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- [/Script/Engine.GameMode]
- +GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode")
- +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
- +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
- +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
- +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
- [/Script/Engine.GameSession]
- bRequiresPushToTalk=true
- [/Script/Engine.PlayerController]
- InputYawScale=2.5
- InputPitchScale=-2.5
- InputRollScale=1.0
- [/Script/ShooterGame.BattalionPlayerController]
- LookSensitivity=0.7
- LookSensitivityZoomedScale=1
- LookSensitivityZoomedZero=1
- [/Script/EngineSettings.GeneralProjectSettings]
- Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
- ProjectID=FED46DB248282EDB4723A8B38CEA9127
- ProjectName=Battalion 1944
- CompanyName=Bulkhead Interactive
- CompanyDistinguishedName=CN=BulkheadInteractive
- Homepage=www.bulkheadinteractive.com
- SupportContact=info@bulkheadinteractive.com
- ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
- CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
- bAllowWindowResize=True
- [/Script/ShooterGame.BattalionGameInstance]
- WelcomeScreenMap=/Game/Maps/ShooterEntry
- MainMenuMap=/Game/Maps/ShooterEntry
- [/Script/MoviePlayer.MoviePlayerSettings]
- bWaitForMoviesToComplete=True
- [/Script/ShooterGame.WartideGameMode]
- ;Tokens
- NumInitialTokensPlayer=1
- NumTokensForKill=1
- NumTokensForKnifeKill=1
- NumTokensForPistolKill=1
- NumTokensForHeadshotKill=1
- NumTokensForGrenadeKill=1
- NumTokensForWallbangKill=1
- NumTokensForPlant=1
- NumTokensForDefuse=1
- NumTokensForRoundWin=2
- MaxPlayerTokens=12
- +RoundComebackTokens=1
- +RoundComebackTokens=2
- +RoundComebackTokens=3
- ;Bomb
- DistanceToDefuse=125
- DistanceToPickupBomb=125
- PlantTime=5
- DefuseTime=7.5
- FuseTime=50
- ;Rounds
- UseDecideTeamRound=False
- DecideTeamRoundIsKnifeOnly=True
- UseOvertime=True
- NumOvertimeRounds=6
- NumRounds=30
- SwapSidesRound=16
- DefuseEndsRound=true
- StratTime=0
- SetupRoundTime=18
- RoundTime=105
- ;Match
- EndOnMatchPointWin=true
- ;Teams
- NumTeams=2
- MaxPlayersPerTeam=5
- FriendlyFire=False
- AttackingTeam=0
- ;Scores
- TeamKillScore=0
- TeamAssistScore=0
- ScoreToWinRound=1
- RoundWinScore=10
- RoundLossScore=5
- GameWinScore=1200 ;comp 1500, unranked 1200
- GameDrawScore=700 ;comp 900, unranked 700
- GameLossScore=450 ;comp 500, unranked 450
- AttackObjectiveScore=5
- DefendObjectiveScore=10
- MarketPath=Loadouts/Market0.json
- MaxGrenadesOnGround=10
- [/Script/ShooterGame.DOMGameMode]
- DistanceToZone=400
- GameWinScore=600
- CaptureTime=10
- CooldownTime=1
- ScoreInterval=5
- CaptureScore=1
- AllyZoneSpawnWeighting=50
- AllyZoneSpawnDistance=3000
- AllyZoneSpawnExponent=1
- EnemyZoneSpawnWeighting=-200
- EnemyZoneSpawnDistance=4000
- EnemyZoneSpawnExponent=1
- Deckname=Market0
- RespawnDelay=5
- RoundWinningScore=30
- NumRounds=2
- SwapSidesRound=1
- MaxPlayersPerTeam=$$1/2_max_players$$
- MaxGrenadesOnGround=0
- [/Script/ShooterGame.CTFGameMode]
- DistanceToFlagTouch=200
- DistanceToFlagZone=200
- DropFlagDisablePickupCounter=2
- GameWinScore=600
- FlagZoneSpawnWeighting=400
- FlagZoneSpawnDistance=5000
- EnemyFlagAtZoneSpawnPointScalar=1
- EnemyFlagNotAtZoneSpawnPointScalar=1
- AllyFlagAtZoneSpawnPointScalar=0.1
- AllyFlagNotAtZoneSpawnPointScalar=0.05
- Deckname=Market0
- RespawnDelay=7
- ;OVERRIDES
- EnemySpawnInfluenceDistance=6000 ; higher
- EnemySpawnInfluenceValue=-200 ; higher in negative
- AllySpawnInfluenceDistance=3000 ; higher
- AllySpawnInfluenceValue=10 ; lower
- MaxPlayersPerTeam=$$1/2_max_players$$
- MaxGrenadesOnGround=0
- [/Script/ShooterGame.TDMGameMode]
- SetupRoundTime=0
- RoundTime=420
- NumTeams=2
- MaxPlayersPerTeam=$$1/2_max_players$$
- TeamKillScore=1
- TeamAssistScore=0
- RespawnDelay=5
- FriendlyFire=false
- RoundWinningScore=10
- GameWinScore=600
- GameDrawScore=350
- GameLossScore=200
- WeaponSelectGracePeriod=5
- Deckname=Market0
- MaxGrenadesOnGround=0
- [/Script/ShooterGame.FFAGameMode]
- SetupRoundTime=10
- StratTime=6
- RoundTime=420
- RespawnDelay=5
- NumNations=2
- ScoreToWinRound=30
- MaxPlayersPerTeam=$$1/2_max_players$$
- Deckname=FFADeck0
- [/Script/ShooterGame.TUTGameMode]
- ServerName=TRAINING
- PlayMode=Casual
- StartType=Skip
- CountdownToStartTime=0
- SetupRoundTime=0
- StratTime=0
- RoundTime=86400
- RespawnDelay=0
- NumTeams=2
- MaxPlayersPerTeam=$$1/2_max_players$$
- ScoreToWinRound=9999
- RandomMapRotationEnabled=False
- [/Script/ShooterGame.BattalionGameMode]
- ServerName=$$name$$
- Password=$$game_passwd$$
- RCONPassword=match
- +TeamNames="Allies"
- +TeamNames="Axis"
- MarketPath=Loadouts\Market0.json
- PlayMode=Arcade
- bAllowGlobalVoiceChat=false
- StartType=ReadyUp
- MarketPath=Loadouts/Market0.json
- CountdownToStartTime=10
- SetupRoundTime=0
- StratTime=5
- RoundTime=600
- PostRoundTime=8
- PostRoundPauseTime=1
- PostMatchTime=30
- WarmupRespawnTime=1
- DefaultReserveSlotTime = 120
- CinematicsEnabled=true
- CountdownToStartCinematicDelay=2
- NumRounds=3
- SwapSidesRound=-1
- SelfOtherDamageScale=1
- SelfGrenadeDamageScale=1
- FriendlyBulletDamageScale=0.33
- FriendlyGrenadeDamageScale=0.85
- ScoreToWinRound=20
- NumNations=3
- MaxPlayersPerTeam=5
- NumTeams=2
- RespawnDelay=5
- PreviousSpawnInfluence=-100
- PreviousSpawnAreaInfluence=-10
- PreviousSpawnAreaInfluenceExponent=1
- PreviousSpawnAreaDistance=1500
- RandomSpawnInfluence=0
- EnemySpawnInfluenceDistance=4000
- EnemySpawnInfluenceValue=-100
- EnemySpawnInfluenceExponent=1
- EnemySpawnWeakForceInfluenceDistance=6000
- EnemySpawnWeakForceInfluenceValue=0
- EnemySpawnWeakForceInfluenceExponent=1
- AllySpawnInfluenceDistance=2000
- AllySpawnInfluenceValue=50
- AllySpawnInfluenceExponent=1
- TeamDeathAreaTimeOfRelevance=10
- TeamDeathAreaInfluence=-20
- TeamDeathAreaDistance=1600
- TeamDeathAreaInfluenceExponent=1
- TeamDeathLastSpawnAreaTimeOfRelevance=10
- TeamDeathLastSpawnAreaInfluence=-5
- TeamDeathLastSpawnAreaDistance=1400
- TeamDeathLastSpawnAreaInfluenceExponent=1
- OutlineAllowed=true
- GrenadeLinesAllowed=true
- LockedToFirstPerson=true
- FadeToBlackTime=4.f
- ForceFreeCamOnSpectatorStart=false
- MaxGunsOnGround=10
- MaxGrenadesOnGround=10
- PlayerKillScore=5
- PlayerAssistScore=3
- DeathScore=0
- InterpStep=60
- RoundWinScore=10
- RoundDrawScore=5
- RoundLossScore=5
- GameWinScore=500
- GameDrawScore=350
- GameLossScore=200
- AttackObjectiveScore=5
- DefendObjectiveScore=10
- WinOnTeamEmpty=True
- Deckname=Market0
- DebugStateChanges=False
- SpectatorTeamEnabled=True
- NumBots=0
- AllowClientBots=False
- DefaultReserveSlotTime=120
- TimeUntilTravel=5
- WaitingToStartTimer=240
- RequiredPlayers=6
- InitialReserveSlotTime=120
- PostJoinReserveSlotTime=30
- VoteTime=30
- VoteKickEnabled=True
- SpectatorTransferTime=1.0f
- IdleCasualServerTime=120
- DedServerMaxTickRate=60
- CharacterDestroyTime=5
- ShouldTryBalanceTeamsOnJoin=False
- RandomMapRotationEnabled=False
- bCheatAdminCmdsEnabled=True
- FillEmptySlotsWithBots=False
- bStratMode=False
- LoggingEnabled=True
- logLocation=./gamelogs
- +ModeRotation=/Script/ShooterGame.TDMGameMode
- +ModeRotation=/Script/ShooterGame.DOMGameMode
- +ModeRotation=/Script/ShooterGame.CTFGameMode
- +ModeRotation=/Script/ShooterGame.WartideGameMode
- +MapRotation=Coastal
- +MapRotation=Derailed
- +MapRotation=Liberation
- +MapRotation=Manorhouse_V1
- +MapRotation=Manorhouse_V2
- +MapRotation=Battery
- +MapRotation=Outpost
- +MapRotation=Invasion
- +MapRotation=Savoia
- +AdminSteamIDs=76561197998695165
- +AdminSteamIDs=76561197994913341
- +AdminSteamIDs=76561198151985859
- +ReportReasons="Aim Hacking+1"
- +ReportReasons="Wall Hacking+1"
- +ReportReasons="Other Hacking+1"
- +ReportReasons="Map Exploit+2"
- +ReportReasons="Abusive Voice Chat+4"
- +ReportReasons="Abusive Text Chat+4"
- +ReportReasons="Griefing+7"
- MaxPlayers=$$max_players$$
- +ReportReasons="Poor Teamplay+7"
- [/Script/ShooterGame.CommonGameMode]
- +AvailableMaps="Liberation"
- +AvailableMaps="Derailed"
- +AvailableMaps="Coastal"
- +AvailableMaps="Battery"
- +AvailableMaps="AimMap_01"
- +AvailableMaps="Outpost"
- +AvailableMaps="ManorHouse_V1"
- +AvailableMaps="Manorhouse_V2"
- +AvailableMaps="Invasion"
- +AvailableMaps="Savoia"
- +AvailableModes="WRT"
- +AvailableModes="TDM"
- +AvailableModes="CTF"
- +AvailableModes="DOM"
- [/Script/UnrealEd.ProjectPackagingSettings]
- BuildConfiguration=PPBC_Development
- StagingDirectory=(Path="D:/Build")
- FullRebuild=False
- ForDistribution=False
- IncludeDebugFiles=False
- BlueprintNativizationMethod=Inclusive
- bWarnIfPackagedWithoutNativizationFlag=True
- UsePakFile=False
- bGenerateChunks=True
- bGenerateNoChunks=False
- bChunkHardReferencesOnly=False
- bBuildHttpChunkInstallData=False
- HttpChunkInstallDataDirectory=(Path="")
- HttpChunkInstallDataVersion=
- IncludePrerequisites=False
- IncludeAppLocalPrerequisites=False
- bShareMaterialShaderCode=False
- bSharedMaterialNativeLibraries=False
- ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
- IncludeCrashReporter=False
- InternationalizationPreset=English
- -CulturesToStage=en
- +CulturesToStage=en
- DefaultCulture=en
- bCookAll=False
- bCookMapsOnly=False
- bCompressed=False
- bEncryptIniFiles=False
- bEncryptPakIndex=False
- bSkipEditorContent=False
- +MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
- +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
- +DirectoriesToAlwaysStageAsUFS=(Path="Data")
- +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
- +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
- bNativizeBlueprintAssets=False
- bNativizeOnlySelectedBlueprints=False
- [/Script/AkAudio.AkSettings]
- MaxSimultaneousReverbVolumes=4
- WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
- WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
- WwiseMacInstallationPath=(FilePath="")
- bAutoConnectToWAAPI=False
- SuppressWwiseProjectPathWarnings=False
- bUseWwiseVoice=True
- bPlaySelfVoice=False
- [/Script/ShooterGame.BombGameMode]
- MaxPlayersPerTeam=$$1/2_max_players$$
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