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  1. # The main class group used for GUI displays
  2. main-class-group: 'class'
  3.  
  4. # Currently disabled, ignore this
  5. one-per-class: 'false'
  6.  
  7. # The max number of accounts a normal user can use
  8. max-accounts: '3'
  9.  
  10. # The max number of accounts users can have with certain permissions
  11. # must be in the format '<permission>:<accounts>'
  12. perm-accounts:
  13. - 'skillapi.account.admin:10'
  14.  
  15. # While targeting settings aren't necessary most of the time,
  16. # they can help make running ally checks much faster if
  17. # you are able to use them.
  18. Targeting:
  19.  
  20. # Whether or not all monsters are enemies.
  21. # If you are using pets that include zombies/spiders/etc,
  22. # you shouldn't enable this.
  23. # If you want to enable it for specific worlds, list out the
  24. # worlds it should apply to in a list format such as:
  25. # monsters-enemy:
  26. # - world1
  27. # - world2
  28. monsters-enemy: 'false'
  29.  
  30. # Whether or not all passive mobs are allies.
  31. # If there are custom passive mobs that you can fight,
  32. # you should not enable this.
  33. # If you want to enable it for specific worlds, list out the
  34. # worlds it should apply to in a list format such as:
  35. # passive-ally:
  36. # - world1
  37. # - world2
  38. passive-ally: 'false'
  39.  
  40. # Whether or not all players are allies.
  41. # If you have any PvP, this should not be enabled.
  42. # If you want to enable it for specific worlds, list out the
  43. # worlds it should apply to in a list format such as:
  44. # player-ally:
  45. # - world1
  46. # - world2
  47. player-ally: 'false'
  48.  
  49. Saving:
  50.  
  51. # Whether or not to auto save data periodically
  52. auto-save: 'false'
  53.  
  54. # How often to auto-save in minutes
  55. minutes: '30'
  56.  
  57. # Whether or not to use an SQL database to save
  58. sql-database: 'false'
  59.  
  60. # Details for connecting to the database
  61. sql-details:
  62. host: 'localhost'
  63. port: '54321'
  64. database: 'plugins'
  65. username: 'username'
  66. password: 'password'
  67. delay: '0'
  68.  
  69. Classes:
  70.  
  71. # Whether or not to use SkillAPI's health system
  72. modify-health: 'true'
  73.  
  74. # The default health for players without a class
  75. classless-hp: '20'
  76.  
  77. # Whether or not non-castable auto-leveled skills are shown
  78. show-auto-skills: 'false'
  79.  
  80. # Whether or not attributes are enabled
  81. attributes-enabled: 'false'
  82.  
  83. # Whether or not attributes can be refunded
  84. attributes-downgrade: 'false'
  85.  
  86. # This casts the dynamic skill for the player when they level up,
  87. # allowing you to use dynamic mechanics for level up effects. If
  88. # there is no existing dynamic skill with the name, no effect
  89. # will be played. For level-specific effects, use the level condition.
  90. level-up-skill: 'lvlup'
  91.  
  92. Mana:
  93.  
  94. # Whether or not to use SkillAPI's mana system
  95. enabled: 'true'
  96.  
  97. # How frequently mana is gained in seconds
  98. freq: '1'
  99.  
  100. Skills:
  101.  
  102. # Whether or not players are allowed to downgrade skills
  103. allow-downgrade: 'true'
  104.  
  105. # Whether or not messages should be shown on casting a skill
  106. show-messages: 'true'
  107.  
  108. # The radius in which to show cast messages to nearby players
  109. message-radius: '20'
  110.  
  111. # Whether or not to apply damage knockback when damage is blocked
  112. # by defensive or offesnive buffs and debuffs
  113. knockback-no-damage: 'false'
  114.  
  115. # Blocks to ignore when using the Block mechanic in dynamic skills
  116. # End values in an * to do all materials containing the value
  117. block-filter:
  118. - 'chest'
  119. - 'ender chest'
  120. - 'trapped chest'
  121. - 'redstone*'
  122. - 'wall sign'
  123. - 'sign post'
  124.  
  125. Items:
  126.  
  127. # Whether or not to check for class, level, and attribute
  128. # requirements in an item's lore
  129. lore-requirements: 'false'
  130.  
  131. # Whether or not to check for skill requirements
  132. # in an item's lore
  133. skill-requirements: 'false'
  134.  
  135. # Whether or not to check for stat bonuses in an item's lore
  136. lore-attributes: 'false'
  137.  
  138. # Whether or not to drop weapons when unable to use them
  139. drop-weapon: 'false'
  140.  
  141. # The text used for class requirements in the lore
  142. lore-class-text: 'Class Req: '
  143.  
  144. # The text used for skill requirements in lore
  145. lore-skill-text: 'Requires {skill}: '
  146.  
  147. # the text used for level requirements in the lore
  148. lore-level-text: 'Level Req: '
  149.  
  150. # The text used for excluded classes in the lore
  151. lore-exclude-text: 'Excluded Class: '
  152.  
  153. # The text used for attribute requirements
  154. lore-attribute-text: '{attr} Req: '
  155.  
  156. # The text used for providing attributes
  157. attribute-text: '{attr}: '
  158.  
  159. # How many players to check for the requirements each tick
  160. # This should be increased on larger servers to prevent
  161. # large delays before the same player is checked again
  162. players-per-check: '1'
  163.  
  164. GUI:
  165.  
  166. # Whether or not to lock the health bar to 10 hearts
  167. # This does not affect total health, only the display
  168. old-health-bar: 'false'
  169.  
  170. # Whether or not to force SkillAPI to override
  171. # health scaling of other plugins
  172. force-scaling: 'false'
  173.  
  174. # This is what to display using the level bar, if anything.
  175. # Options are: none, mana, level
  176. level-bar: 'none'
  177.  
  178. # This is what to display using the food bar, if anything.
  179. # Options are: none, mana, exp
  180. food-bar: 'none'
  181.  
  182. # Whether or not to use the action bar
  183. use-action-bar: 'false'
  184.  
  185. # The text to display on the action bar.
  186. # Available filters:
  187. # {combo} - the player's current click combo
  188. # {class} - the player's main class name
  189. # {level} - the player's main class level
  190. # {exp} - the player's main class exp
  191. # {expReq} - the player's main class required experience
  192. # {expLeft} - the player's main class experience until the next level
  193. # {health} - the player's current health
  194. # {maxHealth} - the player's max health
  195. # {mana} - the player's current mana
  196. # {maxMana} - the player's max mana
  197. # {name} - the name of the player
  198. # {attr} - the player's attribute points
  199. # {sp} - the player's main class skill points
  200. # {value:<key>} - a skill value
  201. action-bar-text: '{combo}'
  202.  
  203. # Whether or not to use title messages
  204. title-enabled: 'false'
  205.  
  206. # Duration for title messages in seconds
  207. title-duration: '3'
  208.  
  209. # Fade in time for title messages in seconds
  210. title-fade-in: '0.5'
  211.  
  212. # Fade out time for title messages in seconds
  213. title-fade-out: '0.5'
  214.  
  215. # Messages to display using the Title bar
  216. # Second lines of messages will be displayed in the subtitle
  217. # Ones you can use include:
  218. # level_up
  219. # exp_gained
  220. # exp_lost
  221. # status
  222. title-messages:
  223. - 'level_up'
  224. - 'exp_lost'
  225.  
  226. # Whether or not to display class information on a scoreboard
  227. scoreboard-enabled: 'true'
  228.  
  229. # Whether or not to add a prefix to players with their class name
  230. show-class-name: 'true'
  231.  
  232. # Whether or not to display a player's level below their name
  233. show-class-level: 'true'
  234.  
  235. # The text to show with the player's level when enabled.
  236. # This always appears as {level} {text}
  237. class-level-text: 'Level'
  238.  
  239. # Whether or not to use map trees instead of the regular ones
  240. # View map.yml for further customization for this option
  241. # Also add more schemes by adding folders in the "img" folder
  242. # Allow for both map skill trees and regular ones by setting
  243. # this to "partial"
  244. map-tree-enabled: 'false'
  245.  
  246. Click Combos:
  247.  
  248. # Whether or not to use click combinations
  249. enabled: 'false'
  250.  
  251. # Whether or not players can customize their combos
  252. allow-custom: 'false'
  253.  
  254. # Whether or not left clicks are allowed at all
  255. use-click-left: 'true'
  256.  
  257. # Whether or not right clicks are allowed at all
  258. use-click-right: 'true'
  259.  
  260. # Whether or not shift clicks are allowed at all
  261. use-click-shift: 'false'
  262.  
  263. # How many clicks are needed to perform a combo
  264. combo-size: '4'
  265.  
  266. # Inactivity time in seconds before clicks for a combo are reset
  267. click-time: '1.0'
  268.  
  269. Skill Bar:
  270.  
  271. # Whether or not to use skill bars
  272. enabled: 'true'
  273.  
  274. # Whether or not to show skill cooldowns in the skill bar
  275. show-cooldown: 'true'
  276.  
  277. # The item to use as a placeholder in the skill bar
  278. empty-icon:
  279. material: 'PUMPKIN_SEEDS'
  280. data: '0'
  281. text: '&7skills'
  282.  
  283. # The default layout for skill bars
  284. # Players can customize unlocked slots
  285. layout:
  286. 1:
  287. skill: 'false'
  288. locked: 'false'
  289. 2:
  290. skill: 'false'
  291. locked: 'false'
  292. 3:
  293. skill: 'false'
  294. locked: 'false'
  295. 4:
  296. skill: 'false'
  297. locked: 'false'
  298. 5:
  299. skill: 'false'
  300. locked: 'false'
  301. 6:
  302. skill: 'false'
  303. locked: 'false'
  304. 7:
  305. skill: 'true'
  306. locked: 'false'
  307. 8:
  308. skill: 'true'
  309. locked: 'false'
  310. 9:
  311. skill: 'true'
  312. locked: 'false'
  313.  
  314. Experience:
  315.  
  316. # Whether or not to use vanilla exp drops for class exp
  317. # Note: any dropped exp will not count towards class exp,
  318. # only enabled sources will count. By default, this is only
  319. # mob deaths.
  320. use-exp-orbs: 'true'
  321.  
  322. # Whether or not to prevent gaining experience from mobs
  323. # spawned via a mob spawner block
  324. block-mob-spawner: 'false'
  325.  
  326. # Whether or not to prevent gaining experience from mobs
  327. # spawned via a mob spawn egg
  328. block-mob-egg: 'false'
  329.  
  330. # Whether or not to prevent gaining experience while
  331. # in creative mode
  332. block-creative: 'true'
  333.  
  334. # Whether or not to display a message when gaining experience
  335. exp-message-enabled: 'true'
  336.  
  337. # Whether or not to display a message when gaining a level
  338. level-message-enabled: 'true'
  339.  
  340. # Whether or not to show a message when losing exp de to dying
  341. lose-exp-message: 'true'
  342.  
  343. # The formula used for calculating required experience
  344. # The formula is: x*lvl*lvl + y*lvl + z
  345. formula:
  346. x: '1'
  347. y: '8'
  348. z: '16'
  349.  
  350. # Whether or not to use a custom equation
  351. use-custom: 'false'
  352.  
  353. # The custom formula to use with 'lvl' being the current player level
  354. custom-formula: '25(1.1^(lvl-1))'
  355.  
  356. # The experience yields from each mob type
  357. # When exp orbs are enabled, these values are ignored
  358. yields:
  359. blaze: '10'
  360. cavespider: '5'
  361. creeper: '3'
  362. elderguardian: '10'
  363. enderdragon: '400'
  364. enderman: '5'
  365. endermite: '3'
  366. ghast: '5'
  367. giant: '20'
  368. guardian: '10'
  369. irongolem: '10'
  370. magmacube: '1'
  371. pigzombie: '5'
  372. player: '5'
  373. shulker: '5'
  374. silverfish: '2'
  375. skeleton: '3'
  376. slime: '1'
  377. spider: '3'
  378. witch: '3'
  379. wither: '500'
  380. witherskeleton: '5'
  381. zombie: '2'
  382.  
  383. # How much logging to do when loading SkillAPI
  384. # When testing setting up skills/classes, increase this to 1-5
  385. Logging:
  386.  
  387. # Logs for loading attributes
  388. attribute-load: '0'
  389.  
  390. # Logs for attack/defense buffs applying
  391. buff: '0'
  392.  
  393. # Logs for registration of skills and classes
  394. registration: '0'
  395.  
  396. # Logs for GUI updates
  397. gui: '0'
  398.  
  399. # Logs for mana updates
  400. mana: '0'
  401.  
  402. Worlds:
  403.  
  404. # Whether or not to enable the world restriction
  405. enable: 'false'
  406.  
  407. # Whether or not to use the list as an enabling list
  408. # If true, only worlds in the list will let players use SkillAPI
  409. # If false, any world not in the list will let players use SkillAPI
  410. use-as-enabling: 'true'
  411.  
  412. # The worlds to include in the enable/disable list
  413. worlds:
  414. - 'world'
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