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Feb 23rd, 2019
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  1. local Player = game:GetService("Players").XKxngSupremeX
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4.     script.Parent = Player.Character
  5.     local CAS = {Actions={}}
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput_Event"
  8.     Event.Parent = Player.Character
  9.     local fakeEvent = function()
  10.         local t = {_fakeEvent=true}
  11.         t.Connect = function(self,f)self.Function=f end
  12.         t.connect = t.Connect
  13.         return t
  14.     end
  15.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17.     function CAS:BindAction(name,fun,touch,...)
  18.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19.     end
  20.     function CAS:UnbindAction(name)
  21.         CAS.Actions[name] = nil
  22.     end
  23.     local function te(self,ev,...)
  24.         local t = m[ev]
  25.         if t and t._fakeEvent and t.Function then
  26.             t.Function(...)
  27.         end
  28.     end
  29.     m.TrigEvent = te
  30.     UIS.TrigEvent = te
  31.     Event.OnServerEvent:Connect(function(plr,io)
  32.         if plr~=Player then return end
  33.         if io.isMouse then
  34.             m.Target = io.Target
  35.             m.Hit = io.Hit
  36.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37.             if io.UserInputState == Enum.UserInputState.Begin then
  38.                 m:TrigEvent("Button1Down")
  39.             else
  40.                 m:TrigEvent("Button1Up")
  41.             end
  42.         else
  43.             for n,t in pairs(CAS.Actions) do
  44.                 for _,k in pairs(t.Keys) do
  45.                     if k==io.KeyCode then
  46.                         t.Function(t.Name,io.UserInputState,io)
  47.                     end
  48.                 end
  49.             end
  50.             if io.UserInputState == Enum.UserInputState.Begin then
  51.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52.                 UIS:TrigEvent("InputBegan",io,false)
  53.             else
  54.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55.                 UIS:TrigEvent("InputEnded",io,false)
  56.             end
  57.         end
  58.     end)
  59.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60.     end
  61.  
  62. --//====================================================\\--
  63. --||               CHAOTIC GLITCHER
  64. --||             ALL PURPOSE SWITCHER...
  65. --||          CHAOTIC GLITCHER BY WANTH092
  66. --||            HELPED BY KILLERZTH_1596
  67. --\\====================================================//--
  68.  
  69. game:GetService("StarterGui"):SetCore("SendNotification", {
  70.     Title = "Chaotic Glitcher";
  71.     Text = "Successfully Loaded Chaotic Glitcher!";
  72. })
  73.  
  74. wait(0.2)
  75.  
  76. Player = game:GetService("Players").XKxngSupremeX
  77. PlayerGui = Player.PlayerGui
  78. Cam = workspace.CurrentCamera
  79. Backpack = Player.Backpack
  80. Character = Player.Character
  81. Humanoid = Character.Humanoid
  82. RootPart = Character["HumanoidRootPart"]
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89. RootJoint = RootPart["RootJoint"]
  90. Neck = Torso["Neck"]
  91. RightShoulder = Torso["Right Shoulder"]
  92. LeftShoulder = Torso["Left Shoulder"]
  93. RightHip = Torso["Right Hip"]
  94. LeftHip = Torso["Left Hip"]
  95. local sick = Instance.new("Sound",Torso)
  96. local SONG = 561833161
  97. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  98. sick:Play()
  99.  
  100. IT = Instance.new
  101. CF = CFrame.new
  102. VT = Vector3.new
  103. RAD = math.rad
  104. C3 = Color3.new
  105. UD2 = UDim2.new
  106. BRICKC = BrickColor.new
  107. ANGLES = CFrame.Angles
  108. EULER = CFrame.fromEulerAnglesXYZ
  109. COS = math.cos
  110. ACOS = math.acos
  111. SIN = math.sin
  112. ASIN = math.asin
  113. ABS = math.abs
  114. MRANDOM = math.random
  115. FLOOR = math.floor
  116. local RCHOICE = MRANDOM(1,7)
  117.  
  118. --//=================================\\
  119. --||          USEFUL VALUES
  120. --\\=================================//
  121.  
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124. local Speed = 13
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local DAMAGEMULTIPLIER = 1
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local EQUIPPED = false
  133. local HOLD = false
  134. local COMBO = 1
  135. local Rooted = false
  136. local SINE = 0
  137. local KEYHOLD = false
  138. local CHANGE = 2 / Animation_Speed
  139. local WALKINGANIM = false
  140. local VALUE1 = false
  141. local VALUE2 = false
  142. local ROBLOXIDLEANIMATION = IT("Animation")
  143. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  144. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  145. --ROBLOXIDLEANIMATION.Parent = Humanoid
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "Weapon GUI"
  148. local Effects = IT("Folder", Character)
  149. Effects.Name = "Effects"
  150. local BALL = IT("Folder", Character)
  151. BALL.Name = "BALL-EYE"
  152. local XEYE = IT("Folder", Character)
  153. XEYE.Name = "X - EYE"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local WHITELIST = {}
  158. local TAUNT = false
  159. local OFFSET = 0
  160. local FULL = false
  161. local MODE = "Lunar"
  162. local PITCH = 1
  163. local VOLUME = 3
  164. local FACE = 176217464
  165. local SIZE = 1
  166.  
  167. --//=================================\\
  168. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  169. --\\=================================//
  170.  
  171. ArtificialHB = Instance.new("BindableEvent", script)
  172. ArtificialHB.Name = "ArtificialHB"
  173.  
  174. script:WaitForChild("ArtificialHB")
  175. Frame_Speed = 1 / 60
  176. frame = Frame_Speed
  177. tf = 0
  178. allowframeloss = false
  179. tossremainder = false
  180. lastframe = tick()
  181. script.ArtificialHB:Fire()
  182.  
  183. game:GetService("RunService").Heartbeat:connect(function(s, p)
  184.     tf = tf + s
  185.     if tf >= frame then
  186.         if allowframeloss then
  187.             script.ArtificialHB:Fire()
  188.             lastframe = tick()
  189.         else
  190.             for i = 1, math.floor(tf / frame) do
  191.                 script.ArtificialHB:Fire()
  192.             end
  193.         lastframe = tick()
  194.         end
  195.         if tossremainder then
  196.             tf = 0
  197.         else
  198.             tf = tf - frame * math.floor(tf / frame)
  199.         end
  200.     end
  201. end)
  202.  
  203. --//=================================\\
  204. --//       NOOBYGAME12'S CODE
  205. --\\=================================//
  206.  
  207. plr = game:GetService("Players").XKxngSupremeX
  208. char = plr.Character
  209. hum = char.Humanoid
  210. local cam = game.Workspace.CurrentCamera
  211. Camera = cam
  212. local CamInterrupt = false
  213. local TwoD = false
  214. local TargetInfo = {nil, nil}
  215. cam.CameraType = "Custom"
  216. t = char.Torso
  217. h = char.Head
  218. ra = char["Right Arm"]
  219. la = char["Left Arm"]
  220. rl = char["Right Leg"]
  221. ll = char["Left Leg"]
  222. tors = char.Torso
  223. lleg = char["Left Leg"]
  224. root = char.HumanoidRootPart
  225. hed = char.Head
  226. rleg = char["Right Leg"]
  227. rarm = char["Right Arm"]
  228. larm = char["Left Arm"]
  229. Player = plr
  230. Character=Player.Character
  231. PlayerGui=Player.PlayerGui
  232. Backpack=Player.Backpack
  233. Torso=Character.Torso
  234. Head=Character.Head
  235. Humanoid=Character.Humanoid
  236. m=Instance.new('Model',Character)
  237. LeftArm=Character["Left Arm"]
  238. LeftLeg=Character["Left Leg"]
  239. RightArm=Character["Right Arm"]
  240. RightLeg=Character["Right Leg"]
  241. LS=Torso["Left Shoulder"]
  242. LH=Torso["Left Hip"]
  243. RS=Torso["Right Shoulder"]
  244. RH=Torso["Right Hip"]
  245. Face = Head.face
  246. Neck=Torso.Neck
  247. it=Instance.new
  248. attacktype=1
  249. vt=Vector3.new
  250. cf=CFrame.new
  251. euler=CFrame.fromEulerAnglesXYZ
  252. angles=CFrame.Angles
  253. cloaked=false
  254. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  255. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  256. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  257. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  258. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  259. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  260. RootPart=Character.HumanoidRootPart
  261. RootJoint=RootPart.RootJoint
  262. RootCF=euler(-1.57,0,3.14)
  263. radian = math.rad
  264. random = math.random
  265. Vec3 = Vector3.new
  266. Inst = Instance.new
  267. cFrame = CFrame.new
  268. Euler = CFrame.fromEulerAnglesXYZ
  269. vt = Vector3.new
  270. bc = BrickColor.new
  271. br = BrickColor.random
  272. it = Instance.new
  273. cf = CFrame.new
  274. local Player_Size = 0
  275. cam = game.Workspace.CurrentCamera
  276. CF = CFrame.new
  277. angles = CFrame.Angles
  278. attack = false
  279. Euler = CFrame.fromEulerAnglesXYZ
  280. Rad = math.rad
  281. IT = Instance.new
  282. BrickC = BrickColor.new
  283. Cos = math.cos
  284. Acos = math.acos
  285. Sin = math.sin
  286. Asin = math.asin
  287. Abs = math.abs
  288. Mrandom = math.random
  289. Floor = math.floor
  290. IT = Instance.new
  291. CF = CFrame.new
  292. VT = Vector3.new
  293. RAD = math.rad
  294. C3 = Color3.new
  295. UD2 = UDim2.new
  296. BRICKC = BrickColor.new
  297. ANGLES = CFrame.Angles
  298. EULER = CFrame.fromEulerAnglesXYZ
  299. COS = math.cos
  300. ACOS = math.acos
  301. SIN = math.sin
  302. ASIN = math.asin
  303. ABS = math.abs
  304. MRANDOM = math.random
  305. FLOOR = math.floor
  306.  
  307.  
  308. local Booleans = {
  309.   CamFollow = true,
  310.   GyroUse = true
  311. }
  312.  
  313. function lerp(object, newCFrame, alpha)
  314.   return object:lerp(newCFrame, alpha)
  315. end
  316.  
  317. local Directer = Inst("BodyGyro", root)
  318. Directer.MaxTorque = Vec3(0, 0, 0)
  319. Directer.P = 600000
  320. local CPart = Inst("Part")
  321. CPart.Anchored = true
  322. CPart.CanCollide = false
  323. CPart.Locked = true
  324. CPart.Transparency = 1
  325.  
  326. local rainbowmode = false
  327. local chaosmode = false
  328.  
  329. local mutedtog = false
  330.  
  331. function CameraEnshaking(Length,Intensity)
  332. coroutine.resume(coroutine.create(function()
  333.       local intensity = 1*Intensity
  334.       local rotM = 0.01*Intensity
  335. for i = 0, Length, 0.1 do
  336. Swait()
  337. intensity = intensity - 0.05*Intensity/Length
  338. rotM = rotM - 0.0005*Intensity/Length
  339.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  340.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  341. end
  342. Humanoid.CameraOffset = Vec3(0, 0, 0)
  343. end))
  344. end
  345. CamShake=function(Part,Distan,Power,Times)
  346. local de=Part.Position
  347. for i,v in pairs(workspace:children()) do
  348.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  349. for _,c in pairs(v:children()) do
  350. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  351. local Noob=v.Humanoid
  352. if Noob~=nil then
  353. coroutine.resume(coroutine.create(function()
  354. FV = Instance.new("BoolValue", Noob)
  355. FV.Name = "CameraShake"
  356. for ShakeNum=1,Times do
  357. Swait()
  358. local ef=Power
  359.   if ef>=1 then
  360.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  361.   else
  362.    ef=Power*10
  363.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  364.   end  
  365. end
  366. Humanoid.CameraOffset = Vector3.new(0,0,0)
  367. FV:Destroy()
  368. end))
  369. end
  370. end
  371. end
  372. end
  373. end
  374. end
  375.  
  376. local toggleTag = true
  377. local bilguit = Instance.new("BillboardGui", hed)
  378. bilguit.Adornee = nil
  379. bilguit.Name = "ModeName"
  380. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  381. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  382.  
  383.  
  384. function chatfunc(text,color,typet,font,timeex)
  385. local chat = coroutine.wrap(function()
  386. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  387. Character:FindFirstChild("TalkingBillBoard"):destroy()
  388. end
  389. local naeeym2 = Instance.new("BillboardGui",Character)
  390. naeeym2.Size = UDim2.new(0,100,0,40)
  391. naeeym2.StudsOffset = Vector3.new(0,3,0)
  392. naeeym2.Adornee = Character.Head
  393. naeeym2.Name = "TalkingBillBoard"
  394. local tecks2 = Instance.new("TextLabel",naeeym2)
  395. tecks2.BackgroundTransparency = 1
  396. tecks2.BorderSizePixel = 0
  397. tecks2.Text = ""
  398. tecks2.Font = font
  399. tecks2.TextSize = 30
  400. tecks2.TextStrokeTransparency = 0
  401. tecks2.TextColor3 = color
  402. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  403. tecks2.Size = UDim2.new(1,0,0.5,0)
  404. local tecks3 = Instance.new("TextLabel",naeeym2)
  405. tecks3.BackgroundTransparency = 1
  406. tecks3.BorderSizePixel = 0
  407. tecks3.Text = ""
  408. tecks3.Font = font
  409. tecks3.TextSize = 30
  410. tecks3.TextStrokeTransparency = 0
  411. if typet == "Inverted" then
  412. tecks3.TextColor3 = Color3.new(0,0,0)
  413. tecks3.TextStrokeColor3 = color
  414. elseif typet == "Normal" then
  415. tecks3.TextColor3 = color
  416. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  417. end
  418. tecks3.Size = UDim2.new(1,0,0.5,0)
  419. coroutine.resume(coroutine.create(function()
  420. while true do
  421. Swait(1)
  422. if chaosmode == true then
  423. tecks2.TextColor3 = BrickColor.random().Color
  424. tecks3.TextStrokeColor3 = BrickColor.random().Color
  425. end
  426. end
  427. end))
  428. text.TextTransparency = text.TextTransparency  + 1
  429. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  430. for i = 0, 74*timeex do
  431. Swait()
  432. text.TextTransparency = 1
  433. text.TextStrokeTransparency = 1
  434. tecks2.Text = text
  435. tecks3.Text = text
  436. end
  437. local randomrot = math.random(1,2)
  438. if randomrot == 1 then
  439. for i = 1, 50 do
  440. Swait()
  441. tecks2.Text = text
  442. tecks3.Text = text
  443. text.TextTransparency = text.TextTransparency - .02
  444. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  445. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  446. tecks2.TextTransparency = tecks2.TextTransparency + .04
  447. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  448. tecks3.TextTransparency = tecks2.TextTransparency + .04
  449. end
  450. elseif randomrot == 2 then
  451.     for i = 1, 50 do
  452. Swait()
  453. tecks2.Text = text
  454. tecks3.Text = text
  455. text.TextTransparency = text.TextTransparency - .02
  456. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  457. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  458. tecks2.TextTransparency = tecks2.TextTransparency + .04
  459. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  460. tecks3.TextTransparency = tecks2.TextTransparency + .04
  461. end
  462. end
  463. text.TextTransparency = 0
  464. text.TextStrokeTransparency = 0
  465. if toggleTag == false then
  466. text.TextTransparency = 1
  467. text.TextStrokeTransparency = 1
  468. end
  469. naeeym2:Destroy()
  470. end)
  471. chat()
  472. end
  473.  
  474.  
  475.  
  476. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  477.   local gui = it(GuiType)
  478.   gui.Parent = parent
  479.   gui.Text = text
  480.   gui.BackgroundTransparency = backtrans
  481.   gui.BackgroundColor3 = backcol
  482.   gui.SizeConstraint = "RelativeXY"
  483.   gui.TextXAlignment = "Center"
  484.   gui.TextYAlignment = "Center"
  485.   gui.Position = pos
  486.   gui.Size = size
  487.   gui.Font = "SourceSans"
  488.   gui.FontSize = "Size14"
  489.   gui.TextWrapped = false
  490.   gui.TextStrokeTransparency = 0
  491.   gui.TextColor = BrickColor.new("White")
  492.   return gui
  493. end
  494. --------------------------- GUI STUFF
  495. local basgui = it("GuiMain")
  496. basgui.Parent = plr.PlayerGui
  497. basgui.Name = "VISgui"
  498. local fullscreenz = it("Frame")
  499. fullscreenz.Parent = basgui
  500. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  501. fullscreenz.BackgroundTransparency = 1
  502. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  503. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  504. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  505. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  506. imgl2.BackgroundTransparency = 1
  507. imgl2.BorderSizePixel = 0
  508. imgl2.ImageTransparency = 0.5
  509. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  510. imgl2.Size = UDim2.new(0,1000,0,1000)
  511. imgl2.Image = "rbxassetid://2325939897"
  512. local techc = imgl2:Clone()
  513. techc.Parent = fullscreenz
  514. techc.ImageTransparency = 0
  515. techc.Size = UDim2.new(0,900,0,900)
  516. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  517. techc.Image = "rbxassetid://2273224484"
  518. local circl = imgl2:Clone()
  519. circl.Parent = fullscreenz
  520. circl.ImageTransparency = 0
  521. circl.Size = UDim2.new(0,550,0,550)
  522. circl.Position = UDim2.new(0.70,25,0.50,25)
  523. circl.Image = "rbxassetid://2312119891"
  524. local circl2 = imgl2:Clone()
  525. circl2.Parent = fullscreenz
  526. circl2.ImageTransparency = 0
  527. circl2.Size = UDim2.new(0,700,0,700)
  528. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  529. circl2.Image = "rbxassetid://2312119891"
  530. local imgl2b = imgl2:Clone()
  531. imgl2b.Parent = fullscreenz
  532. imgl2b.ImageTransparency = 0
  533. imgl2b.Size = UDim2.new(0,800,0,800)
  534. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  535. imgl2b.ImageColor3 = Color3.new(0,0,0)
  536. local ned = Instance.new("TextLabel",fullscreenz)
  537. ned.ZIndex = 2
  538. ned.Font = "Bodoni"
  539. ned.BackgroundTransparency = 1
  540. ned.BorderSizePixel = 0.65
  541. ned.Size = UDim2.new(0.6,0,0.6,0)
  542. ned.Position = UDim2.new(0,0,0,0)
  543. ned.TextScaled = true
  544. ned.TextStrokeTransparency = 0
  545. ned.Text = "Lunar"
  546. ned.TextSize = 48
  547. ned.Rotation = 1
  548. ned.TextXAlignment = "Left"
  549. ned.TextYAlignment = "Top"
  550.  
  551. --//=================================\\
  552. --//          WINGY STUFF
  553. --\\=================================//
  554.  
  555. local extrawingmod1 = Instance.new("Model",Character)
  556. local extrawingmod2 = Instance.new("Model",Character)
  557.  
  558. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  559. local p = Instance.new("Part")
  560. p.TopSurface = 0
  561. p.BottomSurface = 0
  562. p.Parent = parent
  563. p.Size = Vector3.new(0.1,0.1,0.1)
  564. p.Transparency = transparency
  565. p.Reflectance = reflectance
  566. p.CanCollide = false
  567. p.Locked = true
  568. p.BrickColor = brickcolor
  569. p.Material = material
  570. return p
  571. end
  572.  
  573. function CreateMesh(parent,meshtype,x1,y1,z1)
  574. local mesh = Instance.new("SpecialMesh",parent)
  575. mesh.MeshType = meshtype
  576. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  577. return mesh
  578. end
  579.  
  580. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  581. local mesh = Instance.new("SpecialMesh",parent)
  582. mesh.MeshType = "FileMesh"
  583. mesh.MeshId = meshid
  584. mesh.Scale = Vector3.new(x1,y1,z1)
  585. return mesh
  586. end
  587.  
  588.  
  589. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  590. local mesh = Instance.new("SpecialMesh",parent)
  591. mesh.MeshType = "FileMesh"
  592. mesh.MeshId = meshid
  593. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  594. mesh.Scale = Vector3.new(x1,y1,z1)
  595. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  596. return mesh
  597. end
  598.  
  599. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  600. local weld = Instance.new("Weld")
  601. weld.Parent = parent
  602. weld.Part0 = part0
  603. weld.Part1 = part1
  604. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  605. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  606. return weld
  607. end
  608.  
  609. function RemoveOutlines(part)
  610.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  611. end
  612.  
  613. local Create = LoadLibrary("RbxUtility").Create
  614.  
  615. CFuncs = { 
  616.     ["Part"] = {
  617.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  618.             local Part = Create("Part"){
  619.                 Parent = Parent,
  620.                 Reflectance = Reflectance,
  621.                 Transparency = Transparency,
  622.                 CanCollide = false,
  623.                 Locked = true,
  624.                 BrickColor = BrickColor.new(tostring(BColor)),
  625.                 Name = Name,
  626.                 Size = Size,
  627.                 Material = Material,
  628.             }
  629.             RemoveOutlines(Part)
  630.             return Part
  631.         end;
  632.     };
  633.    
  634.     ["Mesh"] = {
  635.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  636.             local Msh = Create(Mesh){
  637.                 Parent = Part,
  638.                 Offset = OffSet,
  639.                 Scale = Scale,
  640.             }
  641.             if Mesh == "SpecialMesh" then
  642.                 Msh.MeshType = MeshType
  643.                 Msh.MeshId = MeshId
  644.             end
  645.             return Msh
  646.         end;
  647.     };
  648.    
  649.     ["Mesh"] = {
  650.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  651.             local Msh = Create(Mesh){
  652.                 Parent = Part,
  653.                 Offset = OffSet,
  654.                 Scale = Scale,
  655.             }
  656.             if Mesh == "SpecialMesh" then
  657.                 Msh.MeshType = MeshType
  658.                 Msh.MeshId = MeshId
  659.             end
  660.             return Msh
  661.         end;
  662.     };
  663.    
  664.     ["Weld"] = {
  665.         Create = function(Parent, Part0, Part1, C0, C1)
  666.             local Weld = Create("Weld"){
  667.                 Parent = Parent,
  668.                 Part0 = Part0,
  669.                 Part1 = Part1,
  670.                 C0 = C0,
  671.                 C1 = C1,
  672.             }
  673.             return Weld
  674.         end;
  675.     };
  676.  
  677.     ["Sound"] = {
  678.         Create = function(id, par, vol, pit)
  679.             coroutine.resume(coroutine.create(function()
  680.                 local S = Create("Sound"){
  681.                     Volume = vol,
  682.                                         Name = "EffectSoundo",
  683.                     Pitch = pit or 1,
  684.                     SoundId = id,
  685.                     Parent = par or workspace,
  686.                 }
  687.                 wait()
  688.                 S:play()
  689.                 game:GetService("Debris"):AddItem(S, 10)
  690.             end))
  691.         end;
  692.     };
  693.  
  694. ["LongSound"] = {
  695.         Create = function(id, par, vol, pit)
  696.             coroutine.resume(coroutine.create(function()
  697.                 local S = Create("Sound"){
  698.                     Volume = vol,
  699.                     Pitch = pit or 1,
  700.                     SoundId = id,
  701.                     Parent = par or workspace,
  702.                 }
  703.                 wait()
  704.                 S:play()
  705.                 game:GetService("Debris"):AddItem(S, 60)
  706.             end))
  707.         end;
  708.     };
  709.    
  710.     ["ParticleEmitter"] = {
  711.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  712.             local fp = Create("ParticleEmitter"){
  713.                 Parent = Parent,
  714.                 Color = ColorSequence.new(Color1, Color2),
  715.                 LightEmission = LightEmission,
  716.                 Size = Size,
  717.                 Texture = Texture,
  718.                 Transparency = Transparency,
  719.                 ZOffset = ZOffset,
  720.                 Acceleration = Accel,
  721.                 Drag = Drag,
  722.                 LockedToPart = LockedToPart,
  723.                 VelocityInheritance = VelocityInheritance,
  724.                 EmissionDirection = EmissionDirection,
  725.                 Enabled = Enabled,
  726.                 Lifetime = LifeTime,
  727.                 Rate = Rate,
  728.                 Rotation = Rotation,
  729.                 RotSpeed = RotSpeed,
  730.                 Speed = Speed,
  731.                 VelocitySpread = VelocitySpread,
  732.             }
  733.             return fp
  734.         end;
  735.     };
  736.  
  737.     CreateTemplate = {
  738.    
  739.     };
  740. }
  741.  
  742.  
  743.  
  744. New = function(Object, Parent, Name, Data)
  745.     local Object = Instance.new(Object)
  746.     for Index, Value in pairs(Data or {}) do
  747.         Object[Index] = Value
  748.     end
  749.     Object.Parent = Parent
  750.     Object.Name = Name
  751.     return Object
  752. end
  753.  
  754. local halocolor = BrickColor.new("Mid gray")
  755. local halocolor2 = BrickColor.new("Mid gray")
  756. local halocolor3 = BrickColor.new("Really black")
  757. local starcolor = BrickColor.new("Bright yellow")
  758. local lunacolor = BrickColor.new("Navy blue")
  759. local lunacolor2 = BrickColor.new("Bright blue")
  760. local wepcolor = BrickColor.new("Deep blue")
  761. local maincolor = BrickColor.new("Lapis")
  762. local secondcolor = BrickColor.new("Lapis")
  763. local m = Instance.new("Model",Character)
  764. local m2 = Instance.new("Model",Character)
  765. local m3 = Instance.new("Model",Character)
  766. local mw1 = Instance.new("Model",Character)
  767. local mw2 = Instance.new("Model",Character)
  768. local mw3 = Instance.new("Model",Character)
  769. local mw4 = Instance.new("Model",Character)
  770.  
  771. --------------
  772. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  773. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  775. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776.  
  777. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0,0,0)
  779. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780. local valuaring = 10
  781.  
  782. local refec = Instance.new("ParticleEmitter",handlex)
  783. refec.Texture = "rbxassetid://284205403"
  784. refec.LightEmission = 0.95
  785. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  786. refec.Rate = 50
  787. refec.Lifetime = NumberRange.new(0.5)
  788. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  789. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  790. refec.Speed = NumberRange.new(0,2)
  791. refec.Drag = 5
  792. refec.LockedToPart = true
  793. refec.Rotation = NumberRange.new(-500,500)
  794. refec.VelocitySpread = 9000
  795. refec.RotSpeed = NumberRange.new(-500,500)
  796. local refec2 = refec:Clone()
  797. refec2.LightEmission = 0.75
  798. refec2.Texture = "rbxassetid://254287058"
  799. refec2.Parent = handlex
  800. refec2.Rate = 25
  801. refec2.Lifetime = NumberRange.new(0.75)
  802. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  803. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  804. refec2.Speed = NumberRange.new(0)
  805. local refec3 = refec:Clone()
  806. refec3.LightEmission = 0.75
  807. refec3.Texture = "rbxassetid://363275192"
  808. refec3.Parent = handlex
  809. refec3.Rate = 25
  810. refec3.Lifetime = NumberRange.new(1)
  811. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  812. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  813. refec3.Speed = NumberRange.new(0)
  814. refec3.RotSpeed = NumberRange.new(-50,50)
  815.  
  816. for i = 0, 35 do
  817.     valuaring = valuaring + 10
  818. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  819. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  820. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  822. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  823. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  825. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  826. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  828. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  829. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830. end
  831.  
  832.  
  833. local handle = CreateParta(m,1,1,"Neon",maincolor)
  834. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  835. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836.  
  837.  
  838.  
  839. --- Left wing.
  840.  
  841. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  842. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  843. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844.  
  845. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  846. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  847. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  849. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  850. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  852. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  853. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  855. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  856. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  858. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  859. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  860. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  861. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  862. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  865. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  868. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  871. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  874. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875.  
  876.  
  877. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  878. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  879. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880.  
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  883. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  886. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  889. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  892. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  894. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  895. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  901. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  904. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  907. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  910. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911.  
  912. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  913. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  914. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915.  
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  920. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  921. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  923. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  924. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  926. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  927. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  930. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  936. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  939. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  942. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  945. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946.  
  947.  
  948. -- Right wing --
  949.  
  950. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  951. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  952. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953.  
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  956. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  959. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  962. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  964. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  965. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  974. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  977. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  980. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  983. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984.  
  985. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  986. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  987. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988.  
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  991. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  994. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  996. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  997. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  999. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1000. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1001. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1002. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1003. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1005. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1006. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1009. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1011. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1012. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1014. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1015. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1018. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019.  
  1020. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1021. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1022. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023.  
  1024.  
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1027. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1039. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1045. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1048. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1051. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1054. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055.  
  1056. ------------- Trails
  1057. local A0 = Instance.new("Attachment",lwing1)
  1058. A0.Position = Vector3.new(0,-0.7,0)
  1059. local A1 = Instance.new("Attachment",lwing1)
  1060. A1.Position = Vector3.new(0,-3.5,0)
  1061. tl1 = Instance.new('Trail',lwing1)
  1062. tl1.Attachment0 = A0
  1063. tl1.Attachment1 = A1
  1064. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1065. tl1.LightEmission = 1
  1066. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1067. tl1.Color = ColorSequence.new(halocolor.Color)
  1068. tl1.Lifetime = 0.5
  1069.  
  1070. local A0 = Instance.new("Attachment",lwing2)
  1071. A0.Position = Vector3.new(0,-0.7,0)
  1072. local A1 = Instance.new("Attachment",lwing2)
  1073. A1.Position = Vector3.new(0,-3.5,0)
  1074. tl2 = Instance.new('Trail',lwing2)
  1075. tl2.Attachment0 = A0
  1076. tl2.Attachment1 = A1
  1077. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1078. tl2.LightEmission = 1
  1079. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1080. tl2.Color = ColorSequence.new(halocolor.Color)
  1081. tl2.Lifetime = 0.5
  1082.  
  1083. local A0 = Instance.new("Attachment",lwing3)
  1084. A0.Position = Vector3.new(0,-0.7,0)
  1085. local A1 = Instance.new("Attachment",lwing3)
  1086. A1.Position = Vector3.new(0,-3.5,0)
  1087. tl3 = Instance.new('Trail',lwing3)
  1088. tl3.Attachment0 = A0
  1089. tl3.Attachment1 = A1
  1090. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1091. tl3.LightEmission = 1
  1092. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1093. tl3.Color = ColorSequence.new(halocolor.Color)
  1094. tl3.Lifetime = 0.5
  1095.  
  1096. local A0 = Instance.new("Attachment",rwing1)
  1097. A0.Position = Vector3.new(0,-0.7,0)
  1098. local A1 = Instance.new("Attachment",rwing1)
  1099. A1.Position = Vector3.new(0,-3.5,0)
  1100. tr1 = Instance.new('Trail',rwing1)
  1101. tr1.Attachment0 = A0
  1102. tr1.Attachment1 = A1
  1103. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1104. tr1.LightEmission = 1
  1105. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1106. tr1.Color = ColorSequence.new(halocolor2.Color)
  1107. tr1.Lifetime = 0.5
  1108.  
  1109. local A0 = Instance.new("Attachment",rwing2)
  1110. A0.Position = Vector3.new(0,-0.7,0)
  1111. local A1 = Instance.new("Attachment",rwing2)
  1112. A1.Position = Vector3.new(0,-3.5,0)
  1113. tr2 = Instance.new('Trail',rwing2)
  1114. tr2.Attachment0 = A0
  1115. tr2.Attachment1 = A1
  1116. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1117. tr2.LightEmission = 1
  1118. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1119. tr2.Color = ColorSequence.new(halocolor2.Color)
  1120. tr2.Lifetime = 0.5
  1121.  
  1122. local A0 = Instance.new("Attachment",rwing3)
  1123. A0.Position = Vector3.new(0,-0.7,0)
  1124. local A1 = Instance.new("Attachment",rwing3)
  1125. A1.Position = Vector3.new(0,-3.5,0)
  1126. tr3 = Instance.new('Trail',rwing3)
  1127. tr3.Attachment0 = A0
  1128. tr3.Attachment1 = A1
  1129. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1130. tr3.LightEmission = 1
  1131. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1132. tr3.Color = ColorSequence.new(halocolor2.Color)
  1133. tr3.Lifetime = 0.5
  1134.  
  1135. --------------
  1136.  
  1137.  
  1138.  
  1139. for i, v in pairs(mw2:GetChildren()) do
  1140. if v:IsA("Part") then
  1141. v.BrickColor = BrickColor.new("White")
  1142. v.Material = "Neon"
  1143. end
  1144. end
  1145. for i, v in pairs(mw1:GetChildren()) do
  1146. if v:IsA("Part") then
  1147. v.Transparency = 0
  1148. v.BrickColor = BrickColor.new("White")
  1149. v.Material = "Neon"
  1150. end
  1151. end
  1152. for i, v in pairs(extrawingmod1:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.Transparency = 1
  1155. v.BrickColor = BrickColor.new("White")
  1156. v.Material = "Neon"
  1157. end
  1158. end
  1159. for i, v in pairs(extrawingmod2:GetChildren()) do
  1160. if v:IsA("Part") then
  1161. v.Transparency = 1
  1162. v.BrickColor = BrickColor.new("White")
  1163. v.Material = "Neon"
  1164. end
  1165. end
  1166. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1167. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1168. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1169.  
  1170. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1171. for i, v in pairs(mw2:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.BrickColor = one
  1174. v.Material = "Neon"
  1175. end
  1176. end
  1177. refec.Color = ColorSequence.new(one.Color)
  1178. refec2.Color = ColorSequence.new(one.Color)
  1179. refec3.Color = ColorSequence.new(one.Color)
  1180. tr1.Color = ColorSequence.new(one.Color)
  1181. tr2.Color = ColorSequence.new(one.Color)
  1182. tr3.Color = ColorSequence.new(one.Color)
  1183. imgl2.ImageColor3 = one.Color
  1184. circl.ImageColor3 = two.Color
  1185. techc.ImageColor3 = one.Color
  1186. circl2.ImageColor3 = one.Color
  1187. ned.TextColor3 = two.Color
  1188. ned.TextStrokeColor3 = one.Color
  1189. for i, v in pairs(mw1:GetChildren()) do
  1190. if v:IsA("Part") then
  1191. v.Transparency = 0
  1192. v.BrickColor = two
  1193. v.Material = "Neon"
  1194. end
  1195. end
  1196. tl1.Color = ColorSequence.new(two.Color)
  1197. tl2.Color = ColorSequence.new(two.Color)
  1198. tl3.Color = ColorSequence.new(two.Color)
  1199. for i, v in pairs(m:GetChildren()) do
  1200. if v:IsA("Part") then
  1201. v.BrickColor = three
  1202. v.Material = "Ice"
  1203. end
  1204. end
  1205. for i, v in pairs(m2:GetChildren()) do
  1206. if v:IsA("Part") then
  1207. v.BrickColor = four
  1208. v.Material = "Ice"
  1209. end
  1210. end
  1211. for i, v in pairs(m3:GetChildren()) do
  1212. if v:IsA("Part") then
  1213. v.BrickColor = five
  1214. v.Material = "Neon"
  1215. end
  1216. end
  1217. for i, v in pairs(extrawingmod1:GetChildren()) do
  1218. if v:IsA("Part") then
  1219. v.Transparency = exonetran
  1220. v.BrickColor = exone
  1221. v.Material = "Neon"
  1222. end
  1223. end
  1224. for i, v in pairs(extrawingmod2:GetChildren()) do
  1225. if v:IsA("Part") then
  1226. v.Transparency = extwotran
  1227. v.BrickColor = extwo
  1228. v.Material = "Neon"
  1229. end
  1230. end
  1231. end
  1232.  
  1233. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1234. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1235. techc.ImageColor3 = MAINRUINCOLOR.Color
  1236. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1237. ned.TextColor3 = MAINRUINCOLOR.Color
  1238. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1239.  
  1240.  
  1241. function bosschatfunc(text,color,watval)
  1242. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1243. coroutine.resume(coroutine.create(function()
  1244. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1245. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1246. end
  1247. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1248. scrg.Name = "Dialog"
  1249. local txtlb = Instance.new("TextLabel",scrg)
  1250. txtlb.Text = ""
  1251. txtlb.Font = "Bodoni"
  1252. txtlb.TextColor3 = Color3.new(0,0,0)
  1253. txtlb.TextStrokeTransparency = 0
  1254. txtlb.BackgroundTransparency = 0.75
  1255. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1256. txtlb.TextStrokeColor3 = color
  1257. txtlb.TextScaled = true
  1258. txtlb.Size = UDim2.new(1,0,0.25,0)
  1259. txtlb.TextXAlignment = "Left"
  1260. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1261. local txtlb2 = Instance.new("TextLabel",scrg)
  1262. txtlb2.Text = "Chaotic:"
  1263. txtlb2.Font = "Arcade"
  1264. txtlb2.TextColor3 = Color3.new(0,0,0)
  1265. txtlb2.TextStrokeTransparency = 0
  1266. txtlb2.BackgroundTransparency = 1
  1267. txtlb2.TextStrokeColor3 = color
  1268. txtlb2.TextSize = 40
  1269. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1270. txtlb2.TextXAlignment = "Left"
  1271. txtlb2.Position = UDim2.new(0,0,1,0)
  1272. local fvalen = 0.55
  1273. local fval = -0.49
  1274. coroutine.resume(coroutine.create(function()
  1275. while true do
  1276. Swait()
  1277. if MODE == "Sanity" then
  1278. txtlb.Rotation = math.random(-1,1)
  1279. txtlb2.Rotation = math.random(-1,1)
  1280. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1281. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1282. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1283. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1284. end
  1285. end
  1286. end))
  1287. coroutine.resume(coroutine.create(function()
  1288. while true do
  1289. Swait()
  1290. if scrg.Parent ~= nil then
  1291.     fvalen = fvalen - 0.0001
  1292. elseif scrg.Parent == nil then
  1293. break
  1294. end
  1295. end
  1296. end))
  1297. local flol = 1.75
  1298. local flil = 1.6
  1299. coroutine.resume(coroutine.create(function()
  1300.     for i = 0, 9 do
  1301.         Swait()
  1302.         fval = fval + 0.05
  1303.         flol = flol - 0.1
  1304.         flil = flil - 0.1
  1305.         txtlb.Text = ""
  1306.         txtlb.Position = UDim2.new(0,0,flol,0)
  1307.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1308.     end
  1309.     txtlb.Text = text
  1310. wait(watval)
  1311. local valinc = 0
  1312. for i = 0, 99 do
  1313. Swait()
  1314. valinc = valinc + 0.0001
  1315. flol = flol + valinc
  1316. flil = flil + valinc
  1317. txtlb.Rotation = txtlb.Rotation + valinc*20
  1318. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1319. txtlb.Position = UDim2.new(0,0,flol,0)
  1320. txtlb2.Position = UDim2.new(0,0,flil,0)
  1321. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1322. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1323. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1324. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1325. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1326. end
  1327. scrg:Destroy()
  1328. end))
  1329. end))
  1330. end
  1331. end
  1332.  
  1333. function BigBlack(text,color,watval)
  1334. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1335. coroutine.resume(coroutine.create(function()
  1336. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1337. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1338. end
  1339. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1340. scrg.Name = "Dialog"
  1341. local txtlb = Instance.new("TextLabel",scrg)
  1342. txtlb.Text = ""
  1343. txtlb.Font = "Bodoni"
  1344. txtlb.TextColor3 = Color3.new(0,0,0)
  1345. txtlb.TextStrokeTransparency = 1
  1346. txtlb.BackgroundTransparency = 1
  1347. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1348. txtlb.TextStrokeColor3 = color
  1349. txtlb.TextScaled = true
  1350. txtlb.Size = UDim2.new(1,0,1,0)
  1351. txtlb.TextXAlignment = "Center"
  1352. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1353. local txtlb2 = Instance.new("TextLabel",scrg)
  1354. txtlb2.Text = "KILLERZ IS GOD XDDD:"
  1355. txtlb2.Font = "Arcade"
  1356. txtlb2.TextColor3 = Color3.new(0,0,0)
  1357. txtlb2.TextStrokeTransparency = 0
  1358. txtlb2.BackgroundTransparency = 1
  1359. txtlb2.TextStrokeColor3 = color
  1360. txtlb2.TextSize = 40
  1361. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1362. txtlb2.TextXAlignment = "Left"
  1363. txtlb2.Position = UDim2.new(0,0,1,0)
  1364. local fvalen = 0.55
  1365. local fval = -0.49
  1366. coroutine.resume(coroutine.create(function()
  1367. while true do
  1368. Swait()
  1369. if MODE == "Sanity" then
  1370. txtlb.Rotation = math.random(-1,1)
  1371. txtlb2.Rotation = math.random(-1,1)
  1372. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1373. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1374. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1375. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1376. end
  1377. end
  1378. end))
  1379. coroutine.resume(coroutine.create(function()
  1380. while true do
  1381. Swait()
  1382. if scrg.Parent ~= nil then
  1383.     fvalen = fvalen - 0.0001
  1384. elseif scrg.Parent == nil then
  1385. break
  1386. end
  1387. end
  1388. end))
  1389. local flol = 1.05
  1390. local flil = 0.75
  1391. local flil2 = -0.2
  1392.     coroutine.resume(coroutine.create(function()
  1393.     for i = 1,string.len(text),1 do
  1394.         wait()
  1395.         text.Text = string.sub(text,1,i)
  1396.     end
  1397.     end))
  1398. coroutine.resume(coroutine.create(function()
  1399.     for i = 0, 1 do
  1400.         fval = fval + 0.05
  1401.         flol = flol - 0.1
  1402.         flil2 = flil2 + 0.1
  1403.         txtlb.Text = ""
  1404.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1405.         txtlb.BackgroundTransparency = 1 - 0.1
  1406.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1407.     end
  1408.    
  1409.         for i = 0, 99 do
  1410. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1411. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1412. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1413. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1414. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1415.     end
  1416.    
  1417.     txtlb.Text = text
  1418. wait(watval)
  1419. local valinc = 0
  1420. for i = 0, 99 do
  1421. Swait()
  1422. valinc = valinc + 0.0002
  1423. flol = flol + valinc
  1424. flil2 = flil2 + valinc
  1425. txtlb.Rotation = txtlb.Rotation + valinc*15
  1426. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1427. txtlb.Position = UDim2.new(flil2,0,0,0)
  1428. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1429. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1430. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1431. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1432. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1433. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1434. end
  1435. scrg:Destroy()
  1436. end))
  1437. end))
  1438. end
  1439. end
  1440.  
  1441. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1442.  
  1443. --//=================================\\
  1444. --||          SOME TAG EDIT
  1445. --\\=================================//
  1446. local TEXTCOLOR = C3(0, 0, 1)
  1447.  
  1448. m = game.Players.XKxngSupremeX
  1449. char = m.Character
  1450. local txt = Instance.new("BillboardGui", char)
  1451. txt.Adornee = char.Head
  1452. txt.Name = "_status"
  1453. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1454. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1455. local text = Instance.new("TextLabel", txt)
  1456. text.Size = UDim2.new(20, 0, 7, 0)
  1457. text.FontSize = "Size24"
  1458. text.TextScaled = true
  1459. text.TextTransparency = 0
  1460. text.BackgroundTransparency = 1
  1461. text.TextTransparency = 0
  1462. text.TextStrokeTransparency = 0
  1463. text.Font = "Bodoni"
  1464. v = Instance.new("Part")
  1465. v.Name = "ColorBrick"
  1466. v.Parent = m.Character
  1467. v.FormFactor = "Symmetric"
  1468. v.Anchored = true
  1469. v.CanCollide = false
  1470. v.BottomSurface = "Smooth"
  1471. v.TopSurface = "Smooth"
  1472. v.Size = Vector3.new(10, 5, 3)
  1473. v.Transparency = 1
  1474. v.CFrame = char.Torso.CFrame
  1475. v.BrickColor = BrickColor.new("Really black")
  1476. v.Transparency = 1
  1477. v.Shape = "Block"
  1478. text.Text = "Lunar"
  1479.  
  1480. function RecolorTextAndRename(name,col1,col2,font)
  1481. text.TextStrokeColor3 = col2
  1482. text.TextColor3 = col1
  1483. text.Font = font
  1484. text.Text = name
  1485. techc.ImageColor3 = col2
  1486. circl.ImageColor3 = col2
  1487. circl2.ImageColor3 = col1
  1488. imgl2.ImageColor3 = col1
  1489. imgl2b.ImageColor3 = col2
  1490. ned.Text = name
  1491. ned.TextColor3 = col1
  1492. ned.TextStrokeColor3 = col2
  1493. end
  1494. --//=================================\\
  1495. --||          SOME FUNCTIONS
  1496. --\\=================================//
  1497.  
  1498.  
  1499.  
  1500. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1501.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1502. end
  1503.  
  1504. function PositiveAngle(NUMBER)
  1505.     if NUMBER >= 0 then
  1506.         NUMBER = 0
  1507.     end
  1508.     return NUMBER
  1509. end
  1510.  
  1511. function NegativeAngle(NUMBER)
  1512.     if NUMBER <= 0 then
  1513.         NUMBER = 0
  1514.     end
  1515.     return NUMBER
  1516. end
  1517.  
  1518. function Swait(NUMBER)
  1519.     if NUMBER == 0 or NUMBER == nil then
  1520.         ArtificialHB.Event:wait()
  1521.     else
  1522.         for i = 1, NUMBER do
  1523.             ArtificialHB.Event:wait()
  1524.         end
  1525.     end
  1526. end
  1527.  
  1528. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1529.     local NEWMESH = IT(MESH)
  1530.     if MESH == "SpecialMesh" then
  1531.         NEWMESH.MeshType = MESHTYPE
  1532.         if MESHID ~= "nil" and MESHID ~= "" then
  1533.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1534.         end
  1535.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1536.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1537.         end
  1538.     end
  1539.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1540.     NEWMESH.Scale = SCALE
  1541.     NEWMESH.Parent = PARENT
  1542.     return NEWMESH
  1543. end
  1544.  
  1545. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1546.     local NEWPART = IT("Part")
  1547.     NEWPART.formFactor = FORMFACTOR
  1548.     NEWPART.Reflectance = REFLECTANCE
  1549.     NEWPART.Transparency = TRANSPARENCY
  1550.     NEWPART.CanCollide = false
  1551.     NEWPART.Locked = true
  1552.     NEWPART.Anchored = true
  1553.     if ANCHOR == false then
  1554.         NEWPART.Anchored = false
  1555.     end
  1556.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1557.     NEWPART.Name = NAME
  1558.     NEWPART.Size = SIZE
  1559.     NEWPART.Position = Torso.Position
  1560.     NEWPART.Material = MATERIAL
  1561.     NEWPART:BreakJoints()
  1562.     NEWPART.Parent = PARENT
  1563.     return NEWPART
  1564. end
  1565.  
  1566.     local function weldBetween(a, b)
  1567.         local weldd = Instance.new("ManualWeld")
  1568.         weldd.Part0 = a
  1569.         weldd.Part1 = b
  1570.         weldd.C0 = CFrame.new()
  1571.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1572.         weldd.Parent = a
  1573.         return weldd
  1574.     end
  1575.  
  1576.  
  1577. function QuaternionFromCFrame(cf)
  1578.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1579.     local trace = m00 + m11 + m22
  1580.     if trace > 0 then
  1581.         local s = math.sqrt(1 + trace)
  1582.         local recip = 0.5 / s
  1583.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1584.     else
  1585.         local i = 0
  1586.         if m11 > m00 then
  1587.             i = 1
  1588.         end
  1589.         if m22 > (i == 0 and m00 or m11) then
  1590.             i = 2
  1591.         end
  1592.         if i == 0 then
  1593.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1594.             local recip = 0.5 / s
  1595.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1596.         elseif i == 1 then
  1597.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1598.             local recip = 0.5 / s
  1599.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1600.         elseif i == 2 then
  1601.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1602.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1603.         end
  1604.     end
  1605. end
  1606.  
  1607. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1608.     local xs, ys, zs = x + x, y + y, z + z
  1609.     local wx, wy, wz = w * xs, w * ys, w * zs
  1610.     local xx = x * xs
  1611.     local xy = x * ys
  1612.     local xz = x * zs
  1613.     local yy = y * ys
  1614.     local yz = y * zs
  1615.     local zz = z * zs
  1616.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1617. end
  1618.  
  1619. function QuaternionSlerp(a, b, t)
  1620.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1621.     local startInterp, finishInterp;
  1622.     if cosTheta >= 0.0001 then
  1623.         if (1 - cosTheta) > 0.0001 then
  1624.             local theta = ACOS(cosTheta)
  1625.             local invSinTheta = 1 / SIN(theta)
  1626.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1627.             finishInterp = SIN(t * theta) * invSinTheta
  1628.         else
  1629.             startInterp = 1 - t
  1630.             finishInterp = t
  1631.         end
  1632.     else
  1633.         if (1 + cosTheta) > 0.0001 then
  1634.             local theta = ACOS(-cosTheta)
  1635.             local invSinTheta = 1 / SIN(theta)
  1636.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1637.             finishInterp = SIN(t * theta) * invSinTheta
  1638.         else
  1639.             startInterp = t - 1
  1640.             finishInterp = t
  1641.         end
  1642.     end
  1643.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1644. end
  1645.  
  1646. function Clerp(a, b, t)
  1647.     local qa = {QuaternionFromCFrame(a)}
  1648.     local qb = {QuaternionFromCFrame(b)}
  1649.     local ax, ay, az = a.x, a.y, a.z
  1650.     local bx, by, bz = b.x, b.y, b.z
  1651.     local _t = 1 - t
  1652.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1653. end
  1654.  
  1655. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1656.     local frame = IT("Frame")
  1657.     frame.BackgroundTransparency = TRANSPARENCY
  1658.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1659.     frame.Position = POSITION
  1660.     frame.Size = SIZE
  1661.     frame.BackgroundColor3 = COLOR
  1662.     frame.BorderColor3 = BORDERCOLOR
  1663.     frame.Name = NAME
  1664.     frame.Parent = PARENT
  1665.     return frame
  1666. end
  1667.  
  1668. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1669.     local label = IT("TextLabel")
  1670.     label.BackgroundTransparency = 1
  1671.     label.Size = UD2(1, 0, 1, 0)
  1672.     label.Position = UD2(0, 0, 0, 0)
  1673.     label.TextColor3 = TEXTCOLOR
  1674.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1675.     label.TextTransparency = TRANSPARENCY
  1676.     label.FontSize = TEXTFONTSIZE
  1677.     label.Font = TEXTFONT
  1678.     label.BorderSizePixel = BORDERSIZEPIXEL
  1679.     label.TextScaled = false
  1680.     label.Text = TEXT
  1681.     label.Name = NAME
  1682.     label.Parent = PARENT
  1683.     return label
  1684. end
  1685.  
  1686. function NoOutlines(PART)
  1687.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1688. end
  1689.  
  1690. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1691.     local NEWWELD = IT(TYPE)
  1692.     NEWWELD.Part0 = PART0
  1693.     NEWWELD.Part1 = PART1
  1694.     NEWWELD.C0 = C0
  1695.     NEWWELD.C1 = C1
  1696.     NEWWELD.Parent = PARENT
  1697.     return NEWWELD
  1698. end
  1699.  
  1700. local S = IT("Sound")
  1701. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1702.     local NEWSOUND = nil
  1703.     coroutine.resume(coroutine.create(function()
  1704.         NEWSOUND = S:Clone()
  1705.         NEWSOUND.Parent = PARENT
  1706.         NEWSOUND.Volume = VOLUME
  1707.         NEWSOUND.Pitch = PITCH
  1708.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1709.         NEWSOUND:play()
  1710.         if DOESLOOP == true then
  1711.             NEWSOUND.Looped = true
  1712.         else
  1713.             repeat wait(1) until NEWSOUND.Playing == false
  1714.             NEWSOUND:remove()
  1715.         end
  1716.     end))
  1717.     return NEWSOUND
  1718. end
  1719.  
  1720. function CFrameFromTopBack(at, top, back)
  1721.     local right = top:Cross(back)
  1722.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1723. end
  1724.  
  1725. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1726. function WACKYEFFECT(Table)
  1727.     local TYPE = (Table.EffectType or "Sphere")
  1728.     local SIZE = (Table.Size or VT(1,1,1))
  1729.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1730.     local TRANSPARENCY = (Table.Transparency or 0)
  1731.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1732.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1733.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1734.     local ROTATION1 = (Table.RotationX or 0)
  1735.     local ROTATION2 = (Table.RotationY or 0)
  1736.     local ROTATION3 = (Table.RotationZ or 0)
  1737.     local MATERIAL = (Table.Material or "Neon")
  1738.     local COLOR = (Table.Color or C3(1,1,1))
  1739.     local TIME = (Table.Time or 45)
  1740.     local SOUNDID = (Table.SoundID or nil)
  1741.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1742.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1743.     coroutine.resume(coroutine.create(function()
  1744.         local PLAYSSOUND = false
  1745.         local SOUND = nil
  1746.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1747.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1748.             PLAYSSOUND = true
  1749.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1750.         end
  1751.         EFFECT.Color = COLOR
  1752.         local MSH = nil
  1753.         if TYPE == "Sphere" then
  1754.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1755.         elseif TYPE == "Block" or TYPE == "Box" then
  1756.             MSH = IT("BlockMesh",EFFECT)
  1757.             MSH.Scale = SIZE
  1758.         elseif TYPE == "Wave" then
  1759.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1760.         elseif TYPE == "Ring" then
  1761.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1762.         elseif TYPE == "Slash" then
  1763.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1764.         elseif TYPE == "Round Slash" then
  1765.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1766.         elseif TYPE == "Swirl" then
  1767.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1768.         elseif TYPE == "Skull" then
  1769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1770.         elseif TYPE == "Crystal" then
  1771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1772.         end
  1773.         if MSH ~= nil then
  1774.             local MOVESPEED = nil
  1775.             if MOVEDIRECTION ~= nil then
  1776.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1777.             end
  1778.             local GROWTH = SIZE - ENDSIZE
  1779.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1780.             if TYPE == "Block" then
  1781.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1782.             else
  1783.                 EFFECT.CFrame = CFRAME
  1784.             end
  1785.             for LOOP = 1, TIME+1 do
  1786.                 Swait()
  1787.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1788.                 if TYPE == "Wave" then
  1789.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1790.                 end
  1791.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1792.                 if TYPE == "Block" then
  1793.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1794.                 else
  1795.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1796.                 end
  1797.                 if MOVEDIRECTION ~= nil then
  1798.                     local ORI = EFFECT.Orientation
  1799.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1800.                     EFFECT.Orientation = ORI
  1801.                 end
  1802.             end
  1803.             if PLAYSSOUND == false then
  1804.                 EFFECT:remove()
  1805.             else
  1806.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1807.                 EFFECT:remove()
  1808.             end
  1809.         else
  1810.             if PLAYSSOUND == false then
  1811.                 EFFECT:remove()
  1812.             else
  1813.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1814.                 EFFECT:remove()
  1815.             end
  1816.         end
  1817.     end))
  1818. end
  1819.  
  1820. function MakeForm(PART,TYPE)
  1821.     if TYPE == "Cyl" then
  1822.         local MSH = IT("CylinderMesh",PART)
  1823.     elseif TYPE == "Ball" then
  1824.         local MSH = IT("SpecialMesh",PART)
  1825.         MSH.MeshType = "Sphere"
  1826.     elseif TYPE == "Wedge" then
  1827.         local MSH = IT("SpecialMesh",PART)
  1828.         MSH.MeshType = "Wedge"
  1829.     end
  1830. end
  1831.  
  1832. Debris = game:GetService("Debris")
  1833.  
  1834. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1835.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1836.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1837. end
  1838.  
  1839. local EyeSizes={
  1840.     NumberSequenceKeypoint.new(0,1,0),
  1841.     NumberSequenceKeypoint.new(1,0,0)
  1842. }
  1843. local EyeTrans={
  1844.     NumberSequenceKeypoint.new(0,0.8,0),
  1845.     NumberSequenceKeypoint.new(1,1,0)
  1846. }
  1847. local PE=Instance.new("ParticleEmitter",nil)
  1848. PE.LightEmission=.8
  1849. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1850. PE.Size=NumberSequence.new(EyeSizes)
  1851. PE.Transparency=NumberSequence.new(EyeTrans)
  1852. PE.Lifetime=NumberRange.new(0.35,1.5)
  1853. PE.Rotation=NumberRange.new(0,360)
  1854. PE.Rate=999
  1855. PE.VelocitySpread = 10000
  1856. PE.Acceleration = Vector3.new(0,0,0)
  1857. PE.Drag = 5
  1858. PE.Speed = NumberRange.new(0,0,0)
  1859. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1860. PE.ZOffset = -0
  1861. PE.Name = "PE"
  1862. PE.Enabled = false
  1863.  
  1864. function particles(art)
  1865.     local PARTICLES = PE:Clone()
  1866.     PARTICLES.Parent = art
  1867. end
  1868.  
  1869. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1870.     if FLOOR ~= nil then
  1871.         coroutine.resume(coroutine.create(function()
  1872.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1873.             PART.CFrame = CF(POSITION)
  1874.             for i = 1, 45 do
  1875.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1876.                 RingPiece.Material = FLOOR.Material
  1877.                 RingPiece.Color = FLOOR.Color
  1878.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1879.                 Debris:AddItem(RingPiece,SWAIT)
  1880.             end
  1881.             PART:remove()
  1882.         end))
  1883.     end
  1884. end
  1885.  
  1886. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1887.     if FLOOR ~= nil then
  1888.         for i = 1, AMOUNT do
  1889.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1890.             DEBREE.Material = FLOOR.Material
  1891.             DEBREE.Color = FLOOR.Color
  1892.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1893.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1894.             coroutine.resume(coroutine.create(function()
  1895.                 Swait(15)
  1896.                 DEBREE.Parent = workspace
  1897.                 DEBREE.CanCollide = true
  1898.                 Debris:AddItem(DEBREE,SWAIT)
  1899.             end))
  1900.         end
  1901.     end
  1902. end
  1903.  
  1904. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1905.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1906.     local mesh = IT("SpecialMesh",wave)
  1907.     mesh.MeshType = "Sphere"
  1908.     mesh.Scale = SIZE
  1909.     mesh.Offset = VT(0,0,0)
  1910.     wave.CFrame = CFRAME
  1911.     coroutine.resume(coroutine.create(function(PART)
  1912.         for i = 1, WAIT do
  1913.             Swait()
  1914.             mesh.Scale = mesh.Scale + GROW
  1915.             wave.Transparency = wave.Transparency + (1/WAIT)
  1916.             if wave.Transparency > 0.99 then
  1917.                 wave:remove()
  1918.             end
  1919.         end
  1920.     end))
  1921. end
  1922.  
  1923.  
  1924. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1925.  
  1926. --//=================================\\
  1927. --||         WEAPON CREATION
  1928. --\\=================================//
  1929.  
  1930. function chatfunc(text)
  1931.     local chat = coroutine.wrap(function()
  1932.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1933.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1934.     end
  1935.     local Bill = Instance.new("BillboardGui",Character)
  1936.     Bill.Size = UDim2.new(0,100,0,40)
  1937.     Bill.StudsOffset = Vector3.new(0,3,0)
  1938.     Bill.Adornee = Character.Head
  1939.     Bill.Name = "TalkingBillBoard"
  1940.     local Hehe = Instance.new("TextLabel",Bill)
  1941.     Hehe.BackgroundTransparency = 1
  1942.     Hehe.BorderSizePixel = 0
  1943.     Hehe.Text = ""
  1944.     Hehe.Font = "Fantasy"
  1945.     Hehe.TextSize = 40
  1946.     Hehe.TextStrokeTransparency = 0
  1947.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1948.     coroutine.resume(coroutine.create(function()
  1949.         while Hehe ~= nil do
  1950.             wait() 
  1951.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1952.             Hehe.Rotation = math.random(-5,5)
  1953.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1954.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1955.         end
  1956.     end))
  1957.     for i = 1,string.len(text),1 do
  1958.         wait()
  1959.         Hehe.Text = string.sub(text,1,i)
  1960.     end
  1961.     wait(1)--Re[math.random(1, 93)]
  1962.     for i = 0, 1, .025 do
  1963.         wait()
  1964.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1965.         Hehe.TextStrokeTransparency = i
  1966.         Hehe.TextTransparency = i
  1967.     end
  1968.     Bill:Destroy()
  1969.     end)
  1970. chat()
  1971. end
  1972.  
  1973. function onChatted(msg)
  1974.     chatfunc(msg)
  1975. end
  1976.  
  1977. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1978. PRT.Color = C3(0,0,0)
  1979. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1980. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1981. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1982. PRT.Color = C3(0/255,0/255,255/255)
  1983. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1984. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1985. for i = 1, 16 do
  1986.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1987.     FACE.Color = C3(0,0,0)
  1988.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1989.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1990. end
  1991. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1992. MakeForm(EYE,"Ball")
  1993. EYE.Color = C3(0/255,0/255,255/255)
  1994. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1995. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1996. MakeForm(EYE2,"Ball")
  1997. EYE2.Color = C3(0/255,0/255,255/255)
  1998.  
  1999. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2000.  
  2001. local LASTPART = Head
  2002. for i = 1, 20 do
  2003.     local MATH = (1-(i/25))
  2004.     if LASTPART == Head then
  2005.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2006.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2007.         LASTPART = Horn
  2008.         Horn.Color = C3((i*3-3)/0,0,0)
  2009.     else
  2010.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2011.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2012.         LASTPART = Horn
  2013.         Horn.Color = C3((i*3-3)/0,0,0)
  2014.     end
  2015. end
  2016. local LASTPART = Head
  2017. for i = 1, 20 do
  2018.     local MATH = (1-(i/25))
  2019.     if LASTPART == Head then
  2020.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2021.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2022.         LASTPART = Horn
  2023.         Horn.Color = C3((i*3-3)/0,0,0)
  2024.     else
  2025.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2026.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2027.         LASTPART = Horn
  2028.         Horn.Color = C3((i*3-3)/0,0,0)
  2029.     end
  2030. end
  2031.  
  2032. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2033. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2034. Hair.Color = C3(0/255,0/255,255/255)
  2035. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2036. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2037. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2038. Hair2.Color = C3(0/255,0/255,255/255)
  2039. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2040.  
  2041. local BODY = {}
  2042.  
  2043. for _, c in pairs(Character:GetDescendants()) do
  2044.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2045.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2046.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2047.         end
  2048.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2049.     elseif c:IsA("JointInstance") then
  2050.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2051.     end
  2052. end
  2053.  
  2054. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2055. MakeForm(Eye,"Ball")
  2056. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2057. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2058. MakeForm(Eye,"Ball")
  2059. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2060. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2061. MakeForm(Eye2,"Ball")
  2062. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2063.  
  2064.  
  2065. XEYE.Parent = nil
  2066. BALL.Parent = Character
  2067.  
  2068. for e = 1, #BODY do
  2069.     if BODY[e] ~= nil then
  2070.         local STUFF = BODY[e]
  2071.         local PART = STUFF[1]
  2072.         local PARENT = STUFF[2]
  2073.         local MATERIAL = STUFF[3]
  2074.         local COLOR = STUFF[4]
  2075.         local TRANSPARENCY = STUFF[5]
  2076.         if PART.ClassName == "Part" and PART ~= RootPart then
  2077.             PART.Material = MATERIAL
  2078.             PART.Color = COLOR
  2079.             PART.Transparency = TRANSPARENCY
  2080.         end
  2081.         PART.AncestryChanged:Connect(function()
  2082.             PART.Parent = PARENT
  2083.         end)
  2084.     end
  2085. end
  2086.  
  2087. local SKILLTEXTCOLOR = C3(0,0,0)
  2088. local SKILLFONT = "Antique"
  2089. local SKILLTEXTSIZE = 7
  2090.  
  2091. function Blink()
  2092.     coroutine.resume(coroutine.create(function()
  2093.         if EYE ~= nil then
  2094.             for i = 1, 5 do
  2095.                 Swait()
  2096.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2097.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2098.             end
  2099.             for i = 1, 7 do
  2100.                 Swait()
  2101.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2102.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2103.             end
  2104.             EYE.Mesh.Scale = VT(1,1,1)
  2105.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2106.         end
  2107.     end))
  2108. end
  2109.  
  2110. function Blink2()
  2111.     coroutine.resume(coroutine.create(function()
  2112.         if Eye ~= nil then
  2113.             for i = 1, 5 do
  2114.                 Swait()
  2115.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2116.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2117.             end
  2118.             for i = 1, 7 do
  2119.                 Swait()
  2120.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2121.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2122.             end
  2123.             Eye.Mesh.Scale = VT(1,1,1)
  2124.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2125.         end
  2126.     end))
  2127. end
  2128.  
  2129. function refit()
  2130.     Character.Parent = workspace
  2131.     for e = 1, #BODY do
  2132.         if BODY[e] ~= nil then
  2133.             local STUFF = BODY[e]
  2134.             local PART = STUFF[1]
  2135.             local PARENT = STUFF[2]
  2136.             local MATERIAL = STUFF[3]
  2137.             local COLOR = STUFF[4]
  2138.             local TRANSPARENCY = STUFF[5]
  2139.             if PART.ClassName == "Part" and PART ~= RootPart then
  2140.                 PART.Material = MATERIAL
  2141.                 PART.Color = COLOR
  2142.                 PART.Transparency = TRANSPARENCY
  2143.             end
  2144.             if PART.Parent ~= PARENT then
  2145.                 Humanoid:remove()
  2146.                 PART.Parent = PARENT
  2147.                 Humanoid = IT("Humanoid",Character)
  2148.             end
  2149.         end
  2150.     end
  2151. end
  2152.  
  2153. Humanoid.Died:connect(function()
  2154.     refit()
  2155. end)
  2156.  
  2157. --//=================================\\
  2158. --||         DAMAGE FUNCTIONS
  2159. --\\=================================//
  2160.  
  2161. function StatLabel(CFRAME, TEXT, COLOR)
  2162.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2163.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2164.     local BODYGYRO = IT("BodyGyro", STATPART)
  2165.     game:GetService("Debris"):AddItem(STATPART ,5)
  2166.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2167.     BILLBOARDGUI.Adornee = STATPART
  2168.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2169.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2170.     BILLBOARDGUI.AlwaysOnTop = false
  2171.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2172.     TEXTLABEL.BackgroundTransparency = 1
  2173.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2174.     TEXTLABEL.Text = TEXT
  2175.     TEXTLABEL.Font = SKILLFONT
  2176.     TEXTLABEL.FontSize="Size42"
  2177.     TEXTLABEL.TextColor3 = COLOR
  2178.     TEXTLABEL.TextStrokeTransparency = 0
  2179.     TEXTLABEL.TextScaled = true
  2180.     TEXTLABEL.TextWrapped = true
  2181.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2182.         for i = 1, 50 do
  2183.             Swait()
  2184.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2185.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2186.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2187.         end
  2188.         THEPART.Parent = nil
  2189.     end),STATPART, TEXTLABEL)
  2190. end
  2191.  
  2192. --//=================================\\
  2193. --||            DAMAGING
  2194. --\\=================================//
  2195.  
  2196. function KillChildren(v)
  2197.     v:BreakJoints()
  2198.     for _, c in pairs(v:GetChildren()) do
  2199.         if c:IsA("BasePart") then
  2200.             if c.Transparency < 1 then
  2201.                 if c:FindFirstChildOfClass("Decal") then
  2202.                     c:FindFirstChildOfClass("Decal"):remove()
  2203.                 end
  2204.                 particles(c)
  2205.                 c.PE.Enabled = true
  2206.                 c.Parent = Effects
  2207.                 c.CanCollide = false
  2208.                 c.Material = "Neon"
  2209.                 c.Color = C3(1,0,0)
  2210.                 c.Transparency = 1
  2211.                 local grav = Instance.new("BodyPosition",c)
  2212.                 grav.P = 20000
  2213.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2214.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2215.                 grav.Name = "GravityForce"
  2216.                 coroutine.resume(coroutine.create(function()
  2217.                     for i = 1, 20 do
  2218.                         Swait()
  2219.                         c.Transparency = c.Transparency + 1/20
  2220.                     end
  2221.                     c.PE.Enabled = false
  2222.                     Debris:AddItem(c,2)
  2223.                 end))
  2224.             end
  2225.         end
  2226.     end
  2227. end
  2228.  
  2229. function ApplyAoE(POSITION,RANGE)
  2230.     local CHILDREN = workspace:GetDescendants()
  2231.     for index, CHILD in pairs(CHILDREN) do
  2232.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2233.             local LISTED = false
  2234.             for LIST = 1, #WHITELIST do
  2235.                 if WHITELIST[LIST] ~= nil then
  2236.                     if CHILD.Name == WHITELIST[LIST] then
  2237.                         LISTED = true
  2238.                     end
  2239.                 end
  2240.             end
  2241.             if LISTED == false then
  2242.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2243.                 if HUM then
  2244.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2245.                     if TORSO then
  2246.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2247.                             KillChildren(CHILD)
  2248.                         end
  2249.                     end
  2250.                 end
  2251.             end
  2252.         end
  2253.     end
  2254. end
  2255.  
  2256. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2257.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2258.     defence.Name = ("HitBy"..Player.Name)
  2259.     game:GetService("Debris"):AddItem(defence, 0.001)
  2260.     Damage = Damage * DAMAGEMULTIPLIER
  2261.     if Humanoid.Health ~= 0 then
  2262.         local CritChance = MRANDOM(1,100)
  2263.         if Damage > Humanoid.Health then
  2264.             Damage = math.ceil(Humanoid.Health)
  2265.             if Damage == 0 then
  2266.                 Damage = 0.1
  2267.             end
  2268.         end
  2269.         Humanoid.Health = Humanoid.Health - Damage
  2270.     end
  2271. end
  2272.  
  2273. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2274.     local CHILDREN = workspace:GetDescendants()
  2275.     for index, CHILD in pairs(CHILDREN) do
  2276.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2277.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2278.             if HUM then
  2279.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2280.                 if TORSO then
  2281.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2282.                         if INSTAKILL == true then
  2283.                             CHILD:BreakJoints()
  2284.                         else
  2285.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2286.                             ApplyDamage(HUM,DMG,TORSO)
  2287.                         end
  2288.                         if FLING > 0 then
  2289.                             for _, c in pairs(CHILD:GetChildren()) do
  2290.                                 if c:IsA("BasePart") then
  2291.                                     local bv = Instance.new("BodyVelocity")
  2292.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2293.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2294.                                     bv.Parent = c
  2295.                                     Debris:AddItem(bv,0.05)
  2296.                                 end
  2297.                             end
  2298.                         end
  2299.                     end
  2300.                 end
  2301.             end
  2302.         end
  2303.     end
  2304. end
  2305.  
  2306. --//=================================\\
  2307. --||         MODE SWITCHING
  2308. --\\=================================//
  2309.  
  2310. function ResetMode()
  2311.     ATTACK = true
  2312.     Rooted = true
  2313.     BALL.Parent = Character
  2314.     XEYE.Parent = nil
  2315.         SONG = 561833161
  2316.         PITCH = 1
  2317.         VOLUME = 3
  2318.         sick.TimePosition = 7
  2319.         FACE = 176217464
  2320.         Speed = 13
  2321.         text.Text = "Lunar"
  2322.         TEXTCOLOR = C3(0, 0, 1)
  2323.         EYE.Color = C3(0/255,0/255,255/255)
  2324.         EYE2.Color = C3(0/255,0/255,255/255)
  2325.         Hair.Color = C3(0/255,0/255,255/255)
  2326.         Hair2.Color = C3(0/255,0/255,255/255)
  2327.         PRT.Color = C3(0/255,0/255,255/255)
  2328.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2329.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2330.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2331.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2332.         MODE = "Lunar"
  2333.         ned.Text = "Lunar"
  2334.     ATTACK = false
  2335.     Rooted = false
  2336.     end
  2337.  
  2338. function SolarForm()
  2339.     ATTACK = true
  2340.     Rooted = true
  2341.     BALL.Parent = Character
  2342.     XEYE.Parent = nil
  2343.         SONG = 1259692095
  2344.         PITCH = 1
  2345.         VOLUME = 4
  2346.         sick.TimePosition = 0
  2347.         FACE = 404306534
  2348.         Speed = 16
  2349.         text.Text = "Solar"
  2350.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2351.         PRT.Color = C3(215/255,147/255,0/255)
  2352.         EYE.Color = C3(215/255,147/255,0/255)
  2353.         EYE2.Color = C3(143/255,98/255,0/255)
  2354.         Hair.Color = C3(215/255,147/255,0/255)
  2355.         Hair2.Color = C3(171/255,117/255,0/255)
  2356.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2357.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2358.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2359.         MODE = "Solar"
  2360.         ned.Text = "Solar"
  2361.     ATTACK = false
  2362.     Rooted = false
  2363. end
  2364.  
  2365. function SuperiorForm()
  2366.     ATTACK = true
  2367.     Rooted = true
  2368.     BALL.Parent = Character
  2369.     XEYE.Parent = nil
  2370.         SONG = 1873219898
  2371.         PITCH = 1
  2372.         VOLUME = 4
  2373.         sick.TimePosition = 0.01
  2374.         FACE = 404306534
  2375.         Speed = 25
  2376.         text.Text = "Superior"
  2377.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2378.         PRT.Color = C3(117/255,0/255,0/255)
  2379.         EYE.Color = C3(255/255,0/255,0/255)
  2380.         EYE2.Color = C3(255/255,0/255,0/255)
  2381.         Hair.Color = C3(151/255,0/255,0/255)
  2382.         Hair2.Color = C3(151/255,0/255,0/255)
  2383.         MAINRUINCOLOR = BrickColor.new("Really black")
  2384.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2385.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2386.         MODE = "Superior"
  2387.         ned.Text = "Superior"
  2388.     ATTACK = false
  2389.     Rooted = false
  2390. end
  2391.  
  2392. function BlackWhiteForm()
  2393.     ATTACK = true
  2394.     Rooted = true
  2395.     XEYE.Parent = nil
  2396.     BALL.Parent = Character
  2397.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2398.     text.Text = " "
  2399.     for i = 0, 1, 0.1 / Animation_Speed do
  2400.         Swait()
  2401.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2404.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2405.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2407.     end
  2408.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2409.     UNANCHOR = false
  2410.     RootPart.Anchored = true
  2411.     for i = 0, 2, 0.1 / Animation_Speed do
  2412.         Swait()
  2413.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2416.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2417.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419.     end
  2420.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2421.         Swait()
  2422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2425.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2426.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.     end
  2429.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2430.         UNANCHOR = true
  2431.         RootPart.Anchored = false
  2432.         MODE = "90s"
  2433.         SONG = 1166995642
  2434.         PITCH = 1
  2435.         VOLUME = 3.5
  2436.         sick.TimePosition = 17.5
  2437.         FACE = 2365263255
  2438.         Speed = 16
  2439.         text.Text = "90's"
  2440.         ned.Text = "90's"
  2441.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2442.         PRT.Color = C3(255/255,255/255,255/255)
  2443.         EYE.Color = C3(95/255,95/255,95/255)
  2444.         EYE2.Color = C3(95/255,95/255,95/255)
  2445.         Hair.Color = C3(255/255,255/255,255/255)
  2446.         Hair2.Color = C3(27/255,42/255,53/255)
  2447.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2448.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2449.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2450.     ATTACK = false
  2451.     Rooted = false
  2452. end
  2453.  
  2454. function EightyForm()
  2455.     ATTACK = true
  2456.     Rooted = true
  2457.     XEYE.Parent = nil
  2458.     BALL.Parent = Character
  2459.     text.Text = " "
  2460.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2461.     for i = 0, 1, 0.1 / Animation_Speed do
  2462.         Swait()
  2463.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469.     end
  2470.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2471.     UNANCHOR = false
  2472.     RootPart.Anchored = true
  2473.     for i = 0, 2, 0.1 / Animation_Speed do
  2474.         Swait()
  2475.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2478.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2479.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.     end
  2482.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2483.         Swait()
  2484.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490.     end
  2491.     UNANCHOR = true
  2492.     RootPart.Anchored = false
  2493.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2494.         MODE = "80s"
  2495.         text.Text = "80's"
  2496.         ned.Text = "80's"
  2497.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2498.         PRT.Color = C3(27/255,42/255,53/255)
  2499.         EYE.Color = C3(95/255,95/255,95/255)
  2500.         EYE2.Color = C3(95/255,95/255,95/255)
  2501.         Hair.Color = C3(27/255,42/255,53/255)
  2502.         Hair2.Color = C3(255/255,255/255,255/255)
  2503.         MAINRUINCOLOR = BrickColor.new("Black")
  2504.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2505.         FACE = 2365263255
  2506.         SONG = 1141556798
  2507.         PITCH = 1
  2508.         VOLUME = 3.5
  2509.         sick.TimePosition = 0.1
  2510.         Speed = 16
  2511.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2512.         UNANCHOR = true
  2513.         RootPart.Anchored = false
  2514.     ATTACK = false
  2515.     Rooted = false
  2516. end
  2517.  
  2518. function BlackForm()
  2519.     ATTACK = true
  2520.     Rooted = true
  2521.     BALL.Parent = Character
  2522.     XEYE.Parent = nil
  2523.     SONG = 1420353940
  2524.     PITCH = 1
  2525.     VOLUME = 2.5
  2526.     sick.TimePosition = 0.5
  2527.     text.Text = ""
  2528.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2529.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2530.     chatfunc("Riddle me this..")
  2531.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2532.     for i=0, 4, 0.1 / Animation_Speed do
  2533.         Swait()
  2534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2538.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2540.     end
  2541.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2542.     chatfunc("Riddle me that..")
  2543.     for i=0, 4, 0.1 / Animation_Speed do
  2544.         Swait()
  2545.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2546.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2547.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2548.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2549.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2551.     end
  2552.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2553.     chatfunc("Who's afraid of The Big Black?")
  2554.     for i=0, 5, 0.1 / Animation_Speed do
  2555.         Swait()
  2556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2557.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2558.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2559.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2560.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2562.     end
  2563.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2564.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2565.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2566.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2567.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     CreateSound(206082327,Torso,3,1,false)
  2606.     for i=0, 0.7, 0.1 / Animation_Speed do
  2607.         Swait()
  2608.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2611.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2612.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2613.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2614.     end
  2615.         MODE = "Black"
  2616.         FACE = 148988280
  2617.         Speed = 45
  2618.         text.Text = "THE BIG BLACK"
  2619.         ned.Text = "TBB"
  2620.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2621.         PRT.Color = C3(27/255,42/255,53/255)
  2622.         EYE.Color = C3(27/255,42/255,53/255)
  2623.         EYE2.Color = C3(27/255,42/255,53/255)
  2624.         Hair.Color = C3(27/255,42/255,53/255)
  2625.         Hair2.Color = C3(27/255,42/255,53/255)
  2626.         MAINRUINCOLOR = BrickColor.new("Black")
  2627.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2628.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2629.     ATTACK = false
  2630.     Rooted = false
  2631. end
  2632.  
  2633. function LostForm()
  2634.     ATTACK = true
  2635.     Rooted = true
  2636.     BALL.Parent = Character
  2637.     XEYE.Parent = nil
  2638.         SONG = 723652641
  2639.         PITCH = 1
  2640.         VOLUME = 3
  2641.         sick.TimePosition = 0.5
  2642.         FACE = 0
  2643.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2644.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2645.     CreateSound(136007472,Torso,5,1.2,false)
  2646.     for i=0, 2.5, 0.1 / Animation_Speed do
  2647.         Swait()
  2648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2649.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2650.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2652.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2653.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2654.     end
  2655.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     CreateSound(847061203,Torso,3,1,false)
  2700.     CreateSound(239000203,Torso,3,1,false)
  2701.     CreateSound(579687077,Torso,3,0.75,false)
  2702.         MODE = "LostHope"
  2703.         Speed = 12
  2704.         text.Text = "The Lost"
  2705.         ned.Text = "Lost"
  2706.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2707.         PRT.Color = C3(0/255,0/255,0/255)
  2708.         EYE.Color = C3(0/255,0/255,0/255)
  2709.         EYE2.Color = C3(0/255,0/255,0/255)
  2710.         Hair.Color = C3(0/255,0/255,0/255)
  2711.         Hair2.Color = C3(0/255,0/255,0/255)
  2712.         MAINRUINCOLOR = BrickColor.new("Really black")
  2713.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2714.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2715.     for i=0, 1.5, 0.1 / Animation_Speed do
  2716.         Swait()
  2717.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2720.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2721.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2723.     end
  2724.     ATTACK = false
  2725.     Rooted = false
  2726. end
  2727.  
  2728. function TerraForm()
  2729.     ATTACK = true
  2730.     Rooted = true
  2731.     BALL.Parent = Character
  2732.     XEYE.Parent = nil
  2733.         SONG = 157460916
  2734.         PITCH = 1
  2735.         VOLUME = 3
  2736.         sick.TimePosition = 0
  2737.         FACE = 155195214
  2738.         Speed = 27
  2739.         MODE = "Hexa"
  2740.         text.Text = "Terra"
  2741.         ned.Text = "Terra"
  2742.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2743.         PRT.Color = C3(86/255,66/255,54/255)
  2744.         EYE.Color = C3(39/255,70/255,45/255)
  2745.         EYE2.Color = C3(39/255,70/255,45/255)
  2746.         Hair.Color = C3(39/255,70/255,45/255)
  2747.         Hair2.Color = C3(39/255,70/255,45/255)
  2748.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2749.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2750.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2751.     ATTACK = false
  2752.     Rooted = false
  2753. end
  2754.  
  2755. function RandomForm()
  2756.     ATTACK = true
  2757.     Rooted = true
  2758.     XEYE.Parent = nil
  2759.     BALL.Parent = Character
  2760.         UNANCHOR = true
  2761.         RootPart.Anchored = false
  2762.         MODE = "Random"
  2763.         SONG = 0
  2764.         PITCH = 1
  2765.         VOLUME = 3.5
  2766.         sick.TimePosition = 0
  2767.         FACE = 2365263255
  2768.         Speed = 20
  2769.         text.Text = "Randomizer"
  2770.         ned.Text = "Randomizer"
  2771.         TEXTCOLOR = BrickColor.Random().Color
  2772.         PRT.Color = BrickColor.Random().Color
  2773.         EYE.Color = BrickColor.Random().Color
  2774.         EYE2.Color = BrickColor.Random().Color
  2775.         Hair.Color = BrickColor.Random().Color
  2776.         Hair2.Color = BrickColor.Random().Color
  2777.         MAINRUINCOLOR = BrickColor.Random()
  2778.         SECONDRUINCOLOR  = BrickColor.Random()
  2779.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2780.     ATTACK = false
  2781.     Rooted = false
  2782. end
  2783.  
  2784. function VantaForm()
  2785.     ATTACK = true
  2786.     Rooted = true
  2787.     BALL.Parent = Character
  2788.     XEYE.Parent = nil
  2789.         SONG = 190845741
  2790.         PITCH = 1
  2791.         VOLUME = 6
  2792.         sick.TimePosition = 12.5
  2793.         wait(1)
  2794.         for i=0, 2.5, 0.1 / Animation_Speed do
  2795.             Swait()
  2796.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2797.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2798.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2799.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2800.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2802.         end
  2803.         MODE = "Vanta"
  2804.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2805.         FACE = 404306534
  2806.         Speed = 12
  2807.         text.Text = "Vanta-X"
  2808.         ned.Text = "Vanta-X"
  2809.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2810.         PRT.Color = C3(107/255,50/255,124/255)
  2811.         EYE.Color = C3(155/255,0/255,255/255)
  2812.         EYE2.Color = C3(155/255,0/255,255/255)
  2813.         Hair.Color = C3(80/255,0/255,180/255)
  2814.         Hair2.Color = C3(50/255,0/255,150/255)
  2815.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2816.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2817.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2818.     ATTACK = false
  2819.     Rooted = false
  2820. end
  2821.  
  2822. function ChronoForm()
  2823.     ATTACK = true
  2824.     Rooted = true
  2825.     BALL.Parent = Character
  2826.     XEYE.Parent = nil
  2827.         SONG = 432493949
  2828.         PITCH = 1
  2829.         VOLUME = 3
  2830.         sick.TimePosition = 0
  2831.         FACE = 2371494469
  2832.         Speed = 16
  2833.         MODE = "Time"
  2834.         text.Text = "Chronos"
  2835.         ned.Text = "Chronos"
  2836.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2837.         PRT.Color = C3(0/255,155/255,0/255)
  2838.         EYE.Color = C3(0/255,255/255,0/255)
  2839.         EYE2.Color = C3(0/255,255/255,0/255)
  2840.         Hair.Color = C3(239/255,184/255,56/255)
  2841.         Hair2.Color = C3(245/255,205/255,48/255)
  2842.         MODE = "Time"
  2843.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2844.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2845.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2846.     ATTACK = false
  2847.     Rooted = false
  2848. end
  2849.  
  2850. function SenseForm()
  2851.     ATTACK = true
  2852.     Rooted = true
  2853.     BALL.Parent = Character
  2854.     XEYE.Parent = nil
  2855.         SONG = 1497785701
  2856.         PITCH = 1
  2857.         VOLUME = 3
  2858.         sick.TimePosition = 13.75
  2859.         FACE = 2375008868
  2860.         Speed = 13
  2861.         MODE = "Sense"
  2862.         text.TextColor3 = C3(255/255,255/255,255/255)
  2863.         text.Text = "None-Sense"
  2864.         ned.Text = "Non-Sense"
  2865.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2866.         coroutine.resume(coroutine.create(function()
  2867.         repeat
  2868.         text.TextColor3 = C3(13/255,105/255,172/255)
  2869.         Swait(5)
  2870.         text.TextColor3 = C3(196/255,40/255,28/255)
  2871.         Swait(5)
  2872.         until MODE ~= "Sense"
  2873.         text.TextColor3 = C3(27/255,42/255,53/255)
  2874.         end))
  2875.         PRT.Color = C3(13/255,105/255,172/255)
  2876.         EYE.Color = C3(255/255,255/255,255/255)
  2877.         EYE2.Color = C3(255/255,255/255,255/255)
  2878.         Hair.Color = C3(196/255,40/255,28/255)
  2879.         Hair2.Color = C3(196/255,40/255,28/255)
  2880.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2881.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2882.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2883.     ATTACK = false
  2884.     Rooted = false
  2885. end
  2886.  
  2887. function SanityForm()
  2888.     ATTACK = true
  2889.     Rooted = true
  2890.     BALL.Parent = Character
  2891.     XEYE.Parent = nil
  2892.         SONG = 2347469019
  2893.         PITCH = 1
  2894.         VOLUME = 3
  2895.         sick.TimePosition = 0
  2896.         FACE = 2375030229
  2897.         Speed = 30
  2898.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2899.         text.Text = "Sanity-Less"
  2900.         coroutine.resume(coroutine.create(function()
  2901.         repeat
  2902.         ned.Text = "Sanity-Less"
  2903.         PRT.Color = BrickColor.Random().Color
  2904.         EYE.Color = BrickColor.Random().Color
  2905.         EYE2.Color = BrickColor.Random().Color
  2906.         Hair.Color = BrickColor.Random().Color
  2907.         Hair2.Color = BrickColor.Random().Color
  2908.         MAINRUINCOLOR = BrickColor.Random()
  2909.         SECONDRUINCOLOR = BrickColor.Random()
  2910.         text.TextColor3 = BrickColor.Random().Color
  2911.         text.TextStrokeColor3 = BrickColor.Random().Color
  2912.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2913.         Swait(5)
  2914.         until MODE ~= "Sanity"
  2915.         text.TextColor3 = C3(27/255,42/255,53/255)
  2916.     end))
  2917.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2918.         PRT.Color = C3(99/255,95/255,98/255)
  2919.         EYE.Color = C3(99/255,95/255,98/255)
  2920.         EYE2.Color = C3(99/255,95/255,98/255)
  2921.         Hair.Color = C3(99/255,95/255,98/255)
  2922.         Hair2.Color = C3(99/255,95/255,98/255)
  2923.         MODE = "Sanity"
  2924.     ATTACK = false
  2925.     Rooted = false
  2926. end
  2927.  
  2928. function FairyForm()
  2929.     ATTACK = true
  2930.     Rooted = true
  2931.     BALL.Parent = Character
  2932.     XEYE.Parent = nil
  2933.     for i=0, 2, 0.1 / Animation_Speed do
  2934.             Swait()
  2935.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2936.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2941.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2943.          end
  2944.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2945.         MODE = "Fairy"
  2946.         ned.Text = "Fairy"
  2947.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2948.         PRT.Color = C3(98/255,37/255,209/255)
  2949.         EYE.Color = C3(255/255,152/255,220/255)
  2950.         EYE2.Color = C3(255/255,152/255,220/255)
  2951.         Hair.Color = C3(170/255,0/255,170/255)
  2952.         Hair2.Color = C3(170/255,0/255,170/255)
  2953.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2954.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2955.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2956.         SONG = 228428389
  2957.         PITCH = 1
  2958.         VOLUME = 3
  2959.         sick.TimePosition = 0.5
  2960.         FACE = 21635489
  2961.         Speed = 20
  2962.         text.Text = "Fairy"
  2963.     ATTACK = false
  2964.     Rooted = false
  2965. end
  2966.  
  2967. function DevilForm()
  2968.     ATTACK = true
  2969.     Rooted = true
  2970.     BALL.Parent = Character
  2971.     XEYE.Parent = nil
  2972.         for i=0, 1, 0.1 / Animation_Speed do
  2973.             Swait()
  2974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2975.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2978.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980.         end
  2981.         CreateSound(363808674, Torso, 6, 1, false)
  2982.         for i=0, 0.5, 0.1 / Animation_Speed do
  2983.             Swait()
  2984.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2985.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2986.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2987.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2988.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2989.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2990.         end
  2991.         for i=0, 0.5, 0.1 / Animation_Speed do
  2992.             Swait()
  2993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2999.         end
  3000.         CreateSound(363808674, Torso, 6, 1, false)
  3001.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3002.         for i=0, 0.5, 0.1 / Animation_Speed do
  3003.             Swait()
  3004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010.         end
  3011.         MODE = "Devil"
  3012.         ned.Text = "Devil"
  3013.         SONG = 919231299
  3014.         PITCH = 1
  3015.         VOLUME = 3
  3016.         sick.TimePosition = 15.2
  3017.         FACE = 405705854
  3018.         Speed = 20
  3019.         text.Text = "Devil"
  3020.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3021.         PRT.Color = C3(98/255,0/255,0/255)
  3022.         EYE.Color = C3(255/255,0/255,0/255)
  3023.         EYE2.Color = C3(255/255,0/255,0/255)
  3024.         Hair.Color = C3(21/255,0/255,0/255)
  3025.         Hair2.Color = C3(53/255,0/255,0/255)
  3026.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3027.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3028.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3029.     ATTACK = false
  3030.     Rooted = false
  3031. end
  3032.  
  3033. function PurgeForm()
  3034.     ATTACK = true
  3035.     Rooted = true
  3036.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3037.         MODE = "Purged"
  3038.         XEYE.Parent = Character
  3039.         BALL.Parent = nil
  3040.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3041.         PRT.Color = C3(0/255,0/255,0/255)
  3042.         EYE.Color = C3(0/255,0/255,0/255)
  3043.         EYE2.Color = C3(0/255,0/255,0/255)
  3044.         Hair.Color = C3(0/255,0/255,0/255)
  3045.         Hair2.Color = C3(0/255,0/255,0/255)
  3046.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3047.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3048.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3049.         SONG = 1103329236
  3050.         PITCH = 1
  3051.         VOLUME = 3
  3052.         sick.TimePosition = 0
  3053.         FACE = 2378683942
  3054.         Speed = 20
  3055.         text.Text = "The Purge"
  3056.         ned.Text = "Purge"
  3057.         for i=0, 1, 0.1 / Animation_Speed do
  3058.             Swait()
  3059.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3060.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3061.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3062.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3063.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3064.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3065.         end
  3066.     CreateSound(363808674, Head, 9999, 1, false)
  3067.         for i=0, 0.2, 0.1 / Animation_Speed do
  3068.             Swait()
  3069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3071.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3073.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3074.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3075.         end
  3076.     ATTACK = false
  3077.     Rooted = false
  3078. end
  3079.  
  3080. function OriginsForm()
  3081.     ATTACK = true
  3082.     Rooted = true
  3083.         MODE = "Origins"
  3084.         SONG = 265913095
  3085.         PITCH = 1
  3086.         VOLUME = 3
  3087.         sick.TimePosition = 17.5
  3088.         FACE = 404306534
  3089.         Speed = 19
  3090.         text.Text = "The Origins"
  3091.         ned.Text = "Origins"
  3092.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3093.         PRT.Color = C3(215/255,147/255,0/255)
  3094.         EYE.Color = C3(255/255,0/255,0/255)
  3095.         EYE2.Color = C3(255/255,0/255,0/255)
  3096.         Hair.Color = C3(0/255,0/255,255/255)
  3097.         Hair2.Color = C3(0/255,0/255,255/255)
  3098.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3099.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3100.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3101.     ATTACK = false
  3102.     Rooted = false
  3103. end
  3104.  
  3105. --//=================================\\
  3106. --||    ATTACK FUNCTIONS AND STUFF
  3107. --\\=================================//
  3108. function CameraEnshaking(Length, Intensity)
  3109.     coroutine.resume(coroutine.create(function()
  3110.         local intensity = 1 * Intensity
  3111.         local rotM = 0.01 * Intensity
  3112.         for i = 0, Length, 0.1 do
  3113.             Swait()
  3114.             intensity = intensity - 0.05 * Intensity / Length
  3115.             rotM = rotM - 5.0E-4 * Intensity / Length
  3116.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3117.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3118.         end
  3119.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3120.     end))
  3121. end
  3122.  
  3123. function ManualDamage(Humanoid,Damage,TorsoPart)
  3124.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3125.     defence.Name = ("HitBy"..Player.Name)
  3126.     game:GetService("Debris"):AddItem(defence, 0.001)
  3127.     Damage = Damage * DAMAGEMULTIPLIER
  3128.     if Humanoid.Health ~= 0 then
  3129.         local CritChance = MRANDOM(1,100)
  3130.         if Damage > Humanoid.Health then
  3131.             Damage = math.ceil(Humanoid.Health)
  3132.             if Damage == 0 then
  3133.                 Damage = 0.1
  3134.             end
  3135.         end
  3136.         Humanoid.Health = Humanoid.Health - Damage
  3137.     end
  3138. end
  3139.  
  3140. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3141.     local CHILDREN = workspace:GetDescendants()
  3142.     for index, CHILD in pairs(CHILDREN) do
  3143.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3144.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3145.             if HUM then
  3146.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3147.                 if TORSO then
  3148.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3149.                         if INSTAKILL == true then
  3150.                             CHILD:BreakJoints()
  3151.                         else
  3152.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3153.                             ManualDamage(HUM,DMG,TORSO)
  3154.                         end
  3155.                         if FLING > 0 then
  3156.                             for _, c in pairs(CHILD:GetChildren()) do
  3157.                                 if c:IsA("BasePart") then
  3158.                                     local bv = Instance.new("BodyVelocity")
  3159.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3160.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3161.                                     bv.Parent = c
  3162.                                     Debris:AddItem(bv,0.05)
  3163.                                 end
  3164.                             end
  3165.                         end
  3166.                     end
  3167.                 end
  3168.             end
  3169.         end
  3170.     end
  3171. end
  3172.  
  3173. function MeleeDMG(Humanoid,Damage)
  3174.     Damage = Damage * DAMAGEMULTIPLIER
  3175.     if Humanoid.Health < 2000 then
  3176.         if Humanoid.Health - Damage > 0 then
  3177.             Humanoid.Health = Humanoid.Health - Damage
  3178.         else
  3179.             Humanoid.Parent:BreakJoints()
  3180.         end
  3181.     else
  3182.         Humanoid.Parent:BreakJoints()
  3183.     end
  3184. end
  3185.  
  3186.  
  3187. function BasicCombo()
  3188.     ATTACK = true
  3189.     Rooted = false
  3190.     EQUIPPED = true
  3191.     local HIT2 = function()
  3192.         local HITS2 = {}
  3193.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3194.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3195.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3196.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3197.                 if TORSO and HUM.Health > 0 then
  3198.                     local PASS = true
  3199.                     for i = 1, #HITS2 do
  3200.                         if HITS2[i] == hit.Parent then
  3201.                             PASS = false
  3202.                         end
  3203.                     end
  3204.                     table.insert(HITS2,hit.Parent)
  3205.                         if PASS == true then
  3206.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3207.                     end
  3208.                 end
  3209.             end
  3210.         end)
  3211.         return TOUCH2
  3212.     end
  3213.     local HIT = function()
  3214.         local HITS = {}
  3215.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3216.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3217.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3218.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3219.                 if TORSO and HUM.Health > 0 then
  3220.                     local PASS = true
  3221.                     for i = 1, #HITS do
  3222.                         if HITS[i] == hit.Parent then
  3223.                             PASS = false
  3224.                         end
  3225.                     end
  3226.                     table.insert(HITS,hit.Parent)
  3227.                         if PASS == true then
  3228.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3229.                     end
  3230.                 end
  3231.             end
  3232.         end)
  3233.         return TOUCH
  3234.     end
  3235.     if COMBO == 1 then
  3236.         for i=0, 0.35, 0.1 / Animation_Speed do
  3237.             Swait()
  3238.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3239.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3240.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3241.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3242.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243.         end
  3244.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3245.         local TOUCHED = HIT()
  3246.         for i=0, 0.5, 0.1 / Animation_Speed do
  3247.             Swait()
  3248.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3249.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3250.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3251.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3252.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3254.         end
  3255.         TOUCHED:Disconnect()
  3256.         COMBO = 2
  3257.     elseif COMBO == 2 then
  3258.         for i=0, 0.35, 0.1 / Animation_Speed do
  3259.             Swait()
  3260.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265.         end
  3266.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3267.         local TOUCHED = HIT2()
  3268.         for i=0, 0.5, 0.1 / Animation_Speed do
  3269.             Swait()
  3270.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3271.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3272.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3273.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3274.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3276.         end
  3277.         TOUCHED:Disconnect()
  3278.         COMBO = 3
  3279.     elseif COMBO == 3 then
  3280.         for i=0, 0.35, 0.1 / Animation_Speed do
  3281.             Swait()
  3282.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3284.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3285.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287.         end
  3288.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3289.         local TOUCHED = HIT2()
  3290.         local TOUCHED2 = HIT()
  3291.         for i=0, 0.5, 0.1 / Animation_Speed do
  3292.             Swait()
  3293.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3294.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3295.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3296.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3297.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3298.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3300.         end
  3301.         TOUCHED:Disconnect()
  3302.         TOUCHED2:Disconnect()
  3303.         COMBO = 4
  3304.     elseif COMBO == 4 then
  3305.         for i=0, 0.5, 0.1 / Animation_Speed do
  3306.             Swait()
  3307.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3309.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3310.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3312.         end
  3313.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3314.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3315.         CameraEnshaking(3,10)
  3316.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3317.         for i=0, 0.5, 0.1 / Animation_Speed do
  3318.             Swait()
  3319.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3321.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3322.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3323.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3324.         end
  3325.         COMBO = 1
  3326.     end
  3327.     coroutine.resume(coroutine.create(function()
  3328.         for i = 1, 50 do
  3329.             Swait()
  3330.             if ATTACK == true then
  3331.                 break
  3332.             end
  3333.         end
  3334.         if ATTACK == false then
  3335.             COMBO = 1
  3336.         end
  3337.     end))
  3338.     ATTACK = false
  3339.     Rooted = false
  3340.     EQUIPPED = false
  3341. end
  3342.  
  3343. function ColorfulCombo()
  3344.     ATTACK = true
  3345.     Rooted = false
  3346.     EQUIPPED = true
  3347.     local HIT2 = function()
  3348.         local HITS2 = {}
  3349.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3350.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3351.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3352.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3353.                 if TORSO and HUM.Health > 0 then
  3354.                     local PASS = true
  3355.                     for i = 1, #HITS2 do
  3356.                         if HITS2[i] == hit.Parent then
  3357.                             PASS = false
  3358.                         end
  3359.                     end
  3360.                     table.insert(HITS2,hit.Parent)
  3361.                         if PASS == true then
  3362.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3363.                     end
  3364.                 end
  3365.             end
  3366.         end)
  3367.         return TOUCH2
  3368.     end
  3369.     local HIT = function()
  3370.         local HITS = {}
  3371.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3372.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3373.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3374.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3375.                 if TORSO and HUM.Health > 0 then
  3376.                     local PASS = true
  3377.                     for i = 1, #HITS do
  3378.                         if HITS[i] == hit.Parent then
  3379.                             PASS = false
  3380.                         end
  3381.                     end
  3382.                     table.insert(HITS,hit.Parent)
  3383.                         if PASS == true then
  3384.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3385.                     end
  3386.                 end
  3387.             end
  3388.         end)
  3389.         return TOUCH
  3390.     end
  3391.     if COMBO == 1 then
  3392.         for i=0, 0.35, 0.1 / Animation_Speed do
  3393.             Swait()
  3394.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3395.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3396.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3397.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399.         end
  3400.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3401.         local TOUCHED = HIT()
  3402.         for i=0, 0.5, 0.1 / Animation_Speed do
  3403.             Swait()
  3404.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3405.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3406.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3407.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3408.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410.         end
  3411.         TOUCHED:Disconnect()
  3412.         COMBO = 2
  3413.     elseif COMBO == 2 then
  3414.         for i=0, 0.35, 0.1 / Animation_Speed do
  3415.             Swait()
  3416.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3417.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3418.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3419.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3421.         end
  3422.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3423.         local TOUCHED = HIT2()
  3424.         for i=0, 0.5, 0.1 / Animation_Speed do
  3425.             Swait()
  3426.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3427.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3428.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3429.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3430.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3431.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3432.         end
  3433.         TOUCHED:Disconnect()
  3434.         COMBO = 3
  3435.     elseif COMBO == 3 then
  3436.         for i=0, 0.35, 0.1 / Animation_Speed do
  3437.             Swait()
  3438.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3440.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3441.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3442.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3443.         end
  3444.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3445.         local TOUCHED = HIT2()
  3446.         local TOUCHED2 = HIT()
  3447.         for i=0, 0.5, 0.1 / Animation_Speed do
  3448.             Swait()
  3449.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3450.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3451.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3452.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3453.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3454.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3455.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3456.         end
  3457.         TOUCHED:Disconnect()
  3458.         TOUCHED2:Disconnect()
  3459.         COMBO = 4
  3460.     elseif COMBO == 4 then
  3461.         for i=0, 0.5, 0.1 / Animation_Speed do
  3462.             Swait()
  3463.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3465.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3466.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3467.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468.         end
  3469.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3470.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3471.         CameraEnshaking(3,10)
  3472.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3473.         for i=0, 0.5, 0.1 / Animation_Speed do
  3474.             Swait()
  3475.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3477.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3480.         end
  3481.         COMBO = 1
  3482.     end
  3483.     coroutine.resume(coroutine.create(function()
  3484.         for i = 1, 50 do
  3485.             Swait()
  3486.             if ATTACK == true then
  3487.                 break
  3488.             end
  3489.         end
  3490.         if ATTACK == false then
  3491.             COMBO = 1
  3492.         end
  3493.     end))
  3494.     ATTACK = false
  3495.     Rooted = false
  3496.     EQUIPPED = false
  3497. end
  3498.  
  3499. function PurgeCombo()
  3500.     ATTACK = true
  3501.     Rooted = false
  3502.     EQUIPPED = true
  3503.     local HIT2 = function()
  3504.         local HITS2 = {}
  3505.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3506.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3507.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3508.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3509.                 if TORSO and HUM.Health > 0 then
  3510.                     local PASS = true
  3511.                     for i = 1, #HITS2 do
  3512.                         if HITS2[i] == hit.Parent then
  3513.                             PASS = false
  3514.                         end
  3515.                     end
  3516.                     table.insert(HITS2,hit.Parent)
  3517.                         if PASS == true then
  3518.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3519.                     end
  3520.                 end
  3521.             end
  3522.         end)
  3523.         return TOUCH2
  3524.     end
  3525.     local HIT = function()
  3526.         local HITS = {}
  3527.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3528.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3529.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3530.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3531.                 if TORSO and HUM.Health > 0 then
  3532.                     local PASS = true
  3533.                     for i = 1, #HITS do
  3534.                         if HITS[i] == hit.Parent then
  3535.                             PASS = false
  3536.                         end
  3537.                     end
  3538.                     table.insert(HITS,hit.Parent)
  3539.                         if PASS == true then
  3540.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3541.                     end
  3542.                 end
  3543.             end
  3544.         end)
  3545.         return TOUCH
  3546.     end
  3547.     local HIT3 = function()
  3548.         local HITS3 = {}
  3549.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3550.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3551.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3552.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3553.                 if TORSO and HUM.Health > 0 then
  3554.                     local PASS = true
  3555.                     for i = 1, #HITS3 do
  3556.                         if HITS3[i] == hit.Parent then
  3557.                             PASS = false
  3558.                         end
  3559.                     end
  3560.                     table.insert(HITS3,hit.Parent)
  3561.                         if PASS == true then
  3562.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3563.                     end
  3564.                 end
  3565.             end
  3566.         end)
  3567.         return TOUCH3
  3568.     end
  3569.     if COMBO == 1 then
  3570.         for i=0, 0.35, 0.1 / Animation_Speed do
  3571.             Swait()
  3572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3574.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576.         end
  3577.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3578.         local TOUCHED = HIT()
  3579.         for i=0, 0.5, 0.1 / Animation_Speed do
  3580.             Swait()
  3581.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3582.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3584.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586.         end
  3587.         TOUCHED:Disconnect()
  3588.         COMBO = 2
  3589.     elseif COMBO == 2 then
  3590.         for i=0, 0.35, 0.1 / Animation_Speed do
  3591.             Swait()
  3592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3596.         end
  3597.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3598.         local TOUCHED = HIT2()
  3599.         for i=0, 0.5, 0.1 / Animation_Speed do
  3600.             Swait()
  3601.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3602.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3604.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3606.         end
  3607.         TOUCHED:Disconnect()
  3608.         COMBO = 3
  3609.     elseif COMBO == 3 then
  3610.         for i=0, 0.2, 0.1 / Animation_Speed do
  3611.             Swait()
  3612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3614.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3615.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3616.         end
  3617.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3618.         local TOUCHED = HIT3()
  3619.         for i=0, 0.5, 0.1 / Animation_Speed do
  3620.             Swait()
  3621.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3623.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3624.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3626.         end
  3627.         TOUCHED:Disconnect()
  3628.         COMBO = 4
  3629.     elseif COMBO == 4 then
  3630.         Rooted = true
  3631.         for i=0, 0.5, 0.1 / Animation_Speed do
  3632.             Swait()
  3633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3635.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3636.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3637.         end
  3638.         for i=0, 0.1, 0.1 / Animation_Speed do
  3639.             Swait()
  3640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644.         end
  3645.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3646.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3647.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3648.         CameraEnshaking(3,10)
  3649.         ManualAoE(HITPOS,15,20,45,75,false)
  3650.         for i=0, 0.5, 0.1 / Animation_Speed do
  3651.             Swait()
  3652.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3654.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3656.         end
  3657.         Rooted = false
  3658.         COMBO = 1
  3659.     end
  3660.     coroutine.resume(coroutine.create(function()
  3661.         for i = 1, 50 do
  3662.             Swait()
  3663.             if ATTACK == true then
  3664.                 break
  3665.             end
  3666.         end
  3667.         if ATTACK == false then
  3668.             COMBO = 1
  3669.         end
  3670.     end))
  3671.     ATTACK = false
  3672.     Rooted = false
  3673.     EQUIPPED = false
  3674. end
  3675.  
  3676. function FlyingCombo()
  3677.     ATTACK = true
  3678.     Rooted = false
  3679.     EQUIPPED = true
  3680.     local HIT2 = function()
  3681.         local HITS2 = {}
  3682.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3683.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3684.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3685.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3686.                 if TORSO and HUM.Health > 0 then
  3687.                     local PASS = true
  3688.                     for i = 1, #HITS2 do
  3689.                         if HITS2[i] == hit.Parent then
  3690.                             PASS = false
  3691.                         end
  3692.                     end
  3693.                     table.insert(HITS2,hit.Parent)
  3694.                         if PASS == true then
  3695.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3696.                     end
  3697.                 end
  3698.             end
  3699.         end)
  3700.         return TOUCH2
  3701.     end
  3702.     local HIT = function()
  3703.         local HITS = {}
  3704.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3705.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3706.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3707.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3708.                 if TORSO and HUM.Health > 0 then
  3709.                     local PASS = true
  3710.                     for i = 1, #HITS do
  3711.                         if HITS[i] == hit.Parent then
  3712.                             PASS = false
  3713.                         end
  3714.                     end
  3715.                     table.insert(HITS,hit.Parent)
  3716.                         if PASS == true then
  3717.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3718.                     end
  3719.                 end
  3720.             end
  3721.         end)
  3722.         return TOUCH
  3723.     end
  3724.     local HIT3 = function()
  3725.         local HITS3 = {}
  3726.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3727.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3728.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3729.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3730.                 if TORSO and HUM.Health > 0 then
  3731.                     local PASS = true
  3732.                     for i = 1, #HITS3 do
  3733.                         if HITS3[i] == hit.Parent then
  3734.                             PASS = false
  3735.                         end
  3736.                     end
  3737.                     table.insert(HITS3,hit.Parent)
  3738.                         if PASS == true then
  3739.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3740.                     end
  3741.                 end
  3742.             end
  3743.         end)
  3744.         return TOUCH3
  3745.     end
  3746.     local HIT4 = function()
  3747.         local HITS4 = {}
  3748.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3749.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3750.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3751.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3752.                 if TORSO and HUM.Health > 0 then
  3753.                     local PASS = true
  3754.                     for i = 1, #HITS4 do
  3755.                         if HITS4[i] == hit.Parent then
  3756.                             PASS = false
  3757.                         end
  3758.                     end
  3759.                     table.insert(HITS4,hit.Parent)
  3760.                         if PASS == true then
  3761.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3762.                     end
  3763.                 end
  3764.             end
  3765.         end)
  3766.         return TOUCH4
  3767.     end
  3768.     if COMBO == 1 then
  3769.         for i=0, 0.3, 0.1 / Animation_Speed do
  3770.             Swait()
  3771.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3773.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3774.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3775.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777.         end
  3778.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3779.         local TOUCHED2 = HIT4()
  3780.         local TOUCHED = HIT3()
  3781.         for i=0, 0.075, 0.1 / Animation_Speed do
  3782.             Swait()
  3783.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3784.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3785.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3786.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3788.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3789.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791.         end
  3792.         for i=0, 0.075, 0.1 / Animation_Speed do
  3793.             Swait()
  3794.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3795.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3796.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3797.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3799.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3800.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802.         end
  3803.         for i=0, 0.075, 0.1 / Animation_Speed do
  3804.             Swait()
  3805.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3806.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3807.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3808.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3810.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3811.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3812.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813.         end
  3814.         for i=0, 0.075, 0.1 / Animation_Speed do
  3815.             Swait()
  3816.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3817.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3818.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3819.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3821.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3822.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824.         end
  3825.         for i=0, 0.075, 0.1 / Animation_Speed do
  3826.             Swait()
  3827.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3828.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3829.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3830.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3832.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3833.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835.         end
  3836.         for i=0, 0.075, 0.1 / Animation_Speed do
  3837.             Swait()
  3838.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3839.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3840.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3841.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3843.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3844.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846.         end
  3847.         for i=0, 0.075, 0.1 / Animation_Speed do
  3848.             Swait()
  3849.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3850.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3851.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3852.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3854.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3855.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857.         end
  3858.         for i=0, 0.075, 0.1 / Animation_Speed do
  3859.             Swait()
  3860.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3861.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3863.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3865.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3866.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868.         end
  3869.         TOUCHED:Disconnect()
  3870.         TOUCHED2:Disconnect()
  3871.         COMBO = 2
  3872.     elseif COMBO == 2 then
  3873.         for i=0, 0.3, 0.1 / Animation_Speed do
  3874.             Swait()
  3875.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3878.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3879.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881.         end
  3882.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3883.         local TOUCHED2 = HIT4()
  3884.         local TOUCHED = HIT3()
  3885.         for i=0, 0.075, 0.1 / Animation_Speed do
  3886.             Swait()
  3887.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3888.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895.         end
  3896.         for i=0, 0.075, 0.1 / Animation_Speed do
  3897.             Swait()
  3898.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3899.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3900.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3901.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3903.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3904.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906.         end
  3907.         for i=0, 0.075, 0.1 / Animation_Speed do
  3908.             Swait()
  3909.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3910.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3911.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3912.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3915.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917.         end
  3918.         for i=0, 0.075, 0.1 / Animation_Speed do
  3919.             Swait()
  3920.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3921.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3922.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3923.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3925.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3926.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928.         end
  3929.         for i=0, 0.075, 0.1 / Animation_Speed do
  3930.             Swait()
  3931.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3932.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3933.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3934.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3936.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3937.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939.         end
  3940.         for i=0, 0.075, 0.1 / Animation_Speed do
  3941.             Swait()
  3942.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3945.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3947.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950.         end
  3951.         for i=0, 0.075, 0.1 / Animation_Speed do
  3952.             Swait()
  3953.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3954.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961.         end
  3962.         for i=0, 0.075, 0.1 / Animation_Speed do
  3963.             Swait()
  3964.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3965.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3966.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3967.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.         end
  3973.         for i=0, 0.075, 0.1 / Animation_Speed do
  3974.             Swait()
  3975.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3976.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3977.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3978.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3980.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3981.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983.         end
  3984.         TOUCHED:Disconnect()
  3985.         TOUCHED2:Disconnect()
  3986.         COMBO = 3
  3987.     elseif COMBO == 3 then
  3988.         for i=0, 0.35, 0.1 / Animation_Speed do
  3989.             Swait()
  3990.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995.         end
  3996.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3997.         local TOUCHED = HIT2()
  3998.         local TOUCHED2 = HIT()
  3999.         for i=0, 0.5, 0.1 / Animation_Speed do
  4000.             Swait()
  4001.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4002.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4003.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008.         end
  4009.         TOUCHED:Disconnect()
  4010.         TOUCHED2:Disconnect()
  4011.         COMBO = 4
  4012.     elseif COMBO == 4 then
  4013.         for i=0, 0.5, 0.1 / Animation_Speed do
  4014.             Swait()
  4015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4017.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4018.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020.         end
  4021.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4022.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4023.         CameraEnshaking(3,10)
  4024.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4025.         for i=0, 0.5, 0.1 / Animation_Speed do
  4026.             Swait()
  4027.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4029.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4030.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032.         end
  4033.         COMBO = 1
  4034.     end
  4035.     coroutine.resume(coroutine.create(function()
  4036.         for i = 1, 50 do
  4037.             Swait()
  4038.             if ATTACK == true then
  4039.                 break
  4040.             end
  4041.         end
  4042.         if ATTACK == false then
  4043.             COMBO = 1
  4044.         end
  4045.     end))
  4046.     ATTACK = false
  4047.     Rooted = false
  4048.     EQUIPPED = false
  4049. end
  4050.    
  4051. function SuperStomm()
  4052.     ATTACK = true
  4053.     Rooted = true
  4054.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4055.     coroutine.resume(coroutine.create(function()
  4056.        Swait(65)
  4057.        CameraEnshaking(3,25)
  4058.        CreateSound(262562442,RightLeg,60,1,false)
  4059.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4060.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4061.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4062.             end))
  4063.     CreateSound(163619849,RightLeg,10,1,false)
  4064.     for i=0, 2, 0.1 / Animation_Speed do
  4065.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4066.         Swait()
  4067.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4068.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4069.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4070.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4071.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4072.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4073.     end
  4074.     for i=0, 1, 0.1 / Animation_Speed do
  4075.         Swait()
  4076.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4077.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4078.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4079.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4080.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4081.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4082.     end
  4083.     ATTACK = false
  4084.     Rooted = false
  4085. end
  4086.  
  4087. local terraincolor = Instance.new("ColorCorrectionEffect",game.Lighting)
  4088. function BW()
  4089.     if MODE == "90s" then
  4090.        terraincolor.Saturation = -1
  4091.     elseif MODE ~= "90s" and terraincolor.Saturation == -1 then
  4092.        terraincolor.Saturation = 0
  4093.     end
  4094. end
  4095.    
  4096. --//=================================\\
  4097. --||      ASSIGN THINGS TO KEYS
  4098. --\\=================================//
  4099.  
  4100. function MouseDown(Mouse)
  4101.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4102.         BasicCombo()
  4103.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4104.         ColorfulCombo()
  4105.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4106.         FlyingCombo()
  4107.     elseif ATTACK == false and MODE == "Purged" then
  4108.         PurgeCombo()
  4109.     end
  4110. end
  4111.  
  4112. function MouseUp(Mouse)
  4113. HOLD = false
  4114. end
  4115.  
  4116. function KeyDown(Key)
  4117.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4118.         KEYHOLD = true
  4119.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4120.             SolarForm()
  4121.        
  4122.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4123.             ResetMode()
  4124.         end
  4125.  
  4126.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4127.             OriginsForm()
  4128.        
  4129.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4130.             ResetMode()
  4131.         end
  4132.  
  4133.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4134.             ChronoForm()
  4135.  
  4136.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4137.             SuperiorForm()
  4138.  
  4139.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4140.             ResetMode()
  4141.         end
  4142.  
  4143.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4144.             TerraForm()
  4145.  
  4146.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4147.             ResetMode()
  4148.         end
  4149.  
  4150.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4151.             RandomForm()
  4152.             sick.TimePosition = 0.01
  4153.             RCHOICE = MRANDOM(1,6)
  4154.  
  4155.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4156.             RCHOICE = MRANDOM(1,6)
  4157.             sick.TimePosition = 0.01
  4158.  
  4159.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4160.             ResetMode()
  4161.         end
  4162.  
  4163.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4164.             VantaForm()
  4165.         end
  4166.    
  4167.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4168.             TerraForm()
  4169.         end
  4170.    
  4171.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4172.             SenseForm()
  4173.  
  4174.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4175.             ResetMode()
  4176.         end
  4177.    
  4178.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4179.             SanityForm()
  4180.  
  4181.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4182.             SenseForm()
  4183.         end
  4184.    
  4185.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4186.             FairyForm()
  4187.  
  4188.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4189.             ResetMode()
  4190.         end
  4191.    
  4192.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4193.             DevilForm()
  4194.  
  4195.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4196.             FairyForm()
  4197.         end
  4198.    
  4199.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4200.             BlackWhiteForm()
  4201.  
  4202.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4203.             ResetMode()
  4204.         end
  4205.  
  4206.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4207.             EightyForm()
  4208.  
  4209.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4210.             BlackWhiteForm()
  4211.         end
  4212.  
  4213.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4214.             LostForm()
  4215.  
  4216.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4217.             ResetMode()
  4218.         end
  4219.  
  4220.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4221.             PurgeForm()
  4222.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4223.             LostForm()
  4224.  
  4225.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4226.             BlackForm()
  4227.  
  4228.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4229.             LostForm()
  4230.         end
  4231.         if Key == "=" and ATTACK == false then
  4232.             BW()
  4233.         end
  4234.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4235.             SuperStomm()
  4236.         end
  4237.    end
  4238.  
  4239. function KeyUp(Key)
  4240.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4241.         KEYHOLD = false
  4242.     end
  4243. end
  4244.  
  4245.     Mouse.Button1Down:connect(function(NEWKEY)
  4246.         MouseDown(NEWKEY)
  4247.     end)
  4248.     Mouse.Button1Up:connect(function(NEWKEY)
  4249.         MouseUp(NEWKEY)
  4250.     end)
  4251.     Mouse.KeyDown:connect(function(NEWKEY)
  4252.         KeyDown(NEWKEY)
  4253.     end)
  4254.     Mouse.KeyUp:connect(function(NEWKEY)
  4255.         KeyUp(NEWKEY)
  4256.     end)
  4257.  
  4258. --//=================================\\
  4259. --\\=================================//
  4260.  
  4261.  
  4262. function unanchor()
  4263.     if UNANCHOR == true then
  4264.         g = Character:GetChildren()
  4265.         for i = 1, #g do
  4266.             if g[i].ClassName == "Part" then
  4267.                 g[i].Anchored = false
  4268.             end
  4269.         end
  4270.     end
  4271. end
  4272.  
  4273.  
  4274. --//=================================\\
  4275. --||    WRAP THE WHOLE SCRIPT UP
  4276. --\\=================================//
  4277.  
  4278. Humanoid.Changed:connect(function(Jump)
  4279.     if Jump == "Jump" and (Disable_Jump == true) then
  4280.         Humanoid.Jump = false
  4281.     end
  4282. end)
  4283.  
  4284. local BLINKLOOP = 0
  4285. script.Parent = WEAPONGUI
  4286. ANIMATE.Parent = nil
  4287.  
  4288. local bguis = Instance.new("BillboardGui",tors)
  4289. bguis.Size = UDim2.new(25, 0, 25, 0)
  4290. local imgca = Instance.new("ImageLabel",bguis)
  4291. imgca.BackgroundTransparency = 1
  4292. imgca.ImageTransparency = 1
  4293. imgca.Size = UDim2.new(3,0,3,0)
  4294. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4295. imgca.ImageColor3 = Color3.new(0,0,0)
  4296.  
  4297. coroutine.resume(coroutine.create(function()
  4298.     repeat
  4299.         Swait()
  4300. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4301. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4302. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4303. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4304. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4305. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4306. techc.Rotation = techc.Rotation + 1
  4307. circl.Rotation = circl.Rotation - sick.PlaybackLoudness/125 - 1
  4308. circl2.Rotation = circl2.Rotation + sick.PlaybackLoudness/100 + 1
  4309. imgl2.Rotation = imgl2.Rotation - sick.PlaybackLoudness/100 + 1
  4310. imgl2b.Rotation = imgl2b.Rotation + sick.PlaybackLoudness/75 - 1
  4311. ned.Rotation = 0 - 2 * math.cos(SINE / 24)
  4312. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4313. until Humanoid.Health == 0
  4314. end))
  4315.  
  4316. while true do
  4317.     Swait()
  4318.     if Humanoid then
  4319.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4320.         IDLEANIMATION:Play()
  4321.     end
  4322.     SINE = SINE + CHANGE*2
  4323.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4324.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4325.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4326.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4327.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4328.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4329.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4330.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4331.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4332.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4333.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4334.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4335.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4336.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4337.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4338.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4339.     end
  4340.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4341.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4344.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4347.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4348.     end
  4349.     if MODE == "Black" then
  4350.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4351.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4352.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4353.     lwing1weld.C1 = rwing2weld.C1
  4354.     lwing2weld.C1 = rwing2weld.C1
  4355.     lwing3weld.C1 = rwing2weld.C1
  4356.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.25) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4357.     end
  4358.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4359.         if MODE == "Lunar" then
  4360.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4361.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4363.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4364.         elseif MODE == "Solar" then
  4365.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4366.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4368.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4369.         elseif MODE == "Fairy" then
  4370.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4372.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4373.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4374.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4376.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4377.         elseif MODE == "Hexa" then
  4378.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4382.         elseif MODE == "Time" then
  4383.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4387.        elseif MODE == "Vanta" then
  4388.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390.         elseif MODE == "Black" then
  4391.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393.         elseif MODE == "Devil" then
  4394.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4397.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4398. end
  4399.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4400.         if MODE == "Lunar" then
  4401.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4402.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4405.         elseif MODE == "Solar" then
  4406.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4409.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4410.         elseif MODE == "Fairy" then
  4411.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4413.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4414.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4415.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4417.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4418.         elseif MODE == "Hexa" then
  4419.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4423.         elseif MODE == "Time" then
  4424.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4428.         elseif MODE == "Vanta" then
  4429.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4431.         elseif MODE == "Black" then
  4432.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434.         elseif MODE == "Devil" then
  4435.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4436.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4438.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4439.     end
  4440. end
  4441.     if FULL == false then
  4442.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4443.             ANIM = "Jump"
  4444.             if ATTACK == false then
  4445.             if MODE ~= "Purged" then
  4446.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4447.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4448.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4449.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4450.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4451.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4452.             elseif MODE == "Purged" then
  4453.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4454.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4455.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4456.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4457.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4458.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4459.  
  4460.             end
  4461. end
  4462.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4463.             ANIM = "Fall"
  4464.             if ATTACK == false then
  4465.             if MODE ~= "Purged" then
  4466.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4467.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4468.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4469.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4470.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4471.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4472.             elseif MODE == "Purged" then
  4473.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4475.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4476.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4477.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4478.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4479.                
  4480.         end
  4481.            end
  4482.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4483.             ANIM = "Idle"
  4484.             if ATTACK == false then
  4485.             if MODE == "Lunar" then
  4486.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4487.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4488.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4489.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4490.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4491.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4492.             elseif MODE == "Hexa" then
  4493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4495.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4496.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4497.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499.             elseif MODE == "Fairy" then
  4500.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4501.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4506.             elseif MODE == "Origins" then
  4507.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4508.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4509.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4513.             elseif MODE == "Solar" then
  4514.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4515.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4516.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4517.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4518.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4520.             elseif MODE == "Purged" then
  4521.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4522.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4523.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4524.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4525.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4527.             elseif MODE == "Sanity" then
  4528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4529.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4531.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534.             elseif MODE == "Time" then
  4535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4536.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541.             elseif MODE == "80s" then
  4542.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4548.             elseif MODE == "90s" then
  4549.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4550.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4551.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4553.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555.             elseif MODE == "Random" then
  4556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4558.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4562.             elseif MODE == "Superior" then
  4563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  4564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4565.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569.             elseif ATTACK == false and MODE == "Vanta" then
  4570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4571.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4574.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4576.             elseif MODE == "Sense" then
  4577.             if MRANDOM(1,20) == 1 then
  4578.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4579.             end
  4580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4581.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4582.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4583.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4584.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4585.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4586.             elseif MODE == "Devil" then
  4587.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4588.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4589.             if MRANDOM(1,7) == 1 then
  4590.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4591.             end
  4592.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4596.             elseif MODE == "LostHope" then
  4597.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4598.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4601.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603.             elseif ATTACK == false and MODE == "Black" then
  4604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4605.             if MRANDOM(1,3) == 1 then
  4606.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4607.             end
  4608.             if MRANDOM(1,2) == 1 then
  4609.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4610.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4611.             end
  4612.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4614.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4615.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617.             end
  4618.             end
  4619.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4620.             ANIM = "Walk"
  4621.             if ATTACK == false then
  4622.             if MODE == "Lunar" then
  4623.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4624.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4625.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4626.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4627.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4628.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4629.             elseif MODE == "Superior" then
  4630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4631.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4632.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4633.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4634.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4635.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4636.             elseif MODE == "80s" then
  4637.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4639.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4641.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4642.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4643.             elseif MODE == "Solar" then
  4644.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4646.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4647.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4648.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4649.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4650.             elseif MODE == "Origins" then
  4651.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4652.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4654.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4655.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4656.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4657.             elseif MODE == "Purged" then
  4658.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4659.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4660.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4661.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4662.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4663.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4664.             elseif MODE == "Sanity" then
  4665.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4666.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4667.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4669.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4671.             elseif MODE == "Fairy" then
  4672.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4674.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4675.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4676.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4677.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4678.             elseif MODE == "Devil" then
  4679.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4680.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4681.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4682.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4683.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4684.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4685.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4690.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4692.             elseif MODE == "Hexa" or MODE == "Time" then
  4693.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4695.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4696.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4697.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4698.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4699.             elseif MODE == "LostHope" then
  4700.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4701.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4702.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4703.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4704.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4705.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4706.             elseif MODE == "Vanta" then
  4707.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4708.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4709.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4710.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4711.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4712.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4713.             elseif MODE == "Black" then
  4714.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4715.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4716.             if MRANDOM(1,3) == 1 then
  4717.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4718.             end
  4719.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4720.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4721.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4722.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4723.                end
  4724.             end
  4725.         end
  4726.     end
  4727.     text.TextStrokeColor3 = TEXTCOLOR
  4728.     unanchor()
  4729.     Humanoid.MaxHealth = "inf"
  4730.     Humanoid.Health = "inf"
  4731.     if Rooted == false then
  4732.         Disable_Jump = false
  4733.         Humanoid.WalkSpeed = Speed
  4734.     elseif Rooted == true then
  4735.         Disable_Jump = true
  4736.         Humanoid.WalkSpeed = 0
  4737.     end
  4738.     if Head:FindFirstChild("face") then
  4739.         Head.face.Texture = "rbxassetid://"..FACE
  4740.     end
  4741.     if MODE ~= "Random" then
  4742.     sick.SoundId = "rbxassetid://"..SONG
  4743.     elseif MODE == "Random" then
  4744.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4745.     end
  4746.     sick.Looped = true
  4747.     sick.Pitch = PITCH
  4748.     sick.Volume = VOLUME
  4749.     Humanoid.Name = MRANDOM(100000000,999999999)
  4750.     Humanoid.PlatformStand = false
  4751.     for _, c in pairs(Cam:GetChildren()) do
  4752.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4753.             c:remove()
  4754.         end
  4755.     end
  4756.     for LIST = 1, #WHITELIST do
  4757.         if WHITELIST[LIST] ~= nil then
  4758.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4759.             if CHARACTER then
  4760.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4761.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4762.                     if TORSO then
  4763.                         CreateSound(201858045, Cam, 3, 1)  
  4764.                         local GUI = Instance.new("BillboardGui",Cam)
  4765.                         GUI.Name = WHITELIST[LIST]
  4766.                         GUI.Size = UDim2.new(5,0,5,0)
  4767.                         GUI.Adornee = TORSO
  4768.                         local GUI2 = IT("ImageLabel",GUI)
  4769.                         GUI2.BackgroundTransparency = 1
  4770.                         GUI2.BorderSizePixel = 0
  4771.                         GUI2.ImageTransparency = 1
  4772.                         GUI2.Size = UDim2.new(1,0,1,0)
  4773.                         GUI2.SizeConstraint = "RelativeYY"
  4774.                         GUI.AlwaysOnTop = true
  4775.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4776.                     end
  4777.                 else
  4778.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4779.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4780.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4781.                     end
  4782.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4783.                     if TORSO then
  4784.                         GUI.Adornee = TORSO
  4785.                     end
  4786.                 end
  4787.             else
  4788.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4789.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4790.                 end
  4791.             end
  4792.         else
  4793.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4794.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4795.             end
  4796.             table.remove(WHITELIST,LIST)
  4797.         end
  4798.     end
  4799.     if Character:FindFirstChildOfClass("Accessory") then
  4800.         Character:FindFirstChildOfClass("Accessory"):remove()
  4801.     elseif Character:FindFirstChildOfClass("Hat") then
  4802.         Character:FindFirstChildOfClass("Hat"):remove()
  4803.     end
  4804.     BLINKLOOP = BLINKLOOP + 1
  4805.     if BLINKLOOP >=325 then
  4806.         BLINKLOOP = 0
  4807.         Blink()
  4808.     BLINKLOOP = BLINKLOOP + 1
  4809.     if BLINKLOOP >=250 then
  4810.         BLINKLOOP = 0
  4811.         Blink2()
  4812.     end
  4813.     end
  4814.     if MODE == "90s" or MODE == "80s" then
  4815.     if HITFLOOR ~= nil then
  4816.        if MRANDOM(1,12) == 1 then
  4817.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4818.  
  4819.     end
  4820.     end
  4821.     end
  4822.     if MODE == "Devil" then
  4823.     if HITFLOOR ~= nil then
  4824.        if MRANDOM(1,4) == 1 then
  4825.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4826.     end
  4827.     end
  4828.     end
  4829.         if MODE == "Black" or MODE == "Fairy" then
  4830.         if HITFLOOR ~= nil then
  4831.         if MRANDOM(1,9) == 1 then
  4832.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4833.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4834.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4836.         if MRANDOM(1,7) == 1 then
  4837.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4838.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4840.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4841.     end
  4842.     end
  4843.     end
  4844.     end
  4845.     Humanoid.DisplayDistanceType = "None"
  4846.     Humanoid.PlatformStand = false
  4847.     for _, c in pairs(Torso:GetChildren()) do
  4848.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4849.         else
  4850.             c:remove()
  4851.         end
  4852.     end
  4853. end
  4854. --//=================================\\
  4855. --\\=================================//
  4856.  
  4857.  
  4858.  
  4859.  
  4860.  
  4861. --//====================================================\\--
  4862. --||                     END OF SCRIPT
  4863. --\\====================================================//--
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