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May 26th, 2017
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  1. private["_chocnukez","_NearTraders","_vehicle","_inVehicle","_hasMoney","_position"];
  2. _chocnukez = 0;
  3. _NearTraders = count nearestObjects [player, ["HeliHCivil","HeliHEmpty"], 1500];
  4. _vehicle = vehicle player;
  5. _inVehicle = (_vehicle != player);
  6.  
  7. if (_inVehicle) exitWith {
  8. systemChat ("You cannot call an air strikewhile in a vehicle!");
  9. };
  10.  
  11. if (_NearTraders > 1) exitWith {
  12. systemChat ("You cannot call an air strike near a trader!");
  13. };
  14.  
  15. _hasMoney = player getVariable["cashMoney",0];
  16. if (_hasMoney < _chocnukez) then {
  17. systemChat(format["Air Strike cost 1.5million - You dont have enough - Sorry!"]);
  18. breakOut "exit";
  19. };
  20.  
  21. _cnt =05;
  22. for "_i" from 1 to 05 do
  23. {
  24. systemChat(format ["Calling in an Air Strike in %1s - Move to cancel",_cnt]);
  25. if((player distance _position) > 1) then {
  26. systemChat("Air Strike Canceled");
  27. breakOut "exit";
  28. };
  29. sleep 1;
  30. _cnt = _cnt - 1;
  31. };
  32.  
  33. if (!([player, _chocnukez] call SC_fnc_removeCoins)) then {
  34. systemChat(format["Air Strike cost 1.5million - You dont have enough - Sorry!"]);
  35. breakOut "exit";
  36. } else {
  37. systemChat(format["You've paid 1.5million - Air Strike called! Get out! NOW!!"]);
  38. };
  39.  
  40. [] spawn {
  41. private["_veh","_pos","_var","_num","_hgh"];
  42. _pos = (position player);
  43. cutText["Air Strike Incoming! Take Shelter!","PLAIN"];
  44. sleep 30;
  45. cutText["Air Strike Inbound!!!","PLAIN"];
  46. _var = 500;
  47. _num = 15 + (random 15);
  48. for "_i" from 0 to _num do {
  49. _hgh = 300 + (random 10);
  50. _veh = "Bo_GBU12_LGB" createvehicle [(_pos select 0) + (random _var) - _var,(_pos select 1) + (random _var) - _var, _hgh];
  51. _veh setVariable["ObjectID","1",true];
  52. _veh setVariable["ObjectUID","1",true];
  53. player reveal _veh;
  54. sleep (random 1);
  55. }
  56. };
  57. };
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