Advertisement
Guest User

Untitled

a guest
Jun 22nd, 2017
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.05 KB | None | 0 0
  1. var NTConfig_CastStatic;
  2.  
  3.  
  4. function NT_LoadConfig()
  5. {
  6.  
  7. //------------------------------------------------------------------------------>>
  8. // Gamersvault Clone Hunter Options.
  9. //------------------------------------------------------------------------------>>
  10.  
  11. //NTConfig_Script.push("NTGVCLoneHunter.ntj");
  12. NTConfig_HotIP = "63.240.202.69"; // Replace this with the whole IP you you would like to Hunt.
  13. // East 63.240.202.HOT , West 63.241.83.HOT , Europe 213.248.106.HOT
  14.  
  15. NTConfig_SaySomethingNoob = "Yay I haz da Anti Idlezorz";
  16. NTConfig_JustAHunter = false; // Set to true to just idle in town (turn off your other scripts)
  17. NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
  18.  
  19. //------------------------------------------------------------------------------
  20. // Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
  21. //------------------------------------------------------------------------------
  22. NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200
  23. //NTConfig_Script.push("NTHelmAuraStack.ntj"); //Aura stack your helm
  24. //NTConfig_Script.push("NTBodyAuraStack.ntj"); //Aura stack your Armor
  25. //NTConfig_Script.push("NTWepAuraStack.ntj"); //Aura stack your weapon
  26.  
  27. //------------------------------------------------------------------------------
  28. // leech/leech fighter and team botting scripts
  29. //------------------------------------------------------------------------------
  30.  
  31. _leader = "your leader name here" // Name of leader character in game (exactly) must be set for leecher or helper
  32. NTConfig_PatryOnlyLeader = false;// set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section
  33. NTConfig_Leader = "LEADERNAME"//this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
  34.  
  35. //NTConfig_Script.push("NTDiabloLeechFight.ntj");
  36. //NTConfig_Script.push("NTBaalHelper.ntj"); NTConfig_KillBaal = true;// use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
  37. _fightertp = "leaders tp message" //use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
  38. NTConfig_LeechBo = false; //Set to false to disable bo and bc when leech fighting
  39. NTConfig_LeechHydra = false; //Set to true to avoid hydras after wave 3
  40. //NTConfig_Script.push("NTKillBaalLeech.ntj");//must configure _leader = "your leader name here" above
  41. LeechB_SafeTp = "leaders tp message" // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
  42. NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
  43. NTConfig_FollowtoWorldStone = true;
  44. NTConfig_LeechPrecast = true; //if you have a leecher you want to precast
  45. NTConfig_Blocker = false; //if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
  46.  
  47.  
  48. //------------------------------------------------------------------------------
  49.  
  50.  
  51. //------------------------------------------------------------------------------
  52. // Boss configuration
  53. //------------------------------------------------------------------------------
  54.  
  55. //------------------------------------------------------------------------------
  56. // Act 1 Scripts
  57. //------------------------------------------------------------------------------
  58.  
  59. //NTConfig_Script.push("NTAndariel.ntj");
  60. NTConfig_RightWall = true; //Set to true to use the right wall on andy (better for weeker characters)
  61. NTConfig_ClearAndarielThrone = false; //set to true to clear the throne room
  62. NTConfig_OpenChestsInArea = true; //set true to open chests in area
  63. //NTConfig_Script.push("NTDenOfEvil.ntj");
  64. NTConfig_ClearTwice = false; //runs clear level 2x. Usefull for having bot get quest
  65. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  66. NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  67. //NTConfig_Script.push("NTTheSmith.ntj");
  68. NTConfig_ClearBarracks = false; //Set to true to clear the barrack
  69. //NTConfig_Script.push("NTCatacombs.ntj"); //CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
  70. NTConfig_BoneAshExtension = true; // Set true to kill Bone Ash
  71. //NTConfig_Script.push("NTBishibosh_ENG.ntj");
  72. NTConfig_ClearColdPlains = false; //Set to true to Clear cold plains
  73. //NTConfig_Script.push("NTCountess.ntj");
  74. //NTConfig_Script.push("NTTreehead.ntj");
  75. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  76. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  77. //NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
  78. NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
  79. NTConfig_ClearCrypt = false; // Run this to clear crypt
  80. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  81. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; // Do not use if you wanna use the cow script.
  82. //NTConfig_Script.push("NTCow.ntj");
  83. NTConfig_KillRakanishuCows = true; // Set to true to kill Rakanishu
  84. NTConfig_TristExtension = false; // Set to true to clear tristram
  85.  
  86. //------------------------------------------------------------------------------
  87. // Act 2 Scripts
  88. //------------------------------------------------------------------------------
  89.  
  90. //NTConfig_Script.push("NTTombRaider.ntj");
  91. NTConfig_ClearChestPosition = false; //clear chest position on true
  92. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
  93. //NTConfig_Script.push("NTDuriel.ntj");
  94. //NTConfig_Script.push("NTFangskin.ntj");
  95. NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  96. //NTConfig_Script.push("NTAncientTunnels.ntj");
  97. //NTConfig_Script.push("NTColdworm.ntj");
  98. //NTConfig_Script.push("NTRadament.ntj");
  99.  
  100. //------------------------------------------------------------------------------
  101. // Act 3 Scripts
  102. //------------------------------------------------------------------------------
  103.  
  104. //NTConfig_Script.push("NTKurastChest.ntj");
  105. //NTConfig_Script.push("NTTravincal.ntj");
  106. //NTConfig_Script.push("NTKurastTravel.ntj");
  107. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  108. NTConfig_Script.push("NTMephisto.ntj");
  109. NTConfig_KillCouncilMembers = false; // Use to kill council members
  110. NTConfig_RedPortal = true; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
  111. NTConfig_OpenChestsInArea = true; //set true to open chests in area
  112.  
  113. //------------------------------------------------------------------------------
  114. // Act 4 Scripts
  115. //------------------------------------------------------------------------------
  116.  
  117. //NTConfig_Script.push("NTIzual.ntj");
  118. //NTConfig_Script.push("NTHephasto.ntj");
  119. //NTConfig_Script.push("NTDiablo.ntj");
  120.  
  121.  
  122. //--------------------------\\
  123. // Diablo Settings: \\
  124. //--------------------------\\
  125.  
  126. NTConfig_CSSealsOnly = false;
  127. NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
  128. NTConfig_CSTp = "TP - Up";
  129. NTConfig_CSTpNotSafe = "TP up. Might be hot just like gamersvault.net irc!";
  130. NTConfig_CSTpSafe = "TP safe. Like gamersvault.net trading";
  131. NTConfig_CSKillDiablo = "Diablo time! Stay out of star! Jk take all you want i get more then enough gear from Gamersvault during our free raffles!";
  132. NTConfig_CSScriptEnd = "It's Baal time Mubns! Oh silly me i forgot to tell you about the free grushes and dclone walks!";
  133. NTConfig_CSIdiotMsg = "Please don't hit the seals!!!"
  134. NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
  135. NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
  136. NTConfig_BOWait = 2; // time in seconds to wait before using BO
  137.  
  138. //-----------------------------------------------------------------------------------
  139. // Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
  140. //------------------------------------------------------------------------------------
  141.  
  142. NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  143. NTConfig_OpenEvilUrnNihl = true;
  144. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  145. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
  146. NTConfig_DacFarren = true;
  147. //NTConfig_Script.push("NTThreshSocket.ntj");
  148. NTConfig_OpenEvilUrn = true; //opens evil urn next to thresh
  149. //NTConfig_Script.push("NTPitOfAcheron.ntj");
  150. NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  151. //NTConfig_Script.push("NTInfernalPit.ntj");
  152. NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  153. NTConfig_FTEvilUrnExtension = true;
  154. //NTConfig_Script.push("NTDrifterCavern.ntj");
  155. NTConfig_ClearDrifterCavern = true; // Set true to clear all of the cavern not just champs/uniques
  156. //NTConfig_Script.push("NTAbbadon.ntj");
  157. NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  158. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  159. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  160. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  161. //NTConfig_Script.push("NTWorldStoneKeep.ntj");
  162. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  163. NTConfig_MakeHotTP =true; // do not use for leechbot leader
  164. NTConfig_Wave3 = true; //Set to true to avoid hydras after wave 3
  165. NTConfig_HolyBoltBaal = true; //Holy bolt attack sequince (can be bad for leechers)
  166. NTConfig_WalkAround = true; //Will cause you char to move slightly if holybolt is being blocked
  167.  
  168. //------------------------\\
  169. // "Public Baal Settings" \\
  170. //------------------------\\
  171.  
  172. Baal_HotTp = "TP up. Might be hot just like gamersvault.net irc!" //What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
  173. Baal_SafeTp = "TP safe. Like gamersvault.net trading" //What to say when bot opens the safe TP.
  174. Baal_KillBaalMessage = "Let's kill baal! Oh did i mention Gamersvault.net is free!" //What to say after last wave, before entering chamber.
  175. Baal_NextGameMessage = "NG, I'll meet you in Op GotV! Why havent you joined gamersvault.net yet"//What to say after killing Baal.
  176.  
  177. //------------------------------------------------------------------------------
  178. // Misc. Scripts
  179. //------------------------------------------------------------------------------
  180.  
  181. //NTConfig_Script.push("TLNipCheck.ntj"); //very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
  182. //NTConfig_Script.push("TLInventory.ntj"); //Add this line to your NT Config to run it
  183. NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
  184.  
  185. //------------------------------------------------------------------------------
  186. // Speed settings
  187. //------------------------------------------------------------------------------
  188. me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
  189. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  190. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  191. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  192.  
  193. //------------------------------------------------------------------------------
  194. // Chicken settings
  195. //------------------------------------------------------------------------------
  196. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  197. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  198.  
  199. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  200. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  201. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  202. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
  203. NTConfig_LifeChicken = 40; // This is your chicken life percent. If you go below this life total, exit game.
  204. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  205.  
  206. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  207. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  208. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  209.  
  210. //------------------------------------------------------------------------------
  211. // Inventory settings
  212. //------------------------------------------------------------------------------
  213. NTConfig_FreeSpace = 2; // Number of free columns. If less full columns are free stashing is set.
  214.  
  215. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  216. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  217. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  218. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  219. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  220.  
  221. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  222.  
  223. //----------------------------------------------------------------------------------------------
  224. // Belt settings
  225. // Type of potion used in each belt column
  226. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  227. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  228. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  229. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  230. // To use rejuvenations only, put "rv" in all columns.
  231. //----------------------------------------------------------------------------------------------
  232. NTConfig_BeltColType[0] = "hp";
  233. NTConfig_BeltColType[1] = "hp";
  234. NTConfig_BeltColType[2] = "mp";
  235. NTConfig_BeltColType[3] = "mp";
  236.  
  237. //-----------------------------------------------------------------------------------
  238. // SnagIt configuration
  239. // Select one group only (normal / advance / extreme / Master)
  240. //-----------------------------------------------------------------------------------
  241. //NTConfig_NIPFilePath.push("normal/normal.nip");
  242. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  243. //NTConfig_NIPFilePath.push("normal/set.nip");
  244. //NTConfig_NIPFilePath.push("normal/unique.nip");
  245. //NTConfig_NIPFilePath.push("normal/craft.nip");
  246.  
  247. //NTConfig_NIPFilePath.push("advance/normal.nip");
  248. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  249. //NTConfig_NIPFilePath.push("advance/set.nip");
  250. //NTConfig_NIPFilePath.push("advance/unique.nip");
  251. //NTConfig_NIPFilePath.push("advance/craft.nip");
  252.  
  253. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  254. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  255. //NTConfig_NIPFilePath.push("extreme/set.nip");
  256. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  257. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  258. //NTConfig_NIPFilePath.push("extreme/key.nip");
  259. //NTConfig_NIPFilePath.push("extreme/myadds.nip");
  260. //NTConfig_NIPFilePath.push("extreme/westadds.nip");
  261. //NTConfig_NIPFilePath.push("extreme/eastadds.nip");
  262.  
  263. NTConfig_NIPFilePath.push("Master/Charms.nip");
  264. NTConfig_NIPFilePath.push("Master/Crafted.nip");
  265. NTConfig_NIPFilePath.push("Master/Cubed.nip");
  266. NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  267. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  268. NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  269. NTConfig_NIPFilePath.push("Master/Magic.nip");
  270. NTConfig_NIPFilePath.push("Master/Rare.nip");
  271. NTConfig_NIPFilePath.push("Master/Set.nip");
  272. NTConfig_NIPFilePath.push("Master/Unid.nip");
  273. NTConfig_NIPFilePath.push("Master/Unique.nip");
  274. NTConfig_NIPFilePath.push("Master/White.nip");
  275. NTConfig_NIPFilePath.push("Master/Runeword.nip");
  276.  
  277. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  278.  
  279. //------------------------------------------------------------------------------
  280. // Cubing configuration
  281. //------------------------------------------------------------------------------
  282. NTConfig_Cubing = false; // Enable cubing
  283.  
  284. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  285. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  286. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  287. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  288. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  289. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  290. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  291.  
  292. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  293. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  294. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
  295. NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
  296. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
  297.  
  298. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  299. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  300.  
  301. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  302. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  303.  
  304. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  305. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  306. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  307. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  308. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  309. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  310. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  311. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  312. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  313. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  314.  
  315. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  316. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); //CASTER Demonhide Boots
  317. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); //CASTER Wyrmhide Boots
  318. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); //CASTER Vampirefang Belt
  319. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); //CASTER Sharkskin Belt
  320.  
  321. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  322. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  323.  
  324. NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  325.  
  326. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  327. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  328. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  329. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  330. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  331. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  332. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  333. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  334. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  335. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  336. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  337. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  338. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  339. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  340. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  341. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  342. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  343. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  344. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  345. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  346. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  347. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  348. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  349.  
  350. //***** Include the following, Primary item must be setted in item_configs folder *****
  351.  
  352. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); //Socket Great Hauberk
  353. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); //Socket Boneweave
  354. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); //Socket Archon Plate
  355. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); //Socket Hellforge Plate
  356. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); //Socket Kraken Shell
  357. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); //Socket Sacred Armor
  358.  
  359. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); //Socket Colossus Voulge
  360. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); //Socket Thresher
  361. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); //Socket Cryptic Axe
  362. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); //Socket Great Poleaxe
  363. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); //Socket Giant Thresher
  364. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); //Socket Crystal Sword
  365.  
  366. NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); //Socket Monarch
  367.  
  368. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); //HONE SUNDAN : Exceptional -> Elite
  369. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); //RIBCRACKER : Exceptional -> Elite
  370. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); //SUICIDE BRANCH : Exceptional -> Elite
  371. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); //TITANS'S REVENGE : Exceptional -> Elite
  372.  
  373. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); //BLOODFIST : Normal -> Exceptional
  374. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); //BLOODFIST or GRAVEPALM: Exceptional -> Elite
  375. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); //MAGEFIST : Normal -> Exceptional
  376. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); //MAGEFIST or LAVA GOUT : Exceptional -> Elite
  377. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); //HOTSPUR: Normal -> Exceptional
  378. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  379. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //WATERWALK : Exeptional -> Elite
  380. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); //GORE RIDER : Exceptional -> Elite
  381. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); //SKIN OF THE VIPERMAGI : Exceptional -> Elite
  382. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); //SHAFTSTOP : Exeptional -> Elite
  383. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); //KIRA'S GUARDIAN : Exeptional -> Elite
  384. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); //ARREAT'S FACE : Exceptional -> Elite
  385. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); //HOMUNCULUS : Exceptional -> Elite
  386. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); //HERALD OF ZAKARUM : Exceptional -> Elite
  387.  
  388. //------------------------------------------------------------------------------
  389. // Gamble configuration
  390. // To specify what items to gamble, adjust the array with the desired item codes
  391. //------------------------------------------------------------------------------
  392. NTConfig_Gamble = true; // Enable gambling
  393. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
  394. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  395.  
  396. NTConfig_GambleItem.push(520); // Amulets
  397. NTConfig_GambleItem.push(522); // Rings
  398. NTConfig_GambleItem.push(418); // Circlets
  399. NTConfig_GambleItem.push(419); // Coronets
  400. //NTConfig_GambleItem.push(334); // Leather Gloves
  401. //NTConfig_GambleItem.push(335); // Heavy Gloves
  402. //NTConfig_GambleItem.push(336); // Chain Gloves
  403. //NTConfig_GambleItem.push(337); // Light Gauntlets
  404. //NTConfig_GambleItem.push(338); // Gauntlets
  405. NTConfig_GambleItem.push(331); //Kite Shield
  406.  
  407. //------------------------------------------------------------------------------
  408. // General configuration
  409. //------------------------------------------------------------------------------
  410. NTConfig_PublicMode = false;// if you set this to true make sure party leecheronly in leech sections is set tp false
  411. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  412. NTConfig_OpenChest = true; // Set to true to open chest
  413. NTConfig_FastPickIt = false; //Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
  414. NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  415. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  416. NTConfig_ResetEnigma = false; // Set to true to reset enigma when tele bug exists
  417. me.quitonhostile = false; // Set to true to quit when someone hostiles you
  418. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  419. NTConfig_SwitchTele = false; //use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
  420. NTConfig_PreBuffFade = false; //use to stand in fire until fade is triggered. Must have last wish for this
  421. NTConfig_Repair = "40" //Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
  422. NTConfig_StopIfStashInventoryFull = true //Pauses bot when stash/inventory are full (helpful for HardCore players)
  423. NTConfig_SkipRegularMonsters = false; //If true will only kill Champions, Uniques and Bosses
  424. NTConfig_DropExtraRejuvs = false; //When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
  425. NTConfig_LogSoldItemQUality = 7; //The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
  426. NTConfig_TeleGrab = false; // set to true for the bot to look for items every time it teleports (recomendid if using aura stacking)
  427.  
  428. //----------------------------------------------------------------------------------
  429. //Open all Chests in area configuration
  430. //Simply add chest id's into the array
  431. //chest id's can be found in the character config chest id.txt thanks to hash_pipe for
  432. //all the chest id's. Amazing list!!
  433. //also thanks to bobtite for the function
  434. //----------------------------------------------------------------------------------
  435.  
  436. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 92, 143, 140, 141, 144, 146, 147, 148, 176, 177, 181, 183, 198,
  437. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  438. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 432, 433, 454, 455, 501, 502, 504, 505,
  439. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 59 ];
  440.  
  441. //------------------------------------------------------------------------------
  442. // Shrine Grabber settings
  443. // Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
  444. // To add more shrines sperate new values with a comma
  445. //------------------------------------------------------------------------------
  446.  
  447. NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
  448. NTConfig_Shrines = [0, 0, 0, 0, 0];
  449.  
  450. //------------------------------------------------------------------------------
  451. // Attack configuration
  452. // Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
  453. //------------------------------------------------------------------------------
  454. NTConfig_AttackSkill[0] = 59; // First skill. Maybe slow missiles
  455. NTConfig_AttackSkill[1] = 59; // Primary skill to super unique/champion.
  456. NTConfig_AttackSkill[2] = 59; // Primary untimed skill to super unique/champion.
  457. NTConfig_AttackSkill[3] = 59; // Primary skill to others.
  458. NTConfig_AttackSkill[4] = 59; // Primary untimed skill to others.
  459. NTConfig_AttackSkill[5] = 59; // Secondary skill in case monster is immune to primary skill.
  460. NTConfig_AttackSkill[6] = 59; // Secondary untimed skill.
  461. NTConfig_AttackSkill[7] = 50; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  462. NTConfig_AttackSkill[8] = 50; // Tertiary untimed skill.
  463. NTConfig_AttackSkill[9] = 59; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
  464.  
  465. //------------------------------------------------------------------------------
  466. // Check safe settings
  467. //------------------------------------------------------------------------------
  468. // Check self safe in field (NOT in town). Set to 0 if you won't
  469. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana
  470. NTConfig_CheckSelfSafe = 0;
  471. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  472. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  473. NTConfig_CheckMercSafe = 0;
  474.  
  475. //------------------------------------------------------------------------------
  476. // Class Specific settings
  477. //------------------------------------------------------------------------------
  478. NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't. This will only static act bosses.
  479.  
  480.  
  481. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement