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- MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- MetaCard.SetHighlighted (Boolean highlighted) (at Assets/Scripts/UI Scripts/UIElements/CardElements/MetaCard.cs:61)
- MetaCard.Init (NewAssets.Scripts.DataClasses.MonsterData newData) (at Assets/Scripts/UI Scripts/UIElements/CardElements/MetaCard.cs:141)
- NewAssets.Scripts.UI_Scripts.UIElements.ChestRewardElement.Init (NewAssets.Scripts.DataClasses.LevelReward data, Int32 minusValue, Boolean realQuantity, Boolean showBar, Boolean updateMonster) (at Assets/Scripts/UI Scripts/UIElements/ChestRewardElement.cs:130)
- EventRewardElement.Init (NewAssets.Scripts.DataClasses.LevelReward data, Int32 minusValue, Boolean realQuantity, Boolean showBar, Boolean updateMonster) (at Assets/Scripts/UI Scripts/UIElements/EventRewardElement.cs:30)
- EventShopRouletteElement+RouletteElement.Init (NewAssets.Scripts.DataClasses.ShopData data, Boolean isSpecialChest) (at Assets/Scripts/UI Scripts/UIElements/EventShopRouletteElement.cs:80)
- EventShopRouletteElement.InitRouletteElement (Int32 index, NewAssets.Scripts.DataClasses.ShopData data, Boolean isSpecialChest) (at Assets/Scripts/UI Scripts/UIElements/EventShopRouletteElement.cs:502)
- EventShopRouletteElement.InitRoulette (NewAssets.Scripts.DataClasses.EventChestData chestData, NewAssets.Scripts.DataClasses.LevelReward chestReward, System.Collections.Generic.List`1 lots, Int32 lotTarget) (at Assets/Scripts/UI Scripts/UIElements/EventShopRouletteElement.cs:397)
- EventShopRouletteElement.OpenChest () (at Assets/Scripts/UI Scripts/UIElements/EventShopRouletteElement.cs:650)
- NewAssets.Scripts.UtilScripts.Initializer+<WaitForProcedureEnumerator>c__Iterator4.MoveNext () (at Assets/Scripts/UtilScripts/Initializer.cs:572)
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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