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  1. Argus - Healer Writeup
  2.  
  3. __***PHASE 1***__
  4. Main things to note are that the debuffs are dropped, if possible, in a bit more defined position so that people can sidestep the incoming cone of death while running into the buff. Obviously based on circumstances the buffs may be in a crappy spot, so it happens.
  5.  
  6. Crit/Mastery (BLUE) is dropped on the bosses right leg
  7. Haste/Verse (WHITE) is dropped on the bosses right leg, behind the BLUE buff.
  8.  
  9. Stand directly behind the boss as much as possible, and when cone is cast, sidestep to the right through the debuff you need.
  10. Alot of personal responsibility for P1 -- stay alive. Use bearform and defensives to stay alive. We've had players (even a healer) die and still proceed, so just focus on keeping yourself alive for P1.
  11.  
  12. **Sargeras Gaze - RAGE/FEARS**
  13. Throughout the fight, Argus will put debuffs on random players. Fear is a circle -- you need at least one person to stand in this with you. It ticks fast so it's really important to adjust to this ASAP. One stack hurts, two stacks you'll prolly need focused healing.
  14. Rage is a circle/squarishing thing with spikes on it. You do NOT want to stand on this -- these people need to be isolated. Same as Fear -- one stack hurts, two is nasty. More than two and you'll get chunked.
  15.  
  16. Every once in a while, everyones debuffs will disappear and new ones are applied. When you hear "SPREAD" that means 5 yard spread and get ready to adjust based on what debuffs you get. People are supposed to help stack on you if you get fear, but you'll have to run towards people too.
  17.  
  18. *Throughout the whole fight:*
  19. Fear: Stack on someone ASAP
  20. Rage: Isolate yourself ASAP
  21.  
  22. One thing of note: it is possible you get soul blight to drop in the back of the room while you have Fear. In this case, it's my job to escort you and my WAs should let me know thats the case. When this happens, you'll just have to kind of start moving to the back and hopefully you'll see me following you.
  23.  
  24. __***PHASE 2***__
  25. This is a sleeper phase. There is much more room in the fight since there is no more fog. Dodge the scythes. Stand on the avatar tank so that all damage you have gets absorbed (big glowy yellow tank)
  26.  
  27. Main thing for healers is they always get the giant bomb. This is run to the back of the room near the purple marker. For the FIRST bomb (only), the tank will escort and absorb the blast so you shouldn't die. For the other bombs, it's important if you get the bomb that you keep yourself alive until you get out of range of the raid. Warlock portal I believe is available for this for quick transport. We'll call "HEALER BOMB" which means get ready to throw some heals on the healer that gets it so they survive the trip to the back. We used to ankh totems but I'm not sure if that's still a thing, but it's expected that you will sacrifice with the bomb in the back.
  28.  
  29. __***PHASE 3***__
  30. This part of the fight is very scripted, but healing intensive. We have carefully planned out cooldowns, so it'll be important you tranq during your assigned time so resist the urge to use it at any other time.
  31.  
  32. There will be random red orbs floating towards people that the tanks will be absorbing. Just dodge them or move away.
  33.  
  34. The raid will always stack (with fear targets) on the bosses butt. When the boss spawns an orb, it will always spawn on someone who had Fear but they should be stacked on the boss anyways.
  35. When the orb spawns, the raid will damage it down and then move as a group out of the fog before it explodes. Just follow the group and you'll be ok.
  36. Of course, if you have the rage debuff as a healer, you just stand somewhere in the middle of the room.
  37.  
  38. The main gimmick with P3 is the Sentence of Sargeras (which we call chains). We will get 5 pairs of chains, which when broken put an awful dot on the whole raid. To break your chain, you simply run 40 yards or so away and 'snap' it, then run back to the group. You will ONLY break your chain when the raid leader calls it, as it is chosen specifically based on who gets it. This is where all the healer CDs happen as it has the most damage. The first set of chains will be snapped together for the most raid damage, however its the safest part of the fight and easily healed through. All the other chains are broken one at a time (which we call 3.1, 3.2, 4.1, 4.2, etc to distinguish).
  39. Note that the people who get the chains have a nasty single target dot on themselves so its important that when we break one of the chains, we keep the other person alive. If they die, the raid dot will stack to 2 and refresh the duration. Usually a wipe at that point.
  40.  
  41. Because the chains are so nasty, we actually sacrifice the raid at the second pair near the tree, then all release and rez at the same time with the tree. You'll hear a countdown to stack and die, and then a countdown to release (3... 2... 1... RELEASE) and on "RELEASE" you will do that and sidestep into the tree to rez.
  42.  
  43. The chains look something like the following, but the angry assignment will have the exact CDs:
  44. Chains 1.1/1.2 - Broken together - AM, SLT, Disc stuff
  45. Chains 2.1/2.2 - Sacrifice at Tree
  46. Chains 3.1 - Shaman CDs
  47. Chains 3.2 - Disc CDs
  48. Chains 4.1 - Tranq + misc stuff
  49. Chains 4.2 - AM + anythingn else
  50. Chains 5.1 - Ignore
  51. Chains 5.2 - Ignore
  52.  
  53. We ignore the last set of chains and spam heal the two people that get chains and they don't break. The boss should be dead around this time.
  54.  
  55. Easy :D
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