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  1. [/Script/Engine.GameMode]
  2. +GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode")
  3. +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
  4. +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
  5. +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
  6. +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
  7. [/Script/Engine.GameSession]
  8. bRequiresPushToTalk=true
  9. [/Script/Engine.PlayerController]
  10. InputYawScale=2.5
  11. InputPitchScale=-2.5
  12. InputRollScale=1.0
  13. [/Script/ShooterGame.BattalionPlayerController]
  14. LookSensitivity=0.7
  15. LookSensitivityZoomedScale=1
  16. LookSensitivityZoomedZero=1
  17. [/Script/EngineSettings.GeneralProjectSettings]
  18. Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
  19. ProjectID=FED46DB248282EDB4723A8B38CEA9127
  20. ProjectName=Battalion 1944
  21. CompanyName=Bulkhead Interactive
  22. CompanyDistinguishedName=CN=BulkheadInteractive
  23. Homepage=www.bulkheadinteractive.com
  24. SupportContact=info@bulkheadinteractive.com
  25. ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
  26. CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
  27. bAllowWindowResize=True
  28. [/Script/ShooterGame.BattalionGameInstance]
  29. WelcomeScreenMap=/Game/Maps/ShooterEntry
  30. MainMenuMap=/Game/Maps/ShooterEntry
  31. [/Script/MoviePlayer.MoviePlayerSettings]
  32. bWaitForMoviesToComplete=True
  33. [/Script/ShooterGame.WartideGameMode]
  34. ;Tokens
  35. NumInitialTokensPlayer=1
  36. NumTokensForKill=1
  37. NumTokensForKnifeKill=1
  38. NumTokensForPistolKill=1
  39. NumTokensForHeadshotKill=1
  40. NumTokensForGrenadeKill=1
  41. NumTokensForWallbangKill=1
  42. NumTokensForPlant=1
  43. NumTokensForDefuse=1
  44. NumTokensForRoundWin=2
  45. MaxPlayerTokens=12
  46. +RoundComebackTokens=1
  47. +RoundComebackTokens=2
  48. +RoundComebackTokens=3
  49. ;Bomb
  50. DistanceToDefuse=125
  51. DistanceToPickupBomb=125
  52. PlantTime=5
  53. DefuseTime=7.5
  54. FuseTime=50
  55. ;Rounds
  56. UseDecideTeamRound=False
  57. DecideTeamRoundIsKnifeOnly=True
  58. UseOvertime=True
  59. NumOvertimeRounds=6
  60. NumRounds=30
  61. SwapSidesRound=16
  62. DefuseEndsRound=true
  63. StratTime=0
  64. SetupRoundTime=18
  65. RoundTime=105
  66. ;Match
  67. EndOnMatchPointWin=true
  68. ;Teams
  69. NumTeams=2
  70. MaxPlayersPerTeam=5
  71. FriendlyFire=False
  72. AttackingTeam=0
  73. ;Scores
  74. TeamKillScore=0
  75. TeamAssistScore=0
  76. ScoreToWinRound=1
  77. RoundWinScore=10
  78. RoundLossScore=5
  79. GameWinScore=1200 ;comp 1500, unranked 1200
  80. GameDrawScore=700 ;comp 900, unranked 700
  81. GameLossScore=450 ;comp 500, unranked 450
  82. AttackObjectiveScore=5
  83. DefendObjectiveScore=10
  84. MarketPath=Loadouts/Market0.json
  85. MaxGrenadesOnGround=10
  86. [/Script/ShooterGame.DOMGameMode]
  87. DistanceToZone=400
  88. GameWinScore=600
  89. CaptureTime=10
  90. CooldownTime=1
  91. ScoreInterval=5
  92. CaptureScore=1
  93. AllyZoneSpawnWeighting=50
  94. AllyZoneSpawnDistance=3000
  95. AllyZoneSpawnExponent=1
  96. EnemyZoneSpawnWeighting=-200
  97. EnemyZoneSpawnDistance=4000
  98. EnemyZoneSpawnExponent=1
  99. Deckname=Market0
  100. RespawnDelay=5
  101. RoundWinningScore=30
  102. NumRounds=2
  103. SwapSidesRound=1
  104. MaxPlayersPerTeam=$$1/2_max_players$$
  105. MaxGrenadesOnGround=0
  106. [/Script/ShooterGame.CTFGameMode]
  107. DistanceToFlagTouch=200
  108. DistanceToFlagZone=200
  109. DropFlagDisablePickupCounter=2
  110. GameWinScore=600
  111. FlagZoneSpawnWeighting=400
  112. FlagZoneSpawnDistance=5000
  113. EnemyFlagAtZoneSpawnPointScalar=1
  114. EnemyFlagNotAtZoneSpawnPointScalar=1
  115. AllyFlagAtZoneSpawnPointScalar=0.1
  116. AllyFlagNotAtZoneSpawnPointScalar=0.05
  117. Deckname=Market0
  118. RespawnDelay=7
  119. ;OVERRIDES
  120. EnemySpawnInfluenceDistance=6000 ; higher
  121. EnemySpawnInfluenceValue=-200 ; higher in negative
  122. AllySpawnInfluenceDistance=3000 ; higher
  123. AllySpawnInfluenceValue=10 ; lower
  124. MaxPlayersPerTeam=$$1/2_max_players$$
  125. MaxGrenadesOnGround=0
  126. [/Script/ShooterGame.TDMGameMode]
  127. SetupRoundTime=0
  128. RoundTime=420
  129. NumTeams=2
  130. MaxPlayersPerTeam=$$1/2_max_players$$
  131. TeamKillScore=1
  132. TeamAssistScore=0
  133. RespawnDelay=5
  134. FriendlyFire=false
  135. RoundWinningScore=10
  136. GameWinScore=600
  137. GameDrawScore=350
  138. GameLossScore=200
  139. WeaponSelectGracePeriod=5
  140. Deckname=Market0
  141. MaxGrenadesOnGround=0
  142. [/Script/ShooterGame.FFAGameMode]
  143. SetupRoundTime=10
  144. StratTime=6
  145. RoundTime=420
  146. RespawnDelay=5
  147. NumNations=2
  148. ScoreToWinRound=30
  149. MaxPlayersPerTeam=$$1/2_max_players$$
  150. Deckname=FFADeck0
  151. [/Script/ShooterGame.TUTGameMode]
  152. ServerName=TRAINING
  153. PlayMode=Casual
  154. StartType=Skip
  155. CountdownToStartTime=0
  156. SetupRoundTime=0
  157. StratTime=0
  158. RoundTime=86400
  159. RespawnDelay=0
  160. NumTeams=2
  161. MaxPlayersPerTeam=$$1/2_max_players$$
  162. ScoreToWinRound=9999
  163. RandomMapRotationEnabled=False
  164. [/Script/ShooterGame.BattalionGameMode]
  165. ServerName=$$name$$
  166. Password=$$game_passwd$$
  167. RCONPassword=match
  168. +TeamNames="Allies"
  169. +TeamNames="Axis"
  170. MarketPath=Loadouts\Market0.json
  171. PlayMode=Arcade
  172. bAllowGlobalVoiceChat=false
  173. StartType=ReadyUp
  174. MarketPath=Loadouts/Market0.json
  175. CountdownToStartTime=10
  176. SetupRoundTime=0
  177. StratTime=5
  178. RoundTime=600
  179. PostRoundTime=8
  180. PostRoundPauseTime=1
  181. PostMatchTime=30
  182. WarmupRespawnTime=1
  183. DefaultReserveSlotTime = 120
  184. CinematicsEnabled=true
  185. CountdownToStartCinematicDelay=2
  186. NumRounds=3
  187. SwapSidesRound=-1
  188. SelfOtherDamageScale=1
  189. SelfGrenadeDamageScale=1
  190. FriendlyBulletDamageScale=0.33
  191. FriendlyGrenadeDamageScale=0.85
  192. ScoreToWinRound=20
  193. NumNations=3
  194. MaxPlayersPerTeam=5
  195. NumTeams=2
  196. RespawnDelay=5
  197. PreviousSpawnInfluence=-100
  198. PreviousSpawnAreaInfluence=-10
  199. PreviousSpawnAreaInfluenceExponent=1
  200. PreviousSpawnAreaDistance=1500
  201. RandomSpawnInfluence=0
  202. EnemySpawnInfluenceDistance=4000
  203. EnemySpawnInfluenceValue=-100
  204. EnemySpawnInfluenceExponent=1
  205. EnemySpawnWeakForceInfluenceDistance=6000
  206. EnemySpawnWeakForceInfluenceValue=0
  207. EnemySpawnWeakForceInfluenceExponent=1
  208. AllySpawnInfluenceDistance=2000
  209. AllySpawnInfluenceValue=50
  210. AllySpawnInfluenceExponent=1
  211. TeamDeathAreaTimeOfRelevance=10
  212. TeamDeathAreaInfluence=-20
  213. TeamDeathAreaDistance=1600
  214. TeamDeathAreaInfluenceExponent=1
  215. TeamDeathLastSpawnAreaTimeOfRelevance=10
  216. TeamDeathLastSpawnAreaInfluence=-5
  217. TeamDeathLastSpawnAreaDistance=1400
  218. TeamDeathLastSpawnAreaInfluenceExponent=1
  219. OutlineAllowed=true
  220. GrenadeLinesAllowed=true
  221. LockedToFirstPerson=true
  222. FadeToBlackTime=4.f
  223. ForceFreeCamOnSpectatorStart=false
  224. MaxGunsOnGround=10
  225. MaxGrenadesOnGround=10
  226. PlayerKillScore=5
  227. PlayerAssistScore=3
  228. DeathScore=0
  229. InterpStep=60
  230. RoundWinScore=10
  231. RoundDrawScore=5
  232. RoundLossScore=5
  233. GameWinScore=500
  234. GameDrawScore=350
  235. GameLossScore=200
  236. AttackObjectiveScore=5
  237. DefendObjectiveScore=10
  238. WinOnTeamEmpty=True
  239. Deckname=Market0
  240. DebugStateChanges=False
  241. SpectatorTeamEnabled=True
  242. NumBots=0
  243. AllowClientBots=False
  244. DefaultReserveSlotTime=120
  245. TimeUntilTravel=5
  246. WaitingToStartTimer=240
  247. RequiredPlayers=6
  248. InitialReserveSlotTime=120
  249. PostJoinReserveSlotTime=30
  250. VoteTime=30
  251. VoteKickEnabled=True
  252. SpectatorTransferTime=1.0f
  253. IdleCasualServerTime=120
  254. DedServerMaxTickRate=60
  255. CharacterDestroyTime=5
  256. ShouldTryBalanceTeamsOnJoin=False
  257. RandomMapRotationEnabled=False
  258. bCheatAdminCmdsEnabled=True
  259. FillEmptySlotsWithBots=False
  260. bStratMode=False
  261. LoggingEnabled=True
  262. logLocation=./gamelogs
  263. +ModeRotation=/Script/ShooterGame.TDMGameMode
  264. +ModeRotation=/Script/ShooterGame.DOMGameMode
  265. +ModeRotation=/Script/ShooterGame.CTFGameMode
  266. +ModeRotation=/Script/ShooterGame.WartideGameMode
  267. +MapRotation=Coastal
  268. +MapRotation=Derailed
  269. +MapRotation=Liberation
  270. +MapRotation=Manorhouse_V1
  271. +MapRotation=Manorhouse_V2
  272. +MapRotation=Battery
  273. +MapRotation=Outpost
  274. +MapRotation=Invasion
  275. +MapRotation=Savoia
  276. +AdminSteamIDs=76561197998695165
  277. +AdminSteamIDs=76561197994913341
  278. +AdminSteamIDs=76561198151985859
  279. +ReportReasons="Aim Hacking+1"
  280. +ReportReasons="Wall Hacking+1"
  281. +ReportReasons="Other Hacking+1"
  282. +ReportReasons="Map Exploit+2"
  283. +ReportReasons="Abusive Voice Chat+4"
  284. +ReportReasons="Abusive Text Chat+4"
  285. +ReportReasons="Griefing+7"
  286. MaxPlayers=$$max_players$$
  287. +ReportReasons="Poor Teamplay+7"
  288. [/Script/ShooterGame.CommonGameMode]
  289. +AvailableMaps="Liberation"
  290. +AvailableMaps="Derailed"
  291. +AvailableMaps="Coastal"
  292. +AvailableMaps="Battery"
  293. +AvailableMaps="AimMap_01"
  294. +AvailableMaps="Outpost"
  295. +AvailableMaps="ManorHouse_V1"
  296. +AvailableMaps="Manorhouse_V2"
  297. +AvailableMaps="Invasion"
  298. +AvailableMaps="Savoia"
  299. +AvailableModes="WRT"
  300. +AvailableModes="TDM"
  301. +AvailableModes="CTF"
  302. +AvailableModes="DOM"
  303. [/Script/UnrealEd.ProjectPackagingSettings]
  304. BuildConfiguration=PPBC_Development
  305. StagingDirectory=(Path="D:/Build")
  306. FullRebuild=False
  307. ForDistribution=False
  308. IncludeDebugFiles=False
  309. BlueprintNativizationMethod=Inclusive
  310. bWarnIfPackagedWithoutNativizationFlag=True
  311. UsePakFile=False
  312. bGenerateChunks=True
  313. bGenerateNoChunks=False
  314. bChunkHardReferencesOnly=False
  315. bBuildHttpChunkInstallData=False
  316. HttpChunkInstallDataDirectory=(Path="")
  317. HttpChunkInstallDataVersion=
  318. IncludePrerequisites=False
  319. IncludeAppLocalPrerequisites=False
  320. bShareMaterialShaderCode=False
  321. bSharedMaterialNativeLibraries=False
  322. ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
  323. IncludeCrashReporter=False
  324. InternationalizationPreset=English
  325. -CulturesToStage=en
  326. +CulturesToStage=en
  327. DefaultCulture=en
  328. bCookAll=False
  329. bCookMapsOnly=False
  330. bCompressed=False
  331. bEncryptIniFiles=False
  332. bEncryptPakIndex=False
  333. bSkipEditorContent=False
  334. +MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
  335. +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
  336. +DirectoriesToAlwaysStageAsUFS=(Path="Data")
  337. +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
  338. +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
  339. bNativizeBlueprintAssets=False
  340. bNativizeOnlySelectedBlueprints=False
  341. [/Script/AkAudio.AkSettings]
  342. MaxSimultaneousReverbVolumes=4
  343. WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
  344. WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
  345. WwiseMacInstallationPath=(FilePath="")
  346. bAutoConnectToWAAPI=False
  347. SuppressWwiseProjectPathWarnings=False
  348. bUseWwiseVoice=True
  349. bPlaySelfVoice=False
  350.  
  351. [/Script/ShooterGame.BombGameMode]
  352. MaxPlayersPerTeam=$$1/2_max_players$$
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