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Jul 21st, 2019
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  1.  
  2. // Buy binds (Numpad)
  3.  
  4. bind "kp_end" "buy ak47; buy m4a1;"
  5. bind "kp_downarrow" "buy awp;"
  6. bind "kp_pgdn" "buy galilar; buy famas;"
  7. bind "kp_leftarrow" "buy mac10; buy mp9;"
  8. bind "kp_5" "buy ump45;"
  9. bind "kp_rightarrow" "buy mp7;"
  10. bind "kp_home" "buy p250;"
  11. bind "kp_uparrow" "buy tec9; buy fiveseven;"
  12. bind "kp_pgup" "buy deagle;"
  13. bind "leftarrow" "buy molotov; buy incgrenade;"
  14. bind "downarrow" "buy flashbang;"
  15. bind "rightarrow" "buy smokegrenade;"
  16. bind "uparrow" "buy hegrenade;"
  17. bind "kp_enter" "buy defuser;"
  18. bind "kp_ins" "buy vesthelm;"
  19. bind "kp_del" "buy vest;"
  20. bind "kp_plus" "buy ssg08;"
  21.  
  22. // Main Settings
  23.  
  24. con_enable "1"
  25. gameinstructor_enable "0"
  26. cl_showhelp "0"
  27. cl_autohelp "0"
  28. cl_disablefreezecam "1"
  29. cl_disablehtmlmotd "1"
  30. cl_forcepreload "1"
  31. cl_join_advertise "2"
  32. lobby_default_privacy_bits1 "0"
  33.  
  34. // scales the HUD depending on what resolution you use, 1 is max.
  35.  
  36. hud_scaling "1"
  37.  
  38. // Hud
  39.  
  40. hud_showtargetid "1"
  41. cl_hud_bomb_under_radar "1"
  42. cl_hud_playercount_showcount "1"
  43. cl_hud_playercount_pos "1"
  44. cl_hud_healthammo_style "1"
  45. cl_hud_background_alpha "1"
  46. cl_loadout_colorweaponnames "1"
  47. cl_showloadout "1"
  48. cl_teamid_overhead_always "1"
  49. cl_hud_color 0
  50.  
  51. // Mouse
  52.  
  53. m_mousespeed 0
  54. m_mouseaccel 0
  55.  
  56. // Radar
  57.  
  58. cl_radar_always_centered 1;
  59. cl_radar_icon_scale_min 0.7;
  60. cl_radar_rotate 1;
  61. cl_radar_scale 0.3;
  62. cl_hud_radar_scale 1.25;
  63.  
  64. // Removes the shifting of the arm when crouching down.
  65.  
  66. cl_viewmodel_shift_left_amt "0"
  67. cl_viewmodel_shift_right_amt "0"
  68.  
  69. // Lowers delay between sounds.
  70.  
  71. snd_mixahead "0.05"
  72. snd_musicvolume "0"
  73. snd_headphone_pan_exponent "2"
  74. snd_headphone_pan_radial_weight "2
  75. snd_legacy_surround "0"
  76. snd_pitchquality "1"
  77. dsp_enhance_stereo "0"
  78.  
  79. // usual rate commands
  80.  
  81. cl_cmdrate "128"
  82. cl_updaterate "128"
  83. rate "128000"
  84.  
  85. // sets interpolation values.
  86.  
  87. cl_interp "0"
  88. cl_interp_ratio "1"
  89.  
  90. // Net
  91.  
  92. net_graph "1"
  93. net_graphheight "10"
  94. net_graphmsecs "400"
  95. net_graphpos "1"
  96. net_graphproportionalfont "0"
  97. net_graphshowinterp "1"
  98. net_graphshowlatency "1"
  99. net_graphsolid "1"
  100. net_graphtext "1"
  101. net_maxroutable "1200"
  102. net_scale "5"
  103.  
  104. // Viewmodel
  105.  
  106. viewmodel_fov 68;
  107. viewmodel_offset_x 2.5;
  108. viewmodel_offset_y 0;
  109. viewmodel_offset_z -1.5;
  110. viewmodel_presetpos 3;
  111. cl_bob_lower_amt 21;
  112.  
  113. // removes the shifting of the arm when crouching down.
  114.  
  115. cl_viewmodel_shift_left_amt "0"
  116. cl_viewmodel_shift_right_amt "0"
  117. m_mousespeed 0
  118. m_mouseaccel 0
  119.  
  120. // removes the bobbing of the weapon back and forth, when you run.
  121.  
  122. cl_bob_lower_amt "0"
  123. cl_bobamt_lat "0"
  124. cl_bobamt_vert "0"
  125.  
  126. // causes the scope to move less while moving scoped and reduces bobbing effect
  127.  
  128. cl_bobcycle "2"
  129.  
  130. // Video
  131.  
  132. fps_max_menu "0"
  133. mat_monitorgamma "1.6"
  134. mat_monitorgamma_tv_enabled "1"
  135. mat_powersavingsmode "0"
  136. mat_queue_mode "2"
  137. r_dynamic "0"
  138. r_drawtracers_firstperson "0"
  139. mat_vignette_enable 0
  140.  
  141. // lowers delay between sounds.
  142.  
  143. snd_mixahead "0.05"
  144. snd_musicvolume "0"
  145. snd_headphone_pan_exponent "2"
  146. snd_headphone_pan_radial_weight "2
  147. snd_legacy_surround "0"
  148. snd_pitchquality "1"
  149. dsp_enhance_stereo "0"
  150.  
  151. // Sound
  152.  
  153. voice_scale "0.4"
  154. snd_hwcompat 0
  155.  
  156. // Other Commands
  157.  
  158. cl_use_opens_buy_menu "0"
  159. cl_autowepswitch 0
  160. bind "t" "+lookatweapon"
  161. fps_max 0
  162. cl_showfps 1
  163. cl_color 4
  164. cl_radar_scale "0.5"
  165. cl_radar_rotate "1"
  166. closeonbuy "1"
  167. cl_forcepreload "1"
  168. cl_showhelp 0
  169. cl_lagcompensation "1"
  170. cl_predictweapons "1"
  171. cl_resend "6"
  172. cl_timeout "9999999"
  173. r_dynamic "0"
  174. r_eyegloss "0"
  175. r_eyemove "0"
  176. r_eyeshift_x "0"
  177. r_eyeshift_y "0"
  178. r_eyeshift_z "0"
  179. r_eyesize "0"
  180. muzzleflash_light "0"
  181. sys_antialiasing "0"
  182. sys_aspectratio "-1"
  183. sys_refldetail "0"
  184. mat_queue_mode 2
  185.  
  186. // Insta drop C4
  187.  
  188. bind x "use weapon_c4; drop; bind cl_righthand 0"
  189.  
  190. // Jump throw smoke
  191.  
  192. alias +jumpthrow "+jump;-attack"
  193. alias -jumpthrow "-jump"
  194. bind h +jumpthrow
  195.  
  196. // Less physics from vent breaking
  197.  
  198. func_break_max_pieces 0
  199.  
  200. // Shortcut for disconnet
  201.  
  202. alias "dc" "disconnect"
  203.  
  204. // Shortcut for quit
  205.  
  206. alias "q" "quit"
  207.  
  208.  
  209.  
  210.  
  211. ECHO ================================================
  212. ECHO ===[ Kvanka Autoexec CFG loaded! ]=====
  213. ECHO ===[ Goodluck have fun! ]=====
  214. ECHO ================================================
  215. ECHO ===[ Stolen from Shroud ]=====
  216. //////////////
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