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  1. Name: Miarael (2nd Universe)
  2. Race: Hybrid - 1/2 Human, 1/4 Salamander, 1/4 Dragon
  3. Age: 20 (6/7/18)
  4. Element: Fire
  5. Weight: 164.8 pounds
  6. Height: 6’
  7.  
  8. Health: 28
  9. AC: 12
  10. Perception: +0
  11. Speed: 12
  12.  
  13. Cursed Limits:
  14. 50: -1 all rolls
  15. 75: -2 All rolls, internal bleeding.
  16. 100: Death
  17. Recover: 25/day
  18. Current: 0
  19.  
  20. Abilities:
  21. — Fire Resistance (Resistant to fire, as well as heat and smoke.) (+2 to hit from Fire attacks)
  22. - Master Swordsmanship (+2 and advantage)
  23. — Demonic (+1 to parrying enemies)
  24. — Salamander (+1 against armoured targets)
  25. — Elvish (+1 to dodging enemies)
  26. — Human
  27. — QuickDraw (+1 when drawing a weapon to counter, attack, or defend)
  28. - Intermediate Archery (+0)
  29. — Elvish (+1 to longbows)
  30. - Intermediate Whipfighting (+0)
  31. - Basic Scythefighting (-2 And disadvantage)
  32. - Martial Art Proficiency (+2 fighting)
  33. - Beginning Enchantment (+0)
  34. - Pyromancy Mastery (+2 with advantage)
  35. — Firebolt (A fast bolt of focused fire){Free} (+1 against dodging targets. 2 per turn) (1 point)
  36. — Fireball (A medium speed ball of fire, can be charged. Larger fireballs are slower.) {Free to ship size, Charged to castle size.} (AoE, +1 to parrying enemies.) (Palm - cat sized: 1 point. Cat - wolf sized: 2. Wolf - bear sized: 4. Bear - room sized: 8. Room - house size: 16. House to Inn sized: 32. Inn- Castle size: 64.)
  37. — Fire Slash (Fast attack of fire in a line.) {Free.} (+1 to dodging enemies) (2 points)
  38. — Fire Drop Bolt (A fast firing attack that moves in a direction - usually straight into the air, before striking its opponent. Can split into up to eight bolts.) {Free} (+1 to dodging targets.) (4 points)
  39. — Fire Drop Ball (A slow firing, heavy attack that flies in a direction - usually straight up - before striking its opponent.) {Free} (+1 to parrying opponents. AoE.)(4 points)
  40. — Fire Tornado (A giant tornado of fire that envelopes and destroys anything in its way.) {Free - Ultimate} (+3 to parrying targets, draws in everything around it.) (30 points per turn).
  41. — Wall o’ Fire (A wall of fire to surround or block off enemies.) {Free} (+0, enemies who try to escape are burned.) (10 points per turn.)
  42. — Hellfire Rain (A massive rain of fire that can strike down whole fields of opponents.) {Charged - Ultimate.} (+2 dodging targets, +1 parrying targets 1d52/2 attacks.) (86 points)
  43. — Volcanic Eruption (A fire attack that travels through the ground and strikes the target from below.) {Free} (+1 parrying targets, strikes from below ground.) (10 points).
  44. — Wyvern Punch (A fire punch extending from the staff for several yards. When it strikes an opponent it wraps around them, sending them flying into the air in a column of fire.) {Free} (+2 to parrying enemies, 2 damage rolls) (10 points)
  45. — Combustion (Light an item on fire.) {Free.} (+0. Target takes burning damage) (5 points)
  46. — Fire Dragon (Summons a dragon made of fire controlled by Miarael to wreak havoc on enemies.) {Free - Ultimate} (+0, requires concentration) (40 points per turn.)
  47. — Blazing Strike (Imbues a Weapon with Fire for extra damage.) {Free.} (+1 imbued weapon strikes, burning damage to weapons.) (1 point per move)
  48. — Plasma Stream (Fires a stream of fire into the target.) {Free.} (+1 to parrying targets, +2 to armoured targets (no stack)) (5 points)
  49. — Fire Strike (A combo of fire imbued martial arts moves.) {Free.} (+0, applies burn damage to physical strikes) (1 point per move.)
  50. — Pyronami (A giant wave of fire that spreads across the floor in front of Mia.) {Charged - Ultimate.} (Undogeable, +3) (80 points)
  51. — Fire Mirage (Creates a solid object of fire.) {Free} (+0) (5 Points per turn)
  52. — Fire Tendril (Creates tendrils of solid fire that can move around and flex to restrain and bat targets.) {Free} (+0) (10 Points.)
  53. — Fire Breath (Breaths a plume of fire from her mouth.) {Free} (+0) (5 Points)
  54. — Autocombustion (Sets self ablaze.) {Free} (+0) (3 Points)
  55. — Fire Ripples (Sends multiple waves of fire out from self in all directions.) {Free} (+1 against parrying enemies, -1 against dodging enemies. 1d6 attacks.) (40 Points)
  56. — Firewall (Sends a short range powerful burst of fire in all directions) {Free} (+1 against parrying enemies.) (10 Points)
  57. — Fire Vortex (Summons a vortex of fire that sucks everything in front of Mia in, and then releases it in a condensed beam of fire. The vortex can be thrown to attract things from all angles, and will explode upon collapse. As well, the energy release can be released as a beam, or thrown for a spherical explosive release.) {Free - Ultimate} (+0) (60 Points)
  58. — Damaku (Fires four orbs of fire that move in random direction firing other orbs. The orbs keep splitting until they disappear.) {Free} (+0. 64 possible orbs, once an orb hits it disappears.) (40 Points)
  59. — Hypernova (An extremely large explosion of fire originating from Miarael.) {Charged - Ultimate} (Undogable. +4) (96 Points)
  60. — Flame Worm (An attack that travels under the ground, erupting into the air before burrowing under the ground again for a repeat.) {Free - Ultimate} (+1 to dodging/parrying targets. 1d6 cycles.) (40 points)
  61. — Firework (An attack originating from the free hand that travels a short distance at a rapid pace.) {Free} (+1 against parrying targets) (10 Points)
  62. — Pulsar Cannon (Stream of highly condensed plasma from a hypernova concentrated into a single point.) {Charged - Ultimate} (+2 dodging, +4 parrying/armoured) (94 Points)
  63. — Fire Pillar (Summons down a pillar of fire to smite opponents. Pillar last for several seconds and can move around.) {Free - Ultimate} (+2 parrying opponents) (30 points per turn)
  64. — Fire Dash (A dash that Envelops Mia’s body in a fury of fire, burning anything that gets in her way.) {Free.} (+2 Speed.) (5 points)
  65. — Fire Blink (A short range teleport that sets anything between herself and her destination in fire) {Free} (+0. Limit 6) (15 Points)
  66. — Fire Shield (A shield of condensed fire that can be in a dome shape, a sphere, or just an arc.) {Free} (+2 AC.) (10 points per turn)
  67. — Fire Portal (Summons a portal of fire, allowing for teleportation trough an alternate dimension) {Free} (+0) (20 Points)
  68. — Flame Needler (Summons bolts of fire from all directions to impale an opponent before exploding.) {Free - Ultimate} )1d10 attacks. +1 armoured targets. Secondary explosion roll) (70 points)
  69. — Absorption (Capability to absorb fire and fire abilities. Converts into energy for attacks.) {Free} (For Fire attacks: + half attack damage in health, +1/4 attack damage in Points replenished.)
  70. — Fire Razor (Sends a spinning slash of fire across the field, that cuts through anything in its way) {Free} (+1 parrying/dodging targets.) (8 Points)
  71. — Fire Gust (Sends multiple fire waves scattering in all directions from Mia) {Free} (+1 parrying/dodging targets.) (10 Points)
  72. — Blazing Slash (A slash of fire cast from the swinging of a sword or other weapon.) {Free} (+1 against dodging targets.) (2 Points)
  73. — Sword Beam (Usable with a weapon that has fully or overcharged firestones, it releases a blast of fire from the weapon’s tip.) {Free} (+1 dodging, +1 armoured targets.) (0 Points - requires fully charged firestone)
  74. — Sword Barrage (Usable with a weapon that has firestones imbedded in it which are fully or overcharged, It cast a barrage of fire bolts from the weapon.) {Free} (+2 dodging. 1d8 attacks) (0 Points - requires fully charged stones)
  75. — HPM (A ball of fire that slowly floats towards an objective, lashing out fire at anything that gets close. Once at a target, It detonates.) {Free - Ultimate} (-1 dodging, +2 parrying.) (30 Points)
  76. — Meteor Strike: A large ball of fire with smaller fireballs that rain down from the sky in a large AoE. {Charged} (+2 parrying. 1d12 attacks) (70 Points)
  77. — Pits of Hell (Basically the floor is lava in an LAoE) {Charged Ultimate} (+0. Last 1d6 turns.) (84 points)
  78. — Blood Boil (Only usable with Cursed flames. Turns one person who Mia has contact with into a black, fiery goop.) {Free} (+0) (20 Points.)
  79. — Dancing Flames (Summons several bolts of fire from a single flame which Home in on a target. Often times they circle the target, surrounding it before diving in.) {Free} (1d6 Bolts. +1 against dodging targets) (20 points)
  80. — Flame Parasite (A fire which burrows into whatever it lands on, and burns it from the inside out.) {Free} (+1 against armoured targets.) (10 Points)
  81. — Shockwave (Mia flies into the air and slams into the ground, producing a shockwave of fire from where she lands.) {Free} (+1 parrying targets.) (8 Points)
  82. -- Flame Sparrows (Originates from a ball of fire. Divides into equal parts and homes in on different targets.) {Free} (1d6 Bolts. +1 against dodging targets.) (20 points)
  83. — Fire Mine (Highly unstable ball of fire that can be placed, and explodes on proximity to a target or if disturbed. Requires a roll. Rolls of 5 or lower severely injure and incapacitate Mia. 6-10 results in minor injuries and fractures. 11-15 results in successful, but temporary placement which is highly volatile and can explode at the slightest disturbance. 16 or higher results in a perfect sphere that only detonates on a reasonable explosion. Does not require control from Mia.) {Free} (+0) (25 Points)
  84. - Fire Spear (A bolt of fire made for piercing Armour.) {Free} (+1 against armoured targets.) (1 point)
  85. - Fire Types
  86. — Orange Fire (Normal Fire, What Mia usually uses. This type of fire focuses on power over speed and quantity) (+1 against parrying targets, -1 against dodging targets)
  87. — Yellow Fire (A less powerful fire that burns yellow. Though it lacks the power of orange, yellow fire is much faster.) (+1 against dodging targets, -1 against armoured/parrying targets.)
  88. — Red Fire (Mia’s natural fire, it rages uncontrollably, able to burn anything that it touches except for nonflammable liquids.)
  89. — Greek Fire (A green fire that can be used underwater, in low oxygen, and in other conditions where fire might not work well.) (+ 1 against water elementals.)
  90. — Frostburn (A form of fire that burns cold, causing frostbite and freezing whatever it touches.) (+1 against Fire elementals)
  91. — Cursed Flames (A fire that burns black, cursed flames are more powerful and eat away at wounds caused by them like acid, making them more effective. As a cost to this, however, the cursed flames drain on Mia’s life force with use, and if she’s not careful they can easily corrupt her soul.) (+1)
  92. — Healing Flames (Dark blue fire that heals organic matter instead of harming it. Undead would take healing damage. Mia does not yet have access to this power.) (Lock)
  93.  
  94. - Forms
  95. — Base: Regular Mia. Can attack with hands, imbued Weapons, a Staff, or a Staff with her Spellbook.
  96. — Charged: A formed received after meditating for several minutes to take up outside energy and increase energy flow. (+1 Fire)
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