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- AD-ST | Usage during menu system run | Usage during danmaku engine run
- ------+----------------------------------+------------------------------------
- $8000 | Black screen buffer (1/3) | * Black screen buffer (1/2)
- $8100 | Black screen buffer (2/3) | * Black screen buffer (2/2)
- $8200 | Black screen buffer (3/3) | * 8-bit sine/cosine table
- $8300 | Unused | Player portrait buffer
- $8400 | Gray screen buffer (1/3) | * Gray screen buffer (1/2)
- $8500 | Gray screen buffer (2/3) | * Gray screen buffer (2/2)
- $8600 | Gray screen buffer (3/3) | * Enemy portrait buffer
- $8700 | Unused | 8x8 sprite rotation buffer
- $8800 | Unused | Bullet allocation table
- $8900 | Unused | Primary bullet data table (1/4)
- $8A00 | Unused | Primary bullet data table (2/4)
- $8B00 | Unused | Primary bullet data table (3/4)
- $8C00 | Unused | Primary bullet data table (4/4)
- $8D00 | Unused | Player bullet table
- $8E00 | Menu system recordkeeping | Enemy script data area
- ------------------------------------------------------------------------------
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