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Sep 6th, 2014
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- for(int i = 0; i < indices.length; i = i + 3) {
- Vector3 vertex = new Vector3(0f,0f,0f);
- vertex.x = vertices[indices[i] * floatsPerVertex + 0];
- vertex.y = vertices[indices[i] * floatsPerVertex + 1];
- vertex.z = vertices[indices[i] * floatsPerVertex + 2];
- //I have 3 variables for vector3 coordinates that i use(p1,p2,p3) to make triangles
- p1 = new Vector3(vertex.x,vertex.y,vertex.z);
- vertex.x = vertices[indices[i + 1] * floatsPerVertex + 0];
- vertex.y = vertices[indices[i + 1] * floatsPerVertex + 1];
- vertex.z = vertices[indices[i + 1] * floatsPerVertex + 2];
- p2 = new Vector3(vertex.x,vertex.y,vertex.z);
- vertex.x = vertices[indices[i + 2] * floatsPerVertex + 0];
- vertex.y = vertices[indices[i + 2] * floatsPerVertex + 1];
- vertex.z = vertices[indices[i + 2] * floatsPerVertex + 2];
- p3 = new Vector3(vertex.x,vertex.y,vertex.z);
- createTriangle(p1, p2, p3);
- }
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