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  1. --//====================================================\\--
  2. --|| Monika edit by deivis97
  3. --\\====================================================//--
  4. local UIS = game:GetService'UserInputService'
  5. if script.Parent:FindFirstChild("Humanoid") then
  6. Player = game.Players:FindFirstChild(script.Parent.Name)
  7. elseif script.Parent.Name == "Torso" then
  8. Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
  9. end
  10.  
  11. wait(1 / 60)
  12.  
  13. print("Local School Girl Japan is "..Player.Name)
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. char = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. Humanoid.MaxHealth = "inf"
  35. Humanoid.Health = "inf"
  36. Humanoid.JumpPower = 100
  37.  
  38. ----------------------------------------------------------------------
  39.  
  40. local Orin = "http://www.roblox.com/asset/?id=492754352"
  41. Head.face.Texture = Orin
  42. function weld(a, b, acf)
  43. local w = Instance.new("Weld", a)
  44. w.Part0 = a
  45. w.Part1 = b
  46. w.C0 = acf
  47. end
  48. local righteyebrickcolor = "Persimmon"
  49. local reye = Instance.new("Part", char)
  50. reye.CanCollide = false
  51. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  52. reye.Material = "Neon"
  53. reye.Size = Vector3.new(.25,.35,.15)
  54. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  55. m1 = Instance.new("SpecialMesh", reye)
  56. m1.MeshType = "Sphere"
  57. m1.Scale = Vector3.new(0.9,0.9,0.9)
  58. reye.Locked = true
  59. reye.Name = "re"
  60.  
  61. local leye = Instance.new("Part", char)
  62. leye.CanCollide = false
  63. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  64. leye.Material = "Neon"
  65. leye.Size = Vector3.new(.25,.35,.15)
  66. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  67. local m = Instance.new("SpecialMesh", leye)
  68. m.MeshType = "Sphere"
  69. m.Scale = Vector3.new(0.9,0.9,0.9)
  70. leye.Locked = true
  71. leye.Name = "le"
  72. for i,v in pairs(char:GetChildren()) do
  73. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  74. v:destroy()
  75. end
  76. end
  77.  
  78. local Hair = Instance.new("Part")
  79. Hair.Parent = char
  80. Hair.Name = "Hair"
  81. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  82. Hair.CFrame = char.Head.CFrame
  83. Hair:BreakJoints()
  84. Hair.CanCollide = false
  85. Hair.BrickColor = BrickColor.new("New Yeller")
  86. Hair.TopSurface = "Smooth"
  87. Hair.BottomSurface = "Smooth"
  88. Weld = Instance.new("Weld")
  89. Weld.Name = "Weld"
  90. Weld.Part0 = char.Head
  91. Weld.Part1 = Hair
  92. Weld.Parent = char.Head
  93. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  94. Mesh = Instance.new("SpecialMesh")
  95. Mesh.Parent = Hair
  96. Mesh.MeshId = "rbxassetid://731142602"
  97. Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116"
  98. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  99.  
  100. local Shirt = "rbxassetid://"
  101. local Pants = "rbxassetid://231474095"
  102.  
  103. ypcall(function()
  104. shirt = Instance.new("Shirt", char)
  105. shirt.Name = "Shirt"
  106. pants = Instance.new("Pants", char)
  107. pants.Name = "Pants"
  108. char.Shirt.ShirtTemplate = Shirt
  109. char.Pants.PantsTemplate = Pants
  110. end)
  111.  
  112. c = "White"
  113.  
  114. vt=Vector3.new
  115. cf=CFrame.new
  116. euler=CFrame.fromEulerAnglesXYZ
  117. angles=CFrame.Angles
  118.  
  119. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  120. local fp=Instance.new("Part")
  121. fp.formFactor=formfactor
  122. fp.Parent=parent
  123. fp.Reflectance=reflectance
  124. fp.Transparency=transparency
  125. fp.CanCollide=false
  126. fp.Locked=true
  127. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  128. fp.Name=name
  129. fp.Size=size
  130. fp.Position=Character.Torso.Position
  131. fp.Material=material
  132. fp:BreakJoints()
  133. return fp
  134. end
  135.  
  136. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  137. local mesh=Instance.new(Mesh)
  138. mesh.Parent=part
  139. if Mesh=="SpecialMesh" then
  140. mesh.MeshType=meshtype
  141. mesh.MeshId=meshid
  142. end
  143. mesh.Offset=offset
  144. mesh.Scale=scale
  145. return mesh
  146. end
  147.  
  148. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  149. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  150. prt.Anchored=true
  151. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  152. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  153. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  154. CF=Part.CFrame
  155. Numbb=0
  156. randnumb=math.random()-math.random()
  157. for i=0,1,0.05 do
  158. wait()
  159. CF=CF*cf(0,1,0)
  160. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  161. Part.CFrame=CF*euler(Numbb,0,0)
  162. Part.Transparency=i
  163. Numbb=Numbb+randnumb
  164. end
  165. Part.Parent=nil
  166. end),prt)
  167. end
  168.  
  169.  
  170. --------------------------------------------------------------------------------
  171.  
  172.  
  173. Humanoid.DisplayDistanceType = "None"
  174. if Character:FindFirstChild("Granted") == nil then
  175. kkk = Instance.new("Sound",Character)
  176. kkk.Volume = 1
  177. kkk.PlaybackSpeed = 1
  178. kkk.Pitch = 1
  179. kkk.SoundId = "rbxassetid://1163840119"
  180. kkk:Play()
  181. kkk.Name = "BackgroundMusic"
  182. kkk.Looped = true
  183. local naeeym2 = Instance.new("BillboardGui",Character)
  184. naeeym2.AlwaysOnTop = true
  185. naeeym2.Size = UDim2.new(0,100,0,40)
  186. naeeym2.StudsOffset = Vector3.new(0,3,0)
  187. naeeym2.Adornee = Character.Head
  188. naeeym2.Name = "TalkingBillBoard"
  189. local tecks2 = Instance.new("TextLabel",naeeym2)
  190. tecks2.BackgroundTransparency = 1
  191. tecks2.BorderSizePixel = 0
  192. tecks2.Text = "School Girl Japan"
  193. tecks2.Font = "Cartoon"
  194. tecks2.TextSize = 30
  195. tecks2.TextStrokeTransparency = 0
  196. tecks2.TextColor3 = Color3.new(255,0,245)
  197. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  198. tecks2.Size = UDim2.new(1,0,0.5,0)
  199. tecks2.Parent = naeeym2
  200. elseif Character:FindFirstChild("Granted") then
  201. local naeeym2 = Instance.new("BillboardGui",Character)
  202. naeeym2.AlwaysOnTop = true
  203. naeeym2.Size = UDim2.new(0,100,0,40)
  204. naeeym2.StudsOffset = Vector3.new(0,3,0)
  205. naeeym2.Adornee = Character.Head
  206. naeeym2.Name = "TalkingBillBoard"
  207. local tecks2 = Instance.new("TextLabel",naeeym2)
  208. tecks2.BackgroundTransparency = 1
  209. tecks2.BorderSizePixel = 0
  210. tecks2.Text = "Student " .. Character.Name
  211. tecks2.Font = "Bodoni"
  212. tecks2.TextSize = 30
  213. tecks2.TextStrokeTransparency = 0
  214. tecks2.TextColor3 = Color3.new(0,0,0)
  215. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  216. tecks2.Size = UDim2.new(1,0,0.5,0)
  217. tecks2.Parent = naeeym2
  218. end
  219.  
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236.  
  237.  
  238.  
  239.  
  240.  
  241. --//=================================\\
  242. --|| CUSTOMIZATION
  243. --\\=================================//
  244.  
  245. Class_Name = "School Girl Japanedit"
  246. Weapon_Name = "School Girl Japan"
  247.  
  248. Custom_Colors = {
  249. Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
  250. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  251.  
  252. Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
  253. Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
  254. Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
  255. Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
  256. Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
  257.  
  258. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  259. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  260. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  261. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  262. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  263. }
  264.  
  265. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  266. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  267. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  268. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  269. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  270. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  271.  
  272. Player_Size = 1 --Size of the player.
  273. Animation_Speed = 6
  274. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  275.  
  276. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  277. Enable_Stats = false --Enables or disables stats.
  278. Put_Stats_In_Character = false --Places stats in Character.
  279. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  280. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  281. Enable_Stagger = false --Enables or disables staggering.
  282. Enable_Stun = false --Enables or disables the stun mechanic.
  283. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  284. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  285.  
  286. Start_Equipped = false --Starts the player equipped with their weapon.
  287. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  288. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  289. Disable_Animator = true --Disables the Animator in the humanoid.
  290. Disable_Animate = true --Disables the Animate script in the monicter.
  291. Disable_Moving_Arms = false --Keeps the arms from moving around.
  292. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  293. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  294. Disable_Jump = false --Disables jumping.
  295. Use_HopperBin = true --Uses a hopperbin to do things.
  296.  
  297. Cooldown_1 = 0 --Cooldowns for abilites.
  298. Cooldown_2 = 0
  299. Cooldown_3 = 0
  300. Cooldown_4 = 0
  301. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  302. Skill_2_Mana_Cost = 0
  303. Skill_3_Mana_Cost = 0
  304. Skill_4_Mana_Cost = 0
  305. Max_Mana = 0 --Maximum amount of mana you can have.
  306. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  307. Mana_Name = "Mana" --Name for the mana bar.
  308. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  309. Max_Stun = 1 --Maximum amount of stun you can have.
  310. Recover_Mana = 0 --How much mana you gain.
  311. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  312. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  313. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  314. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  315. Lose_Stun = 0 --How much stun you lose.
  316. Stun_Wait = 0 --Delay between losing stun.
  317. Mana_Wait = 0 --Delay between gaining mana.
  318. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  319. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  320. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  321. Show_Stats = false --Hides or shows stats.
  322. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  323.  
  324. --//=================================\\
  325. --|| END OF CUSTOMIZATION
  326. --\\=================================//
  327.  
  328.  
  329.  
  330.  
  331.  
  332. --//=================================\\
  333. --|| USEFUL VALUES
  334. --\\=================================//
  335.  
  336. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  337. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  338. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  339. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  340. local CO1 = 0
  341. local CO2 = 0
  342. local CO3 = 0
  343. local CO4 = 0
  344. local CHANGEDEFENSE = 0
  345. local CHANGEDAMAGE = 0
  346. local CHANGEMOVEMENT = 0
  347. local ANIM = "Idle"
  348. local ATTACK = false
  349. local EQUIPPED = false
  350. local HOLD = false
  351. local COMBO = 1
  352. local LASTPOINT = nil
  353. local BLCF = nil
  354. local SCFR = nil
  355. local STAGGERHITANIM = false
  356. local STAGGERANIM = false
  357. local STUNANIM = false
  358. local CRITCHANCENUMBER = 0
  359. local IDLENUMBER = 0
  360. local DONUMBER = 0
  361. local HANDIDLE = false
  362. local SINE = 0
  363. local CHANGE = 2 / Animation_Speed
  364. local WALKINGANIM = false
  365. local WALK = 0
  366. local DISABLEJUMPING = false
  367. local HASBEENBLOCKED = false
  368. local STUNDELAYNUMBER = 0
  369. local MANADELAYNUMBER = 0
  370. local SECONDARYMANADELAYNUMBER = 0
  371. local ROBLOXIDLEANIMATION = IT("Animation")
  372. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  373. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  374. --ROBLOXIDLEANIMATION.Parent = Humanoid
  375. local WEAPONGUI = IT("ScreenGui", nil)
  376. WEAPONGUI.Name = "Weapon GUI"
  377. local WEAPONTOOL = IT("HopperBin", nil)
  378. WEAPONTOOL.Name = Weapon_Name
  379. local Weapon = IT("Model")
  380. Weapon.Name = Weapon_Name
  381. local Effects = IT("Folder", Weapon)
  382. Effects.Name = "Effects"
  383. local ANIMATOR = Humanoid.Animator
  384. local ANIMATE = Character.Animate
  385. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  386. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  387. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  388. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  389.  
  390. --//=================================\\
  391. --\\=================================//
  392.  
  393.  
  394.  
  395.  
  396.  
  397. --//=================================\\
  398. --|| STATS
  399. --\\=================================//
  400.  
  401. if Character:FindFirstChild("Stats") ~= nil then
  402. Character:FindFirstChild("Stats").Parent = nil
  403. end
  404.  
  405. local Stats = IT("Folder", nil)
  406. Stats.Name = "Stats"
  407. local ChangeStat = IT("Folder", Stats)
  408. ChangeStat.Name = "ChangeStat"
  409. local Defense = IT("NumberValue", Stats)
  410. Defense.Name = "Defense"
  411. Defense.Value = 1
  412. local Movement = IT("NumberValue", Stats)
  413. Movement.Name = "Movement"
  414. Movement.Value = 1
  415. local Damage = IT("NumberValue", Stats)
  416. Damage.Name = "Damage"
  417. Damage.Value = 1
  418. local Mana = IT("NumberValue", Stats)
  419. Mana.Name = "Mana"
  420. Mana.Value = 0
  421. local SecondaryMana = IT("NumberValue", Stats)
  422. SecondaryMana.Name = "SecondaryMana"
  423. SecondaryMana.Value = 0
  424. local CanCrit = IT("BoolValue", Stats)
  425. CanCrit.Name = "CanCrit"
  426. CanCrit.Value = false
  427. local CritChance = IT("NumberValue", Stats)
  428. CritChance.Name = "CritChance"
  429. CritChance.Value = 20
  430. local CanPenetrateArmor = IT("BoolValue", Stats)
  431. CanPenetrateArmor.Name = "CanPenetrateArmor"
  432. CanPenetrateArmor.Value = false
  433. local AntiTeamKill = IT("BoolValue", Stats)
  434. AntiTeamKill.Name = "AntiTeamKill"
  435. AntiTeamKill.Value = false
  436. local Rooted = IT("BoolValue", Stats)
  437. Rooted.Name = "Rooted"
  438. Rooted.Value = false
  439. local Block = IT("BoolValue", Stats)
  440. Block.Name = "Block"
  441. Block.Value = false
  442. local RecentEnemy = IT("ObjectValue", Stats)
  443. RecentEnemy.Name = "RecentEnemy"
  444. RecentEnemy.Value = nil
  445. local StaggerHit = IT("BoolValue", Stats)
  446. StaggerHit.Name = "StaggerHit"
  447. StaggerHit.Value = false
  448. local Stagger = IT("BoolValue", Stats)
  449. Stagger.Name = "Stagger"
  450. Stagger.Value = false
  451. local Stun = IT("BoolValue", Stats)
  452. Stun.Name = "Stun"
  453. Stun.Value = false
  454. local StunValue = IT("NumberValue", Stats)
  455. StunValue.Name = "StunValue"
  456. StunValue.Value = 0
  457.  
  458. if Enable_Stats == true and Put_Stats_In_Character == true then
  459. Stats.Parent = Character
  460. end
  461.  
  462. --//=================================\\
  463. --\\=================================//
  464.  
  465.  
  466.  
  467.  
  468.  
  469. --//=================================\\
  470. --|| DEBUFFS / BUFFS
  471. --\\=================================//
  472.  
  473. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  474. DEFENSECHANGE1.Name = "ChangeDefense"
  475. DEFENSECHANGE1.Value = 0
  476.  
  477. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  478. MOVEMENTCHANGE1.Name = "ChangeMovement"
  479. MOVEMENTCHANGE1.Value = 0
  480.  
  481. --//=================================\\
  482. --\\=================================//
  483.  
  484.  
  485.  
  486.  
  487.  
  488. --//=================================\\
  489. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  490. --\\=================================//
  491.  
  492. ArtificialHB = Instance.new("BindableEvent", script)
  493. ArtificialHB.Name = "ArtificialHB"
  494.  
  495. script:WaitForChild("ArtificialHB")
  496.  
  497. frame = Frame_Speed
  498. tf = 0
  499. allowframeloss = false
  500. tossremainder = false
  501. lastframe = tick()
  502. script.ArtificialHB:Fire()
  503.  
  504. game:GetService("RunService").Heartbeat:connect(function(s, p)
  505. tf = tf + s
  506. if tf >= frame then
  507. if allowframeloss then
  508. script.ArtificialHB:Fire()
  509. lastframe = tick()
  510. else
  511. for i = 1, math.floor(tf / frame) do
  512. script.ArtificialHB:Fire()
  513. end
  514. lastframe = tick()
  515. end
  516. if tossremainder then
  517. tf = 0
  518. else
  519. tf = tf - frame * math.floor(tf / frame)
  520. end
  521. end
  522. end)
  523.  
  524. --//=================================\\
  525. --\\=================================//
  526.  
  527.  
  528.  
  529.  
  530.  
  531. --//=================================\\
  532. --|| SOME FUNCTIONS
  533. --\\=================================//
  534.  
  535. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  536. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  537. end
  538.  
  539. function PositiveAngle(NUMBER)
  540. if NUMBER >= 0 then
  541. NUMBER = 0
  542. end
  543. return NUMBER
  544. end
  545.  
  546. function NegativeAngle(NUMBER)
  547. if NUMBER <= 0 then
  548. NUMBER = 0
  549. end
  550. return NUMBER
  551. end
  552.  
  553. function Swait(NUMBER)
  554. if NUMBER == 0 or NUMBER == nil then
  555. ArtificialHB.Event:wait()
  556. else
  557. for i = 1, NUMBER do
  558. ArtificialHB.Event:wait()
  559. end
  560. end
  561. end
  562.  
  563. function QuaternionFromCFrame(cf)
  564. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  565. local trace = m00 + m11 + m22
  566. if trace > 0 then
  567. local s = math.sqrt(1 + trace)
  568. local recip = 0.5 / s
  569. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  570. else
  571. local i = 0
  572. if m11 > m00 then
  573. i = 1
  574. end
  575. if m22 > (i == 0 and m00 or m11) then
  576. i = 2
  577. end
  578. if i == 0 then
  579. local s = math.sqrt(m00 - m11 - m22 + 1)
  580. local recip = 0.5 / s
  581. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  582. elseif i == 1 then
  583. local s = math.sqrt(m11 - m22 - m00 + 1)
  584. local recip = 0.5 / s
  585. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  586. elseif i == 2 then
  587. local s = math.sqrt(m22 - m00 - m11 + 1)
  588. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  589. end
  590. end
  591. end
  592.  
  593. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  594. local xs, ys, zs = x + x, y + y, z + z
  595. local wx, wy, wz = w * xs, w * ys, w * zs
  596. local xx = x * xs
  597. local xy = x * ys
  598. local xz = x * zs
  599. local yy = y * ys
  600. local yz = y * zs
  601. local zz = z * zs
  602. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  603. end
  604.  
  605. function QuaternionSlerp(a, b, t)
  606. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  607. local startInterp, finishInterp;
  608. if cosTheta >= 0.0001 then
  609. if (1 - cosTheta) > 0.0001 then
  610. local theta = ACOS(cosTheta)
  611. local invSinTheta = 1 / SIN(theta)
  612. startInterp = SIN((1 - t) * theta) * invSinTheta
  613. finishInterp = SIN(t * theta) * invSinTheta
  614. else
  615. startInterp = 1 - t
  616. finishInterp = t
  617. end
  618. else
  619. if (1 + cosTheta) > 0.0001 then
  620. local theta = ACOS(-cosTheta)
  621. local invSinTheta = 1 / SIN(theta)
  622. startInterp = SIN((t - 1) * theta) * invSinTheta
  623. finishInterp = SIN(t * theta) * invSinTheta
  624. else
  625. startInterp = t - 1
  626. finishInterp = t
  627. end
  628. end
  629. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  630. end
  631.  
  632. function Clerp(a, b, t)
  633. local qa = {QuaternionFromCFrame(a)}
  634. local qb = {QuaternionFromCFrame(b)}
  635. local ax, ay, az = a.x, a.y, a.z
  636. local bx, by, bz = b.x, b.y, b.z
  637. local _t = 1 - t
  638. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  639. end
  640.  
  641. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  642. local frame = IT("Frame")
  643. frame.BackgroundTransparency = TRANSPARENCY
  644. frame.BorderSizePixel = BORDERSIZEPIXEL
  645. frame.Position = POSITION
  646. frame.Size = SIZE
  647. frame.BackgroundColor3 = COLOR
  648. frame.BorderColor3 = BORDERCOLOR
  649. frame.Name = NAME
  650. frame.Parent = PARENT
  651. return frame
  652. end
  653.  
  654. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  655. local label = IT("TextLabel")
  656. label.BackgroundTransparency = 1
  657. label.Size = UD2(1, 0, 1, 0)
  658. label.Position = UD2(0, 0, 0, 0)
  659. label.TextColor3 = C3(255, 255, 255)
  660. label.TextStrokeTransparency = STROKETRANSPARENCY
  661. label.TextTransparency = TRANSPARENCY
  662. label.FontSize = TEXTFONTSIZE
  663. label.Font = TEXTFONT
  664. label.BorderSizePixel = BORDERSIZEPIXEL
  665. label.TextScaled = true
  666. label.Text = TEXT
  667. label.Name = NAME
  668. label.Parent = PARENT
  669. return label
  670. end
  671.  
  672. function NoOutlines(PART)
  673. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  674. end
  675.  
  676. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  677. local NEWPART = IT("Part")
  678. NEWPART.formFactor = FORMFACTOR
  679. NEWPART.Reflectance = REFLECTANCE
  680. NEWPART.Transparency = TRANSPARENCY
  681. NEWPART.CanCollide = false
  682. NEWPART.Locked = true
  683. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  684. NEWPART.Name = NAME
  685. NEWPART.Size = SIZE
  686. NEWPART.Position = Torso.Position
  687. NoOutlines(NEWPART)
  688. NEWPART.Material = MATERIAL
  689. NEWPART:BreakJoints()
  690. NEWPART.Parent = PARENT
  691. return NEWPART
  692. end
  693.  
  694. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  695. local NEWMESH = IT(MESH)
  696. if MESH == "SpecialMesh" then
  697. NEWMESH.MeshType = MESHTYPE
  698. if MESHID ~= "nil" and MESHID ~= "" then
  699. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  700. end
  701. end
  702. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  703. NEWMESH.Scale = Vector3.new(1,1,1)
  704. NEWMESH.Parent = PARENT
  705. PARENT.Reflectance = 1
  706. PARENT.Transparency = 1
  707. return NEWMESH
  708. end
  709.  
  710. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  711. local NEWWELD = IT(TYPE)
  712. NEWWELD.Part0 = PART0
  713. NEWWELD.Part1 = PART1
  714. NEWWELD.C0 = C0
  715. NEWWELD.C1 = C1
  716. NEWWELD.Parent = PARENT
  717. return NEWWELD
  718. end
  719.  
  720. function CreateSound(ID, PARENT, VOLUME, PITCH)
  721. coroutine.resume(coroutine.create(function()
  722. local NEWSOUND = IT("Sound", PARENT)
  723. NEWSOUND.Volume = VOLUME
  724. NEWSOUND.Pitch = PITCH
  725. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  726. Swait()
  727. NEWSOUND:play()
  728. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  729. end))
  730. end
  731.  
  732. function CFrameFromTopBack(at, top, back)
  733. local right = top:Cross(back)
  734. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  735. end
  736.  
  737. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  738. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  739. local CURRENTPOSITION = POSITION1
  740. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  741. coroutine.resume(coroutine.create(function()
  742. for i = 1, MULTIPLIERTIME do
  743. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  744. LIGHTNINGPART.Anchored = true
  745. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  746. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  747. if MULTIPLIERTIME == i then
  748. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  749. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  750. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  751. else
  752. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  753. end
  754. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  755. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  756. coroutine.resume(coroutine.create(function()
  757. while LIGHTNINGPART.Transparency ~= 1 do
  758. --local StartTransparency = tra
  759. for i=0, 1, LASTINGTIME do
  760. Swait()
  761. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  762. end
  763. end
  764. end))
  765. Swait(LIGHTNINGDELAY / Animation_Speed)
  766. end
  767. end))
  768. end
  769.  
  770. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  771. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  772. EFFECTPART.Anchored = true
  773. EFFECTPART.CFrame = CFRAME
  774. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  775. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  776. coroutine.resume(coroutine.create(function(PART, MESH)
  777. for i = 0, 1, delay do
  778. Swait()
  779. PART.CFrame = PART.CFrame * ROTATION
  780. PART.Transparency = i
  781. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  782. end
  783. PART.Parent = nil
  784. end), EFFECTPART, EFFECTMESH)
  785. end
  786.  
  787. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  788. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  789. EFFECTPART.Anchored = true
  790. EFFECTPART.CFrame = CFRAME
  791. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  792. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  793. coroutine.resume(coroutine.create(function(PART, MESH)
  794. for i = 0, 1, delay do
  795. Swait()
  796. PART.CFrame = PART.CFrame * ROTATION
  797. PART.Transparency = i
  798. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  799. end
  800. PART.Parent = nil
  801. end), EFFECTPART, EFFECTMESH)
  802. end
  803.  
  804. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  805. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  806. EFFECTPART.Anchored = true
  807. EFFECTPART.CFrame = CFRAME
  808. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  809. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  810. coroutine.resume(coroutine.create(function(PART, MESH)
  811. for i = 0, 1, delay do
  812. Swait()
  813. PART.CFrame = PART.CFrame * ROTATION
  814. PART.Transparency = i
  815. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  816. end
  817. PART.Parent = nil
  818. end), EFFECTPART, EFFECTMESH)
  819. end
  820.  
  821. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  822. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  823. EFFECTPART.Anchored = true
  824. EFFECTPART.CFrame = CFRAME
  825. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  826. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  827. coroutine.resume(coroutine.create(function(PART, MESH)
  828. for i = 0, 1, delay do
  829. Swait()
  830. PART.CFrame = PART.CFrame * ROTATION
  831. PART.Transparency = i
  832. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  833. end
  834. PART.Parent = nil
  835. end), EFFECTPART, EFFECTMESH)
  836. end
  837.  
  838. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  839. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  840. EFFECTPART.Anchored = true
  841. EFFECTPART.CFrame = CFRAME
  842. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  843. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  844. coroutine.resume(coroutine.create(function(PART, MESH)
  845. for i = 0, 1, delay do
  846. Swait()
  847. PART.CFrame = PART.CFrame * ROTATION
  848. PART.Transparency = i
  849. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  850. end
  851. PART.Parent = nil
  852. end), EFFECTPART, EFFECTMESH)
  853. end
  854.  
  855. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  856. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  857. EFFECTPART.Anchored = true
  858. EFFECTPART.CFrame = CFRAME
  859. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  860. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  861. coroutine.resume(coroutine.create(function(PART, MESH)
  862. for i = 0, 1, delay do
  863. Swait()
  864. PART.CFrame = PART.CFrame * ROTATION
  865. PART.Transparency = i
  866. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  867. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  868. end
  869. PART.Parent = nil
  870. end), EFFECTPART, EFFECTMESH)
  871. end
  872.  
  873. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  874. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  875. EFFECTPART.Anchored = true
  876. EFFECTPART.CFrame = CFRAME
  877. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  878. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  879. coroutine.resume(coroutine.create(function(PART, MESH)
  880. for i = 0, 1, delay do
  881. Swait()
  882. PART.CFrame = PART.CFrame * ROTATION
  883. PART.Transparency = i
  884. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  885. end
  886. PART.Parent = nil
  887. end), EFFECTPART, EFFECTMESH)
  888. end
  889.  
  890. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  891. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  892. EFFECTPART.Anchored = true
  893. EFFECTPART.CFrame = CFRAME
  894. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  895. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  896. coroutine.resume(coroutine.create(function(PART, MESH)
  897. for i = 0, 10, delay do
  898. Swait()
  899. PART.CFrame = PART.CFrame * Head.CFrame
  900. PART.Transparency = 0
  901. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  902. end
  903. --PART.Parent = nil
  904. end), EFFECTPART, EFFECTMESH)
  905. end
  906.  
  907. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  908. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  909. EFFECTPART.Anchored = true
  910. EFFECTPART.CFrame = CFRAME
  911. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  912. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  913. coroutine.resume(coroutine.create(function(PART, MESH)
  914. for i = 0, 1, delay do
  915. Swait()
  916. PART.CFrame = PART.CFrame * ROTATION
  917. PART.Transparency = i
  918. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  919. end
  920. PART.Parent = nil
  921. end), EFFECTPART, EFFECTMESH)
  922. end
  923.  
  924. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  925. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  926. EFFECTPART.Anchored = true
  927. EFFECTPART.CFrame = CFRAME
  928. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  929. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  930. coroutine.resume(coroutine.create(function(PART, MESH)
  931. for i = 0, 1, delay do
  932. Swait()
  933. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  934. PART.Transparency = i
  935. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  936. end
  937. PART.Parent = nil
  938. end), EFFECTPART, EFFECTMESH)
  939. end
  940.  
  941. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  942. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  943. EFFECTPART.Anchored = true
  944. EFFECTPART.CFrame = CFRAME
  945. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  946. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  947. coroutine.resume(coroutine.create(function(PART, MESH)
  948. for i = 0, 1, delay do
  949. Swait()
  950. PART.CFrame = PART.CFrame * Head.CFrame
  951. PART.Transparency = i
  952. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  953. end
  954. PART.Parent = nil
  955. end), EFFECTPART, EFFECTMESH)
  956. end
  957.  
  958. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  959. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  960. EFFECTPART.Anchored = true
  961. EFFECTPART.CFrame = CFRAME
  962. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  963. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  964. coroutine.resume(coroutine.create(function(PART, MESH)
  965. for i = 0, 1, delay do
  966. Swait()
  967. PART.CFrame = PART.CFrame * ROTATION
  968. PART.Transparency = i
  969. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  970. end
  971. PART.Parent = nil
  972. end), EFFECTPART, EFFECTMESH)
  973. end
  974.  
  975. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  976. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  977. EFFECTPART.Anchored = true
  978. EFFECTPART.CFrame = CFRAME
  979. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  980. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  981. coroutine.resume(coroutine.create(function(PART, MESH)
  982. for i = 0, 1, delay do
  983. Swait()
  984. PART.CFrame = PART.CFrame * ROTATION
  985. PART.Transparency = i
  986. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  987. end
  988. PART.Parent = nil
  989. end), EFFECTPART, EFFECTMESH)
  990. end
  991.  
  992. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  993. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  994. EFFECTPART.Anchored = true
  995. EFFECTPART.CFrame = CFRAME
  996. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  997. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  998. local XVALUE = MRANDOM()
  999. local YVALUE = MRANDOM()
  1000. local ZVALUE = MRANDOM()
  1001. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1002. for i = 0, 1, delay do
  1003. Swait()
  1004. PART.CFrame = PART.CFrame * ROTATION
  1005. PART.Transparency = i
  1006. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1007. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1008. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1009. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1010. end
  1011. PART.Parent = nil
  1012. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1013. end
  1014.  
  1015. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1016. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1017. if MAGNITUDECFRAME > (1 / 100) then
  1018. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1019. EFFECTPART.Anchored = true
  1020. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1021. local THEMESHTYPE = "BlockMesh"
  1022. if MESHTYPE == "Cylinder" then
  1023. THEMESHTYPE = "CylinderMesh"
  1024. end
  1025. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1026. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1027. coroutine.resume(coroutine.create(function(PART, MESH)
  1028. for i = 0, 1, delay do
  1029. Swait()
  1030. PART.CFrame = PART.CFrame * ROTATION
  1031. PART.Transparency = i
  1032. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1033. end
  1034. PART.Parent = nil
  1035. end), EFFECTPART, EFFECTMESH)
  1036. end
  1037. end
  1038.  
  1039. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1040. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1041. EFFECTPART.Anchored = true
  1042. EFFECTPART.CFrame = CFRAME
  1043. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1044. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1045. local THELASTPOINT = CFRAME
  1046. coroutine.resume(coroutine.create(function(PART)
  1047. for i = 1, DURATION do
  1048. Swait()
  1049. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1050. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1051. THELASTPOINT = PART.CFrame
  1052. end
  1053. PART.Parent = nil
  1054. end), EFFECTPART)
  1055. end
  1056.  
  1057. --local list={}
  1058. function Triangle(Color, Material, a, b, c, delay)
  1059. local edge1 = (c - a):Dot((b - a).unit)
  1060. local edge2 = (a - b):Dot((c - b).unit)
  1061. local edge3 = (b - c):Dot((a - c).unit)
  1062. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1063. a, b, c=a, b, c
  1064. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1065. a, b, c=b, c, a
  1066. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1067. a, b, c=c, a, b
  1068. else
  1069. assert(false, "unreachable")
  1070. end
  1071. local len1 = (c - a):Dot((b - a).unit)
  1072. local len2 = (b - a).magnitude - len1
  1073. local width = (a + (b - a).unit * len1 - c).magnitude
  1074. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1075. if len1 > 1 / 100 then
  1076. local sz = VT(0.2, width, len1)
  1077. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1078. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1079. w1.Anchored = true
  1080. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1081. coroutine.resume(coroutine.create(function()
  1082. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1083. Swait()
  1084. w1.Transparency = i
  1085. end
  1086. w1.Parent = nil
  1087. end))
  1088. game:GetService("Debris"):AddItem(w1, 10)
  1089. --table.insert(list, w1)
  1090. end
  1091. if len2 > 1 / 100 then
  1092. local sz = VT(0.2, width, len2)
  1093. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1094. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1095. w2.Anchored = true
  1096. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1099. Swait()
  1100. w2.Transparency = i
  1101. end
  1102. w2.Parent = nil
  1103. end))
  1104. game:GetService("Debris"):AddItem(w2, 10)
  1105. --table.insert(list, w2)
  1106. end
  1107. --return unpack(list)
  1108. end
  1109.  
  1110. --[[Usage:
  1111. local Pos = Part
  1112. local Offset = Part.CFrame * CF(0, 0, 0)
  1113. local Color = "Institutional white"
  1114. local Material = "Neon"
  1115. local TheDelay = 0.01
  1116. local Height = 4
  1117. BLCF = Offset
  1118. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1119. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1120. if a then game:GetService("Debris"):AddItem(a, 1) end
  1121. if b then game:GetService("Debris"):AddItem(b, 1) end
  1122. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1123. if a then game:GetService("Debris"):AddItem(a, 1) end
  1124. if b then game:GetService("Debris"):AddItem(b, 1) end
  1125. SCFR = BLCF
  1126. elseif not SCFR then
  1127. SCFR = BLCF
  1128. end
  1129. --
  1130. BLCF = nil
  1131. SCFR = nil
  1132. --]]
  1133.  
  1134. --//=================================\\
  1135. --\\=================================//
  1136.  
  1137.  
  1138.  
  1139. local function weldBetween(a, b)
  1140. local weldd = Instance.new("ManualWeld")
  1141. weldd.Part0 = a
  1142. weldd.Part1 = b
  1143. weldd.C0 = CFrame.new()
  1144. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1145. weldd.Parent = a
  1146. return weldd
  1147. end
  1148.  
  1149.  
  1150. --//=================================\\
  1151. --|| RESIZE PLAYER
  1152. --\\=================================//
  1153.  
  1154. if Player_Size ~= 1 then
  1155. RootPart.Size = RootPart.Size * Player_Size
  1156. Torso.Size = Torso.Size * Player_Size
  1157. Head.Size = Head.Size * Player_Size
  1158. RightArm.Size = RightArm.Size * Player_Size
  1159. LeftArm.Size = LeftArm.Size * Player_Size
  1160. RightLeg.Size = RightLeg.Size * Player_Size
  1161. LeftLeg.Size = LeftLeg.Size * Player_Size
  1162. RootJoint.Parent = RootPart
  1163. Neck.Parent = Torso
  1164. RightShoulder.Parent = Torso
  1165. LeftShoulder.Parent = Torso
  1166. RightHip.Parent = Torso
  1167. LeftHip.Parent = Torso
  1168.  
  1169. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1170. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1171. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1172. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1173. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1174. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1175. if Disable_Moving_Arms == false then
  1176. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1177. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1178. else
  1179. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1180. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1181. end
  1182. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1183. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1184. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1185. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1186. end
  1187.  
  1188.  
  1189. --//=================================\\
  1190. --\\=================================//
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196. --//=================================\\
  1197. --|| WEAPON CREATION
  1198. --\\=================================//
  1199.  
  1200. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1201. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1202. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1203.  
  1204. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1205. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1206.  
  1207. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1208. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1209.  
  1210. if Player_Size ~= 1 then
  1211. for _, v in pairs (Weapon:GetChildren()) do
  1212. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1213. local p1 = v.Part1
  1214. v.Part1 = nil
  1215. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1216. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1217. v.Part1 = p1
  1218. elseif v.ClassName == "Part" then
  1219. for _, b in pairs (v:GetChildren()) do
  1220. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1221. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227.  
  1228. for _, c in pairs(Weapon:GetChildren()) do
  1229. if c.ClassName == "Part" then
  1230. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1231. end
  1232. end
  1233.  
  1234. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1235. HandleWeld.Part0 = RightArm
  1236. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1237. end
  1238.  
  1239. Weapon.Parent = Character
  1240.  
  1241. Humanoid.Died:connect(function()
  1242. ATTACK = true
  1243. end)
  1244.  
  1245. print(Class_Name.." loaded.")
  1246.  
  1247. --//=================================\\
  1248. --\\=================================//
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254. --//=================================\\
  1255. --|| DAMAGE FUNCTIONS
  1256. --\\=================================//
  1257.  
  1258. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1259. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1260. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1261. local BODYGYRO = IT("BodyGyro", STATPART)
  1262. local BODYPOSITION = IT("BodyPosition", STATPART)
  1263. BODYPOSITION.P = 2000
  1264. BODYPOSITION.D = 100
  1265. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1266. if LABELTYPE == "Normal" then
  1267. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1268. elseif LABELTYPE == "Debuff" then
  1269. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1270. elseif LABELTYPE == "Interruption" then
  1271. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1272. end
  1273. game:GetService("Debris"):AddItem(STATPART ,5)
  1274. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1275. BILLBOARDGUI.Adornee = STATPART
  1276. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1277. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1278. BILLBOARDGUI.AlwaysOnTop = false
  1279. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1280. TEXTLABEL.BackgroundTransparency = 1
  1281. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1282. TEXTLABEL.Text = TEXT
  1283. TEXTLABEL.Font = "SourceSans"
  1284. TEXTLABEL.FontSize="Size42"
  1285. TEXTLABEL.TextColor3 = COLOR
  1286. TEXTLABEL.TextStrokeTransparency = 0
  1287. TEXTLABEL.TextScaled = true
  1288. TEXTLABEL.TextWrapped = true
  1289. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1290. wait(0.2)
  1291. for i=1, 5 do
  1292. wait()
  1293. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1294. end
  1295. wait(1.2)
  1296. for i=1, 5 do
  1297. wait()
  1298. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1299. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1300. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1301. end
  1302. THEPART.Parent = nil
  1303. end),STATPART, BODYPOSITION, TEXTLABEL)
  1304. end
  1305.  
  1306. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1307. if LOCATION:FindFirstChild("Stats") ~= nil then
  1308. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1309. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1310. return
  1311. end
  1312. end
  1313. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1314. local NewStatChange = IT("NumberValue")
  1315. NewStatChange.Value = AMOUNT
  1316. if STAT == "Defense" then
  1317. NewStatChange.Name = "ChangeDefense"
  1318. elseif STAT == "Damage" then
  1319. NewStatChange.Name = "ChangeDamage"
  1320. elseif STAT == "Movement" then
  1321. NewStatChange.Name = "ChangeMovement"
  1322. end
  1323. if SHOWTHESTAT == true then
  1324. if AMOUNT < 0 then
  1325. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1326. elseif AMOUNT > 0 then
  1327. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1328. end
  1329. end
  1330. if DURATION ~= nil and DURATION ~= 0 then
  1331. local StatDuration = IT("NumberValue")
  1332. StatDuration.Name = "Duration"
  1333. StatDuration.Value = DURATION
  1334. StatDuration.Parent = NewStatChange
  1335. end
  1336. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1337. end
  1338. end
  1339. end
  1340.  
  1341. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1342. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1343. if HIT.Parent == nil then
  1344. return
  1345. end
  1346. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1347. for _, v in pairs(HIT.Parent:GetChildren()) do
  1348. if v:IsA("Humanoid") then
  1349. HITHUMANOID = v
  1350. end
  1351. end
  1352. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1353. StaggerHit.Value = true
  1354. if Play_Hitbox_Hit_Sound == true then
  1355. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1356. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1357. end
  1358. end
  1359. return
  1360. end
  1361. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1362. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1363. end
  1364. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1365. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1366. end
  1367. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1368. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1369. if HIT.Parent.DebounceHit.Value == true then
  1370. return
  1371. end
  1372. end
  1373. if AntiTeamKill.Value == true then
  1374. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1375. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1376. return
  1377. end
  1378. end
  1379. end
  1380. if HITEVENWHENDEAD == false then
  1381. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1382. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1383. return
  1384. end
  1385. end
  1386. end
  1387. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1388. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1389. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1390. end
  1391. end
  1392. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1393. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1394. if STAGGER == true and Enable_Stagger == true then
  1395. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1396. end
  1397. end
  1398. end
  1399. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1400. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1401. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1402. HASBEENBLOCKED = true
  1403. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1404. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1405. if RANGED ~= true then
  1406. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1407. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1408. end
  1409. end
  1410. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1411. BlockDebounce.Name = "BlockDebounce"
  1412. BlockDebounce.Value = true
  1413. if RANGED ~= true then
  1414. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1415. else
  1416. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1417. end
  1418. end
  1419. if RANGED ~= true and Enable_Stagger == true then
  1420. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1421. Stagger.Value = true
  1422. end
  1423. return
  1424. end
  1425. end
  1426. end
  1427. if DECREASETHESTAT ~= nil then
  1428. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1429. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1430. end
  1431. end
  1432. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1433. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1434. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1435. if CanPenetrateArmor.Value == true then
  1436. DAMAGE = DAMAGE
  1437. else
  1438. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1439. end
  1440. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1441. DAMAGE = DAMAGE
  1442. end
  1443. end
  1444. if CanCrit.Value == true then
  1445. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1446. if CRITCHANCENUMBER == 1 then
  1447. DAMAGE = DAMAGE * 2
  1448. end
  1449. end
  1450. DAMAGE = math.floor(DAMAGE)
  1451. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1452. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1453. StaggerHit.Value = true
  1454. end
  1455. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1456. end
  1457. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1458. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1459. end
  1460. end
  1461. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1462. HITHUMANOID.MaxHealth = 100
  1463. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1464. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1465. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1466. else
  1467. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1468. end
  1469. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1470. HITHUMANOID.MaxHealth = 100
  1471. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1472. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1473. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1474. else
  1475. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1476. end
  1477. elseif DAMAGE == 100 then
  1478. local part = Instance.new("Part")
  1479. part.Anchored = true
  1480. part.CanCollide = false
  1481. part.Transparency = 1
  1482. part.CFrame = HIT.CFrame
  1483. part.Parent = Effects
  1484. game:GetService("Debris"):AddItem(part, 5)
  1485. for i = 1, 15 do
  1486. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1487. end
  1488. CreateSound("215395073", part, 1, 1)
  1489. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1490. HIT.Parent:remove()
  1491. elseif DAMAGE == 0 then
  1492. CreateSound("260433557", HIT, 1, 1)
  1493. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1494. h = HIT.Parent:GetChildren()
  1495. for i = 1, #h do
  1496. if h[i].ClassName == "Part" then
  1497. h[i].Anchored = true
  1498. elseif h[i].ClassName == "Script" then
  1499. h[i]:Destroy()
  1500. end
  1501. end
  1502. elseif DAMAGE == 1 then
  1503. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1504. HITHUMANOID.MaxHealth = "inf"
  1505. HITHUMANOID.Health = "inf"
  1506. for i = 1, 5 do
  1507. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1508. end
  1509. elseif DAMAGE == 2 then
  1510. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1511. local granted = script:Clone()
  1512. HITHUMANOID.MaxHealth = "inf"
  1513. HITHUMANOID.Health = "inf"
  1514. g = Instance.new("Folder")
  1515. g.Parent = HIT.Parent
  1516. g.Name = "Granted"
  1517. granted.Parent = HIT.Parent.Torso
  1518. granted.Disabled = false
  1519. CreateSound("3264923", HIT, 1, 1)
  1520. CreateSound("814168787", HIT, 1, 1)
  1521. end
  1522. end
  1523. if TYPE == "Normal" then
  1524. local vp = IT("BodyVelocity")
  1525. vp.P=500
  1526. vp.maxForce = VT(math.huge, 0, math.huge)
  1527. if KNOCKBACKTYPE == 1 then
  1528. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1529. elseif KNOCKBACKTYPE == 2 then
  1530. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1531. end
  1532. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1533. vp.Parent = HIT--.Parent.Torso
  1534. end
  1535. game:GetService("Debris"):AddItem(vp, 0.5)
  1536. end
  1537. HASBEENBLOCKED = false
  1538. RecentEnemy.Value = HIT.Parent
  1539. local DebounceHit = IT("BoolValue", HIT.Parent)
  1540. DebounceHit.Name = "DebounceHit"
  1541. DebounceHit.Value = true
  1542. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1543. end
  1544. end
  1545.  
  1546. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1547. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1548. for _, c in pairs(workspace:GetChildren()) do
  1549. local HUMANOID = c:FindFirstChild("Humanoid")
  1550. local HEAD = nil
  1551. if HUMANOID ~= nil then
  1552. for _, d in pairs(c:GetChildren()) do
  1553. if d.ClassName == "Model" and RANGED ~= true then
  1554. HEAD = d:FindFirstChild("Hitbox")
  1555. if HEAD ~= nil then
  1556. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1557. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1558. if Play_Hitbox_Hit_Sound == true then
  1559. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1560. HitRefpart.Anchored = true
  1561. HitRefpart.CFrame = CF(HEAD.Position)
  1562. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1563. end
  1564. if Enable_Stagger_Hit == true then
  1565. StaggerHit.Value = true
  1566. end
  1567. end
  1568. end
  1569. elseif d:IsA"BasePart" then
  1570. HEAD = d
  1571. if HEAD ~= nil then
  1572. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1573. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1574. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
  1581. end
  1582.  
  1583. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1584. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1585. if Player.Neutral == true then
  1586. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1587. end
  1588. for _, c in pairs(workspace:GetChildren()) do
  1589. local HUMANOID = c:FindFirstChild("Humanoid")
  1590. local THEHEAD = nil
  1591. if HUMANOID ~= nil then
  1592. if c:FindFirstChild("Torso") ~= nil then
  1593. THEHEAD = c:FindFirstChild("Torso")
  1594. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1595. THEHEAD = c:FindFirstChild("UpperTorso")
  1596. end
  1597. if THEHEAD ~= nil then
  1598. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1599. print("yes 1")
  1600. if APPLYTOOTHERSINSTEAD == true then
  1601. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1602. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1603. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1604. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1605. end
  1606. end
  1607. end
  1608. elseif APPLYTOOTHERSINSTEAD == false then
  1609. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1610. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1611. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1612. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end
  1621.  
  1622. --//=================================\\
  1623. --\\=================================//
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. --//=================================\\
  1630. --|| WEAPON GUI
  1631. --\\=================================//
  1632.  
  1633. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1634. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1635. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1636.  
  1637. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1638. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1639. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1640.  
  1641. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1642. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1643. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1644.  
  1645. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1646. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1647. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1648.  
  1649. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1650. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1651.  
  1652. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1653. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1654.  
  1655. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1656. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1657.  
  1658. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1659. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1660. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1661. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1662.  
  1663. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1664. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1665. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1666. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1667.  
  1668. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1669. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1670. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1671. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1672.  
  1673. if Enable_Gui == true then
  1674. WEAPONGUI.Parent = PlayerGui
  1675. end
  1676.  
  1677. if Enable_Stats == true and Show_Stats == true then
  1678. DEFENSEFRAME.Parent = WEAPONGUI
  1679. DAMAGEFRAME.Parent = WEAPONGUI
  1680. MOVEMENTFRAME.Parent = WEAPONGUI
  1681. end
  1682.  
  1683. if Enable_Secondary_Bar == true then
  1684. SECONDARYMANABAR.Parent = WEAPONGUI
  1685. end
  1686.  
  1687. if Enable_Abilities == true then
  1688. SKILL1FRAME.Parent = WEAPONGUI
  1689. SKILL2FRAME.Parent = WEAPONGUI
  1690. SKILL3FRAME.Parent = WEAPONGUI
  1691. SKILL4FRAME.Parent = WEAPONGUI
  1692. end
  1693.  
  1694. if Enable_Stun == true then
  1695. STUNFRAME.Parent = WEAPONGUI
  1696. end
  1697.  
  1698. function UpdateGUI()
  1699. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1700. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1702. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1705. if Enable_Abilities == true then
  1706. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1710. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1713. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1714. end
  1715. if Enable_Stats == true and Show_Stats == true then
  1716. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1717. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1718. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1719. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1720. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1721. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1722. end
  1723. if Enable_Stun == true then
  1724. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1725. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1726. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1727. end
  1728. if Enable_Secondary_Bar == true then
  1729. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1730. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1731. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1732. end
  1733. end
  1734.  
  1735. if Enable_Gui == true then
  1736. UpdateGUI()
  1737. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1738. if v.ClassName == "Frame" then
  1739. for _, b in pairs (v:GetChildren()) do
  1740. if b.ClassName == "TextLabel" then
  1741. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1742. wait(Menu_Update_Speed)
  1743. for i = 1, 0, -0.1 do
  1744. Swait()
  1745. THETEXTLABEL.TextTransparency = i
  1746. THETEXTLABEL.TextStrokeTransparency = i
  1747. end
  1748. THETEXTLABEL.TextTransparency = 0
  1749. THETEXTLABEL.TextStrokeTransparency = 0
  1750. end), b)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756.  
  1757. --//=================================\\
  1758. --\\=================================//
  1759.  
  1760.  
  1761.  
  1762.  
  1763.  
  1764. --//=================================\\
  1765. --|| SKILL FUNCTIONS
  1766. --\\=================================//
  1767.  
  1768. function UpdateSkillsAndStuff()
  1769. if Mana_Regen_Mode == "1" then
  1770. if Mana.Value >= Max_Mana then
  1771. Mana.Value = Max_Mana
  1772. elseif Mana.Value < 0 then
  1773. Mana.Value = 0
  1774. else
  1775. if MANADELAYNUMBER <= Mana_Wait then
  1776. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1777. else
  1778. MANADELAYNUMBER = 0
  1779. Mana.Value = Mana.Value + Recover_Mana
  1780. end
  1781. end
  1782. elseif Mana_Regen_Mode == "2" then
  1783. if Mana.Value <= Max_Mana then
  1784. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1785. elseif Mana.Value >= Max_Mana then
  1786. Mana.Value = Max_Mana
  1787. elseif Mana.Value < 0 then
  1788. Mana.Value = 0
  1789. end
  1790. end
  1791. if Enable_Secondary_Bar == true then
  1792. if Secondary_Mana_Regen_Mode == "1" then
  1793. if SecondaryMana.Value >= Max_Secondary_Mana then
  1794. SecondaryMana.Value = Max_Secondary_Mana
  1795. elseif SecondaryMana.Value < 0 then
  1796. SecondaryMana.Value = 0
  1797. else
  1798. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1799. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1800. else
  1801. SECONDARYMANADELAYNUMBER = 0
  1802. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1803. end
  1804. end
  1805. elseif Secondary_Mana_Regen_Mode == "2" then
  1806. if SecondaryMana.Value <= Max_Secondary_Mana then
  1807. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1808. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1809. SecondaryMana.Value = Max_Secondary_Mana
  1810. elseif SecondaryMana.Value < 0 then
  1811. SecondaryMana.Value = 0
  1812. end
  1813. end
  1814. else
  1815. SecondaryMana.Value = 0
  1816. end
  1817. if Enable_Stun == true then
  1818. if Stun_Lose_Mode == "1" then
  1819. if StunValue.Value > Max_Stun then
  1820. StunValue.Value = Max_Stun
  1821. elseif StunValue.Value <= 0 then
  1822. StunValue.Value = 0
  1823. else
  1824. if STUNDELAYNUMBER <= Stun_Wait then
  1825. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1826. else
  1827. STUNDELAYNUMBER = 0
  1828. StunValue.Value = StunValue.Value - Lose_Stun
  1829. end
  1830. end
  1831. elseif Stun_Lose_Mode == "2" then
  1832. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1833. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1834. elseif StunValue.Value > Max_Stun then
  1835. StunValue.Value = Max_Stun
  1836. elseif StunValue.Value <= 0 then
  1837. StunValue.Value = 0
  1838. end
  1839. end
  1840. else
  1841. StunValue.Value = 0
  1842. end
  1843. if Enable_Abilities == true then
  1844. if CO1 <= Cooldown_1 then
  1845. CO1 = CO1 + (1 / 30) / Animation_Speed
  1846. elseif CO1 >= Cooldown_1 then
  1847. CO1 = Cooldown_1
  1848. end
  1849. if CO2 <= Cooldown_2 then
  1850. CO2 = CO2 + (1 / 30) / Animation_Speed
  1851. elseif CO2 >= Cooldown_2 then
  1852. CO2 = Cooldown_2
  1853. end
  1854. if CO3 <= Cooldown_3 then
  1855. CO3 = CO3 + (1 / 30) / Animation_Speed
  1856. elseif CO3 >= Cooldown_3 then
  1857. CO3 = Cooldown_3
  1858. end
  1859. if CO4 <= Cooldown_4 then
  1860. CO4 = CO4 + (1 / 30) / Animation_Speed
  1861. elseif CO4 >= Cooldown_4 then
  1862. CO4 = Cooldown_4
  1863. end
  1864. end
  1865. end
  1866.  
  1867. --//=================================\\
  1868. --\\=================================//
  1869.  
  1870.  
  1871. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1872. local part = Instance.new("Part")
  1873. part.Size = Vector3.new(1,1,1)
  1874. part.CFrame = cframe
  1875. part.Name = "Part"
  1876. part.BrickColor = colour
  1877. part.Parent = Effects
  1878. part.Anchored = true
  1879. part.CanCollide = false
  1880. local emesh = Instance.new("SpecialMesh")
  1881. emesh.MeshId = meshid
  1882. emesh.TextureId = texture
  1883. emesh.Parent = part
  1884. emesh.Scale = scale
  1885. end
  1886.  
  1887.  
  1888. --//=================================\\
  1889. --|| ATTACK FUNCTIONS AND STUFF
  1890. --\\=================================//
  1891.  
  1892. function StaggerHitAnimation()
  1893. ATTACK = true
  1894. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1895. for i = 1, MRANDOM(2, 4) do
  1896. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1897. end
  1898. end
  1899. for i = 0, 1, 0.1 / Animation_Speed do
  1900. Swait()
  1901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1907. if Stagger.Value == true or Stun.Value == true then
  1908. break
  1909. end
  1910. end
  1911. ATTACK = false
  1912. end
  1913.  
  1914. function StaggerAnimation()
  1915. ATTACK = true
  1916. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1917. for i = 1, MRANDOM(2, 4) do
  1918. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1919. end
  1920. end
  1921. DISABLEJUMPING = true
  1922. COMBO = 1
  1923. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1924. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1925. STAGGERVELOCITY.P = 500
  1926. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1927. if Rooted.Value == false then
  1928. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1929. end
  1930. for i = 0, 1, 0.35 / Animation_Speed do
  1931. Swait()
  1932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1938. end
  1939. for i = 0, 1, 0.2 / Animation_Speed do
  1940. Swait()
  1941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1947. end
  1948. STAGGERVELOCITY.Parent = nil
  1949. for i = 1, 50 * Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1957. end
  1958. DISABLEJUMPING = false
  1959. ATTACK = false
  1960. end
  1961.  
  1962. function StunAnimation()
  1963. ATTACK = true
  1964. DISABLEJUMPING = true
  1965. COMBO = 1
  1966. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1967. for i = 0, 1, 0.3 / Animation_Speed do
  1968. Swait()
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1975. end
  1976. for i = 0, 1, 0.3 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1984. end
  1985. for i = 0, 1, 0.3 / Animation_Speed do
  1986. Swait()
  1987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1993. end
  1994. for i = 1, 70 * Animation_Speed do
  1995. Swait()
  1996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2000. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2002. end
  2003. for i = 0, 1, 0.2 / Animation_Speed do
  2004. Swait()
  2005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2011. end
  2012. DISABLEJUMPING = false
  2013. ATTACK = false
  2014. end
  2015.  
  2016. function EAbility()
  2017. ATTACK = true
  2018. ATTACK = false
  2019. end
  2020.  
  2021. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2022. local POS1 = POSITION1
  2023. local POS2 = POSITION2
  2024. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2025. local FIREBALLSPEED = SPEED * Player_Size
  2026. local FIREBALLDURATION = DURATION
  2027. local FIREBALLCOLORS = {"White", "Carnation pink"}
  2028. local FIREBALLHITSOUNDS = {"438666542"}
  2029. coroutine.resume(coroutine.create(function()
  2030. repeat
  2031. Swait()
  2032. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2033. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2034. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2035. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2036. FIREBALLDURATION = 0
  2037. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2038. FireballHitRefpart.Anchored = true
  2039. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2040. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2041. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2042. for i = 1, MRANDOM(4, 8) do
  2043. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2044. end
  2045. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2046. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2047. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2048. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2049. else
  2050. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2051. end
  2052. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2053. end))
  2054. end
  2055.  
  2056. function project()
  2057. ATTACK = true
  2058. for i=0, 1, 0.1 / Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2066. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2067. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2068. break
  2069. end
  2070. end
  2071. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2072. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2073. for i=0, 1, 0.1 / Animation_Speed*5 do
  2074. Swait()
  2075. local Pos = HitboxPart
  2076. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2077. local Color = "Cyan"
  2078. local Material = "Neon"
  2079. local TheDelay = 0.01
  2080. local Height = 6.2 * Player_Size
  2081. BLCF = Offset
  2082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2088. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2089. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2090. break
  2091. end
  2092. local FIREEFFECTCOLORS = {"White", "White"}
  2093. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2094. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2095. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2096. end
  2097. BLCF = nil
  2098. SCFR = nil
  2099. ATTACK = false
  2100. end
  2101.  
  2102. function serverbless()
  2103. Humanoid.WalkSpeed = 0
  2104. ATTACK = true
  2105. kkk:Pause()
  2106. for i=0, 1, 0.1 / Animation_Speed do
  2107. Swait()
  2108. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2112. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2114. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2115. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2116. break
  2117. end
  2118. end
  2119. CreateSound("146224091", Character, 10, 1)
  2120. wait(25)
  2121. SIZE = 25
  2122. MagicBlock("Persimmon", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2123. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2124. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2125. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2126. for i=0, 1, 0.1 / Animation_Speed*5 do
  2127. Swait()
  2128. local Pos = HitboxPart
  2129. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2130. local Color = "Cyan"
  2131. local Material = "Neon"
  2132. local TheDelay = 0.01
  2133. local Height = 6.2 * Player_Size
  2134. BLCF = Offset
  2135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2139. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2141. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2142. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2143. break
  2144. end
  2145. end
  2146. BLCF = nil
  2147. SCFR = nil
  2148. ATTACK = false
  2149. kkk:Play()
  2150. Humanoid.WalkSpeed = 20
  2151. end
  2152.  
  2153. function Attack1()
  2154. ATTACK = true
  2155. for i=0, 1, 0.1 / Animation_Speed do
  2156. Swait()
  2157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2163. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2164. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2165. break
  2166. end
  2167. end
  2168. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2169. for i=0, 1, 0.1 / Animation_Speed*5 do
  2170. Swait()
  2171. local Pos = HitboxPart
  2172. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2173. local Color = "Cyan"
  2174. local Material = "Neon"
  2175. local TheDelay = 0.01
  2176. local Height = 6.2 * Player_Size
  2177. BLCF = Offset
  2178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2184. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2185. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2186. break
  2187. end
  2188. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2189. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2190. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2191. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2192. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2193. end
  2194. BLCF = nil
  2195. SCFR = nil
  2196. ATTACK = false
  2197. end
  2198.  
  2199. function Attack2()
  2200. ATTACK = true
  2201. for i=0, 1, 0.1 / Animation_Speed do
  2202. Swait()
  2203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2207. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2209. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2210. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2211. break
  2212. end
  2213. end
  2214. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2215. for i=0, 1, 0.1 / Animation_Speed*5 do
  2216. Swait()
  2217. local Pos = HitboxPart
  2218. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2219. local Color = "Cyan"
  2220. local Material = "Neon"
  2221. local TheDelay = 0.01
  2222. local Height = 6.2 * Player_Size
  2223. BLCF = Offset
  2224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2230. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2231. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2232. break
  2233. end
  2234. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2235. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2236. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2237. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2238. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2239. end
  2240. BLCF = nil
  2241. SCFR = nil
  2242. ATTACK = false
  2243. end
  2244.  
  2245. function Attack3()
  2246. ATTACK = true
  2247. for i=0, 1, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2255. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2256. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2257. break
  2258. end
  2259. end
  2260. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2261. for i=0, 1, 0.1 / Animation_Speed*5 do
  2262. Swait()
  2263. local Pos = HitboxPart
  2264. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2265. local Color = "Cyan"
  2266. local Material = "Neon"
  2267. local TheDelay = 0.01
  2268. local Height = 6.2 * Player_Size
  2269. BLCF = Offset
  2270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2274. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2276. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2277. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2278. break
  2279. end
  2280. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2281. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2282. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2283. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2284. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2285. end
  2286. BLCF = nil
  2287. SCFR = nil
  2288. ATTACK = false
  2289. end
  2290.  
  2291. function Attack4()
  2292. ATTACK = true
  2293. for i=0, 1, 0.1 / Animation_Speed do
  2294. Swait()
  2295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2301. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2302. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2303. break
  2304. end
  2305. end
  2306. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2307. for i=0, 1, 0.1 / Animation_Speed*5 do
  2308. Swait()
  2309. local Pos = HitboxPart
  2310. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2311. local Color = "Cyan"
  2312. local Material = "Neon"
  2313. local TheDelay = 0.01
  2314. local Height = 6.2 * Player_Size
  2315. BLCF = Offset
  2316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2320. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2322. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2323. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2324. break
  2325. end
  2326. local FIREEFFECTCOLORS = {"Persimmon", "Carnation pink"}
  2327. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2328. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2329. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2330. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2331. end
  2332. BLCF = nil
  2333. SCFR = nil
  2334. ATTACK = false
  2335. end
  2336.  
  2337. function grant()
  2338. ATTACK = true
  2339. for i=0, 1, 0.1 / Animation_Speed do
  2340. Swait()
  2341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2345. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2347. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2348. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2349. break
  2350. end
  2351. end
  2352. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2353. for i=0, 1, 0.1 / Animation_Speed*5 do
  2354. Swait()
  2355. local Pos = HitboxPart
  2356. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2357. local Color = "Cyan"
  2358. local Material = "Neon"
  2359. local TheDelay = 0.01
  2360. local Height = 6.2 * Player_Size
  2361. BLCF = Offset
  2362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2368. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2369. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2370. break
  2371. end
  2372. local FIREEFFECTCOLORS = {"White", "White"}
  2373. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2374. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2375. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2376. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2377. end
  2378. BLCF = nil
  2379. SCFR = nil
  2380. ATTACK = false
  2381. end
  2382.  
  2383. function ray()
  2384. ATTACK = true
  2385. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2386. for i=0, 1, 0.1 / Animation_Speed do
  2387. Swait()
  2388. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2389. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2394. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2396. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2397. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2398. break
  2399. end
  2400. end
  2401. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2402. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2403. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2404. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2405. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2406. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2407. for i=0, 1, 0.1 / Animation_Speed do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2415. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2416. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2422. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2423. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2424. break
  2425. end
  2426. end
  2427. wait(1)
  2428. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2429. wait(0.3)
  2430. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2431. local cm = Instance.new("CylinderMesh")
  2432. local cm2 = cm:Clone()
  2433. local death = Instance.new("Part")
  2434. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2435. death.Material = "Neon"
  2436. death.BrickColor = BrickColor.new("Carnation pink")
  2437. death.Size = Vector3.new(25,600,25)
  2438. death.Transparency = 0.25
  2439. death.Parent = Effects
  2440. death.CanCollide = false
  2441. death.Anchored = true
  2442. cm.Parent = death
  2443. local death2 = Instance.new("Part")
  2444. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2445. death2.Material = "Neon"
  2446. death2.BrickColor = BrickColor.new("White")
  2447. death2.Size = Vector3.new(27,600,27)
  2448. death2.Parent = Effects
  2449. death2.CanCollide = false
  2450. death2.Anchored = true
  2451. cm2.Parent = death2
  2452. local exp = Instance.new("Part")
  2453. exp.Parent = Effects
  2454. exp.Size = Vector3.new(1,1,1)
  2455. exp.Anchored = true
  2456. exp.Transparency = 0
  2457. exp.CanCollide = false
  2458. exp.CFrame = death.CFrame
  2459. exp.BrickColor = BrickColor.new("Carnation pink")
  2460. exp.Material = "Neon"
  2461. local meshe = Instance.new("SpecialMesh")
  2462. meshe.MeshType = "Sphere"
  2463. meshe.Parent = exp
  2464. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2465. local exp2 = Instance.new("Part")
  2466. exp2.Parent = Effects
  2467. exp2.Size = Vector3.new(1,1,1)
  2468. exp2.Anchored = true
  2469. exp2.Transparency = 0.25
  2470. exp2.CanCollide = false
  2471. exp2.CFrame = death.CFrame
  2472. exp2.BrickColor = BrickColor.new("White")
  2473. exp2.Material = "Neon"
  2474. local meshe2 = Instance.new("SpecialMesh")
  2475. meshe2.MeshType = "Sphere"
  2476. meshe2.Parent = exp2
  2477. meshe2.Scale = Vector3.new(1,1,1)
  2478. local shockwave = Instance.new("Part")
  2479. shockwave.CanCollide = false
  2480. shockwave.Anchored = true
  2481. shockwave.Parent = Effects
  2482. shockwave.BrickColor = BrickColor.new("Carnation pink")
  2483. local meshg = Instance.new("SpecialMesh")
  2484. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2485. meshg.Parent = shockwave
  2486. meshg.Scale = Vector3.new(3, 12, 3)
  2487. meshg.Offset = Vector3.new(0,0,-3)
  2488. shockwave.CFrame = death.CFrame
  2489. SIZE = 25
  2490. for size = 1, 45 do
  2491. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2492. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2493. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2494. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2495. exp.Transparency = exp.Transparency + (1/45)
  2496. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2497. exp2.Transparency = exp2.Transparency + (1/45)
  2498. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2499. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2500. shockwave.Transparency = shockwave.Transparency + 1/45
  2501. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2502. wait(0.025)
  2503. end
  2504. exp:Destroy()
  2505. exp2:Destroy()
  2506. death:Destroy()
  2507. death2:Destroy()
  2508. wait(1.2)
  2509. Effects:ClearAllChildren()
  2510. ATTACK = false
  2511. end
  2512.  
  2513. function Move1()
  2514. ATTACK = true
  2515. ATTACK = false
  2516. end
  2517.  
  2518. function Move2()
  2519. ATTACK = true
  2520. ATTACK = false
  2521. end
  2522.  
  2523. function Move3()
  2524. ATTACK = true
  2525. ATTACK = false
  2526. end
  2527.  
  2528. function Move4()
  2529. ATTACK = true
  2530. ATTACK = false
  2531. end
  2532.  
  2533. --//=================================\\
  2534. --\\=================================//
  2535.  
  2536.  
  2537.  
  2538.  
  2539.  
  2540. --//=================================\\
  2541. --|| SET THINGS UP
  2542. --\\=================================//
  2543.  
  2544. if Start_Equipped == true then
  2545. ATTACK = true
  2546. EQUIPPED = true
  2547. if Disable_Animate == true then
  2548. ANIMATE.Parent = nil
  2549. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2550. IDLEANIMATION:Play()
  2551. end
  2552. if Disable_Animator == true then
  2553. ANIMATOR.Parent = nil
  2554. end
  2555. if Disable_Moving_Arms == true then
  2556. RSH = Torso["Right Shoulder"]
  2557. LSH = Torso["Left Shoulder"]
  2558. RSH.Parent = nil
  2559. LSH.Parent = nil
  2560. if Use_Motors_Instead_Of_Welds == true then
  2561. RightShoulder = IT("Motor")
  2562. LeftShoulder = IT("Motor")
  2563. else
  2564. RightShoulder = IT("Weld")
  2565. LeftShoulder = IT("Weld")
  2566. end
  2567. RightShoulder.Name = "Right Shoulder"
  2568. RightShoulder.Part0 = Torso
  2569. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2570. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2571. RightShoulder.Part1 = Character["Right Arm"]
  2572. RightShoulder.Parent = Torso
  2573. LeftShoulder.Name = "Left Shoulder"
  2574. LeftShoulder.Part0 = Torso
  2575. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2576. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2577. LeftShoulder.Part1 = Character["Left Arm"]
  2578. LeftShoulder.Parent = Torso
  2579. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2580. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2581. end
  2582. if Start_Equipped_With_Equipped_Animation == true then
  2583. Swait()
  2584. end
  2585. ATTACK = false
  2586. end
  2587.  
  2588. --//=================================\\
  2589. --\\=================================//
  2590.  
  2591.  
  2592.  
  2593.  
  2594.  
  2595. --//=================================\\
  2596. --|| ASSIGN THINGS TO KEYS
  2597. --\\=================================//
  2598.  
  2599. Humanoid.Changed:connect(function(Jump)
  2600. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2601. Humanoid.Jump = false
  2602. end
  2603. end)
  2604.  
  2605. function MouseDown(Mouse)
  2606. if ATTACK == true or EQUIPPED == false then
  2607. return
  2608. end
  2609. HOLD = true
  2610. Attack1()
  2611. end
  2612. coroutine.resume(coroutine.create(function()
  2613. for i=1, 50 do
  2614. if ATTACK == false then
  2615. Swait()
  2616. end
  2617. end
  2618. if ATTACK == false then
  2619. COMBO = 1
  2620. end
  2621. end))
  2622.  
  2623. function unanchor()
  2624. g = Character:GetChildren()
  2625. for i = 1, #g do
  2626. if g[i].ClassName == "Part" then
  2627. g[i].Anchored = false
  2628. end
  2629. end
  2630. end
  2631.  
  2632. function MouseUp(Mouse)
  2633. HOLD = false
  2634. end
  2635.  
  2636. function KeyDown(Key)
  2637. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2638. ATTACK = true
  2639. COMBO = 1
  2640. if EQUIPPED == false then
  2641. EQUIPPED = true
  2642. if Disable_Animate == true then
  2643. ANIMATE.Parent = nil
  2644. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2645. IDLEANIMATION:Play()
  2646. end
  2647. if Disable_Animator == true then
  2648. ANIMATOR.Parent = nil
  2649. end
  2650. Swait()
  2651. elseif EQUIPPED == true then
  2652. end
  2653. ATTACK = false
  2654. end
  2655. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2656. Attack2()
  2657. end
  2658. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2659. ray()
  2660. end
  2661. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2662. Attack3()
  2663. end
  2664. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2665. project()
  2666. end
  2667. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2668. Attack4()
  2669. end
  2670. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2671. --grant()
  2672. end
  2673. if Key == "" then
  2674. CreateSound("1285760020", Head, 5, 1)
  2675. end
  2676. if Key == "6" then
  2677. serverbless()
  2678. end
  2679. if Key == "5" then
  2680. CreateSound("165487479", Head, 5, 0.9)
  2681. end
  2682. if Key == "4" then
  2683. CreateSound("660244878", Head, 5, 0.9)
  2684. end
  2685. if Key == "3" then
  2686. CreateSound("1285760020", Head, 5, 1)
  2687. end
  2688. if Key == "" then
  2689. CreateSound("907329044", Head, 5, 0.9)
  2690. end
  2691. if Key == "2" then
  2692. CreateSound("1035350628", Head, 5, 0.9)
  2693. end
  2694. if Key == "m" then
  2695. Humanoid.MaxHealth = "inf"
  2696. Humanoid.Health = "inf"
  2697. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2698. unanchor()
  2699. MagicBlock(BrickColor.new("Persimmon"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2700. MagicBlock(BrickColor.new("Persimmon"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2701. MagicBlock(BrickColor.new("Persimmon"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2702. end
  2703. end
  2704.  
  2705.  
  2706. function KeyUp(Key)
  2707. end
  2708.  
  2709. if Use_HopperBin == false then
  2710.  
  2711. Mouse.Button1Down:connect(function(NEWKEY)
  2712. MouseDown(NEWKEY)
  2713. end)
  2714. Mouse.Button1Up:connect(function(NEWKEY)
  2715. MouseUp(NEWKEY)
  2716. end)
  2717. Mouse.KeyDown:connect(function(NEWKEY)
  2718. KeyDown(NEWKEY)
  2719. end)
  2720. Mouse.KeyUp:connect(function(NEWKEY)
  2721. KeyUp(NEWKEY)
  2722. end)
  2723.  
  2724. elseif Use_HopperBin == true then
  2725. WEAPONTOOL.Parent = Backpack
  2726. script.Parent = WEAPONTOOL
  2727. function SelectTool(Mouse)
  2728. Mouse.Button1Down:connect(function()
  2729. MouseDown(Mouse)
  2730. end)
  2731. Mouse.Button1Up:connect(function()
  2732. MouseUp(Mouse)
  2733. end)
  2734. Mouse.KeyDown:connect(KeyDown)
  2735. Mouse.KeyUp:connect(KeyUp)
  2736. end
  2737. function DeselectTool(Mouse)
  2738. end
  2739. WEAPONTOOL.Selected:connect(SelectTool)
  2740. WEAPONTOOL.Deselected:connect(DeselectTool)
  2741. end
  2742.  
  2743. --//=================================\\
  2744. --\\=================================//
  2745.  
  2746.  
  2747.  
  2748. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2749. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2750.  
  2751. while true do
  2752. Swait()
  2753. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2754. HitboxPart.Name = "NilHitbox"
  2755. else
  2756. HitboxPart.Name = "Hitbox"
  2757. end
  2758. if Enable_Gui == true then
  2759. UpdateGUI()
  2760. end
  2761. UpdateSkillsAndStuff()
  2762. if Walkspeed_Depends_On_Movement_Value == true then
  2763. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2764. Humanoid.WalkSpeed = 0
  2765. else
  2766. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2767. end
  2768. end
  2769. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2770. StunValue.Value = 0
  2771. Stun.Value = true
  2772. end
  2773. if Enable_Stagger_Hit == true then
  2774. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2775. coroutine.resume(coroutine.create(function()
  2776. STAGGERHITANIM = true
  2777. while ATTACK == true do
  2778. Swait()
  2779. end
  2780. StaggerHitAnimation()
  2781. StaggerHit.Value = false
  2782. STAGGERHITANIM = false
  2783. end))
  2784. end
  2785. else
  2786. StaggerHit.Value = false
  2787. end
  2788. if Enable_Stagger == true then
  2789. if Stagger.Value == true and STAGGERANIM == false then
  2790. coroutine.resume(coroutine.create(function()
  2791. STAGGERANIM = true
  2792. while ATTACK == true do
  2793. Swait()
  2794. end
  2795. StaggerAnimation()
  2796. Stagger.Value = false
  2797. STAGGERANIM = false
  2798. end))
  2799. end
  2800. else
  2801. Stagger.Value = false
  2802. end
  2803. if Enable_Stun == true then
  2804. if Stun.Value == true and STUNANIM == false then
  2805. coroutine.resume(coroutine.create(function()
  2806. StunValue.Value = 0
  2807. STUNANIM = true
  2808. while ATTACK == true do
  2809. Swait()
  2810. end
  2811. StunAnimation()
  2812. Stun.Value = false
  2813. STUNANIM = false
  2814. end))
  2815. end
  2816. else
  2817. StunValue.Value = 0
  2818. Stun.Value = false
  2819. end
  2820. if DONUMBER >= .5 then
  2821. HANDIDLE = true
  2822. elseif DONUMBER <= 0 then
  2823. HANDIDLE = false
  2824. end
  2825. if HANDIDLE == false then
  2826. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2827. else
  2828. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2829. end
  2830. if ATTACK == false then
  2831. IDLENUMBER = IDLENUMBER + 1
  2832. else
  2833. IDLENUMBER = 0
  2834. end
  2835. if Enable_Stats == true then
  2836. for _, v in pairs (ChangeStat:GetChildren()) do
  2837. if v:FindFirstChild("Duration") ~= nil then
  2838. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2839. if v:FindFirstChild("Duration").Value <= 0 then
  2840. v.Parent = nil
  2841. end
  2842. end
  2843. if v.Name == "ChangeDefense" then
  2844. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2845. elseif v.Name == "ChangeDamage" then
  2846. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2847. elseif v.Name == "ChangeMovement" then
  2848. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2849. end
  2850. end
  2851. Defense.Value = 1 + (CHANGEDEFENSE)
  2852. if Defense.Value <= 0.01 then
  2853. Defense.Value = 0.01
  2854. end
  2855. Damage.Value = 1 + (CHANGEDAMAGE)
  2856. if Damage.Value <= 0 then
  2857. Damage.Value = 0
  2858. end
  2859. Movement.Value = 1 + (CHANGEMOVEMENT)
  2860. if Movement.Value <= 0 then
  2861. Movement.Value = 0
  2862. end
  2863. CHANGEDEFENSE = 0
  2864. CHANGEDAMAGE = 0
  2865. CHANGEMOVEMENT = 0
  2866. end
  2867. SINE = SINE + CHANGE
  2868. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2869. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2870. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2871. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2872. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2873. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2874. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2875. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2876. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2877. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2878. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2879. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2880. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2881. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2882. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2883. end
  2884. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2885. ANIM = "Jump"
  2886. if EQUIPPED == true and ATTACK == false then
  2887. Humanoid.WalkSpeed = 150
  2888. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2892. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2894. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2895. end
  2896. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2897. ANIM = "Fall"
  2898. if EQUIPPED == true and ATTACK == false then
  2899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2903. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2905. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2906. end
  2907. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2908. ANIM = "Idle"
  2909. if EQUIPPED == true and ATTACK == false then
  2910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2917. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2918. end
  2919. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2920. ANIM = "Walk"
  2921. WALK = WALK + 1 / Animation_Speed
  2922. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2923. WALK = 0
  2924. if WALKINGANIM == true then
  2925. WALKINGANIM = false
  2926. elseif WALKINGANIM == false then
  2927. WALKINGANIM = true
  2928. end
  2929. end
  2930. if EQUIPPED == true and ATTACK == false then
  2931. Humanoid.WalkSpeed = 20
  2932. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2936. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2938. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2939. end
  2940. end
  2941.  
  2942. end
  2943.  
  2944. player = game:GetService("Players").LocalPlayer
  2945. moni = player.Character
  2946.  
  2947. mo = moni:GetChildren()
  2948. for i = 1, #mo do
  2949. if mo[i].Name == "Torso" then
  2950. mo[i].roblox.Transparency = 0
  2951. elseif mo[i].Name == "Head" then
  2952. mo[i].face.Transparency = 0
  2953. mo[i].Transparency = 0
  2954. elseif mo[i].ClassName == "Accessory" or mo[i].ClassName == "Shirt" or mo[i].ClassName == "Pants" or mo[i].ClassName == "ShirtGraphic" then
  2955. mo[i]:Destroy()
  2956. end
  2957. end
  2958. moni.Humanoid.Died:connect(function()
  2959. local sky = Instance.new('Sky', game:GetService'Lighting')
  2960. sky.SkyboxBk = "rbxassetid://166574023"
  2961. sky.SkyboxDn = "rbxassetid://166574122"
  2962. sky.SkyboxFt = "rbxassetid://1340693961"
  2963. sky.SkyboxLf = "rbxassetid://166574084"
  2964. sky.SkyboxRt = "rbxassetid://166574092"
  2965. sky.SkyboxUp = "rbxassetid://166574066"
  2966. game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
  2967. game.Lighting.TimeOfDay = "08:00:00"
  2968. game.Lighting.FogColor = Color3.new(0,0,0)
  2969. game.Lighting.FogEnd = 800
  2970. local ex = Instance.new("Explosion",game.Workspace)
  2971. ex.Position = moni.Torso.Position
  2972. ex.Visible = false
  2973. ex.BlastRadius = 999999999999999999999999
  2974. ex.BlastPressure = 9999999999999999999999999
  2975. end)
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