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- if (Input.GetKey(LookKey)){
- Vector3 rot = transform.parent.rotation.eulerAngles;
- rot += new Vector3(0, Input.GetAxis("Mouse X"), 0);
- transform.parent.rotation = Quaternion.Euler(rot);
- rot = transform.rotation.eulerAngles;
- rot += new Vector3(Input.GetAxis("Mouse Y"), 0, 0);
- transform.rotation = Quaternion.Euler(rot);
- if (transform.localEulerAngles.x > 180)
- {
- if (transform.localEulerAngles.x - 360 < -UpperCamLimit)
- {
- transform.rotation = Quaternion.Euler(-UpperCamLimit, 0, 0);
- }
- }
- else if (transform.localEulerAngles.x > LowerCamLimit)
- {
- transform.rotation = Quaternion.Euler(LowerCamLimit, 0, 0);
- }
- }
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