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Jan 2nd, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp_2013.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 29 2013)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. Patching WVT material: maps/ttt_anex_office/concrete/blendbunk_conc01_wvt_patch
  13. Patching WVT material: maps/ttt_anex_office/stone/infflrd_blend_dirt_wvt_patch
  14. Patching WVT material: maps/ttt_anex_office/de_piranesi/pi_ground_blend_wvt_patch
  15. Patching WVT material: maps/ttt_anex_office/de_chateau/rockf_blend_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  27. Processing areas...done (0)
  28. Building Faces...done (0)
  29. Chop Details...done (0)
  30. Find Visible Detail Sides...
  31. Merged 434 detail faces...done (0)
  32. Merging details...done (0)
  33. FixTjuncs...
  34. PruneNodes...
  35. WriteBSP...
  36. NODRAW on terrain surface!
  37. done (1)
  38. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.prt...Building visibility clusters...
  39. done (0)
  40. Finding displacement neighbors...
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. done (0) (1161653 bytes)
  45. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  46. Compacting texture/material tables...
  47. Reduced 3380 texinfos to 2160
  48. Reduced 232 texdatas to 206 (9978 bytes to 9220)
  49. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.bsp
  50. 5 seconds elapsed
  51.  
  52. ** Executing...
  53. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  54. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office"
  55.  
  56. Valve Software - vvis.exe (May 15 2014)
  57. 4 threads
  58. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  59. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.prt
  60. 1818 portalclusters
  61. 5289 numportals
  62. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  63. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (390)
  64. Optimized: 6280 visible clusters (1.34%)
  65. Total clusters visible: 470206
  66. Average clusters visible: 258
  67. Building PAS...
  68. Average clusters audible: 1412
  69. visdatasize:634877 compressed from 843552
  70. writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  71. 6 minutes, 30 seconds elapsed
  72.  
  73. ** Executing...
  74. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  75. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office"
  76.  
  77. Valve Software - vrad.exe SSE (May 15 2014)
  78.  
  79. Valve Radiosity Simulator
  80. 4 threads
  81. [Reading texlights from 'lights.rad']
  82. [48 texlights parsed from 'lights.rad']
  83.  
  84. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  85. Setting up ray-trace acceleration structure... Done (1.58 seconds)
  86. 6929 faces
  87. 1 degenerate faces
  88. 727715 square feet [104790960.00 square inches]
  89. 34 Displacements
  90. 9773 Square Feet [1407344.00 Square Inches]
  91. 6928 patches before subdivision
  92. 51264 patches after subdivision
  93. 85 direct lights
  94. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  95. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  96. transfers 5354173, max 856
  97. transfer lists: 40.8 megs
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #1 added RGB(244645, 231867, 210404)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #2 added RGB(47821, 49594, 42848)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #3 added RGB(9745, 10588, 8402)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #4 added RGB(2455, 2790, 2033)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #5 added RGB(627, 727, 479)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #6 added RGB(174, 205, 122)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #7 added RGB(49, 57, 31)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #8 added RGB(14, 17, 8)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #9 added RGB(4, 5, 2)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #10 added RGB(1, 1, 1)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #11 added RGB(0, 0, 0)
  120. Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
  121. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  122. FinalLightFace Done
  123. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  124. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
  125. Writing leaf ambient...done
  126. Ready to Finish
  127.  
  128. Object names Objects/Maxobjs Memory / Maxmem Fullness
  129. ------------ --------------- --------------- --------
  130. models 77/1024 3696/49152 ( 7.5%)
  131. brushes 3213/8192 38556/98304 (39.2%)
  132. brushsides 22022/65536 176176/524288 (33.6%)
  133. planes 8860/65536 177200/1310720 (13.5%)
  134. vertexes 16240/65536 194880/786432 (24.8%)
  135. nodes 4460/65536 142720/2097152 ( 6.8%)
  136. texinfos 2160/12288 155520/884736 (17.6%)
  137. texdata 206/2048 6592/65536 (10.1%)
  138. dispinfos 34/0 5984/0 ( 0.0%)
  139. disp_verts 850/0 17000/0 ( 0.0%)
  140. disp_tris 1088/0 2176/0 ( 0.0%)
  141. disp_lmsamples 28644/0 28644/0 ( 0.0%)
  142. faces 6929/65536 388024/3670016 (10.6%)
  143. hdr faces 0/65536 0/3670016 ( 0.0%)
  144. origfaces 5202/65536 291312/3670016 ( 7.9%)
  145. leaves 4538/65536 145216/2097152 ( 6.9%)
  146. leaffaces 8582/65536 17164/131072 (13.1%)
  147. leafbrushes 5148/65536 10296/131072 ( 7.9%)
  148. areas 9/256 72/2048 ( 3.5%)
  149. surfedges 54827/512000 219308/2048000 (10.7%)
  150. edges 36452/256000 145808/1024000 (14.2%)
  151. LDR worldlights 85/8192 7480/720896 ( 1.0%)
  152. HDR worldlights 0/8192 0/720896 ( 0.0%)
  153. leafwaterdata 0/32768 0/393216 ( 0.0%)
  154. waterstrips 1310/32768 13100/327680 ( 4.0%)
  155. waterverts 0/65536 0/786432 ( 0.0%)
  156. waterindices 23352/65536 46704/131072 (35.6%)
  157. cubemapsamples 55/1024 880/16384 ( 5.4%)
  158. overlays 1/512 352/180224 ( 0.2%)
  159. LDR lightdata [variable] 1803584/0 ( 0.0%)
  160. HDR lightdata [variable] 0/0 ( 0.0%)
  161. visdata [variable] 634877/16777216 ( 3.8%)
  162. entdata [variable] 196472/393216 (50.0%)
  163. LDR ambient table 4538/65536 18152/262144 ( 6.9%)
  164. HDR ambient table 4538/65536 18152/262144 ( 6.9%)
  165. LDR leaf ambient 17572/65536 492016/1835008 (26.8%)
  166. HDR leaf ambient 4538/65536 127064/1835008 ( 6.9%)
  167. occluders 0/0 0/0 ( 0.0%)
  168. occluder polygons 0/0 0/0 ( 0.0%)
  169. occluder vert ind 0/0 0/0 ( 0.0%)
  170. detail props [variable] 1/12 ( 8.3%)
  171. static props [variable] 1/20254 ( 0.0%)
  172. pakfile [variable] 57514/0 ( 0.0%)
  173. physics [variable] 1161653/4194304 (27.7%)
  174. physics terrain [variable] 6284/1048576 ( 0.6%)
  175.  
  176. Level flags = 0
  177.  
  178. Total triangle count: 20162
  179. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  180. 34 seconds elapsed
  181. Valve Software - vrad.exe SSE (May 15 2014)
  182.  
  183. Valve Radiosity Simulator
  184. 4 threads
  185. [Reading texlights from 'lights.rad']
  186. [48 texlights parsed from 'lights.rad']
  187.  
  188. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  189. Setting up ray-trace acceleration structure... Done (1.60 seconds)
  190. 6929 faces
  191. 1 degenerate faces
  192. 727715 square feet [104790960.00 square inches]
  193. 34 Displacements
  194. 9773 Square Feet [1407344.00 Square Inches]
  195. 6928 patches before subdivision
  196. 51264 patches after subdivision
  197. 85 direct lights
  198. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  199. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
  200. transfers 5354173, max 856
  201. transfer lists: 40.8 megs
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #1 added RGB(189457, 163139, 139529)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #2 added RGB(34054, 32741, 27425)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #3 added RGB(6543, 6708, 5251)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #4 added RGB(1592, 1741, 1265)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #5 added RGB(398, 449, 296)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #6 added RGB(109, 126, 75)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #7 added RGB(30, 35, 19)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #8 added RGB(9, 10, 5)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #9 added RGB(3, 3, 1)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #10 added RGB(1, 1, 0)
  222. Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
  223. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  224. FinalLightFace Done
  225. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  226. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
  227. Writing leaf ambient...done
  228. Ready to Finish
  229.  
  230. Object names Objects/Maxobjs Memory / Maxmem Fullness
  231. ------------ --------------- --------------- --------
  232. models 77/1024 3696/49152 ( 7.5%)
  233. brushes 3213/8192 38556/98304 (39.2%)
  234. brushsides 22022/65536 176176/524288 (33.6%)
  235. planes 8860/65536 177200/1310720 (13.5%)
  236. vertexes 16240/65536 194880/786432 (24.8%)
  237. nodes 4460/65536 142720/2097152 ( 6.8%)
  238. texinfos 2160/12288 155520/884736 (17.6%)
  239. texdata 206/2048 6592/65536 (10.1%)
  240. dispinfos 34/0 5984/0 ( 0.0%)
  241. disp_verts 850/0 17000/0 ( 0.0%)
  242. disp_tris 1088/0 2176/0 ( 0.0%)
  243. disp_lmsamples 28644/0 28644/0 ( 0.0%)
  244. faces 6929/65536 388024/3670016 (10.6%)
  245. hdr faces 6929/65536 388024/3670016 (10.6%)
  246. origfaces 5202/65536 291312/3670016 ( 7.9%)
  247. leaves 4538/65536 145216/2097152 ( 6.9%)
  248. leaffaces 8582/65536 17164/131072 (13.1%)
  249. leafbrushes 5148/65536 10296/131072 ( 7.9%)
  250. areas 9/256 72/2048 ( 3.5%)
  251. surfedges 54827/512000 219308/2048000 (10.7%)
  252. edges 36452/256000 145808/1024000 (14.2%)
  253. LDR worldlights 85/8192 7480/720896 ( 1.0%)
  254. HDR worldlights 85/8192 7480/720896 ( 1.0%)
  255. leafwaterdata 0/32768 0/393216 ( 0.0%)
  256. waterstrips 1310/32768 13100/327680 ( 4.0%)
  257. waterverts 0/65536 0/786432 ( 0.0%)
  258. waterindices 23352/65536 46704/131072 (35.6%)
  259. cubemapsamples 55/1024 880/16384 ( 5.4%)
  260. overlays 1/512 352/180224 ( 0.2%)
  261. LDR lightdata [variable] 1803584/0 ( 0.0%)
  262. HDR lightdata [variable] 1803584/0 ( 0.0%)
  263. visdata [variable] 634877/16777216 ( 3.8%)
  264. entdata [variable] 196472/393216 (50.0%)
  265. LDR ambient table 4538/65536 18152/262144 ( 6.9%)
  266. HDR ambient table 4538/65536 18152/262144 ( 6.9%)
  267. LDR leaf ambient 17572/65536 492016/1835008 (26.8%)
  268. HDR leaf ambient 17566/65536 491848/1835008 (26.8%)
  269. occluders 0/0 0/0 ( 0.0%)
  270. occluder polygons 0/0 0/0 ( 0.0%)
  271. occluder vert ind 0/0 0/0 ( 0.0%)
  272. detail props [variable] 1/12 ( 8.3%)
  273. static props [variable] 1/20254 ( 0.0%)
  274. pakfile [variable] 57514/0 ( 0.0%)
  275. physics [variable] 1161653/4194304 (27.7%)
  276. physics terrain [variable] 6284/1048576 ( 0.6%)
  277.  
  278. Level flags = 0
  279.  
  280. Total triangle count: 20162
  281. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
  282. 34 seconds elapsed
  283.  
  284. ** Executing...
  285. ** Command: Copy File
  286. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_anex_office.bsp"
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