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tumbleseed output_log.txt

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  1. Mono path[0] = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Managed'
  2. Mono path[1] = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Mono'
  3. Mono config path = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Mono/etc'
  4. PlayerConnection initialized from C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data (debug = 0)
  5. PlayerConnection initialized network socket : 0.0.0.0 55415
  6. Multi-casting "[IP] 192.168.1.42 [Port] 55415 [Flags] 2 [Guid] 3385726457 [EditorId] 566626455 [Version] 1048832 [Id] WindowsPlayer(NARCOMEDUSA) [Debug] 0" to [225.0.0.222:54997]...
  7. PlayerConnection already initialized - listening to [192.168.1.42:55415]
  8. Initialize engine version: 5.3.4f1 (fdbb5133b820)
  9. GfxDevice: creating device client; threaded=1
  10. Direct3D:
  11.     Version:  Direct3D 11.0 [level 11.0]
  12.     Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  13.     Vendor:   NVIDIA
  14.     VRAM:     3072 MB
  15. Begin MonoManager ReloadAssembly
  16. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.dll (this message is harmless)
  17. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.dll into Unity Child Domain
  18. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  19. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  20. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  21. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  22. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  23. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  24. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  25. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  26. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\AmplifyColor.dll (this message is harmless)
  27. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\AmplifyColor.dll into Unity Child Domain
  28. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DemiLib.dll (this message is harmless)
  29. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DemiLib.dll into Unity Child Domain
  30. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween.dll (this message is harmless)
  31. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween.dll into Unity Child Domain
  32. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween43.dll (this message is harmless)
  33. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween43.dll into Unity Child Domain
  34. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween46.dll (this message is harmless)
  35. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween46.dll into Unity Child Domain
  36. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween50.dll (this message is harmless)
  37. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween50.dll into Unity Child Domain
  38. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTweenPro.dll (this message is harmless)
  39. Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTweenPro.dll into Unity Child Domain
  40. - Completed reload, in  0.059 seconds
  41. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\System.Core.dll (this message is harmless)
  42. Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\System.dll (this message is harmless)
  43. <RI> Initializing input.
  44.  
  45. <RI> Input initialized.
  46.  
  47. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
  48. <RI> Initialized touch support.
  49.  
  50. UnloadTime: 0.582255 ms
  51. DRMFreePlatform Initialized!
  52. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  53. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  54. UnityEngine.Logger:Log(LogType, Object)
  55. UnityEngine.Debug:Log(Object)
  56. <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:79)
  57.  
  58. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs Line: 79)
  59.  
  60. Creating instance of singleton: InControl.TouchManager
  61. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  62. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. InControl.SingletonMonoBehavior`1:CreateInstance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:40)
  66. InControl.SingletonMonoBehavior`1:GetInstance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:83)
  67. InControl.SingletonMonoBehavior`1:get_Instance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:31)
  68. InControl.TouchManager:set_ControlsEnabled(Boolean) (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Touch/TouchManager.cs:674)
  69. PersistentGameManager:SetupInput() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:93)
  70. <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:81)
  71.  
  72. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs Line: 40)
  73.  
  74. SaveDataV2
  75.  
  76. _tutorialProgress: UnlockedKillEnemies, CompletedNightIntro
  77. _teleporterProgress: 0
  78. _campProgress: ReachedPostForestCamp
  79. _hasPlayedBefore: True
  80. _hasPickedUpMineral: True
  81. _hasSpentMineral: True
  82. _hasPlantedNightCheckpoint: True
  83. _hasClearedKillEnemiesZone: True
  84. _hasClearedBasecamp: True
  85. _cumulativeDeaths: 8
  86. _localHighestClimb: 2183
  87. _playerGUID: 57001dfc-5cf7-4b4c-9aae-54148981c3aa
  88.  
  89. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  90. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:Log(Object)
  93. TSSaveDataVersioned:LogSaveFile(TSSaveDataVersioned) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/GameData/TSSaveDataVersioned.cs:91)
  94. PersistentGameManager:OnLoadSuccess(Byte[]) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:184)
  95. <Load>c__Iterator4B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/DRMFreePlatform.cs:65)
  96. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  97. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  98. CrossPlatform.Platform:Load(Action`1, Action`1) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/Services/PlatformSaves.cs:70)
  99. PersistentGameManager:Load() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:166)
  100. <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:82)
  101.  
  102. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/GameData/TSSaveDataVersioned.cs Line: 91)
  103.  
  104. The referenced script on this Behaviour (Game Object 'WormRenderer') is missing!
  105.  
  106. (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655)
  107.  
  108. The referenced script on this Behaviour (Game Object 'ReturnToVerticalWorldHole') is missing!
  109.  
  110. (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655)
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  113. UnloadTime: 4.808176 ms
  114. InControl (version 1.5.12 build 6556)
  115. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  116. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  117. UnityEngine.Logger:Log(LogType, Object)
  118. UnityEngine.Debug:Log(Object)
  119. InControl.InControlManager:OnEnable() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Components/InControlManager.cs:43)
  120.  
  121. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Components/InControlManager.cs Line: 43)
  122.  
  123. NullReferenceException: Object reference not set to an instance of an object
  124.   at FlyingBallSprite.UpdateSprite () [0x00000] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FlyingBallSprite.cs:87
  125.   at Ball.Update () [0x00293] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/Ball.cs:247
  126.  
  127. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FlyingBallSprite.cs Line: 87)
  128.  
  129. System memory in use before: 307.7 MB.
  130. System memory in use after: 310.3 MB.
  131.  
  132. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 53304.
  133. Total: 25.303238 ms (FindLiveObjects: 2.383877 ms CreateObjectMapping: 2.736438 ms MarkObjects: 20.072565 ms  DeleteObjects: 0.107789 ms)
  134.  
  135. Don't have ambience for biome: None
  136. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  137. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  138. UnityEngine.Logger:Log(LogType, Object)
  139. UnityEngine.Debug:Log(Object)
  140. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  141. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  142. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  143. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  144. <DoTitleRoutine>c__Iterator80:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:124)
  145. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  146. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  147. TitleScreen:DoTitleSequence() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:118)
  148. <InitializeGame>c__Iterator8B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:159)
  149.  
  150. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  151.  
  152. Spawning world with seed: -463451049
  153. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  154. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  158. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  159.  
  160. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  161.  
  162. Don't have default snapshot for non-forest biome
  163. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  164. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  168. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  169.  
  170. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  171.  
  172. Don't have vineguard snapshot for non-forest biome
  173. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  174. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  175. UnityEngine.Logger:Log(LogType, Object)
  176. UnityEngine.Debug:Log(Object)
  177. VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
  178. <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
  179.  
  180. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
  181.  
  182. Don't have default snapshot for non-forest biome
  183. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  184. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  188. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  189.  
  190. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  191.  
  192. Don't have ambience for biome: None
  193. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  194. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  195. UnityEngine.Logger:Log(LogType, Object)
  196. UnityEngine.Debug:Log(Object)
  197. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  198. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  199. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  200. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  201. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  202. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  203. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  204. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  205. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  206. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  207. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  208. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  209. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  210. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  211.  
  212. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  213.  
  214. "Successfully added run to server!"
  215. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  216. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  217. UnityEngine.Logger:Log(LogType, Object)
  218. UnityEngine.Debug:Log(Object)
  219. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  220.  
  221. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  222.  
  223. Spawning world with seed: 1071963848
  224. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  225. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  226. UnityEngine.Logger:Log(LogType, Object)
  227. UnityEngine.Debug:Log(Object)
  228. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  229. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  230.  
  231. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  232.  
  233. Don't have default snapshot for non-forest biome
  234. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  235. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  236. UnityEngine.Logger:Log(LogType, Object)
  237. UnityEngine.Debug:Log(Object)
  238. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  239. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  240.  
  241. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  242.  
  243. Don't have ambience for biome: None
  244. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  245. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  246. UnityEngine.Logger:Log(LogType, Object)
  247. UnityEngine.Debug:Log(Object)
  248. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  249. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  250. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  251. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  252. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  253. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  254. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  255. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  256. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  257. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  258. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  259. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  260. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  261. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  262.  
  263. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  264.  
  265. "Successfully added run to server!"
  266. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  267. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  268. UnityEngine.Logger:Log(LogType, Object)
  269. UnityEngine.Debug:Log(Object)
  270. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  271.  
  272. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  273.  
  274. Spawning world with seed: 1549747597
  275. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  276. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  277. UnityEngine.Logger:Log(LogType, Object)
  278. UnityEngine.Debug:Log(Object)
  279. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  280. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  281.  
  282. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  283.  
  284. Don't have default snapshot for non-forest biome
  285. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  286. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  287. UnityEngine.Logger:Log(LogType, Object)
  288. UnityEngine.Debug:Log(Object)
  289. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  290. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  291.  
  292. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  293.  
  294. Don't have ambience for biome: None
  295. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  296. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  297. UnityEngine.Logger:Log(LogType, Object)
  298. UnityEngine.Debug:Log(Object)
  299. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  300. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  301. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  302. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  303. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  304. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  305. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  306. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  307. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  308. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  309. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  310. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  311. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  312. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  313.  
  314. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  315.  
  316. "Successfully added run to server!"
  317. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  318. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  319. UnityEngine.Logger:Log(LogType, Object)
  320. UnityEngine.Debug:Log(Object)
  321. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  322.  
  323. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  324.  
  325. Spawning world with seed: 1890645617
  326. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  327. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  328. UnityEngine.Logger:Log(LogType, Object)
  329. UnityEngine.Debug:Log(Object)
  330. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  331. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  332.  
  333. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  334.  
  335. Don't have default snapshot for non-forest biome
  336. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  337. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  338. UnityEngine.Logger:Log(LogType, Object)
  339. UnityEngine.Debug:Log(Object)
  340. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  341. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  342.  
  343. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  344.  
  345. Don't have ambience for biome: None
  346. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  347. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  348. UnityEngine.Logger:Log(LogType, Object)
  349. UnityEngine.Debug:Log(Object)
  350. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  351. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  352. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  353. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  354. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  355. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  356. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  357. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  358. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  359. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  360. HeartManager:TakeDamage(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:69)
  361. CreatureCollider:TestCollisionWithPlayer() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Creatures/CreatureCollider.cs:102)
  362. CreatureCollider:Update() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Creatures/CreatureCollider.cs:52)
  363.  
  364. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  365.  
  366. "Successfully added run to server!"
  367. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  368. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  369. UnityEngine.Logger:Log(LogType, Object)
  370. UnityEngine.Debug:Log(Object)
  371. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  372.  
  373. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  374.  
  375. Spawning world with seed: -1819278868
  376. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  377. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  378. UnityEngine.Logger:Log(LogType, Object)
  379. UnityEngine.Debug:Log(Object)
  380. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  381. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  382.  
  383. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  384.  
  385. Don't have default snapshot for non-forest biome
  386. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  387. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  388. UnityEngine.Logger:Log(LogType, Object)
  389. UnityEngine.Debug:Log(Object)
  390. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  391. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  392.  
  393. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  394.  
  395. Attempted to set MinY on bar above the bar's current position. This breaks everything.
  396. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  397. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  398. UnityEngine.Logger:Log(LogType, Object)
  399. UnityEngine.Debug:LogError(Object)
  400. FullWidthBarController:set_MinY(Single) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FullWidthBarController.cs:100)
  401. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1011)
  402.  
  403. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FullWidthBarController.cs Line: 100)
  404.  
  405. Don't have ambience for biome: None
  406. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  407. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  408. UnityEngine.Logger:Log(LogType, Object)
  409. UnityEngine.Debug:Log(Object)
  410. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  411. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  412. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  413. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  414. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  415. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  416. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  417. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  418. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  419. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  420. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  421. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  422. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  423. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  424.  
  425. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  426.  
  427. "Successfully added run to server!"
  428. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  429. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  430. UnityEngine.Logger:Log(LogType, Object)
  431. UnityEngine.Debug:Log(Object)
  432. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  433.  
  434. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  435.  
  436. Spawning world with seed: -622241535
  437. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  438. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  439. UnityEngine.Logger:Log(LogType, Object)
  440. UnityEngine.Debug:Log(Object)
  441. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  442. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  443.  
  444. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  445.  
  446. Don't have default snapshot for non-forest biome
  447. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  448. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  449. UnityEngine.Logger:Log(LogType, Object)
  450. UnityEngine.Debug:Log(Object)
  451. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  452. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  453.  
  454. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  455.  
  456. Don't have ambience for biome: None
  457. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  458. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  459. UnityEngine.Logger:Log(LogType, Object)
  460. UnityEngine.Debug:Log(Object)
  461. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  462. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  463. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  464. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  465. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  466. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  467. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  468. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  469. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  470. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  471. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  472. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  473. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  474. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  475.  
  476. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  477.  
  478. "Successfully added run to server!"
  479. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  480. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  481. UnityEngine.Logger:Log(LogType, Object)
  482. UnityEngine.Debug:Log(Object)
  483. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  484.  
  485. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  486.  
  487. Spawning world with seed: -85855914
  488. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  489. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  490. UnityEngine.Logger:Log(LogType, Object)
  491. UnityEngine.Debug:Log(Object)
  492. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  493. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  494.  
  495. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  496.  
  497. Don't have default snapshot for non-forest biome
  498. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  499. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  503. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  504.  
  505. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  506.  
  507. Don't have ambience for biome: None
  508. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  509. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  510. UnityEngine.Logger:Log(LogType, Object)
  511. UnityEngine.Debug:Log(Object)
  512. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  513. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  514. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  515. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  516. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  517. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  518. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  519. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  520. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  521. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  522. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  523. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  524. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  525. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  526.  
  527. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  528.  
  529. "Successfully added run to server!"
  530. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  531. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  532. UnityEngine.Logger:Log(LogType, Object)
  533. UnityEngine.Debug:Log(Object)
  534. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  535.  
  536. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  537.  
  538. Spawning world with seed: -1246365434
  539. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  540. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  541. UnityEngine.Logger:Log(LogType, Object)
  542. UnityEngine.Debug:Log(Object)
  543. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  544. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  545.  
  546. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  547.  
  548. Don't have default snapshot for non-forest biome
  549. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  550. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  551. UnityEngine.Logger:Log(LogType, Object)
  552. UnityEngine.Debug:Log(Object)
  553. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  554. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  555.  
  556. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  557.  
  558. Don't have vineguard snapshot for non-forest biome
  559. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  560. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  561. UnityEngine.Logger:Log(LogType, Object)
  562. UnityEngine.Debug:Log(Object)
  563. VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
  564. <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
  565.  
  566. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
  567.  
  568. Don't have default snapshot for non-forest biome
  569. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  570. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  571. UnityEngine.Logger:Log(LogType, Object)
  572. UnityEngine.Debug:Log(Object)
  573. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  574. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  575.  
  576. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  577.  
  578. Don't have ambience for biome: None
  579. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  580. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  581. UnityEngine.Logger:Log(LogType, Object)
  582. UnityEngine.Debug:Log(Object)
  583. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  584. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  585. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  586. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  587. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  588. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  589. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  590. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  591. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  592. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  593. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  594. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  595. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  596. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  597.  
  598. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  599.  
  600. "Successfully added run to server!"
  601. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  602. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  603. UnityEngine.Logger:Log(LogType, Object)
  604. UnityEngine.Debug:Log(Object)
  605. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  606.  
  607. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  608.  
  609. Spawning world with seed: 1746655438
  610. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  611. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  612. UnityEngine.Logger:Log(LogType, Object)
  613. UnityEngine.Debug:Log(Object)
  614. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  615. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  616.  
  617. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  618.  
  619. Don't have vineguard snapshot for non-forest biome
  620. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  621. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  622. UnityEngine.Logger:Log(LogType, Object)
  623. UnityEngine.Debug:Log(Object)
  624. VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
  625. <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
  626.  
  627. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
  628.  
  629. Don't have default snapshot for non-forest biome
  630. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  631. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  632. UnityEngine.Logger:Log(LogType, Object)
  633. UnityEngine.Debug:Log(Object)
  634. VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
  635. <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
  636.  
  637. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
  638.  
  639. Don't have ambience for biome: None
  640. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  641. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  642. UnityEngine.Logger:Log(LogType, Object)
  643. UnityEngine.Debug:Log(Object)
  644. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  645. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  646. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  647. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  648. <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
  649. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  650. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  651. VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
  652. HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
  653. HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
  654. HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
  655. FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
  656. UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
  657. Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
  658.  
  659. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  660.  
  661. "Successfully added run to server!"
  662. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  663. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  664. UnityEngine.Logger:Log(LogType, Object)
  665. UnityEngine.Debug:Log(Object)
  666. <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
  667.  
  668. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
  669.  
  670. Spawning world with seed: 1336201534
  671. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  672. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  673. UnityEngine.Logger:Log(LogType, Object)
  674. UnityEngine.Debug:Log(Object)
  675. WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
  676. <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
  677.  
  678. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
  679.  
  680. Don't have ambience for biome: None
  681. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  682. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  683. UnityEngine.Logger:Log(LogType, Object)
  684. UnityEngine.Debug:Log(Object)
  685. <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
  686. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  687. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  688. AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
  689. <DoTitleRoutine>c__Iterator80:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:124)
  690. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  691. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
  692. TitleScreen:DoTitleSequence() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:118)
  693. <ReturnToMainMenuRoutine>c__Iterator9A:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1075)
  694.  
  695. (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
  696.  
  697. Setting up 1 worker threads for Enlighten.
  698.   Thread -> id: 83c -> priority: 1
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