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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp_2013.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.vmf"
- Valve Software - vbsp.exe (Jul 29 2013)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/ttt_anex_office/concrete/blendbunk_conc01_wvt_patch
- Patching WVT material: maps/ttt_anex_office/stone/infflrd_blend_dirt_wvt_patch
- Patching WVT material: maps/ttt_anex_office/de_piranesi/pi_ground_blend_wvt_patch
- Patching WVT material: maps/ttt_anex_office/de_chateau/rockf_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 434 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1161653 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 3380 texinfos to 2160
- Reduced 232 texdatas to 206 (9978 bytes to 9220)
- Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.prt
- 1818 portalclusters
- 5289 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (390)
- Optimized: 6280 visible clusters (1.34%)
- Total clusters visible: 470206
- Average clusters visible: 258
- Building PAS...
- Average clusters audible: 1412
- visdatasize:634877 compressed from 843552
- writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- 6 minutes, 30 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- Setting up ray-trace acceleration structure... Done (1.58 seconds)
- 6929 faces
- 1 degenerate faces
- 727715 square feet [104790960.00 square inches]
- 34 Displacements
- 9773 Square Feet [1407344.00 Square Inches]
- 6928 patches before subdivision
- 51264 patches after subdivision
- 85 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 5354173, max 856
- transfer lists: 40.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(244645, 231867, 210404)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(47821, 49594, 42848)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(9745, 10588, 8402)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2455, 2790, 2033)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(627, 727, 479)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(174, 205, 122)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(49, 57, 31)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(14, 17, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(4, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 77/1024 3696/49152 ( 7.5%)
- brushes 3213/8192 38556/98304 (39.2%)
- brushsides 22022/65536 176176/524288 (33.6%)
- planes 8860/65536 177200/1310720 (13.5%)
- vertexes 16240/65536 194880/786432 (24.8%)
- nodes 4460/65536 142720/2097152 ( 6.8%)
- texinfos 2160/12288 155520/884736 (17.6%)
- texdata 206/2048 6592/65536 (10.1%)
- dispinfos 34/0 5984/0 ( 0.0%)
- disp_verts 850/0 17000/0 ( 0.0%)
- disp_tris 1088/0 2176/0 ( 0.0%)
- disp_lmsamples 28644/0 28644/0 ( 0.0%)
- faces 6929/65536 388024/3670016 (10.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5202/65536 291312/3670016 ( 7.9%)
- leaves 4538/65536 145216/2097152 ( 6.9%)
- leaffaces 8582/65536 17164/131072 (13.1%)
- leafbrushes 5148/65536 10296/131072 ( 7.9%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 54827/512000 219308/2048000 (10.7%)
- edges 36452/256000 145808/1024000 (14.2%)
- LDR worldlights 85/8192 7480/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1310/32768 13100/327680 ( 4.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 23352/65536 46704/131072 (35.6%)
- cubemapsamples 55/1024 880/16384 ( 5.4%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1803584/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 634877/16777216 ( 3.8%)
- entdata [variable] 196472/393216 (50.0%)
- LDR ambient table 4538/65536 18152/262144 ( 6.9%)
- HDR ambient table 4538/65536 18152/262144 ( 6.9%)
- LDR leaf ambient 17572/65536 492016/1835008 (26.8%)
- HDR leaf ambient 4538/65536 127064/1835008 ( 6.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/20254 ( 0.0%)
- pakfile [variable] 57514/0 ( 0.0%)
- physics [variable] 1161653/4194304 (27.7%)
- physics terrain [variable] 6284/1048576 ( 0.6%)
- Level flags = 0
- Total triangle count: 20162
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- 34 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- Setting up ray-trace acceleration structure... Done (1.60 seconds)
- 6929 faces
- 1 degenerate faces
- 727715 square feet [104790960.00 square inches]
- 34 Displacements
- 9773 Square Feet [1407344.00 Square Inches]
- 6928 patches before subdivision
- 51264 patches after subdivision
- 85 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 5354173, max 856
- transfer lists: 40.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(189457, 163139, 139529)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(34054, 32741, 27425)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6543, 6708, 5251)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1592, 1741, 1265)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(398, 449, 296)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(109, 126, 75)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(30, 35, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(9, 10, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(3, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0128 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 77/1024 3696/49152 ( 7.5%)
- brushes 3213/8192 38556/98304 (39.2%)
- brushsides 22022/65536 176176/524288 (33.6%)
- planes 8860/65536 177200/1310720 (13.5%)
- vertexes 16240/65536 194880/786432 (24.8%)
- nodes 4460/65536 142720/2097152 ( 6.8%)
- texinfos 2160/12288 155520/884736 (17.6%)
- texdata 206/2048 6592/65536 (10.1%)
- dispinfos 34/0 5984/0 ( 0.0%)
- disp_verts 850/0 17000/0 ( 0.0%)
- disp_tris 1088/0 2176/0 ( 0.0%)
- disp_lmsamples 28644/0 28644/0 ( 0.0%)
- faces 6929/65536 388024/3670016 (10.6%)
- hdr faces 6929/65536 388024/3670016 (10.6%)
- origfaces 5202/65536 291312/3670016 ( 7.9%)
- leaves 4538/65536 145216/2097152 ( 6.9%)
- leaffaces 8582/65536 17164/131072 (13.1%)
- leafbrushes 5148/65536 10296/131072 ( 7.9%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 54827/512000 219308/2048000 (10.7%)
- edges 36452/256000 145808/1024000 (14.2%)
- LDR worldlights 85/8192 7480/720896 ( 1.0%)
- HDR worldlights 85/8192 7480/720896 ( 1.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1310/32768 13100/327680 ( 4.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 23352/65536 46704/131072 (35.6%)
- cubemapsamples 55/1024 880/16384 ( 5.4%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 1803584/0 ( 0.0%)
- HDR lightdata [variable] 1803584/0 ( 0.0%)
- visdata [variable] 634877/16777216 ( 3.8%)
- entdata [variable] 196472/393216 (50.0%)
- LDR ambient table 4538/65536 18152/262144 ( 6.9%)
- HDR ambient table 4538/65536 18152/262144 ( 6.9%)
- LDR leaf ambient 17572/65536 492016/1835008 (26.8%)
- HDR leaf ambient 17566/65536 491848/1835008 (26.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/20254 ( 0.0%)
- pakfile [variable] 57514/0 ( 0.0%)
- physics [variable] 1161653/4194304 (27.7%)
- physics terrain [variable] 6284/1048576 ( 0.6%)
- Level flags = 0
- Total triangle count: 20162
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\ttt_anex_office.bsp
- 34 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_anex_office.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\ttt_anex_office.bsp"
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