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  1. # SavageFactions by ProSavage
  2. # Report issues: https://github.com/ProSavage/SavageFactions/issues/new
  3. # Live support: https://discord.gg/W9dv9WP
  4. # Spigot Site: https://www.spigotmc.org/resources/savagefactions-factionsuuid-reimagined-1-7-1-12.52891/
  5. # Website: https://www.prosavage.net/
  6. # Jenkins: https://jenkins.prosavage.net/
  7.  
  8. # Made with love <3
  9.  
  10. # Debug
  11. # Turn this on if you are having issues with something and working on resolving them.
  12. # This will spam your console with information that is useful if you know how to read the source.
  13. # It's suggested that you only turn this on at the direction of a developer.
  14. debug: false
  15.  
  16.  
  17.  
  18. # Prevent find factions exploit
  19. # This will help limit how many times a player can be sent a map of factions.
  20. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  21. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  22. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  23. findfactionsexploit:
  24. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  25. log: false
  26.  
  27. ### Hard Core Settings ###
  28. # Many of the features that are / are to come in this section have been requested by
  29. # people in relation to HCF servers. All settings are set to the normal Factions
  30. # behavior by default.
  31.  
  32. # Default Relation allows you to change the default relation for Factions.
  33. # Example usage would be so people can't leave then make a new Faction while Raiding
  34. # in order to be able to execute commands if the default relation is neutral.
  35. # This has always been neutral.
  36. default-relation: "neutral"
  37.  
  38. # Portal Creation
  39. # Do you want to limit portal creation?
  40. portals:
  41. limit: false # will disable the below check if set to false
  42.  
  43. # What should the minimum relation be to create a portal in territory?
  44. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  45. # Minimum relation allows that and all listed to the right to create portals.
  46. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  47. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  48.  
  49. ### Hard Core Settings ###
  50.  
  51. # Warps
  52. # What should be the max amount of warps that a Faction can set?
  53. max-warps: 5
  54.  
  55. # This is the cost section for warps.
  56. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  57. # You can use decimal places here.
  58. # If enabled is set to false, it will ignore the values.
  59. warp-cost:
  60. enabled: false
  61. setwarp: 5
  62. delwarp: 5
  63. warp: 5
  64.  
  65. # Faction Fly
  66. # Enable Faction Fly:
  67. enable-faction-flight: false
  68. ffly:
  69. Particles:
  70. Enabled: false
  71. Enable-While-Vanished: true
  72. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  73.  
  74. # If a player leaves fly (out of territory or took damage)
  75. # how long should they not take fall damage for?
  76. # Set to 0 to have them always take fall damage.
  77. fly-falldamage-cooldown: 10
  78.  
  79. # Pistons
  80. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  81. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  82. disable-pistons-in-territory: false
  83.  
  84. # ToolTips
  85. # This section is to configure tooltips for things like /f list
  86. tooltips:
  87.  
  88. # List
  89. # This shows up when someone does /f list for the top factions.
  90. # It will not sure up for factionless of course, just actual factions.
  91. # You can use color codes here.
  92. list:
  93. - "&6&l* &eLeader: &7{leader}"
  94. - "&6&l* &eClaims: &7{chunks}"
  95. - "&6&l* &ePower: &7{power}/{maxPower}"
  96. - "&6&l* &eMembers: &7{online}/{members}"
  97.  
  98. # Show
  99. # This shows up when someone does /f show.
  100. # It adds tooltips to each player in the list here, nothing else.
  101. # {group} will show the players primary group if you have vault installed.
  102. # {balance} will show their balance if you have vault installed.
  103. # {lastSeen} will show human readable info on when the player was last seen, or online.
  104. show:
  105. - "&6&l* &eUsername: &7{name}"
  106. - "&6&l* &eRank: &7{group}"
  107. - "&6&l* &eBalance: &7${balance}"
  108. - "&6&l* &eLast Seen:&7 {lastSeen}"
  109. - "&6&l* &ePower: &7{power}/{maxPower}"
  110.  
  111. # Configuration section for Scoreboards
  112. # This will allow you to completely customize how your scoreboards look.
  113. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  114. # Use &0-9a-f for colors and include messages in "quotes"
  115. scoreboard:
  116.  
  117. # send faction change message as well when scoreboard is up?
  118. also-send-chat: true
  119. # How long do we want scoreboards to stay if set temporarily.
  120. expiration: 7
  121.  
  122. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  123. # Scoreboard disappears after <expiration> seconds.
  124. # Things to be replaced in this:
  125. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  126. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  127. # {raidable} - true if the faction can be claimed over, otherwise false.
  128. # {warps} - the number of warps that a faction has set.
  129. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  130. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  131. finfo-enabled: false
  132.  
  133. # SUPPORTS PLACEHOLDERS
  134. finfo:
  135. - "&6Power"
  136. - "{power}"
  137. - "&3Members"
  138. - "{online}/{members}"
  139. - "&4Leader"
  140. - "{leader}"
  141. - "&bTerritory"
  142. - "{chunks}"
  143.  
  144. # Default board that will always show up if a player wants it to.
  145. # This can show any arbitrary text or you can use a lot of variables to replace things.
  146. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  147. # {totalOnline} - total players on the server. {balance} - player's balance.
  148. # {maxPower} - player's max power.
  149. # {powerBoost} - player's powerboost.
  150.  
  151. default-enabled: false # Default to false to keep original functionality.
  152. default-title: "&cSavageFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  153. default-update-interval: 2 # in seconds.
  154.  
  155. # This will show faction prefixes colored based on relation on nametags and in the tab.
  156. # The scoreboard needs to be enabled for this to work.
  157. default-prefixes: true
  158.  
  159. # SUPPORTS PLACEHOLDERS
  160.  
  161. default:
  162. - "&7&m--------------------------"
  163. - "&4&lFaction Info &8»"
  164. - " &8> &cLeader&7: &f{leader}"
  165. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  166. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  167. - "&m"
  168. - "&4&lFaction Stats &8»"
  169. - " &8> &cKills&7: &f{faction-kills}"
  170. - " &8> &cDeaths&7: &f{faction-deaths}"
  171. - " &8> &cBalance&7: &f{faction-balance}"
  172. - ""
  173. - " &8> &cYour Balance&7: &f{balance}"
  174. - "&7&m---------------------------"
  175.  
  176. factionless-enabled: true
  177. factionless:
  178. - "&7&m--------------------------"
  179. - "&4&lInformation &8»"
  180. - " &8> &cPlayer&7: &f{name}"
  181. - " &8> &cRank&7: &f{group}"
  182. - " &8> &cBalance&7: &f${balance}"
  183. - "&m"
  184. - "&4&lServer Info &8» "
  185. - " &8» &cIFaction: &fN/A"
  186. - " &8» &cOnline Players&7: &f{total-online}"
  187. - "&7&m---------------------------"
  188.  
  189.  
  190. # Configration section for warmups.
  191. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  192. warmups:
  193. # Delay for /f home
  194. f-home: 15
  195. # Delay for /f warp
  196. f-warp: 10
  197. # Delay for /f fly
  198. f-fly: 0
  199. #Delay for /f checkpoint's teleport
  200. f-checkpoint: 10
  201. #Delay for /f tpbanner
  202. f-banner: 10
  203.  
  204. ######################################################
  205. #################### HCF Features ####################
  206. ######################################################
  207. # These features were requested as part of Hardcore Factions or something.
  208. # All of them are disabled by default.
  209.  
  210. # Max Relation Types
  211. # Limits factions to having a max number of each relation.
  212. # Setting to 0 means none allowed. -1 for disabled.
  213. # This will have no effect on default or existing relations, only when relations are changed.
  214. # It is advised that you set the default relation to -1 so they can always go back to that.
  215. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  216. max-relations:
  217. enabled: true
  218. ally: 1
  219. truce: 0
  220. neutral: -1
  221. enemy: -1
  222.  
  223. # WorldBorder support
  224. # A buffer of 0 means faction claims can go right up to the border of the world.
  225. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  226. # the border of the world and what can be claimed to factions
  227. world-border:
  228. buffer: 0
  229.  
  230. # Raids
  231. # Allow a faction to be raided if they have more land than power.
  232. # This will make claimed territory lose all protections
  233. # allowing factions to open chests, break blocks, etc. if they
  234. # have claimed chunks >= power.
  235. hcf:
  236. raidable: true
  237.  
  238. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  239. dtr: false
  240.  
  241. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  242. # This has always been true, allowing factions to over claim others.
  243. allow-overclaim: true
  244.  
  245. # Power Freeze
  246. # After a player dies, how long should the faction not be able to regen power?
  247. # This resets on each death but does not accumulate.
  248. # Set to 0 for no freeze. Time is in seconds.
  249. powerfreeze: 0
  250.  
  251. # Buffer Zone
  252. # Buffer Zone is an chunk area required between claims of different Factions.
  253. # This is default to 0 and has always been that way. Meaning Factions can have
  254. # claims that border each other.
  255. # If this is set to 3, then Factions need to have 3 chunks between their claim
  256. # and another Faction's claim.
  257. # It's recommended to keep this pretty low as the radius check could be a
  258. # heavy operation if set to a large number.
  259. # If this is set to 0, we won't even bother checking which is how Factions has
  260. # always been.
  261. buffer-zone: 0
  262.  
  263. stuck:
  264. delay: 30
  265. radius: 10
  266.  
  267. ############################################################
  268. # +------------------------------------------------------+ #
  269. # | Configurable /f show | #
  270. # +------------------------------------------------------+ #
  271. ############################################################
  272.  
  273. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  274. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  275.  
  276. # SUPPORTS PLACEHOLDERS
  277. show:
  278. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
  279. - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
  280. - '&6 * &eOwner &7{leader}'
  281. - '&6 * &eDescription &7{description}'
  282. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  283. - '&6 * &eFounded &7{create-date}'
  284. - '&6 * &eBalance &f{faction-balance}'
  285. - '&6 * &eAllies &c{allies-list}'
  286. - '&6 * &eEnemies &c{enemies-list}'
  287. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  288. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  289. - '&6 * &eBans &7{faction-bancount}'
  290. - '&8&m----------------------------------------'
  291. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  292. minimal-show: false
  293.  
  294. # Factions that should be exempt from /f show, case sensitive, useful for a
  295. # serverteam faction, since the command shows vanished players otherwise
  296. show-exempt:
  297. - Wilderness
  298.  
  299.  
  300. # THIS IS FOR /f map tool tips.
  301.  
  302. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  303. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  304. map:
  305. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
  306. - '&6* &eFaction &7{faction}'
  307. - '&6* &eOwner &7{leader}'
  308. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  309. - '&6* &eAllies &c{allies-list}'
  310. - '&6* &eEnemies &c{enemies-list}'
  311. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  312. - '&6* &eOffline Members &7{offline-list}'
  313.  
  314. ############################################################
  315. # +------------------------------------------------------+ #
  316. # | Configurable /f list | #
  317. # +------------------------------------------------------+ #
  318. ############################################################
  319.  
  320. list:
  321. # You can only use {pagenumber} and {pagecount} in the header
  322. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  323. # You can use any variables here
  324. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  325. # You can use any variable here
  326. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  327.  
  328. ############################################################
  329. # +------------------------------------------------------+ #
  330. # | Configurable /f help | #
  331. # +------------------------------------------------------+ #
  332. ############################################################
  333.  
  334. # set to true to use legacy factions help
  335. use-old-help: false
  336.  
  337. help:
  338.  
  339.  
  340. # You can change the page name to whatever you like
  341. # We use '1' to preserve default functionality of /f help 1
  342. '1':
  343. - '&7&m----------------------------------------------------'
  344. - '&6&lFactions Help &8- &f(1/2) '
  345. - '&7&m----------------------------------------------------'
  346. - '&e/f create &f<name> &8- &7Create your own faction.'
  347. - '&e/f who &f<name> &8- &7Show faction information.'
  348. - '&e/f tag &f<name> &8- &7Change your faction name.'
  349. - '&e/f join &f<name> &8- &7Join to the faction.'
  350. - '&e/f list &8- &7List all factions.'
  351. - '&e/f top &8- &7View the richest factions.'
  352. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  353. - '&e/f sethome &8- &7Set your faction home.'
  354. - '&e/f home &8- &7Go to your faction home.'
  355. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  356. - '&e/f ban &8- &7Ban a member from your faction.'
  357. - '&e/f unban &8- &7Unban a member from your faction.'
  358. - '&e/f banlist &8- &7List banned players from your faction.'
  359. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  360. - '&e/f coords &8- &7Broadcast your location to your faction.'
  361. - '&e/f showclaims &8- &7List all claims from your faction.'
  362. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  363. '2':
  364. - '&7&m----------------------------------------------------'
  365. - '&6&lFactions Help &8- &f(2/2) '
  366. - '&7&m----------------------------------------------------'
  367. - '&e/f leave &8- &7Leave your faction.'
  368. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  369. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  370. - '&e/f claim &8- &7Claim a land for your faction.'
  371. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  372. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  373. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  374. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  375. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  376. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  377. - '&e/f warp &8- &7Opens the warp menu.'
  378. - '&e/f setwarp &8- &7Set a warp.'
  379. - '&e/f perms &8- &7Change what players can do in your claims.'
  380. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  381. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  382. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  383. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  384. - '&e/f chest &8- &7Open a virtual faction chest! '
  385. - '&e/f version &8- &7Display current faction version.'
  386. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  387. ############################################################
  388. # +------------------------------------------------------+ #
  389. # | F Permission GUI | #
  390. # +------------------------------------------------------+ #
  391. ############################################################
  392.  
  393. # This is the Faction permissions GUI, it consists of 2 inventories
  394. #
  395. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  396. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  397. # depending on the click type it will set the permission differently:
  398. # Left Click: ALLOW
  399. # Middle Click: UNDEFINED
  400. # Right Click: DENY
  401. #
  402. #
  403. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  404. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  405. # There is also 2 other types of GUI items
  406. #
  407. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  408. # indicating the current relation (Uses relation item placeholder)
  409. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  410. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  411. fperm-gui:
  412. relation:
  413. # GUI Name
  414. name: 'Faction Permissions'
  415. # Amount of inventory rows, No larger than 5
  416. rows: 4
  417.  
  418. # These are the slots where the relations are going to be placed on the first GUI
  419. # Note: Slots start at 0 and end at one less that GUI size
  420. #Setting a slot to -1 will disable it
  421. slots:
  422. recruit: 10
  423. normal: 12
  424. moderator: 14
  425. coleader: 16
  426. truce: 19
  427. ally: 21
  428. enemy: 23
  429. neutral: 25
  430. # Material to be displayed
  431. materials:
  432. recruit: WOOD_SWORD
  433. normal: GOLD_SWORD
  434. moderator: IRON_SWORD
  435. coleader: DIAMOND_SWORD
  436. truce: IRON_AXE
  437. ally: GOLD_AXE
  438. enemy: DIAMOND_AXE
  439. neutral: WOOD_AXE
  440. # Dummy items using the Items lower down
  441. dummy-items:
  442. '0':
  443. - 0
  444. - 1
  445. - 2
  446. - 3
  447. - 4
  448. - 5
  449. - 6
  450. - 7
  451. - 8
  452. - 9
  453. - 11
  454. - 13
  455. - 15
  456. - 17
  457. - 20
  458. - 22
  459. - 24
  460. - 26
  461. - 17
  462. - 18
  463. - 19
  464. - 26
  465. - 27
  466. - 28
  467. - 29
  468. - 30
  469. - 31
  470. - 32
  471. - 33
  472. - 34
  473. - 35
  474. # This is the item that all relation items are based off of
  475. # Replacing {relation} with relation name eg: Moderator, Ally
  476. # also replaces {relation-color} with relation color eg: Enemy;RED
  477. placeholder-item:
  478. name: '&8[{relation-color}{relation}&8]'
  479. lore:
  480. -
  481. action:
  482. name: 'Faction Permissions'
  483. rows: 6
  484. # If this field exists colorable materials will be updated
  485. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  486. access:
  487. allow: LIME
  488. deny: RED
  489. undefined: CYAN
  490. slots:
  491. # Uses same format as above to inform the player of clicked relation
  492. relation: 4
  493. # Back button slot
  494. back: 0
  495. # Start action slots
  496. build: 10
  497. destroy: 11
  498. frost-walk: 12
  499. pain-build: 13
  500. door: 14
  501. button: 15
  502. lever: 16
  503. container: 19
  504. invite: 20
  505. kick: 21
  506. item: 22
  507. sethome: 23
  508. withdraw: 24
  509. territory: 25
  510. access: 28
  511. promote: 29
  512. setwarp: 30
  513. warp: 31
  514. ban: 32
  515. disband: 33
  516. fly: 34
  517. vault: 40
  518. tntbank: 39
  519. tntfill: 41
  520. chest: 42
  521. spawner: 38
  522. home: 49
  523. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  524. materials:
  525. build: STAINED_GLASS
  526. destroy: STAINED_GLASS
  527. frost-walk: STAINED_GLASS
  528. pain-build: STAINED_GLASS
  529. door: STAINED_GLASS
  530. button: STAINED_GLASS
  531. lever: STAINED_GLASS
  532. container: STAINED_GLASS
  533. invite: STAINED_GLASS
  534. kick: STAINED_GLASS
  535. item: STAINED_GLASS
  536. sethome: STAINED_GLASS
  537. withdraw: STAINED_GLASS
  538. territory: STAINED_GLASS
  539. access: STAINED_GLASS
  540. promote: STAINED_GLASS
  541. setwarp: STAINED_GLASS
  542. warp: STAINED_GLASS
  543. ban: STAINED_GLASS
  544. disband: STAINED_GLASS
  545. fly: STAINED_GLASS
  546. vault: STAINED_GLASS
  547. tntbank: STAINED_GLASS
  548. tntfill: STAINED_GLASS
  549. chest: STAINED_GLASS
  550. spawner: STAINED_GLASS
  551. home: STAINED_GLASS
  552. # Same dummy items format as above
  553. dummy-items:
  554. '0':
  555. - 1
  556. - 2
  557. - 3
  558. - 5
  559. - 6
  560. - 7
  561. - 8
  562. - 9
  563. - 10
  564. - 11
  565. - 12
  566. - 13
  567. - 14
  568. - 15
  569. - 16
  570. - 17
  571. - 18
  572. - 10
  573. - 20
  574. - 21
  575. - 22
  576. - 23
  577. - 24
  578. - 25
  579. - 26
  580. - 27
  581. - 28
  582. - 29
  583. - 30
  584. - 34
  585. - 35
  586. - 36
  587. - 37
  588. - 38
  589. - 39
  590. - 40
  591. - 41
  592. - 42
  593. - 43
  594. - 44
  595. - 45
  596. - 46
  597. - 47
  598. - 48
  599. - 49
  600. - 50
  601. - 51
  602. - 52
  603. - 53
  604. # {action} Action name eg: Setwarp, Kick
  605. # {action-access} Access name eg: Allow, Deny
  606. # {action-access-color} Access color eg: Allow;GREEN
  607. placeholder-item:
  608. name: '&e&l(!) &ePermission: &6&n{action}'
  609. lore:
  610. - ''
  611. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  612. - ''
  613. - '&7Left click to &a&nAllow&7.'
  614. - '&7Right click to &c&nDeny&7.'
  615. - '&7Middle click to &7&nUndefine&7.'
  616. # Back item will be take you to the previous GUI
  617. back-item:
  618. name: '&c&l<- Back'
  619. material: ARROW
  620. lore:
  621. - '&7Click to return to previous menu.'
  622. # Dummy Items
  623. dummy-items:
  624. # Dummy Item id, used to set the slots above
  625. '0':
  626. material: STAINED_GLASS_PANE
  627. # Color will only work on colorable materials
  628. color: BLACK
  629. name: ' '
  630. lore:
  631. -
  632. ############################################################
  633. # +------------------------------------------------------+ #
  634. # | Faction Warp GUI | #
  635. # +------------------------------------------------------+ #
  636. ############################################################
  637.  
  638. fwarp-gui:
  639. name: "Faction Warps"
  640. rows: 3
  641. password-timeout: 5
  642. warp-slots:
  643. - 11
  644. - 12
  645. - 13
  646. - 14
  647. - 15
  648. dummy-slots:
  649. '0':
  650. - 0
  651. - 1
  652. - 2
  653. - 3
  654. - 4
  655. - 5
  656. - 6
  657. - 7
  658. - 8
  659. - 9
  660. - 10
  661. - 16
  662. - 17
  663. - 18
  664. - 19
  665. - 20
  666. - 21
  667. - 22
  668. - 23
  669. - 24
  670. - 25
  671. - 26
  672. warp-item:
  673. material: EYE_OF_ENDER
  674. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  675. # {warp-protected} Warp protection by password, Enabled & Disabled
  676. # {warp-cost} Warp cost
  677. lore:
  678. - ""
  679. - "&6&l * &ePassword: &7{warp-protected}"
  680. - "&6&l * &eCost: &7{warp-cost}"
  681. - ""
  682. - "&c&lNote: &7You need pay to teleport to"
  683. - "&7a faction warp. Unless it's &nDisabled&7."
  684. # Dummy Items
  685. dummy-items:
  686. # Dummy Item id, used to set the slots above
  687. '0':
  688. material: STAINED_GLASS_PANE
  689. # Color will only work on colorable materials
  690. color: BLACK
  691. name: ' '
  692. lore:
  693. -
  694. ############################################################
  695. # +------------------------------------------------------+ #
  696. # | Faction Rules | #
  697. # +------------------------------------------------------+ #
  698. ############################################################
  699. frules:
  700. Enabled: true
  701. default-rules:
  702. - '&cDefault Faction Rules :('
  703. - '&cUse /f rules add <rule> to add a rule'
  704. ############################################################
  705. # +------------------------------------------------------+ #
  706. # | Faction TNT Bank | #
  707. # +------------------------------------------------------+ #
  708. ############################################################
  709. ftnt:
  710. Enabled: true
  711. Bank-Limit: 10000
  712.  
  713. ############################################################
  714. # +------------------------------------------------------+ #
  715. # | Faction PayPal | #
  716. # +------------------------------------------------------+ #
  717. ############################################################
  718. fpaypal:
  719. Enabled: true
  720.  
  721. ############################################################
  722. # +------------------------------------------------------+ #
  723. # | Faction Checkpoints | #
  724. # +------------------------------------------------------+ #
  725. ############################################################
  726. checkpoints:
  727. Enabled: true
  728.  
  729. ############################################################
  730. # +------------------------------------------------------+ #
  731. # | Faction Near | #
  732. # +------------------------------------------------------+ #
  733. ############################################################
  734. fnear:
  735. Enabled: true
  736. Radius: 50
  737.  
  738. ############################################################
  739. # +------------------------------------------------------+ #
  740. # | Faction Focus | #
  741. # +------------------------------------------------------+ #
  742. ############################################################
  743. #Note This will ONLY work if you have SavageFactions Scoreboard Enabled!
  744. ffocus:
  745. Enabled: true
  746. Prefix: '&7»&b'
  747.  
  748. ############################################################
  749. # +------------------------------------------------------+ #
  750. # | Faction Vault | #
  751. # +------------------------------------------------------+ #
  752. fvault:
  753. Enabled: true
  754. No-Hoppers-near-vault: true
  755. Price: 5000
  756. Item:
  757. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  758. Lore:
  759. - '&7Place this vault in your Faction claim, You will'
  760. - '&7then be able to access it.'
  761. - ''
  762. - '&c&lNote: &7Once you have placed your'
  763. - '&7faction vault, Access it by doing /f vault.'
  764.  
  765. ############################################################
  766. # +------------------------------------------------------+ #
  767. # | Faction Chest | #
  768. # +------------------------------------------------------+ #
  769. fchest:
  770. Enabled: true
  771. Inventory-Title: '&2&lFaction Chest'
  772. # Chest size upgrades can be configured in the upgrades section of config
  773.  
  774. ############################################################
  775. # +------------------------------------------------------+ #
  776. # | Faction Upgrades | #
  777. # +------------------------------------------------------+ #
  778. ############################################################
  779. fupgrades:
  780. Enabled: true
  781. MainMenu:
  782. Title: '{faction}''s Upgrade Menu'
  783. DummyItem:
  784. Name: '&f'
  785. Type: STAINED_GLASS_PANE
  786. Amount: 1
  787. Damage: 7
  788. Lore:
  789. - ''
  790. rows: 3
  791. slots:
  792. - 0
  793. - 1
  794. - 2
  795. - 3
  796. - 4
  797. - 5
  798. - 6
  799. - 7
  800. - 8
  801. - 9
  802. - 10
  803. - 11
  804. - 12
  805. - 13
  806. - 14
  807. - 15
  808. - 16
  809. - 17
  810. - 18
  811. - 19
  812. - 20
  813. - 21
  814. - 22
  815. - 23
  816. - 24
  817. - 25
  818. - 26
  819. Crops:
  820. Crop-Boost:
  821. level-1: 10
  822. level-2: 20
  823. level-3: 30
  824. Cost:
  825. level-1: 250000
  826. level-2: 500000
  827. level-3: 750000
  828. CropItem:
  829. Name: '&e&lUpgrade Growth Speed'
  830. Type: WHEAT
  831. Amount: 1
  832. Damage: 0
  833. Lore:
  834. - '&7Increase growth speed of crops in claims.'
  835. - '&7&o(Chance to Grow Two Levels)'
  836. - ''
  837. - '&e&lTier'
  838. - '&f&l* &7Current Level: &n{level}'
  839. - ''
  840. - '&e&lPerks'
  841. - '&f&l* &7Level 1 - &f10% Chance'
  842. - '&7 - Cost: $250,000'
  843. - '&f&l* &7Level 2 - &f20% Chance'
  844. - '&7 - Cost: $500,000'
  845. - '&f&l* &7Level 3 - &f30% Chance'
  846. - '&7 - Cost: $750,000'
  847. - ''
  848. - '&e&lClick to &nUnlock'
  849. slots:
  850. - 10
  851. EXP:
  852. EXP-Boost:
  853. level-1: 1.5
  854. level-2: 2.0
  855. level-3: 2.5
  856. Cost:
  857. level-1: 2000000
  858. level-2: 4000000
  859. level-3: 6000000
  860. EXPItem:
  861. Name: '&e&lUpgrade EXP Drop Rate'
  862. Type: EXP_BOTTLE
  863. Amount: 1
  864. Damage: 0
  865. Lore:
  866. - '&7Increased Vanilla XP gained from monsters.'
  867. - ''
  868. - '&e&lTier'
  869. - '&f&l* &7Current Level: &n{level}'
  870. - ''
  871. - '&e&lPerks'
  872. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  873. - '&7 - Cost: $2,000,000'
  874. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  875. - '&7 - Cost: $4,000,000'
  876. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  877. - '&7 - Cost: $6,000,000'
  878. - ''
  879. - '&e&lClick to &nUnlock'
  880. slots:
  881. - 13
  882. Spawners:
  883. Spawner-Boost:
  884. # This is a Percentage so .10 means 10% lowered spawner delay!
  885. level-1: 0.10
  886. level-2: 0.20
  887. level-3: 0.30
  888. Cost:
  889. level-1: 1000000
  890. level-2: 2000000
  891. level-3: 3000000
  892. SpawnerItem:
  893. Name: '&e&lUpgrade Spawn Rate'
  894. Type: MOB_SPAWNER
  895. Amount: 1
  896. Damage: 0
  897. Lore:
  898. - '&7Decreased mob spawner delay in claims.'
  899. - ''
  900. - '&e&lTier'
  901. - '&f&l* &7Current Level: &n{level}'
  902. - ''
  903. - '&e&lPerks'
  904. - '&f&l* &7Level 1 - &f10% Lower Delay'
  905. - '&7 - Cost: $1,000,000'
  906. - '&f&l* &7Level 2 - &f20% Lower Delay'
  907. - '&7 - Cost: $2,000,000'
  908. - '&f&l* &7Level 3 - &f30% Lower Delay'
  909. - '&7 - Cost: $3,000,000'
  910. - ''
  911. - '&e&lClick to &nUnlock'
  912. slots:
  913. - 16
  914. Chest:
  915. Chest-Size:
  916. # This is rows
  917. level-1: 2
  918. level-2: 3
  919. level-3: 4
  920. Cost:
  921. level-1: 1000000
  922. level-2: 2000000
  923. level-3: 3000000
  924. ChestItem:
  925. Name: '&e&lUpgrade Faction Chest Size'
  926. Type: CHEST
  927. Amount: 1
  928. Damage: 0
  929. Lore:
  930. - '&7Increased Faction Chest Size.'
  931. - ''
  932. - '&e&lTier'
  933. - '&f&l* &7Current Level: &n{level}'
  934. - ''
  935. - '&e&lPerks'
  936. - '&f&l* &7Level 1 - &f2 Rows'
  937. - '&7 - Cost: $1,000,000'
  938. - '&f&l* &7Level 2 - &f3 Rows'
  939. - '&7 - Cost: $2,000,000'
  940. - '&f&l* &7Level 3 - &f4 Rows'
  941. - '&7 - Cost: $3,000,000'
  942. - ''
  943. - '&e&lClick to &nUnlock'
  944. slots:
  945. - 22
  946.  
  947. ############################################################
  948. # +------------------------------------------------------+ #
  949. # | Faction Banners | #
  950. # +------------------------------------------------------+ #
  951. ############################################################
  952. fbanners:
  953. Enabled: true
  954. Item:
  955. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  956. Lore:
  957. - '&7Place this banner in the &nWarzone.&7 This'
  958. - '&7will create a &nWarp Point&7 for your faction members.'
  959. - ''
  960. - '&e&lEffects'
  961. - '&e&l* &fStrength II'
  962. - '&e&l* &fSpeed II'
  963. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  964. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  965. Banner-Place-Cooldown: 300
  966. Banner-Effect-Radius: 16
  967. Effects:
  968. - INCREASE_DAMAGE:2
  969. - SPEED:2
  970. BannerHolo: '&c{Faction}''s War Banner'
  971. Placeable:
  972. Warzone: true
  973. Enemy: true
  974.  
  975. #Title when moving between chunks
  976. Title:
  977. Show-Title: true
  978. # You can configure the time in 1.9 or higher! The values are in seconds
  979. Options:
  980. FadeInTime: 1
  981. ShowTime: 10
  982. FadeOutTime: 1
  983. Format:
  984. Title: '{Faction}'
  985. Subtitle: '{Description}'
  986.  
  987.  
  988. # /f seechunk options
  989. see-chunk:
  990. particles: true
  991. interval: 5
  992.  
  993.  
  994. Tntfill:
  995. max-radius: 32
  996. max-amount: 64
  997.  
  998. # Statistics Engine.
  999. MassiveStats: true
  1000.  
  1001. ############################################################
  1002. # +------------------------------------------------------+ #
  1003. # | Big List of variables | #
  1004. # +------------------------------------------------------+ #
  1005. ############################################################
  1006. # Fancy variables. Can only be used in /f show
  1007. # - {allies-list} : Lists each faction ally with tooltips
  1008. # - {enemies-list} : Lists each faction enemy with tooltips
  1009. # - {online-list} : Lists all online members with tooltips
  1010. # - {offline-list} : Lists all offline members with tooltips
  1011. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1012. # - {group} : Players group
  1013. # - {name} : Players name
  1014. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1015. # - {balance} : Players balance
  1016. # - {player-kills} : # of kills the player has
  1017. # - {player-deaths}: # of deaths the player has
  1018. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1019. # - {header} : Default factions header (ex. /f show)
  1020. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1021. # - {joining} : How to join this faction
  1022. # - {power} : Factions deaths until raidable value
  1023. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1024. # - {maxPower} : Factions max deaths until raidable value
  1025. # - {chunks} : # of claims faction has (in chunks)
  1026. # - {warps} : # of warps faction has
  1027. # - {description} : Factions description
  1028. # - {create-date} : Date faction was created
  1029. # - {leader} : Faction leader
  1030. # - {land-value} : Value of all claims
  1031. # - {land-refund} : Calculated refund value
  1032. # - {allies} : # of allies faction has
  1033. # - {enemies} : # of enemies faction has
  1034. # - {online} : # of faction members online
  1035. # - {offline} : # of faction members offline
  1036. # - {members} : # of faction members (includes offline)
  1037. # - {faction-balance} : Faction bank balance
  1038. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1039. # - {faction-kills} : # of kills the faction has
  1040. # - {faction-deaths}: # of deaths the faction has
  1041. # - {faction-bancount} : # of bans the faction has
  1042. # Faction Permissions GUI variables. Can only be used in GUI
  1043. # - {relation} : Shows relation name (Can be used in action and relation)
  1044. # - {relation-color} : Relation color
  1045. # - {action} : Shows action name (Can only be used in action)
  1046. # - {action-access} : Shows the action's access with current relation
  1047. # - {action-access-color} : Access color
  1048. # General variables. Can be used anywhere.
  1049. # - {total-online} : Total # of players on the server
  1050. # - {max-warps} : Max # of warps a faction can set
  1051. # - {max-allies} : Max # of allies a faction can have
  1052. # - {max-enemies} : Max # of enemies a faction can have
  1053. # - {factionless} : Count of all factionless players online
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