Advertisement
Guest User

Untitled

a guest
Jul 19th, 2019
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.06 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using static CGameFactory;
  5.  
  6. public class CModifier_Seism : CModifier
  7. {
  8. private int damage, damage_interval;
  9. public sealed override void OnCreated()
  10. {
  11. #if SERVER
  12. Vector3 pos = ((CAres_Seism) GetAbility()).GetSeismPos();
  13.  
  14. GetParent().Stop();
  15.  
  16. GetParent().ForceMoveTo(pos, 0.75f, GetDuration());
  17.  
  18. ABILITY_RETRIEVE_INT_VALUE(this, ref damage, "damage");
  19. ABILITY_RETRIEVE_INT_VALUE(this, ref damage_interval, "damage_interval");
  20.  
  21. StartIntervalThink(1f);
  22. OnIntervalThink();
  23. #endif
  24. }
  25.  
  26. protected override void OnExpire() //// On modifier expired on server and client!! Both-sided!!
  27. {
  28. #if SERVER
  29. ApplyDamage(new SDamageInfo()
  30. {
  31. attacker = GetCaster(),
  32. damage = damage,
  33. ability = GetAbility(),
  34. eDamageType = EDamageType.DAMAGE_TYPE_MAGICAL,
  35. victim = GetParent(),
  36. damage_flags = (int)EDamageFlag.DAMAGE_FLAG_NONE
  37. });
  38. #endif
  39. }
  40.  
  41. public sealed override void OnIntervalThink()
  42. {
  43. #if SERVER
  44. ApplyDamage(new SDamageInfo()
  45. {
  46. attacker = GetCaster(),
  47. damage = damage,
  48. ability = GetAbility(),
  49. eDamageType = EDamageType.DAMAGE_TYPE_MAGICAL,
  50. victim = GetParent(),
  51. damage_flags = (int)EDamageFlag.DAMAGE_FLAG_NONE
  52. });
  53. #endif
  54. }
  55.  
  56. public override bool IsDebuff()
  57. {
  58. return true;
  59. }
  60.  
  61. public sealed override bool IsAuraModifier()
  62. {
  63. return true;
  64. }
  65.  
  66. public override bool IsHidden()
  67. {
  68. return true;
  69. }
  70.  
  71. public override string GetModifierLabel()
  72. {
  73. return "modifier_ares_seism"; //test
  74. }
  75.  
  76. public override Dictionary<EModifiersStates, bool> CheckState()
  77. {
  78. return new Dictionary<EModifiersStates, bool>()
  79. {
  80. {EModifiersStates.MODIFIER_STATE_COMMAND_RESTRICTED, true}
  81. };
  82. }
  83. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement