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Boby3216

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Feb 20th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.vmf
  10. Patching WVT material: maps/pl_something_a1/cp_mountainlab/nature/groundtograss001_wvt_patch
  11. Patching WVT material: maps/pl_something_a1/nature/blendrockgroundwallforest002_wvt_patch
  12. Patching WVT material: maps/pl_something_a1/nature/blendgroundtograss007_reducedetail_wvt_patch
  13. Patching WVT material: maps/pl_something_a1/dev/dev_blendmeasure2_wvt_patch
  14. Patching WVT material: maps/pl_something_a1/dev/dev_blendmeasure_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. Processing areas...done (0)
  19. Building Faces...done (0)
  20. Chop Details...done (0)
  21. Find Visible Detail Sides...
  22. Merged 44 detail faces...done (0)
  23. Merging details...done (0)
  24. FixTjuncs...
  25. PruneNodes...
  26. WriteBSP...
  27. done (0)
  28. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.prt...Building visibility clusters...
  29. done (1)
  30. Creating default LDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_hydro_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Creating default HDR cubemaps for env_cubemap using skybox materials:
  34. skybox/sky_hydro_01*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Finding displacement neighbors...
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (0) (210343 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  42. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  43. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  44. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  45. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  46. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  47. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  48. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  49. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  50. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  51. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  52. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  53. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  54. Material NATURE/BLENDGROUNDTOGRASS007_REDUCEDETAIL uses unknown detail object type tf_forest_grass_lowdensity!
  55. 10
  56. Compacting texture/material tables...
  57. Reduced 331 texinfos to 259
  58. Reduced 48 texdatas to 39 (1504 bytes to 1131)
  59. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.bsp
  60. Wrote ZIP buffer, estimated size 110146, actual size 108860
  61. 2 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  65. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1"
  66.  
  67. Valve Software - vvis.exe (May 15 2014)
  68. 4 threads
  69. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.bsp
  70. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.prt
  71. 1180 portalclusters
  72. 3546 numportals
  73. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  74. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (212)
  75. Optimized: 4829 visible clusters (1.26%)
  76. Total clusters visible: 384573
  77. Average clusters visible: 325
  78. Building PAS...
  79. Average clusters audible: 1068
  80. visdatasize:322824 compressed from 358720
  81. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.bsp
  82. 3 minutes, 33 seconds elapsed
  83.  
  84. ** Executing...
  85. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  86. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1"
  87.  
  88. Valve Software - vrad.exe SSE (May 14 2014)
  89.  
  90. Valve Radiosity Simulator
  91. 4 threads
  92. [Reading texlights from 'lights.rad']
  93. unknown light specifier type - lights
  94.  
  95. [56 texlights parsed from 'lights.rad']
  96.  
  97. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.bsp
  98. Cannot load the static props... encountered a stale map version. Re-vbsp the map.
  99.  
  100. ** Executing...
  101. ** Command: Copy File
  102. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_something_a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_something_a1.bsp"
  103.  
  104.  
  105. ** Executing...
  106. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  107. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_something_a1" -steam
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