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  1. ./run.sh
  2. INFO: main.cpp:439 : Anura engine version 1.4
  3. INFO: main.cpp:478 : Default Tile Size: 16
  4. INFO: main.cpp:479 : Default Tile Scale: 2
  5. INFO: main.cpp:481 : Build Options:
  6. INFO: main.cpp:483 : isomap
  7. INFO: main.cpp:483 : lua
  8. INFO: main.cpp:483 : save_png
  9. INFO: main.cpp:483 : sdl2
  10. INFO: main.cpp:483 : svg
  11. INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
  12. INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
  13. INFO: main.cpp:584 : ARGS: --module=citadel
  14. INFO: main.cpp:584 : ARGS: --utility=update_launcher
  15. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  16. INFO: main.cpp:708 : Preferences dir: /home/tchey/.citadel/
  17. INFO: module.cpp:1115 : Querying version of module available on server
  18. INFO: http_client.cpp:65 : http_client::send_request(this = 0x99572f0 @0 method_path = GET /module_version/citadel request.size() = 0 num_retries = 0 attempt_num = 1)
  19.  
  20. INFO: module.cpp:1115 : Querying version of module available on server
  21. INFO: http_client.cpp:65 : http_client::send_request(this = 0x9969850 @0 method_path = GET /module_version/anura_linux request.size() = 0 num_retries = 0 attempt_num = 1)
  22.  
  23. INFO: auto_update_window.cpp:560 : Requesting update to module from server...
  24. INFO: http_client.cpp:431 : http_client::handle_recv: 0x9969850 @241 payload_str.size() = 40
  25.  
  26. INFO: module.cpp:1317 : module client response received. Mode = 2
  27. INFO: module.cpp:1336 : Server has module version [0,396] we have [0,396]
  28. INFO: module.cpp:1339 : You already have the newest version of this module. Use --force to force download.
  29. INFO: http_client.cpp:431 : http_client::handle_recv: 0x99572f0 @257 payload_str.size() = 42
  30.  
  31. INFO: module.cpp:1317 : module client response received. Mode = 2
  32. INFO: module.cpp:1336 : Server has module version [1,0,526] we have [1,0,526]
  33. INFO: module.cpp:1339 : You already have the newest version of this module. Use --force to force download.
  34. INFO: auto_update_window.cpp:691 : CHANGE DIRECTORY: /home/tchey/.citadel//dlc/anura_linux
  35. INFO: auto_update_window.cpp:714 : EXECUTING: "./anura.sh" "--module=citadel" "--auto-update-dir=/home/tchey/Jeux/argentum-age" "--auto-update-exe=./bin/anura"
  36. INFO: main.cpp:440 : Anura engine version 1.4
  37. INFO: main.cpp:479 : Default Tile Size: 16
  38. INFO: main.cpp:480 : Default Tile Scale: 2
  39. INFO: main.cpp:482 : Build Options:
  40. INFO: main.cpp:484 : isomap
  41. INFO: main.cpp:484 : lua
  42. INFO: main.cpp:484 : save_png
  43. INFO: main.cpp:484 : sdl2
  44. INFO: main.cpp:484 : svg
  45. INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
  46. INFO: module.cpp:333 : LOOKING IN 'modules/citadel/module.cfg': 0
  47. INFO: module.cpp:333 : LOOKING IN '/home/tchey/.citadel//dlc/citadel/module.cfg': 1
  48. INFO: preferences.cpp:580 : SET PREFERENCES PATH: ~/.citadel/
  49. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  50. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  51. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  52. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  53. INFO: preferences.cpp:634 : EXPAND DATA PATHS
  54. INFO: main.cpp:585 : ARGS: --module=citadel
  55. INFO: main.cpp:585 : ARGS: --auto-size-window
  56. INFO: main.cpp:585 : ARGS: --min-window-width=800
  57. INFO: main.cpp:585 : ARGS: --min-window-height=600
  58. INFO: main.cpp:585 : ARGS: --auto-anchor-objects
  59. INFO: main.cpp:585 : ARGS: --set-fps=60
  60. INFO: preferences.cpp:1067 : FPS: 60 = 16ms/frame
  61. INFO: main.cpp:585 : ARGS: --no-autopause
  62. INFO: main.cpp:585 : ARGS: --server=http://theargentlark.com:23456
  63. INFO: main.cpp:585 : ARGS: --tbs-server
  64. INFO: preferences.cpp:1106 : TURN ON internal server
  65. INFO: main.cpp:585 : ARGS: --allow-debug-console-clicking=false
  66. INFO: main.cpp:585 : ARGS: --disable-global-alpha-filter
  67. INFO: main.cpp:585 : ARGS: --mouse-drag-threshold=100
  68. INFO: main.cpp:585 : ARGS: --loading-screen-bg-color=#16232e
  69. INFO: main.cpp:585 : ARGS: --reload-modified-objects
  70. INFO: main.cpp:585 : ARGS: --start-rumble=false
  71. INFO: main.cpp:585 : ARGS: --enable-graphical-fonts=false
  72. INFO: main.cpp:585 : ARGS: --draw-objects-on-even-pixel-boundaries=false
  73. INFO: main.cpp:585 : ARGS: --allow-builtin-settings-dialog=false
  74. INFO: main.cpp:585 : ARGS: --disable-fullscreen
  75. INFO: main.cpp:585 : ARGS: --max-frame-skips=2
  76. INFO: main.cpp:585 : ARGS: --force-send-stats=false
  77. INFO: main.cpp:585 : ARGS: --devtools=true
  78. INFO: main.cpp:585 : ARGS: --particle-ui-show-save=false
  79. Usage: ./anura [OPTIONS]
  80.  
  81. User options:
  82. --config-path=PATH sets the path to the user config dir
  83. --fullscreen starts in fullscreen mode
  84. --height[=]NUM sets the game window height to which contents
  85. are scaled
  86. --host set the game server host address
  87. --[no-]joystick enables/disables joystick support
  88. --level[=]LEVEL_FILE starts the game using the specified level file,
  89. relative to the level path
  90. --level-path=PATH sets the path to the game level files
  91. --[no-]music enables/disables game music
  92. --native one pixel in-game equals one pixel on monitor
  93. --relay use the server as a relay in multiplayer rather
  94. than trying to initiate direct connections
  95. --[no-]resizable allows/disallows to resize the game window
  96. ----module-args=ARGS map of arguments passed to the module
  97. --scale enables an experimental pixel art interpolation
  98. algorithm for scaling the game graphics (some
  99. issues with this still have to be solved)
  100. --[no-]send-stats enables/disables sending game statistics over
  101. the network
  102. --server=URL sets the server to use for the TBS client based
  103. on the given url
  104. --user=USERNAME sets the username to use as part of the TBS
  105. server and module system
  106. --pass=PASSWORD sets the password to use as part of the TBS
  107. server and module system
  108. --[no-]sound enables/disables sound and music support
  109. --widescreen sets widescreen mode, increasing the game view
  110. area for wide screen displays
  111. --width[=]NUM sets the game window width to which contents are
  112. scaled
  113. --windowed starts in windowed mode
  114. --wvga sets the display size to 800x480
  115.  
  116. Diagnostic options:
  117. --[no-]debug enables/disables debug mode
  118. --[no-]fps enables/disables framerate display
  119. --set-fps=FPS sets the framerate to FPS
  120. --potonly use power of two-sized textures only
  121. --textures16 use 16 bpp textures only (default on iPhone)
  122. --textures32 use 32 bpp textures (default on PC/Mac)
  123.  
  124. Developer options:
  125. --benchmarks runs all the engine's benchmarks (intended to
  126. measure the speed of certain low-level
  127. functions), only useful if you're actually
  128. hacking on the engine to optimize the speed
  129. of these
  130. --benchmarks=NAME runs a single named benchmark code
  131. --[no-]compiled enable or disable precompiled game data
  132. --edit starts the game in edit mode.
  133. --show-hitboxes turns on the display of object hitboxes
  134. --show-controls turns on the display of iPhone control hitboxes
  135. --simipad changes various options to emulate an iPad
  136. environment
  137. --simiphone changes various options to emulate an iPhone
  138. environment
  139. --no-autopause Stops the game from pausing automatically
  140. when it loses focus
  141. --tests runs the game's unit tests and exits
  142. --tests="foo,bar,baz" runs the named unit tests and exits
  143. --no-tests skips the execution of unit tests on startup
  144. --utility=NAME runs the specified UTILITY( NAME ) code block,
  145. such as compile_levels or compile_objects,
  146. with the specified arguments
  147. --[no-]allow_builtin_settings_dialog (default: false)Allow the builtin Anura settings dialog
  148. --[no-]allow_debug_console_clicking (default: false)Allow clicking on objects in the debug console to select them
  149. --audio_cache_size_mb=30Audio data cache size in megabytes
  150. --[no-]auto_anchor_objects (default: true)Auto-anchors an object based on x/mid_x/x2 based on what attributes are set when spawning them.
  151. --auto_update_anura= Auto update Anura's binaries from the module server using the given name as the module ID (e.g. anura-windows might be the id for the windows binary)
  152. --auto_update_dir= Directory in which the auto-updater is
  153. --auto_update_exe= Exe of the auto-updater
  154. --auto_update_game_name=AnuraTitle shown on the auto update window
  155. --[no-]auto_update_module (default: false)Auto updates the module from the module server on startup (number of milliseconds to spend attempting to update the module)
  156. --auto_update_status=
  157. --auto_update_timeout=5000Timeout to use on auto updates (given in milliseconds)
  158. --auto_update_title=Anura auto-updateTitle of the auto-update window
  159. --beta_keys_file= File to store beta keys in (default = no beta keys)
  160. --campaign
  161. --campaign_encounter
  162. --campaign_quest
  163. --code_editor_error_area=300
  164. --console_font_size=14 Font size of console text
  165. --console_height=200 Width of console in pixels
  166. --console_width=600 Width of console in pixels
  167. --db_json_file= The file to output database content to when using a file to simulate a database
  168. --db_key_prefix= Prefix to put before all requests for keys.
  169. --[no-]debug_custom_draw (default: false)Show debug visualization of custom drawing
  170. --[no-]debug_shadows (default: false)Show debug visualization of shadow drawing
  171. --[no-]debug_visualize_audio (default: false)Show a graph of audio data
  172. --debug_visualize_audio_samples_per_pixel=64Number of audio samples to represent per pixel
  173. --debug_visualize_audio_scale=1scale audio graph by this amount
  174. --[no-]desktop_fullscreen (default: true)Sets the game window to be a fullscreen window the size of the desktop
  175. --[no-]desktop_fullscreen_force (default: false)(Windows) forces desktop fullscreen to actually use fullscreen rather than a borderless window the size of the desktop
  176. --devtools
  177. --[no-]disable_global_alpha_filter (default: true)Disables using alpha-colors.png to denote some special colors as 'alpha colors'
  178. --[no-]draw_objects_on_even_pixel_boundaries (default: false)If true will only draw objects on 2-pixel boundaries
  179. --[no-]dump_to_console (default: true)Send dump() to the console
  180. --editor_controller= Object used when the editor is started
  181. --[no-]editor_grid (default: true)Turns the editor grid on/off
  182. --editor_object= Object to use for the editor
  183. --[no-]enable_graphical_fonts (default: false)Loads graphical fonts
  184. --[no-]enable_history (default: true)Allow editor history features
  185. --[no-]error_message_box (default: true)Show a message dialog when an error occurs
  186. --fake_time_adjust=0 Adjusts the time known to the game by the specified number of seconds.
  187. --fakelag=0 Number of milliseconds of artificial lag to introduce to multiplayer
  188. --[no-]ffl_vm (default: true)Use VM for FFL optimization
  189. --[no-]ffl_vm_opt_const_library_calls (default: true)Optimize library calls
  190. --[no-]ffl_vm_opt_constant_lookups (default: true)Optimize contant lookups in VM
  191. --[no-]ffl_vm_opt_inline (default: true)Try to inline FFL calls.
  192. --[no-]ffl_vm_opt_library_lookups (default: true)Optimize library lookups in VM
  193. --[no-]ffl_vm_opt_replace_where (default: true)Try to replace trivial where calls.
  194. --[no-]force_auto_update (default: false)Will do a forced sync of auto-updates
  195. --[no-]force_send_stats (default: false)
  196. --[no-]force_strict_mode (default: false)If turned on, turns on strict mode checking on all objects
  197. --global_frame_scale=2 Sets the global frame scales for all frames in all animations
  198. --global_scale=1 Global scale value.
  199. --http_fake_lag=0 fake lag to add to http requests
  200. --[no-]internal_tbs_matchmaking_server (default: false)Run an in-process tbs matchmaking server
  201. --loading_screen_bg_color=#16232eColor to use for the background of the loading screen
  202. --log_console_filter=
  203. --[no-]log_instrumentation (default: false)Make instrument() FFL calls log to the console as well as the F7 profiler
  204. --matchmaking_heartbeat_ms=50Frequency of matchmaking heartbeats
  205. --matchmaking_server_session_timeout_ms=30000Number of seconds of no contact to expire a session
  206. --max_control_history=1024Maximum number of frames to keep control history for
  207. --max_ffl_recursion=1000Maximum depth of FFL recursion
  208. --max_frame_skips=2 Maximum frames to skip due to performance
  209. --min_window_height=600 Minimum window height when auto-determining window size
  210. --min_window_width=800 Minimum window width when auto-determining window size
  211. --mixer_looped_sounds_fade_time_ms=100Number of milliseconds looped sounds should fade for
  212. --mode
  213. --[no-]module_chunk_deflate (default: false)If true, module chunks are assumed compressed and will be deflated
  214. --module_chunk_port= server port to get modules chunk from (defaults to module_port)
  215. --module_chunk_query=POST /download_chunk?chunk_id=request to download a module chunk
  216. --module_chunk_server= server to use to get modules chunk from (defaults to module_server)
  217. --module_port=23455 server port to get modules from
  218. --module_server=theargentlark.comserver to use to get modules from
  219. --mouse_drag_threshold=100Threshold for how much motion can take place in a mouse drag
  220. --[no-]msaa (default: false)Use msaa
  221. --[no-]particle_editor (default: false)Show the particle editor
  222. --profile_memory_freq=60Memory profiler will refresh every x cycles
  223. --profile_widget_area=[20,20,1000,200]Area of the profile widget
  224. --profile_widget_details_area=[20,240,1000,400]Area of the profile widget
  225. --[no-]quit_server_after_game (default: false)
  226. --[no-]quit_server_on_parent_exit (default: false)
  227. --[no-]reload_modified_objects (default: true)Reload object definitions when their file is modified on disk
  228. --[no-]resizeable (default: false)Window is dynamically resizeable.
  229. --[no-]respect_difficulty (default: false)
  230. --scenario
  231. --server_hostname=theargentlark.comHostname of the main tbs server
  232. --[no-]skip_odd_frames (default: false)Skips every other frame
  233. --[no-]start_rumble (default: false)Controls whether we do a haptic device rumble effect on initialisation.
  234. --startgame
  235. --stats_port=5000
  236. --stats_server=theargentlark.com
  237. --[no-]strict_mode_warnings (default: false)If turned on, all objects will be run in strict mode, with errors non-fatal
  238. --[no-]suppress_strict_mode (default: false)If turned on, turns off strict mode checking on all objects
  239. --tbs_bot_delay_ms=20 Artificial delay for tbs bots
  240. --[no-]tbs_client_prediction (default: false)Use client-side prediction for tbs games
  241. --[no-]tbs_game_exit_on_winner (default: false)If true, tbs games will immediately exit when there is a winner.
  242. --tbs_server_delay_ms=20
  243. --tbs_server_heartbeat_freq=1
  244. --[no-]tbs_server_local (default: false)Sets tbs server to be in local mode
  245. --tbs_server_save_replay=ID for the tbs server to save the replay as
  246. --tbs_server_save_replay_file=File for the tbs server to save the replay to
  247. --tbs_server_semaphore=
  248. --tbs_server_timeout=5000Timeout for connections to the tbs server
  249. --[no-]tbs_use_shared_mem (default: true)Use shared memory for tbs comms
  250. --test
  251. --test_play_second
  252. --[no-]theme_imgui_ui (default: false)Displays a dialog to customize the ImGui User Interface.
  253. --tile_pattern_search_border=1How many extra tiles to search for patterns
  254. --tile_scale=2 Scaling of game tiles
  255. --tile_size=16 Size of game tile edges
  256. --time_quota_async_work_items=10Number of milliseconds allowed each frame for asynchronous/background work items to run
  257. --universe
  258. --vsync=0 Vertical synchronization setting. 0 = none. 1 = snc, -1 = late synchronizaiton.
  259. --[no-]write_backed_maps (default: false)Write to backed maps such as used in Citadel's evolutionary system
  260. ERROR: main.cpp:650 : unrecognized arg: '--particle-ui-show-save=false
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