, 0)
- darkoverlay:SetTexture(cfg.debuffHighlightTexture)
- darkoverlay:SetVertexColor(0, 0, 0, 0.4)
- local bg = p:CreateTexture(nil, "OVERLAY")
- bg:SetPoint("TOPLEFT", p,"TOPLEFT", 0, 1)
- bg:SetPoint("BOTTOMRIGHT", p,"BOTTOMRIGHT", 0, 0)
- bg:SetTexture(cfg.portraitBGTexture)
- bg:SetVertexColor(0, 0, 0, 0.4)
- local overlay = p:CreateTexture(nil, "OVERLAY")
- overlay:SetPoint("TOPLEFT", p,"TOPLEFT", 0, 1)
- overlay:SetPoint("BOTTOMRIGHT", p,"BOTTOMRIGHT", 0, 0)
- overlay:SetTexture(cfg.portraitOverlayTexture)
- overlay:SetVertexColor(0, 0, 0, 1)
- createBGFrame(p, 3)
- CreateShadowww(p, 4)
- self.Portrait = p
- self.Portrait.PostUpdate = postUpdatePortrait
- self.Portrait:SetPortraitZoom(1)
- self.Portrait:SetPortraitZoom(.98)
- end
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