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- #==============================O==============================#
- # I---------------------------------------------------------I #
- # | Advanced Achievements 5.2.6 configuration - Readme | #
- # 1---------------------------------------------------------1 #
- #==============================o==============================#
- # You can use Minecraft chat colors in Message|DisplayName|Goal, but include double quotes around the whole text: "&4Color".
- # Only spaces, NO tabs. Don't forget the indents (2 spaces per indentation level), plugin won't work otherwise!
- # To check syntax errors in your file, use: yaml-online-parser.appspot.com
- # Do NOT delete any top level (= not indentented) sections in the configuration file.
- # Possible items for rewards/Crafts/Places/Breaks: hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- # Possible mobs for the Kills section: hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- # Default config.yml file: github.com/PyvesB/AdvancedAchievements/blob/master/src/main/resources/config.yml
- # Visit the wiki for some valuable additional documentation: github.com/PyvesB/AdvancedAchievements/wiki
- #=============================O=O=============================#
- # II-------------------------------------------------------II #
- # | General settings | #
- # 2---------------------------------------------------------2 #
- #=============================o=o=============================#
- # Time in seconds between each /aach book (unless user has permission achievement.*).
- TimeBook: 900
- # Check for update on plugin launch and notify when an OP joins the game.
- CheckForUpdate: true
- # Set to true to activate firework effects when a player receives an achievement.
- Firework: true
- # Choose BALL_LARGE, BALL, BURST, CREEPER, STAR or RANDOM.
- FireworkStyle: BALL_LARGE
- # Set to true to activate simpler effects and a calm sound when a player receives an achievement.
- # Ignored if Firework setting is set to true.
- SimplifiedReception: false
- # Number of players displayed in /aach top, week and month commands.
- TopList: 5
- # Set to true to activate particle effects when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- AdditionalEffects: true
- # Set to true to activate sounds when performing /aach book, /aach stats with all achievements and
- # /aach top, week or month when ranked in the top list.
- Sound: true
- # Set the icon of the plugin (default: shamrock, \u2618).
- Icon: \u2618
- # Set the color of the plugin (default: 5, dark purple).
- Color: c
- # Notify other connected players when an achievement is received.
- # Default behaviour, a player can override what he sees by using /aach toggle.
- NotifyOtherPlayers: false
- # When NotifyOtherPlayers is enabled, notifications are done using action bars when ActionBarNotify is true.
- # When ActionBarNotify is false, chat messages are used.
- ActionBarNotify: false
- # Separator between name, description and date on a book page.
- BookSeparator: ''
- # Set the format of the achievement name in /aach list (default: "%ICON% %NAME% %ICON%").
- ListAchievementFormat: '%ICON% %NAME% %ICON%'
- # Stop all stats from increasing when player in creative mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-creative mode.
- RestrictCreative: false
- # Stop all stats from increasing when player in spectator mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-spectator mode.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- RestrictSpectator: true
- # Stop all stats from increasing when player in adventure mode, including PlayedTime.
- # Connection achievements will only be handled once a player switches to a non-adventure mode.
- RestrictAdventure: false
- # Stop all stats from increasing when player in a specific world, including PlayedTime (delete the [] before adding values).
- # Connection achievements will only be handled once a player enters a non-excluded world.
- ExcludedWorlds: []
- # - yourWorld1
- # - yourWorld2
- # Ignore vertical dimension (Y axis) when calculating distance statistics.
- IgnoreVerticalDistance: false
- # Don't show these categories in the achievement GUI or in the stats output (delete the [] before adding values).
- # Also prevent obtaining achievements for these categories and prevent stats from increasing.
- # If changed, do a full server restart, and not just /aach reload.
- DisabledCategories:
- - PetMasterGive
- - HoePlowings
- - DistanceGliding
- - PetMasterReceive
- - DistanceLlama
- - DistanceGliding
- - Breeding
- - MusicDiscs
- - Smelting
- - MusicDiscs
- - Fireworks
- - Brewing
- - Breedomg
- - Taming
- - Fertilising
- - ItemPickups
- - ItemDrops
- - DistanceLlama
- - DistanceBoat
- - DistanceMinecart
- - DistanceHorse
- - DistancePig
- - DistanceFoot
- - PlayedTime
- - ConsumedPotions
- - MaxLevel
- - Beds
- - Trades
- - WaterBuckets
- - LavaBuckets
- - Milk
- - Shear
- - EatenItems
- - ItemBreaks
- - Treasures
- - Fish
- - Eggs
- - Breaks
- # Obfuscate achievements that have not yet been received in /aach list.
- ObfuscateNotReceived: false
- # Obfuscate progressive achievements:
- # For categories with a series of related achievements where the only thing changing is the number of times
- # the event has occurred, show achievements that have been obtained and show the next obtainable achievement,
- # but obfuscate the additional achievements. In order for this to work properly, achievements must be sorted
- # in order of increasing difficulty. For example, under Places, stone, the first achievement could have a
- # target of 100 stone, the second 500 stone, and the third 1000 stone. When ObfuscateProgressiveAchievements
- # is true, initially only the 100 stone achievement will be readable in the GUI. Once 100 stone have been placed,
- # the 500 stone achievement will become legible.
- ObfuscateProgressiveAchievements: false
- # Hide categories with no achievements yet received in /aach list.
- HideNotReceivedCategories: false
- # Hide categories for which the player does not have the corresponding count permissions.
- HideNoPermissionCategories: false
- # Hide the reward display in /aach list.
- HideRewardDisplayInList: false
- # Display precise statistic information in the /aach list progress bars.
- EnrichedListProgressBars: true
- # Annotate each achievement displayed in a /aach list category with a number. Due to a Minecraft limitation,
- # if you have more than 64 achievements for a category, the counting will start back at 1 after number 64.
- NumberedItemsInList: false
- # Display achievement Name and Message as screen titles. No effect if using Minecraft 1.7.9 or 1.7.10.
- TitleScreen: true
- # Sort pages of the book in chronological order (false for reverse chronological order).
- BookChronologicalOrder: true
- # Do not take into account items broken with Silk Touch for the Breaks achievements.
- DisableSilkTouchBreaks: false
- # Do not take into account ores broken with Silk Touch for the Breaks achievements.
- # DisableSilkTouchBreaks takes precedence over this. Not applicable to iron or gold ores.
- DisableSilkTouchOreBreaks: false
- # Name of the language file.
- LanguageFileName: lang.yml
- # Time in seconds between each statistic count for the following categories.
- # LavaBuckets, WaterBuckets, Beds, Brewing, MusicDiscs.
- StatisticCooldown: 10
- # Display action bar message when player performs an action while in the cooldown period.
- # No effect if using Minecraft 1.7.9 or 1.7.10.
- CooldownActionBar: true
- # Locale used to format dates in /aach book and /aach list. You must select an ISO 639 language code.
- # The list of possible language codes can be found at www.loc.gov/standards/iso639-2/php/code_list.php
- DateLocale: en
- # Display time of reception of achievements in /aach book and /aach list in addition to the date. For achievements
- # received in plugin versions prior to 3.0, the precise time information is not available and will be displayed as midnight.
- DateDisplayTime: true
- # Register advancements with a description corresponding to the Goal parameter of each achievement.
- # If changed, run /aach generate to regenerate advancements with the new parameter value taken into account.
- # No effect if using Minecraft versions prior to 1.12.
- RegisterAdvancementDescriptions: true
- # If true, hide advancements from the advancement GUI. Advancement notifications will still appear when receiving achievements.
- # No effect if using Minecraft versions prior to 1.12.
- HideAdvancements: false
- # If true, PlayedTime will no longer increase when the player is AFK. Requires Essentials to work.
- IgnoreAFKPlayedTime: false
- #=============================OOO=============================#
- # III-----------------------------------------------------III #
- # | Database settings | #
- # 3---------------------------------------------------------3 #
- #=============================ooo=============================#
- # Make a daily backup of your local database (if sqlite).
- DatabaseBackup: true
- # Database type, sqlite, postgresql or mysql. Do a full server restart for this to take effect.
- DatabaseType: sqlite
- # Prefix added to the tables in the database. If you switch from the default tables names (no prefix),
- # the plugin will attempt an automatic renaming. Otherwise you have to rename your tables manually.
- # Do a full server restart for this to take effect.
- TablePrefix: ''
- # Settings to link with MySQL database (ignored if sqlite or postgresql).
- MYSQL:
- Database: jdbc:mysql://localhost:3306/minecraft
- User: root
- Password: root
- # Settings to link with PostgresSQL database (ignored if sqlite or mysql).
- # Refer to https://github.com/PyvesB/AdvancedAchievements/wiki/Installation to set up PostgreSQL.
- POSTGRESQL:
- Database: jdbc:postgresql://localhost:5432/minecraft
- User: root
- Password: root
- #============================OO=OO============================#
- # IV-------------------------------------------------------IV #
- # | Performance settings | #
- # 4---------------------------------------------------------4 #
- #============================oo=oo============================#
- # DO NOT CHANGE THE FOLLOWING UNLESS YOU ARE AN EXPERIENCED USER. The intervals are in seconds.
- # If any of the performance settings are changed, do a full server restart, and not just /aach reload.
- # Frequency of play time checks for players. Smaller values give more precision but more CPU usage.
- PlaytimeTaskInterval: 60
- # Calculates distance traveled by players. Smaller values give more precision but more CPU usage.
- DistanceTaskInterval: 5
- # Frequency of some statistics writes to the database.
- PooledRequestsTaskInterval: 10
- #============================OOOOO============================#
- # V---------------------------------------------------------V #
- # | Action achievements | #
- # 5---------------------------------------------------------5 #
- #============================ooooo============================#
- # When a player connects during the day; statistic increases at most once per day.
- Connections:
- '1':
- Message: You connected to our server for the first time!
- Name: connect_1
- DisplayName: Good Choice
- # When a specific block is placed (specify material name, lower case).
- Places:
- smooth_brick:
- '500':
- Goal: Place 500 stone bricks.
- Message: '&4You have placed 500 stone bricks!'
- Name: place_500_smooth_brick
- DisplayName: Stone Brick Layer
- '2500':
- Goal: Place 2500 stone bricks.
- Message: '&4You have placed 2500 stone bricks!'
- Name: place_2500_smooth_brick
- DisplayName: Stone Brick Architect
- stone:
- '100':
- Message: '&4One hundred placed stones!'
- Name: place_100_stone
- DisplayName: Stone Addict
- '1000':
- Message: '&4One thousand placed stones!'
- Name: place_1000_stone
- DisplayName: Stone God
- # When a specific block is broken (specify material name, lower case).
- # Below, the notation sand:1 means sand item with metadata 1 (red sand).
- Breaks:
- sand:1:
- '10':
- Message: '&cYou have collected 10 red sand blocks!'
- Name: break_10_sand1
- DisplayName: Red Sand Fan
- stone:
- '1':
- Message: '&1The first time you went mining!'
- Name: break_1_stone
- DisplayName: Cobble!
- Reward:
- Command: give PLAYER 158 10; give PLAYER 126 5
- # When a specific mob is killed.
- # Use an Entity name or poweredcreeper, in lower case.
- # Use player to track player kills as a whole.
- # Use specificplayer- followed by player UUID to track how many times a specific player has been killed.
- Kills:
- player:
- '1':
- Message: '&bThe first time you killed a player!'
- Name: First killing
- '10':
- Message: '&bYou killed 10 players!'
- Name: 10 Killings
- '50':
- Message: '&bYou killed 50 players!'
- Name: 50 Killings
- '100':
- Message: '&bYou killed 100 players!'
- Name: 100 Killings
- '200':
- Message: '&bYou killed 200 players!'
- Name: 200 Killings
- '300':
- Message: '&bYou killed 300 players!'
- Name: 300 Killings
- '400':
- Message: '&bYou killed 400 players!'
- Name: 400 Killings
- '500':
- Message: '&bYou killed 500 players!'
- Name: 500 Killings
- '600':
- Message: '&bYou killed 600 players!'
- Name: 600 Killings
- '700':
- Message: '&bYou killed 700 players!'
- Name: 700 Killings
- '800':
- Message: '&bYou killed 800 players!'
- Name: 800 Killings
- '900':
- Message: '&bYou killed 900 players!'
- Name: 900 Killings
- '1000':
- Message: '&bYou killed 1000 players!'
- Name: 1000 Killings
- '2000':
- Message: '&bYou killed 2000 players!'
- Name: 2000 Killings
- '3000':
- Message: '&bYou killed 3000 players!'
- Name: 3000 Killings
- '4000':
- Message: '&bYou killed 4000 players!'
- Name: 4000 Killings
- '5000':
- Message: '&bYou killed 5000 players!'
- Name: 5000 Killings
- '6000':
- Message: '&bYou killed 6000 players!'
- Name: 6000 Killings
- '7000':
- Message: '&bYou killed 7000 players!'
- Name: 7000 Killings
- '8000':
- Message: '&bYou killed 8000 players!'
- Name: 8000 Killings
- '9000':
- Message: '&bYou killed 9000 players!'
- Name: 9000 Killings
- # When a specific item is crafted (specify material name, lower case).
- Crafts:
- diamond_sword:
- '1':
- Message: The first time you crafted a blade!
- Name: craft_1_blade
- DisplayName: Blacksmith Apprentice
- # When the player dies.
- Deaths:
- '1':
- Message: The first time you died!
- Name: deaths_1
- '50':
- Message: You died 50 times!
- Name: deaths_50
- '100':
- Message: You died 100 times!
- Name: deaths_100
- '200':
- Message: You died 200 times!
- Name: deaths_200
- '300':
- Message: You died 3 00 times!
- Name: deaths_300
- '400':
- Message: You died 400 times!
- Name: deaths_400
- '500':
- Message: You died 500 times!
- Name: deaths_500
- '600':
- Message: You died 600 times!
- Name: deaths_600
- '700':
- Message: You died 700 times!
- Name: deaths_700
- '800':
- Message: You died 800 times!
- Name: deaths_800
- '900':
- Message: You died 900 times!
- Name: deaths_900
- '1000':
- Message: You died 1000 times!
- Name: deaths_1000
- # When an arrow is shot.
- Arrows:
- '50':
- Message: 50 arrows shot!
- Name: arrows_50
- DisplayName: Arrows Around the Place
- '100':
- Message: 10 arrows shot!
- Name: arrows_100
- DisplayName: Arrows Around the Place
- '200':
- Message: 200 arrows shot!
- Name: arrows_200
- DisplayName: Arrows Around the Place
- '300':
- Message: 300 arrows shot!
- Name: arrows_300
- DisplayName: Arrows Around the Place
- '400':
- Message: 400 arrows shot!
- Name: arrows_400
- DisplayName: Arrows Around the Place
- '500':
- Message: 500 arrows shot!
- Name: arrows_500
- DisplayName: Arrows Around the Place
- '600':
- Message: 600 arrows shot!
- Name: arrows_600
- DisplayName: Arrows Around the Place
- '700':
- Message: 700 arrows shot!
- Name: arrows_700
- DisplayName: Arrows Around the Place
- '800':
- Message: 800 arrows shot!
- Name: arrows_800
- DisplayName: Arrows Around the Place
- '900':
- Message: 900 arrows shot!
- Name: arrows_900
- DisplayName: Arrows Around the Place
- '1000':
- Message: 1000 arrows shot!
- Name: arrows_1000
- DisplayName: Arrows Around the Place
- # When a snowball is thrown.
- Snowballs:
- '100':
- Message: 100 snowballs thrown. That's the spirit!
- Name: snowballs_100
- DisplayName: Winter Addict
- '200':
- Message: 200 snowballs thrown. That's the spirit!
- Name: snowballs_200
- DisplayName: Winter Addict
- '300':
- Message: 300 snowballs thrown. That's the spirit!
- Name: snowballs_300
- DisplayName: Winter Addict
- '400':
- Message: 400 snowballs thrown. That's the spirit!
- Name: snowballs_400
- DisplayName: Winter Addict
- '500':
- Message: 500 snowballs thrown. That's the spirit!
- Name: snowballs_500
- DisplayName: Winter Addict
- '600':
- Message: 600 snowballs thrown. That's the spirit!
- Name: snowballs_600
- DisplayName: Winter Addict
- '700':
- Message: 700 snowballs thrown. That's the spirit!
- Name: snowballs_700
- DisplayName: Winter Addict
- '800':
- Message: 800 snowballs thrown. That's the spirit!
- Name: snowballs_800
- DisplayName: Winter Addict
- '900':
- Message: 900 snowballs thrown. That's the spirit!
- Name: snowballs_900
- DisplayName: Winter Addict
- '1000':
- Message: 1000 snowballs thrown. That's the spirit!
- Name: snowballs_1000
- DisplayName: Winter Addict
- # When an egg is thrown.
- Eggs:
- '1000':
- Message: 1000 eggs thrown!
- Name: eggs_1000
- DisplayName: Omelet Addict
- # When a fish is caught.
- Fish:
- '1':
- Message: The first time you caught a fish!
- Name: fish_1
- DisplayName: Time for Fish and Chips
- # When a treasure is caught with a fishing rod.
- Treasures:
- '1':
- Message: Your first treasure from the sea!
- Name: treasure_1
- DisplayName: Treasure Hunter
- # When a tool/armor/weapon is broken.
- ItemBreaks:
- '1':
- Message: You broke your favorite tool!
- Name: itembreaks_1
- DisplayName: '&4Clumsy Guy'
- # When an item is eaten (excludes potions and milk).
- EatenItems:
- '1':
- Message: Just had a snack!
- Name: eatenitems_1
- DisplayName: First Snack
- # When a sheep is sheared.
- Shear:
- '100':
- Message: 100 sheep sheared!
- Name: shear_100
- DisplayName: '&1Wool Addict'
- # When a cow is milked.
- Milk:
- '1':
- Message: Just milked a cow!
- Name: milk_1
- DisplayName: First Milk
- Reward:
- Experience: 100
- # When a bucket is filled with lava.
- LavaBuckets:
- '10':
- Message: 10 buckets filled with lava!
- Name: lavabuckets_10
- DisplayName: Pyroman
- # When a bucket is filled with water.
- WaterBuckets:
- '15':
- Message: 15 buckets filled with water!
- Name: waterbuckets_15
- DisplayName: Fireman
- # When a trade with a villager is made.
- Trades:
- '1':
- Message: Doing business with your first villager!
- Name: trades_1
- DisplayName: First Trade
- # When an anvil is used. 10 items repaired
- AnvilsUsed:
- '1':
- Message: You just repaired your first item!
- Name: anvilsused_1
- DisplayName: First Repair
- '10':
- Message: You just repaired your first item!
- Name: anvilsused_10
- DisplayName: 10 repairs
- '25':
- Message: You just repaired your first item!
- Name: anvilsused_25
- DisplayName: 25 repairs
- '50':
- Message: You just repaired your first item!
- Name: anvilsused_50
- DisplayName: 50 repairs
- '75':
- Message: You just repaired your first item!
- Name: anvilsused_75
- DisplayName: 75 repairs
- '100':
- Message: You just repaired your first item!
- Name: anvilsused_100
- DisplayName: 100 repairs
- '125':
- Message: You just repaired your first item!
- Name: anvilsused_125
- DisplayName: 125 repairs
- '175':
- Message: You just repaired your first item!
- Name: anvilsused_175
- DisplayName: 175 repairs
- # When an enchantment is performed.
- Enchantments:
- '5':
- Message: 5 objects enchanted!
- Name: enchantments_5
- DisplayName: '&5Wizard'
- '25':
- Message: 25 objects enchanted!
- Name: enchantments_25
- DisplayName: '&5Wizard'
- '50':
- Message: 50 objects enchanted!
- Name: enchantments_50
- DisplayName: '&5Wizard'
- '75':
- Message: 75 objects enchanted!
- Name: enchantments_75
- DisplayName: '&5Wizard'
- '100':
- Message: 100 objects enchanted!
- Name: enchantments_100
- DisplayName: '&5Wizard'
- '200':
- Message: 200 objects enchanted!
- Name: enchantments_200
- DisplayName: '&5Wizard'
- # When a bed is entered.
- Beds:
- '5':
- Message: You entered a bed 5 times!
- Name: bed_5
- DisplayName: Sleepy Guy
- # Maximum level reached.
- MaxLevel:
- '10':
- Message: Level 10 reached!
- Name: maxlevel_10
- DisplayName: '&4Rookie'
- # When a potion is consumed.
- ConsumedPotions:
- '100':
- Message: Drinking weird beverages all the time...
- Name: consumedpotions_100
- DisplayName: Alcoholic
- # Amount of time played on the server (in hours, use integers).
- PlayedTime:
- '1':
- Message: You played during one hour on the server!
- Name: playedtime_1
- DisplayName: First Hour
- # When a distance is traveled by foot.
- DistanceFoot:
- '1000':
- Message: You traveled 1000 blocks by foot!
- Name: distancefoot_1000
- DisplayName: Big Walker
- # When a distance is traveled on a pig.
- DistancePig:
- '100':
- Message: You traveled 100 blocks on a pig!
- Name: distancepig_100
- DisplayName: Carrot on a Stick Master
- # When a distance is traveled on a horse.
- DistanceHorse:
- '500':
- Message: You traveled 500 blocks on a horse!
- Name: distancehorse_500
- DisplayName: The Avener
- # When a distance is traveled in a minecart.
- DistanceMinecart:
- '100':
- Message: You traveled 100 blocks in a minecart!
- Name: distanceminecart_100
- DisplayName: Carting Fan
- # When a distance is traveled in a boat.
- DistanceBoat:
- '200':
- Message: You traveled 200 blocks in a boat!
- Name: distanceboat_200
- DisplayName: Great Sailor
- # When a distance is traveled with elytra.
- # Ignored on Minecraft versions prior to 1.9, add it to DisabledCategories list.
- DistanceGliding:
- '100':
- Message: You traveled 100 blocks with elytra!
- Name: distancegliding_100
- DisplayName: Angel
- # When a distance is traveled on a llama.
- # Ignored on Minecraft versions prior to 1.11, add it to DisabledCategories list.
- DistanceLlama:
- '50':
- Message: You traveled 50 blocks on a llama!
- Name: distancellama_50
- DisplayName: Llama Rider
- # When an item is dropped on the ground.
- ItemDrops:
- '15':
- Message: You're killing the planet!
- Name: itemdrops_15
- DisplayName: Polluter
- # When an item is picked up from the ground.
- ItemPickups:
- '40':
- Message: You're saving the planet!
- Name: itempickups_40
- DisplayName: Environmentalist
- # When soil is plowed with a hoe.
- HoePlowings:
- '10':
- Message: You plowed the ground 10 times!
- Name: hoeplowings_10
- DisplayName: Farmer
- Reward:
- Item: cookie 15
- # When bone meal is used to fertilise plants.
- Fertilising:
- '15':
- Message: You used bone meal on plants 15 times!
- Name: fertilising_15
- DisplayName: Gardener
- # When an animal is tamed.
- Taming:
- '1':
- Message: You tamed your first animal!
- Name: taming_1
- DisplayName: Tamer
- # When animals breed (specify an entity name, lower case).
- Breeding:
- sheep:
- '100':
- Message: You bred your first animal!
- Name: breeding_1
- DisplayName: Breeder
- # When a potion is brewed.
- Brewing:
- '1':
- Message: You brewed your first potion!
- Name: brewing_1
- DisplayName: Alchemist
- # When a firework is launched.
- Fireworks:
- '10':
- Message: You launched 10 fireworks!
- Name: fireworks_10
- DisplayName: Pyrotechnist
- Reward:
- Experience: 200
- # When a music disc is played.
- MusicDiscs:
- '1':
- Message: One jukebox used!
- Name: musicdiscs_1
- DisplayName: DJ
- # When a player teleports with an enderpearl.
- EnderPearls:
- '10':
- Message: 10 teleportations with ender pearls!
- Name: enderpearls_10
- DisplayName: Teleport Man
- '50':
- Message: 500 teleportations with ender pearls!
- Name: enderpearls_50
- DisplayName: Teleport Man
- '100':
- Message: 100 teleportations with ender pearls!
- Name: enderpearls_100
- DisplayName: Teleport Man
- '200':
- Message: 200 teleportations with ender pearls!
- Name: enderpearls_200
- DisplayName: Teleport Man
- '300':
- Message: 300 teleportations with ender pearls!
- Name: enderpearls_300
- DisplayName: Teleport Man
- '400':
- Message: 400 teleportations with ender pearls!
- Name: enderpearls_400
- DisplayName: Teleport Man
- '500':
- Message: 500 teleportations with ender pearls!
- Name: enderpearls_500
- DisplayName: Teleport Man
- '600':
- Message: 600 teleportations with ender pearls!
- Name: enderpearls_600
- DisplayName: Teleport Man
- '700':
- Message: 700 teleportations with ender pearls!
- Name: enderpearls_700
- DisplayName: Teleport Man
- '800':
- Message: 800 teleportations with ender pearls!
- Name: enderpearls_800
- DisplayName: Teleport Man
- '900':
- Message: 900 teleportations with ender pearls!
- Name: enderpearls_900
- DisplayName: Teleport Man
- '1000':
- Message: 1000 teleportations with ender pearls!
- Name: enderpearls_1000
- DisplayName: Teleport Man
- # When a player gives a pet to another player (requires Pet Master plugin version 1.4 or above).
- PetMasterGive:
- '3':
- Message: 3 pets given to friends!
- Name: petmastergive_3
- DisplayName: Donator
- # When a player receives a pet from another player (requires Pet Master plugin version 1.4 or above).
- PetMasterReceive:
- '10':
- Message: 10 pets received from friends!
- Name: petmasterreceive_10
- DisplayName: Receiver
- # When an item is smelt in a furnace.
- Smelting:
- '250':
- Message: 250 items smelt in a furnace!
- Name: smeltitems_250
- DisplayName: The Smelter
- # When a player enters a specific command (specify command prefixes in lower case without initial slash).
- # For instance a command /awf add world from the AntiWorldFly plugin matches with subcategory 'awf add'.
- # Aliases of a given command will also be taken into account.
- PlayerCommands:
- aach stats:
- '10':
- Message: Run the stats command 10 times!
- Name: playercommand_aachstats_10
- DisplayName: Statistician
- #===========================OOO=OOO===========================#
- # VI-------------------------------------------------------VI #
- # | Command achievements | #
- # 6---------------------------------------------------------6 #
- #===========================ooo=ooo===========================#
- # Let achievement commands be given several times.
- MultiCommand: true
- # A player with achievement.give (or the console) can use /aach give yourAch1 PLAYER to give
- # yourAch1 achievement to PLAYER. The /aach give command does NOT work with other achievements.
- Commands:
- yourAch1:
- Message: You took part in the special event!
- Name: yourAch1
- DisplayName: Special Event Achievement!
- #===========================OOOOOOO===========================#
- # VII-----------------------------------------------------VII #
- # | Parameters in future plugin versions will appear here | #
- # 7---------------------------------------------------------7 #
- #===========================ooooooo===========================#
- #Set the format of the header used for most chat messages (default: "&7[%ICON%&7]").
- ChatHeader: '&7[%ICON%&7]'
- #Specify additional options when opening a connection to a MySQL/PostgreSQL database. Start each option with &,
- #for instance "&useUnicode=yes&characterEncoding=UTF-8".
- AdditionalConnectionOptions: ''
- #When a player receives an achievement, the Name, Message and rewards of the achievement are displayed in
- #the chat. If HoverableReceiverChatText is true, a single hoverable text will be displayed to the receiver.
- #Otherwise texts will be displayed one after the other.
- HoverableReceiverChatText: false
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