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Jun 24th, 2018
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  1. --[[
  2. © 2011 CloudSixteen.com do not share, re-distribute or modify
  3. without permission of its author (kurozael@gmail.com).
  4. --]]
  5.  
  6. --pistol schema
  7.  
  8. ITEM = openAura.item:New();
  9. ITEM.base = "umbrella_base";
  10. ITEM.cost = 300; -- cost to buy
  11. ITEM.name = "Beretta 92 FS"; -- ingame name
  12. ITEM.model = "models/weapons/w_pistol.mdl"; -- world model
  13. ITEM.batch = 1; --idk lol
  14. ITEM.weight = 2; --weight in inventory
  15. ITEM.access = "T";
  16. ITEM.business = true;
  17. ITEM.weaponClass = "umbrella_92fs"; --class
  18. ITEM.description = "A 15 round pistol.\nThis firearm utilises 9x19mm ammunition."; --description
  19. ITEM.isAttachment = true;
  20. ITEM.loweredOrigin = Vector(5, -4, -3);
  21. ITEM.loweredAngles = Angle(0, 45, 0);
  22. ITEM.attachmentBone = "ValveBiped.Bip01_Pelvis"; -- leave alone from here
  23. ITEM.weaponCopiesItem = true;
  24. ITEM.attachmentOffsetAngles = Angle(0, 0, 90);
  25. ITEM.attachmentOffsetVector = Vector(0, 4, -8);
  26.  
  27. openAura.item:Register(ITEM);
  28.  
  29. --[[
  30. © 2011 CloudSixteen.com do not share, re-distribute or modify
  31. without permission of its author (kurozael@gmail.com).
  32. --]]
  33.  
  34.  
  35.  
  36. --primary schema
  37.  
  38. ITEM = openAura.item:New();
  39. ITEM.base = "umbrella_base"; --base
  40. ITEM.cost = 500; --price
  41. ITEM.name = "AK-47"; --name
  42. ITEM.model = "models/weapons/w_shotgun.mdl";
  43. ITEM.batch = 1;
  44. ITEM.weight = 6; --weight
  45. ITEM.access = "T";
  46. ITEM.business = true;
  47. ITEM.weaponClass = "umbrella_ak47"; --weapon name
  48. ITEM.description = "30 rounds of glorious Soviet firepower Comrade.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  49. ITEM.isAttachment = true;
  50. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  51. ITEM.loweredOrigin = Vector(3, 0, -4);
  52. ITEM.loweredAngles = Angle(0, 45, 0);
  53. ITEM.weaponCopiesItem = true;
  54. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  55. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  56.  
  57. openAura.item:Register(ITEM);
  58.  
  59.  
  60.  
  61. --primary schema
  62.  
  63. ITEM = openAura.item:New();
  64. ITEM.base = "umbrella_base"; --base
  65. ITEM.cost = 550; --price
  66. ITEM.name = "AK-74SU"; --name
  67. ITEM.model = "models/weapons/w_shotgun.mdl";
  68. ITEM.batch = 1;
  69. ITEM.weight = 5; --weight
  70. ITEM.access = "T";
  71. ITEM.business = true;
  72. ITEM.weaponClass = "umbrella_aks74u"; --weapon name
  73. ITEM.description = "A short barreled carbine based off of the AK74.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  74. ITEM.isAttachment = true;
  75. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  76. ITEM.loweredOrigin = Vector(3, 0, -4);
  77. ITEM.loweredAngles = Angle(0, 45, 0);
  78. ITEM.weaponCopiesItem = true;
  79. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  80. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  81.  
  82. openAura.item:Register(ITEM);
  83.  
  84.  
  85. --primary schema
  86.  
  87. ITEM = openAura.item:New();
  88. ITEM.base = "umbrella_base"; --base
  89. ITEM.cost = 700; --price
  90. ITEM.name = "Suppressed AK-74SU"; --name
  91. ITEM.model = "models/weapons/w_shotgun.mdl";
  92. ITEM.batch = 1;
  93. ITEM.weight = 5.5; --weight
  94. ITEM.access = "T";
  95. ITEM.business = true;
  96. ITEM.weaponClass = "umbrella_aks74uns"; --weapon name
  97. ITEM.description = "A suppressed AK74SU.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  98. ITEM.isAttachment = true;
  99. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  100. ITEM.loweredOrigin = Vector(3, 0, -4);
  101. ITEM.loweredAngles = Angle(0, 45, 0);
  102. ITEM.weaponCopiesItem = true;
  103. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  104. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  105.  
  106. openAura.item:Register(ITEM);
  107.  
  108.  
  109. --primary schema
  110.  
  111. ITEM = openAura.item:New();
  112. ITEM.base = "umbrella_base"; --base
  113. ITEM.cost = 550; --price
  114. ITEM.name = "AK-74SU"; --name
  115. ITEM.model = "models/weapons/w_shotgun.mdl";
  116. ITEM.batch = 1;
  117. ITEM.weight = 5; --weight
  118. ITEM.access = "T";
  119. ITEM.business = true;
  120. ITEM.weaponClass = "umbrella_aks74u"; --weapon name
  121. ITEM.description = "A short barreled carbine based off of the AK74.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  122. ITEM.isAttachment = true;
  123. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  124. ITEM.loweredOrigin = Vector(3, 0, -4);
  125. ITEM.loweredAngles = Angle(0, 45, 0);
  126. ITEM.weaponCopiesItem = true;
  127. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  128. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  129.  
  130. openAura.item:Register(ITEM);
  131.  
  132. --[[
  133. © 2011 CloudSixteen.com do not share, re-distribute or modify
  134. without permission of its author (kurozael@gmail.com).
  135. --]]
  136.  
  137. --primary schema
  138.  
  139. ITEM = openAura.item:New();
  140. ITEM.base = "umbrella_base"; --base
  141. ITEM.cost = 850; --price
  142. ITEM.name = "Ar-15"; --name
  143. ITEM.model = "models/weapons/w_shotgun.mdl";
  144. ITEM.batch = 1;
  145. ITEM.weight = 4; --weight
  146. ITEM.access = "T";
  147. ITEM.business = true;
  148. ITEM.weaponClass = "umbrella_ar15"; --weapon name
  149. ITEM.description = "Accurate and lethal.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  150. ITEM.isAttachment = true;
  151. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  152. ITEM.loweredOrigin = Vector(3, 0, -4);
  153. ITEM.loweredAngles = Angle(0, 45, 0);
  154. ITEM.weaponCopiesItem = true;
  155. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  156. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  157.  
  158. openAura.item:Register(ITEM);
  159.  
  160.  
  161. --[[
  162. © 2011 CloudSixteen.com do not share, re-distribute or modify
  163. without permission of its author (kurozael@gmail.com).
  164. --]]
  165.  
  166. --primary schema
  167.  
  168. ITEM = openAura.item:New();
  169. ITEM.base = "umbrella_aug"; --base
  170. ITEM.cost = 900; --price
  171. ITEM.name = "Aug"; --name
  172. ITEM.model = "models/weapons/w_shotgun.mdl";
  173. ITEM.batch = 1;
  174. ITEM.weight = 4; --weight
  175. ITEM.access = "T";
  176. ITEM.business = true;
  177. ITEM.weaponClass = "umbrella_ar15"; --weapon name
  178. ITEM.description = "A bullpup assault rifle from Austria.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  179. ITEM.isAttachment = true;
  180. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  181. ITEM.loweredOrigin = Vector(3, 0, -4);
  182. ITEM.loweredAngles = Angle(0, 45, 0);
  183. ITEM.weaponCopiesItem = true;
  184. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  185. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  186.  
  187. openAura.item:Register(ITEM);
  188.  
  189. --[[
  190. © 2011 CloudSixteen.com do not share, re-distribute or modify
  191. without permission of its author (kurozael@gmail.com).
  192. --]]
  193.  
  194. --primary schema
  195.  
  196. ITEM = openAura.item:New();
  197. ITEM.base = "umbrella_base"; --base
  198. ITEM.cost = 400; --price
  199. ITEM.name = "Desert Eagle"; --name
  200. ITEM.model = "models/weapons/w_shotgun.mdl";
  201. ITEM.batch = 1;
  202. ITEM.weight = 2.5; --weight
  203. ITEM.access = "T";
  204. ITEM.business = true;
  205. ITEM.weaponClass = "umbrella_deagle"; --weapon name
  206. ITEM.description = "When you need the most impractical handgun available.\nThis firearm utilises 9x19mm ammunition."; -- desc ingame
  207. ITEM.isAttachment = true;
  208. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  209. ITEM.loweredOrigin = Vector(3, 0, -4);
  210. ITEM.loweredAngles = Angle(0, 45, 0);
  211. ITEM.weaponCopiesItem = true;
  212. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  213. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  214.  
  215. openAura.item:Register(ITEM);
  216.  
  217.  
  218.  
  219. --[[
  220. © 2011 CloudSixteen.com do not share, re-distribute or modify
  221. without permission of its author (kurozael@gmail.com).
  222. --]]
  223.  
  224. --primary schema
  225.  
  226. ITEM = openAura.item:New();
  227. ITEM.base = "umbrella_base"; --base
  228. ITEM.cost = 350; --price
  229. ITEM.name = "Glock 17"; --name
  230. ITEM.model = "models/weapons/w_shotgun.mdl";
  231. ITEM.batch = 1;
  232. ITEM.weight = 1.5; --weight
  233. ITEM.access = "T";
  234. ITEM.business = true;
  235. ITEM.weaponClass = "umbrella_glock"; --weapon name
  236. ITEM.description = "The gold standard in 9 mm pistols.\nThis firearm utilises 9x19mm ammunition."; -- desc ingame
  237. ITEM.isAttachment = true;
  238. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  239. ITEM.loweredOrigin = Vector(3, 0, -4);
  240. ITEM.loweredAngles = Angle(0, 45, 0);
  241. ITEM.weaponCopiesItem = true;
  242. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  243. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  244.  
  245. openAura.item:Register(ITEM);
  246.  
  247.  
  248. --primary schema
  249.  
  250. ITEM = openAura.item:New();
  251. ITEM.base = "umbrella_base"; --base
  252. ITEM.cost = 375; --price
  253. ITEM.name = "Glock 30"; --name
  254. ITEM.model = "models/weapons/w_shotgun.mdl";
  255. ITEM.batch = 1;
  256. ITEM.weight = 1.5; --weight
  257. ITEM.access = "T";
  258. ITEM.business = true;
  259. ITEM.weaponClass = "umbrella_glock30"; --weapon name
  260. ITEM.description = "When 9 mm isn't enough, Glock has you covered witha .45.\nThis firearm utilises 9x19mm ammunition."; -- desc ingame
  261. ITEM.isAttachment = true;
  262. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  263. ITEM.loweredOrigin = Vector(3, 0, -4);
  264. ITEM.loweredAngles = Angle(0, 45, 0);
  265. ITEM.weaponCopiesItem = true;
  266. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  267. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  268.  
  269. openAura.item:Register(ITEM);
  270.  
  271. --primary schema
  272.  
  273. ITEM = openAura.item:New();
  274. ITEM.base = "umbrella_base"; --base
  275. ITEM.cost = 1000; --price
  276. ITEM.name = "Colt Commando"; --name
  277. ITEM.model = "models/weapons/w_shotgun.mdl";
  278. ITEM.batch = 1;
  279. ITEM.weight = 4.5; --weight
  280. ITEM.access = "T";
  281. ITEM.business = true;
  282. ITEM.weaponClass = "umbrella_m4a1"; --weapon name
  283. ITEM.description = "A fully auto, compact carbine.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  284. ITEM.isAttachment = true;
  285. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  286. ITEM.loweredOrigin = Vector(3, 0, -4);
  287. ITEM.loweredAngles = Angle(0, 45, 0);
  288. ITEM.weaponCopiesItem = true;
  289. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  290. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  291.  
  292. openAura.item:Register(ITEM);
  293.  
  294. --primary schema
  295.  
  296. ITEM = openAura.item:New();
  297. ITEM.base = "umbrella_base"; --base
  298. ITEM.cost = 1150; --price
  299. ITEM.name = "Suppressed Colt Commando"; --name
  300. ITEM.model = "models/weapons/w_shotgun.mdl";
  301. ITEM.batch = 1;
  302. ITEM.weight = 5; --weight
  303. ITEM.access = "T";
  304. ITEM.business = true;
  305. ITEM.weaponClass = "umbrella_m4a1s"; --weapon name
  306. ITEM.description = "A fully auto, compact carbine with a suppressor.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  307. ITEM.isAttachment = true;
  308. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  309. ITEM.loweredOrigin = Vector(3, 0, -4);
  310. ITEM.loweredAngles = Angle(0, 45, 0);
  311. ITEM.weaponCopiesItem = true;
  312. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  313. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  314.  
  315. openAura.item:Register(ITEM);
  316.  
  317. --primary schema
  318.  
  319. ITEM = openAura.item:New();
  320. ITEM.base = "umbrella_base"; --base
  321. ITEM.cost = 950; --price
  322. ITEM.name = "Colt M16"; --name
  323. ITEM.model = "models/weapons/w_shotgun.mdl";
  324. ITEM.batch = 1;
  325. ITEM.weight = 5; --weight
  326. ITEM.access = "T";
  327. ITEM.business = true;
  328. ITEM.weaponClass = "umbrella_m16a4"; --weapon name
  329. ITEM.description = "A full size rifle that shoots in 3 round bursts.\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  330. ITEM.isAttachment = true;
  331. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  332. ITEM.loweredOrigin = Vector(3, 0, -4);
  333. ITEM.loweredAngles = Angle(0, 45, 0);
  334. ITEM.weaponCopiesItem = true;
  335. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  336. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  337.  
  338. openAura.item:Register(ITEM);
  339.  
  340. --primary schema
  341.  
  342. ITEM = openAura.item:New();
  343. ITEM.base = "umbrella_base"; --base
  344. ITEM.cost = 1150; --price
  345. ITEM.name = "Suppressed Colt M16"; --name
  346. ITEM.model = "models/weapons/w_shotgun.mdl";
  347. ITEM.batch = 1;
  348. ITEM.weight = 5.5; --weight
  349. ITEM.access = "T";
  350. ITEM.business = true;
  351. ITEM.weaponClass = "umbrella_m16a4s"; --weapon name
  352. ITEM.description = "A full size rifle that shoots in 3 round bursts. Suppressed\nThis firearm utilises 5.56mm ammunition."; -- desc ingame
  353. ITEM.isAttachment = true;
  354. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  355. ITEM.loweredOrigin = Vector(3, 0, -4);
  356. ITEM.loweredAngles = Angle(0, 45, 0);
  357. ITEM.weaponCopiesItem = true;
  358. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  359. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  360.  
  361. openAura.item:Register(ITEM);
  362.  
  363. --primary schema
  364.  
  365. ITEM = openAura.item:New();
  366. ITEM.base = "umbrella_base"; --base
  367. ITEM.cost = 450; --price
  368. ITEM.name = "Mac 10"; --name
  369. ITEM.model = "models/weapons/w_shotgun.mdl";
  370. ITEM.batch = 1;
  371. ITEM.weight = 2.5; --weight
  372. ITEM.access = "T";
  373. ITEM.business = true;
  374. ITEM.weaponClass = "umbrella_mac10"; --weapon name
  375. ITEM.description = "Stupidly fast, stupidly cheap, stupidly uncontrollable.\nThis firearm utilises 9X19mm ammunition."; -- desc ingame
  376. ITEM.isAttachment = true;
  377. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  378. ITEM.loweredOrigin = Vector(3, 0, -4);
  379. ITEM.loweredAngles = Angle(0, 45, 0);
  380. ITEM.weaponCopiesItem = true;
  381. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  382. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  383.  
  384. openAura.item:Register(ITEM);
  385.  
  386. --primary schema
  387.  
  388. ITEM = openAura.item:New();
  389. ITEM.base = "umbrella_base"; --base
  390. ITEM.cost = 700; --price
  391. ITEM.name = "MP-5"; --name
  392. ITEM.model = "models/weapons/w_shotgun.mdl";
  393. ITEM.batch = 1;
  394. ITEM.weight = 3; --weight
  395. ITEM.access = "T";
  396. ITEM.business = true;
  397. ITEM.weaponClass = "umbrella_mp5"; --weapon name
  398. ITEM.description = "The gold standard in submachine gun design German Engineering.\nThis firearm utilises 9X19mm ammunition."; -- desc ingame
  399. ITEM.isAttachment = true;
  400. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  401. ITEM.loweredOrigin = Vector(3, 0, -4);
  402. ITEM.loweredAngles = Angle(0, 45, 0);
  403. ITEM.weaponCopiesItem = true;
  404. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  405. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  406.  
  407. openAura.item:Register(ITEM);
  408.  
  409. --primary schema
  410.  
  411. ITEM = openAura.item:New();
  412. ITEM.base = "umbrella_base"; --base
  413. ITEM.cost = 850; --price
  414. ITEM.name = "MP-5SD"; --name
  415. ITEM.model = "models/weapons/w_shotgun.mdl";
  416. ITEM.batch = 1;
  417. ITEM.weight = 3.5; --weight
  418. ITEM.access = "T";
  419. ITEM.business = true;
  420. ITEM.weaponClass = "umbrella_mp5sd"; --weapon name
  421. ITEM.description = "An MP-5 with a suppressor.\nThis firearm utilises 9X19mm ammunition."; -- desc ingame
  422. ITEM.isAttachment = true;
  423. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  424. ITEM.loweredOrigin = Vector(3, 0, -4);
  425. ITEM.loweredAngles = Angle(0, 45, 0);
  426. ITEM.weaponCopiesItem = true;
  427. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  428. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  429.  
  430. openAura.item:Register(ITEM);
  431.  
  432. --primary schema
  433.  
  434. ITEM = openAura.item:New();
  435. ITEM.base = "umbrella_base"; --base
  436. ITEM.cost = 550; --price
  437. ITEM.name = "Skorpion"; --name
  438. ITEM.model = "models/weapons/w_shotgun.mdl";
  439. ITEM.batch = 1;
  440. ITEM.weight = 2.5; --weight
  441. ITEM.access = "T";
  442. ITEM.business = true;
  443. ITEM.weaponClass = "umbrella_skropion"; --weapon name
  444. ITEM.description = "A small machine pistol from Czechoslovakia.\nThis firearm utilises 9X19mm ammunition."; -- desc ingame
  445. ITEM.isAttachment = true;
  446. ITEM.attachmentBone = "ValveBiped.Bip01_Spine"; --leave alone from here
  447. ITEM.loweredOrigin = Vector(3, 0, -4);
  448. ITEM.loweredAngles = Angle(0, 45, 0);
  449. ITEM.weaponCopiesItem = true;
  450. ITEM.attachmentOffsetAngles = Angle(0, 0, 0);
  451. ITEM.attachmentOffsetVector = Vector(-3.96, 4.95, -2.97);
  452.  
  453. openAura.item:Register(ITEM);
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