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Feb 16th, 2020
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  1.  
  2. var config = {
  3.  
  4.   target: { value: 'lovejapan', type: 'text', label: 'User to follow' },
  5.  
  6.   betMulti: { value: 0.15, type: 'number', label: 'Bet Adjustment %' },
  7.  
  8.   payMod: { value: 0, type: 'number', label: 'Payout (+/-)' },
  9.  
  10.   minTarget: { value: 2, type: 'multiplier', label: 'Payout Minimum' }
  11.  
  12. };
  13.  
  14. log('Script is running..');
  15.  
  16.  
  17. engine.on('BET_PLACED', (bet) => {
  18.  
  19.   if (bet.uname == config.target.value) {
  20.  
  21.     if (bet.payout < config.minTarget.value){
  22.  
  23.       log('Ignored bet with low target payout');
  24.  
  25.       return;
  26.  
  27.     }
  28.  
  29.     let paySize = (bet.payout + config.payMod.value);
  30.  
  31.     let betSize = roundBit(userInfo.balance);
  32.  
  33.     if (userInfo.balance < betSize) {
  34.  
  35.       log('You have a balance is too low, you can not bet');
  36.  
  37.       return;
  38.  
  39.     }
  40.  
  41.     engine.bet(betSize, paySize); // aim at same payout as target..
  42.  
  43.     log(`Placed bet ${betSize/100} bits @ ${paySize}x`);
  44.  
  45.   }
  46.  
  47. });
  48.  
  49.  
  50. engine.on('CASHED_OUT', (cashOut) => {
  51.  
  52.  
  53.   if (cashOut.uname === config.target.value) {
  54.  
  55.     if (engine.currentlyPlaying()) {
  56.  
  57.       engine.cashOut();
  58.  
  59.       log(`Spotted ${cashOut.uname} cashing out at ${cashOut.cashedAt}x`);
  60.  
  61.     }
  62.  
  63.   }
  64.  
  65. });
  66.  
  67.  
  68. function roundBit(bet){
  69.  
  70.   return Math.round(bet / 100) * 100;
  71.  
  72. }
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