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Sep 21st, 2017
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  1. ------------------------------------------------------------------------------
  2. AD-ST | Usage during menu system run | Usage during danmaku engine run
  3. ------+----------------------------------+------------------------------------
  4. $8000 | Black screen buffer (1/3) | * Black screen buffer (1/2)
  5. $8100 | Black screen buffer (2/3) | * Black screen buffer (2/2)
  6. $8200 | Black screen buffer (3/3) | * 8-bit sine/cosine table
  7. $8300 | Unused | Player portrait buffer
  8. $8400 | Gray screen buffer (1/3) | * Gray screen buffer (1/2)
  9. $8500 | Gray screen buffer (2/3) | * Gray screen buffer (2/2)
  10. $8600 | Gray screen buffer (3/3) | * Enemy portrait buffer
  11. $8700 | Unused | 8x8 sprite rotation buffer
  12. $8800 | Unused | Bullet allocation table
  13. $8900 | Unused | Primary bullet data table (1/4)
  14. $8A00 | Unused | Primary bullet data table (2/4)
  15. $8B00 | Unused | Primary bullet data table (3/4)
  16. $8C00 | Unused | Primary bullet data table (4/4)
  17. $8D00 | Unused | Player bullet table
  18. $8E00 | Menu system recordkeeping | Enemy script data area
  19. ------------------------------------------------------------------------------
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