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- Log started: sø, 14 feb 2010 18:22:51 Vest-Europa (normaltid)
- (17:22:51) * Now talking in #Alpha
- (17:22:52) * KiidOwnage|Away (~KiidOwnag@Swift-41AA4F81.haye.cable.virginmedia.com) has joined #Alpha
- (17:22:58) * M3L3343V3R (~M3L3343V3@Swift-565F4AC5.access.telenet.be) has joined #Alpha
- (17:23:59) <@rip_on_da_13> ok
- (17:24:02) <@rip_on_da_13> lol
- (17:24:03) <@rip_on_da_13> 4 ppl
- (17:24:16) <@rip_on_da_13> we'll start in 6 minutes
- (17:24:23) <KiidOwnage|Away> ok
- (17:25:34) * [EoP]Joe|Elit3 (~Smdkid@Swift-80B60752.lightspeed.iplsin.sbcglobal.net) has joined #Alpha
- (17:28:23) * A_Laze_A (~A_Laze_A@Swift-FE9BE68E.qualitynet.net) has joined #Alpha
- (17:28:25) <A_Laze_A> fosho
- (17:29:12) <A_Laze_A> brb ima open this on a bit irc so i can screen it, for future refrance >.>
- (17:29:34) * A_Laze_A_ (~A_Laze_A@Swift-FE9BE68E.qualitynet.net) has joined #Alpha
- (17:30:00) * A_Laze_A has quit IRC (SVSKilled: NickServ (GHOST command on nickname A_Laze_A (ExtreemPest) by A_Laze_A_ (authorized by password))o)
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- (17:30:33) * @rip_on_da_13 has quit IRC (Client exitedo)
- (17:30:34) * A_Laze_A (~A_Laze_A@Swift-FE9BE68E.qualitynet.net) has joined #Alpha
- (17:30:39) * rip_on_da_13 (~rip_on_da@Swift-63AB78A0.shv.bellsouth.net) has joined #Alpha
- (17:30:43) <rip_on_da_13> we start now
- (17:30:57) <rip_on_da_13> im going to outline the basics in 10 minutes
- (17:31:12) <rip_on_da_13> and use the remaining 20 minutes to give you guys techniques
- (17:31:41) <rip_on_da_13> first off, there are two things that convey a merchanter
- (17:31:55) <rip_on_da_13> discipline and experience
- (17:32:15) <rip_on_da_13> these two traits can rival talent and skill
- (17:32:28) <rip_on_da_13> still, you may have all FOUR of these traits
- (17:32:45) <rip_on_da_13> which can give you a big boost in the game
- (17:33:25) <rip_on_da_13> there are a couple genre of merching
- (17:33:52) <rip_on_da_13> 1. the popular "flipping" method; 2. buyouts; 3. Basic Merchanting
- (17:34:07) <rip_on_da_13> which one of these best suits you guys?
- (17:34:18) <rip_on_da_13> my guess would be flipping
- (17:34:24) <[Foe]D4tchy> o
- (17:34:37) <M3L3343V3R> but we wanna do option 2 and 3
- (17:34:41) <M3L3343V3R> flipping easy
- (17:34:49) <rip_on_da_13> but if you can utilize all three genre, then you would make even more money
- (17:35:00) <M3L3343V3R> ;o
- (17:35:05) <rip_on_da_13> this is only 3/8 genre
- (17:35:13) <rip_on_da_13> but i do not have time to go over the other five
- (17:35:27) <KiidOwnage|Away> To carry that out you would also need alot of money.
- (17:35:35) <KiidOwnage|Away> Am i correct.
- (17:35:40) <rip_on_da_13> do you guys want to make billions?
- (17:35:51) <[Foe]D4tchy> yh
- (17:35:55) <rip_on_da_13> it's common logic that you need more money to make more money
- (17:35:59) <KiidOwnage|Away> Of course
- (17:36:05) <rip_on_da_13> so, yes, you are correct.
- (17:36:30) <rip_on_da_13> making billions on rs is easier than masturbation
- (17:36:43) <rip_on_da_13> there are some basic principles you must follow
- (17:36:58) <rip_on_da_13> 1. Discipline, modesty, and motivation
- (17:37:33) <rip_on_da_13> to achieve these traits you must do the following:
- (17:37:51) <rip_on_da_13> a. Sell every worthless shit in your bank (e.g. pk artifacts, etc)
- (17:37:58) <rip_on_da_13> anything you think that you wont need
- (17:38:22) <rip_on_da_13> when you pk in f2p, bring lobsters instead of swordfish, and same logic for p2p.
- (17:38:35) <rip_on_da_13> whenever somebody asks you how much money you have
- (17:38:43) <rip_on_da_13> tell them you are broke (never give out an exact number)
- (17:38:51) <KiidOwnage|Away> And why is that?
- (17:38:53) <A_Laze_A> why?
- (17:39:01) <rip_on_da_13> because your goal is making billions
- (17:39:37) <rip_on_da_13> and you need discipline, which will lead to modesty, which will lead to MOTIVATION.
- (17:39:49) <rip_on_da_13> it's simple as that
- (17:39:59) <rip_on_da_13> the reason why you dont have billions right now
- (17:40:05) <rip_on_da_13> is not because it's hard to get
- (17:40:17) <rip_on_da_13> but it's because you're too stupid to get it
- (17:40:21) <rip_on_da_13> no offense
- (17:40:25) <rip_on_da_13> i like to scold people
- (17:40:32) <rip_on_da_13> that'll make them better
- (17:40:46) <rip_on_da_13> the second rule is simple
- (17:41:04) <rip_on_da_13> 2. Gain experience
- (17:41:11) <rip_on_da_13> and how do you gain experience?
- (17:41:22) <A_Laze_A> merch? L
- (17:41:25) <rip_on_da_13> by failing and failing and failing.
- (17:41:32) <[Foe]D4tchy> true
- (17:41:48) <rip_on_da_13> eventually, you'll fail so much
- (17:41:58) <rip_on_da_13> that you will grasp the concept
- (17:42:08) <rip_on_da_13> and there is no room for failure after that
- (17:42:23) <rip_on_da_13> the best way to reach perfection is to narrow down your imperfection
- (17:42:37) <rip_on_da_13> idc if you lose 100M on a merch
- (17:42:57) <rip_on_da_13> you will benefit from it
- (17:43:10) <A_Laze_A> this is kinda off topic, but wuts ur biggest loss from 1 merch
- (17:43:23) <rip_on_da_13> principle 3-- fnding your own style
- (17:43:31) <rip_on_da_13> over 300M
- (17:43:40) <rip_on_da_13> it was crystal seeds
- (17:43:46) <A_Laze_A> oh kkk
- (17:43:48) <A_Laze_A> *kk
- (17:44:02) <rip_on_da_13> i have tons of channels that you guys have never heard of
- (17:44:06) * [EoP]Joe|Elit3 is now known as Elit3`Caping
- (17:44:09) <rip_on_da_13> enterprise is basically my charity work
- (17:44:19) <rip_on_da_13> finding your own style
- (17:44:31) <[Foe]D4tchy> Tell us how
- (17:44:35) <rip_on_da_13> is the catalyst for your bank
- (17:44:43) <rip_on_da_13> you have to find out on your own
- (17:44:49) <rip_on_da_13> money is free out there
- (17:44:53) <rip_on_da_13> you just have to go to it
- (17:44:55) <rip_on_da_13> and pick it up
- (17:45:04) <rip_on_da_13> for instant, if you know a reliable merch cc
- (17:45:09) <rip_on_da_13> ALL Merch CC SCAMS
- (17:45:15) <KiidOwnage|Away> So how do we define an item to merch on, like viewing graphs ect?
- (17:45:20) <rip_on_da_13> but that doesnt mean you wont be able to profit from it
- (17:45:28) <rip_on_da_13> i havent got to that yet
- (17:45:32) <KiidOwnage|Away> ok
- (17:45:36) <rip_on_da_13> let me finish the three basic principles
- (17:45:47) <rip_on_da_13> if you know a merch cc
- (17:45:51) <rip_on_da_13> that holds their items for days
- (17:46:02) <rip_on_da_13> then invest in that items at the beginning
- (17:46:07) <rip_on_da_13> and dump it really early
- (17:46:10) <[Foe]D4tchy> But rip
- (17:46:14) <rip_on_da_13> the more experience you gain, you can hold even longer
- (17:46:22) <[Foe]D4tchy> most of the time its already bought out and you wont get any
- (17:46:27) <rip_on_da_13> DONT RELIE ON BUYOUTS
- (17:46:40) <rip_on_da_13> which is why you would flip/merch
- (17:46:42) <rip_on_da_13> for most of your money
- (17:46:49) <rip_on_da_13> flipping would be 3/10 of merching
- (17:47:01) <rip_on_da_13> i'll leave it to you guys to find your own style of merching
- (17:47:06) <rip_on_da_13> because im running out of time
- (17:47:17) <rip_on_da_13> now we'll go over on "how to find an item"
- (17:47:27) <rip_on_da_13> How do you guys find your items
- (17:47:38) <[Foe]D4tchy> graphics
- (17:47:39) <rip_on_da_13> you have 3 minutes to tell me how
- (17:47:52) <M3L3343V3R> u mean the items we flip?
- (17:47:53) <KiidOwnage|Away> i look at the recent drop/rise of an item, to decide how much to buy it over/under mid
- (17:48:01) <M3L3343V3R> same as KiidOwnage|Away
- (17:48:05) <M3L3343V3R> i dont use graphs tho
- (17:48:10) <KiidOwnage|Away> neither do i.
- (17:48:13) <KiidOwnage|Away> as its only flipping
- (17:48:18) <KiidOwnage|Away> there is no longterm holding of an item
- (17:48:35) <KiidOwnage|Away> therefor i done see graph viewing as a needed element to flipping
- (17:49:12) <rip_on_da_13> ok
- (17:49:24) <rip_on_da_13> here is how I judge an item
- (17:49:42) <rip_on_da_13> these are the steps i do before i even consider an item
- (17:49:48) <rip_on_da_13> 1. Manage my bank
- (17:49:58) <rip_on_da_13> the more money i have, the more risks i can handle
- (17:50:07) <rip_on_da_13> and the more money i can make from an tiem
- (17:50:17) <rip_on_da_13> 2. Calculate the strength of an item
- (17:50:48) <rip_on_da_13> ask yourself: is this a good time to invest in this item? What is the worth of this item? How many people use this item?
- (17:51:28) <rip_on_da_13> 3. Capitalize on the odds
- (17:51:48) <rip_on_da_13> what is the odds of you losing money
- (17:52:06) <rip_on_da_13> and, finally, go to GE
- (17:52:10) <rip_on_da_13> ALWAYS
- (17:52:11) <rip_on_da_13> ALWAYS
- (17:52:13) <rip_on_da_13> ALWAYS
- (17:52:27) <rip_on_da_13> go to a busy world
- (17:52:31) <rip_on_da_13> a busy "GE" world
- (17:52:34) <rip_on_da_13> like w2, etc
- (17:52:52) <KiidOwnage|Away> Why is that?
- (17:52:54) <rip_on_da_13> That's basically a big sign saying "ok, dude, here's what you should merch today"
- (17:53:16) <rip_on_da_13> the most important step is OBSERVATION
- (17:53:36) <rip_on_da_13> Graph is only for long term investment
- (17:53:54) <rip_on_da_13> W2/Forums are merchanting
- (17:54:09) <rip_on_da_13> i would add RS Updates
- (17:54:10) <A_Laze_A> ugh.. wuts the diff between merchin n flippin
- (17:54:20) <rip_on_da_13> but there are too many variables for me to cover
- (17:54:31) <rip_on_da_13> When I released Flipping 15 months a go
- (17:54:40) <M3L3343V3R> did u ;o?
- (17:54:41) <rip_on_da_13> the defnition i outlined for flipping is this
- (17:54:46) <rip_on_da_13> yes, i did
- (17:55:08) <rip_on_da_13> sec
- (17:55:11) <rip_on_da_13> i forgot the definition
- (17:55:16) <rip_on_da_13> so i made a guide for it
- (17:55:45) <rip_on_da_13> err
- (17:55:50) <A_Laze_A> i thought like merchin + flippin are the same thing... anyways go ahead
- (17:55:51) <rip_on_da_13> i dont really want to go over this
- (17:55:57) <rip_on_da_13> it's totally different
- (17:56:04) <rip_on_da_13> flipping is a genre of merchanting
- (17:56:11) <rip_on_da_13> that's what i designed it to be
- (17:56:54) <rip_on_da_13> well, i lost the guide
- (17:57:01) <rip_on_da_13> but this is how it goes
- (17:57:02) <rip_on_da_13> i think
- (17:57:31) <rip_on_da_13> Flipping -- To purchase a "stable" item and to sell it in the duration of the SAME GE update.
- (17:57:54) <rip_on_da_13> there are tons of interpretation from that
- (17:58:04) <KiidOwnage|Away> That sounds spot on tbh.
- (17:58:29) <rip_on_da_13> i have like a whole paragraph on the old guide
- (17:58:33) <rip_on_da_13> on the definition
- (17:58:36) <rip_on_da_13> that's barely a setence
- (17:59:09) <Elit3`Caping> rip
- (17:59:09) <rip_on_da_13> i would say the difference is the stability and the "uncertainty"
- (17:59:09) <KiidOwnage|Away> Of course you could abbreviate from that, but thats a short way of saying it realy
- (17:59:11) <Elit3`Caping> can u do my jad?
- (17:59:22) <rip_on_da_13> no, sorry
- (17:59:27) <rip_on_da_13> i blocked rs
- (17:59:32) <rip_on_da_13> im on MIRC atm
- (17:59:34) <KiidOwnage|Away> Elit3 were taking a lesson here,
- (17:59:37) <rip_on_da_13> which i will delete later
- (17:59:40) <Elit3`Caping> o
- (17:59:41) <Elit3`Caping> kk
- (17:59:57) <rip_on_da_13> when you are dealing with flipping
- (18:00:10) <rip_on_da_13> you have possibly a 99% of succeeding
- (18:00:28) <rip_on_da_13> the only question would be, how much more could i make if i change my prices?
- (18:00:59) <rip_on_da_13> merching would probably be a 20% success rate
- (18:01:06) <rip_on_da_13> 50% for experienced players
- (18:01:16) <rip_on_da_13> 75% for ppl who are born merchers
- (18:01:35) <KiidOwnage|Away> How does the profit diffrentiate between flipping and merching?
- (18:01:36) <rip_on_da_13> and if you are experienced and talented, the sky is the limit for you.
- (18:01:59) <rip_on_da_13> flipping deals with only ONE GE update
- (18:02:16) <rip_on_da_13> i would say (base on experience)
- (18:02:24) <rip_on_da_13> if you have less than 500M
- (18:02:28) <rip_on_da_13> Flipping is the best for you
- (18:02:33) <KiidOwnage|Away> ok
- (18:02:39) <rip_on_da_13> because you can flipping over 20+ different items a day
- (18:02:47) <rip_on_da_13> utilize all 6 slots
- (18:02:52) <rip_on_da_13> and maximize your profit
- (18:03:01) <rip_on_da_13> if you have over 300m-500m
- (18:03:15) <rip_on_da_13> merching is the BEST way for you to maximize your profit
- (18:03:25) <rip_on_da_13> it's at least 3x quicker than flipping
- (18:03:30) <rip_on_da_13> and u dont have to waste your time flipping 20+ items
- (18:03:44) <rip_on_da_13> im excluding buyouts
- (18:03:48) <rip_on_da_13> unless you guys in here
- (18:03:52) <M3L3343V3R> i have 300-500
- (18:03:57) <rip_on_da_13> make a formidable buyout cc in rs
- (18:04:02) <rip_on_da_13> and start a buyout yourself
- (18:04:05) <rip_on_da_13> but the chances are slim
- (18:04:19) <rip_on_da_13> you'd have to buy a site, promote youtube vids, etc
- (18:04:37) <KiidOwnage|Away> How does the 25-75% success rate of merching counter with flipping profits?
- (18:05:02) <rip_on_da_13> it all comes down to experience and talent
- (18:05:11) <rip_on_da_13> you can do both
- (18:05:26) <rip_on_da_13> im running out of time
- (18:05:33) <rip_on_da_13> i'll just teach u guys how to find items
- (18:06:37) * Elit3`Caping is now known as Elit3|AFK
- (18:06:37) <rip_on_da_13> btw
- (18:06:37) <rip_on_da_13> instinct comes from talent
- (18:06:37) <rip_on_da_13> Discipline comes from experience
- (18:06:37) <KiidOwnage|Away> Experience comes from failure?
- (18:06:37) <rip_on_da_13> and success
- (18:07:15) <rip_on_da_13> Instinct and Discipline
- (18:07:25) <rip_on_da_13> can sparkle a new ability
- (18:07:40) <rip_on_da_13> the ability to predict items that will be extremely profitable
- (18:07:47) <rip_on_da_13> days,weeks,months, and even years from now
- (18:08:06) <rip_on_da_13> yeah
- (18:08:10) <rip_on_da_13> i dont really have time atm
- (18:08:15) <rip_on_da_13> idk who's even still in here
- (18:08:19) <KiidOwnage|Away> i
- (18:08:41) <rip_on_da_13> for merching
- (18:09:01) <rip_on_da_13> if you havent track the market for a while
- (18:09:05) <rip_on_da_13> you would need to use graphs
- (18:09:13) <rip_on_da_13> find an item that shows "potential"
- (18:09:30) <M3L3343V3R> define potential
- (18:09:34) <rip_on_da_13> these are just techniques
- (18:09:41) <rip_on_da_13> potential meaning you can 2x-5x your money
- (18:09:49) <rip_on_da_13> you can define it yourself
- (18:09:53) <rip_on_da_13> it comes with experience
- (18:09:57) <rip_on_da_13> i cannot teach u experience
- (18:10:17) <rip_on_da_13> i dont think anybody in the world can teach you experience, lol.
- (18:10:24) <rip_on_da_13> but just like inventors
- (18:10:31) <rip_on_da_13> ican teach u how to build something
- (18:10:41) <rip_on_da_13> by giving you the intruction manual
- (18:10:50) <rip_on_da_13> and you can build your machine over time
- (18:10:58) <rip_on_da_13> in this case--- billions of RSGP
- (18:11:09) <rip_on_da_13> you can apply these methods
- (18:11:17) <rip_on_da_13> to both flipping, merching, and even buyouts
- (18:11:46) <rip_on_da_13> like i said earlier
- (18:11:49) <A_Laze_A> w8 so u didnt rly say
- (18:11:52) <rip_on_da_13> you will first need to find potential items
- (18:11:55) <A_Laze_A> how can u profit from the scam CCs
- (18:12:09) <rip_on_da_13> there is only one way to benefit from it
- (18:12:12) <rip_on_da_13> dump early
- (18:12:19) <A_Laze_A> kk
- (18:12:22) <rip_on_da_13> but if you know what they are buying out
- (18:12:27) <rip_on_da_13> then you would "buy early
- (18:12:35) <rip_on_da_13> but i dont have time to go over that
- (18:12:39) <rip_on_da_13> and i dont want to teach u guys how to do that
- (18:12:53) <rip_on_da_13> that would totally fucks up the meaning of merchanting
- (18:12:53) <A_Laze_A> so basicly what we did with buyouts?
- (18:12:59) <A_Laze_A> (if i buy early)
- (18:13:03) <A_Laze_A> or do i jus dumb on their asses?
- (18:13:18) <rip_on_da_13> it's too easy to track the cc items
- (18:13:30) <A_Laze_A> Ugh can u just explain that?
- (18:13:32) <rip_on_da_13> the more greedy they are, the easier it is to track them
- (18:13:34) <rip_on_da_13> no
- (18:13:47) <rip_on_da_13> (11:12:53) <rip_on_da_13> that would totally fucks up the meaning of merchanting
- (18:13:53) <A_Laze_A> kk 1 more thing
- (18:13:54) <rip_on_da_13> and it would take me at least 30 minutes to explain how
- (18:14:09) <rip_on_da_13> im about to give u guys "priceless" techniques
- (18:14:13) <A_Laze_A> #gem is a total scam right? ( idk if it changed) but it was/is one right?
- (18:14:30) <A_Laze_A> actually go ahead soz
- (18:14:38) <rip_on_da_13> any buyout channels is a scamming channel
- (18:14:53) <rip_on_da_13> there is no exception
- (18:15:14) <rip_on_da_13> 1. find potential items (tracking the market, using graphs, etc)
- (18:15:25) <rip_on_da_13> 2. go to a popular world (like w2) @ GE
- (18:15:44) <rip_on_da_13> buy 1-10 of your potential item
- (18:15:50) <rip_on_da_13> depending on how much it cost
- (18:16:02) <rip_on_da_13> a. buy it at min price
- (18:16:12) <rip_on_da_13> if it sells instantly, what does it mean?
- (18:16:19) <rip_on_da_13> hurry i dont have much time, answer it quick
- (18:16:22) <M3L3343V3R> its crashing
- (18:16:23) <M3L3343V3R> being dumped
- (18:16:44) <rip_on_da_13> if it takes a while to sell, then what does it mean?
- (18:17:03) <M3L3343V3R> its going up
- (18:17:06) <KiidOwnage|Away> you got it by chance from inpatient people?
- (18:17:06) <A_Laze_A> its a good merch
- (18:17:32) <rip_on_da_13> or it could be dumped the day after
- (18:17:40) <rip_on_da_13> therefore, you would do this next method
- (18:17:53) <rip_on_da_13> buy 1-10 of that potential item at mid price, and max price
- (18:18:10) <rip_on_da_13> you would hit 20 birds with 3 stones
- (18:18:22) <rip_on_da_13> and they would shit gold bricks when you hit them
- (18:18:39) <rip_on_da_13> need more elaboration?
- (18:18:43) <rip_on_da_13> or can i proceed
- (18:18:49) <KiidOwnage|Away> proceed from there.
- (18:18:54) <A_Laze_A> go ahead
- (18:19:02) <rip_on_da_13> look at around GE
- (18:19:16) <rip_on_da_13> take a couple minutes to observ
- (18:19:26) <rip_on_da_13> see what the majority of the people are selling/buying
- (18:19:31) <rip_on_da_13> so you would know which items to avoid, etc
- (18:19:37) * iMusic|MW2 is now known as iMusic
- (18:19:43) <rip_on_da_13> if you see a common flip item, exclude it from your observation
- (18:19:47) <rip_on_da_13> like whips, etc
- (18:19:52) <rip_on_da_13> you're interested in merch items
- (18:20:17) <rip_on_da_13> what does it mean when people are selling/buying items?
- (18:20:21) <rip_on_da_13> just using your common logic
- (18:20:33) <rip_on_da_13> give me the answer to that question
- (18:20:50) <iMusic> its stabile
- (18:20:59) <KiidOwnage|Away> If mass sale of an item is being said in the ge area, this means that the item is being dumped?
- (18:21:08) <KiidOwnage|Away> and mass buying of an item means it is rising?
- (18:21:25) <rip_on_da_13> what would you do next
- (18:21:46) <iMusic> buy loads of a dumped item when it has hit rock bottom :D
- (18:21:58) <rip_on_da_13> how do you determine when a specific item has been dumped or being merched?
- (18:22:09) <rip_on_da_13> good idea, iMusic
- (18:22:16) <rip_on_da_13> while you're doing that
- (18:22:25) <rip_on_da_13> drop everything in your bank while you're at it
- (18:22:28) <KiidOwnage|Away> Rofl
- (18:22:29) <A_Laze_A> risky tho, so not a good idea for some1 who isnt that rich
- (18:22:33) <KiidOwnage|Away> lol
- (18:22:44) <A_Laze_A> works tho, jus 1% chance >.>\
- (18:22:54) <rip_on_da_13> yeh
- (18:23:04) <rip_on_da_13> 99% you would be broke
- (18:23:19) <rip_on_da_13> i left out something
- (18:23:24) <rip_on_da_13> DONT EVER TAKE RISKS
- (18:23:32) <rip_on_da_13> i've never taken any risks on any items i merch/set
- (18:23:52) <rip_on_da_13> that's how you judge your ability
- (18:24:02) <rip_on_da_13> how do you determine when a specific item has been dumped or being merched?
- (18:24:04) <rip_on_da_13> hurry up
- (18:24:08) <rip_on_da_13> you guys are in enterprise
- (18:24:12) <rip_on_da_13> and yet this is taking forever
- (18:24:23) <iMusic> graphs obviousilly
- (18:24:35) <rip_on_da_13> ok
- (18:24:37) <rip_on_da_13> can you go even further
- (18:24:38) <KiidOwnage|Away> and what people are saying at ge
- (18:24:47) <iMusic> or when an item is selling at lowest
- (18:24:56) <rip_on_da_13> take it to the next level
- (18:24:56) <KiidOwnage|Away> then you back that up with grapths
- (18:24:56) <KiidOwnage|Away> graphs*
- (18:24:57) <rip_on_da_13> take it to the next level, what do you do after that?
- (18:25:02) <rip_on_da_13> what would*
- (18:25:07) <KiidOwnage|Away> you test the item with the ge.
- (18:25:11) <KiidOwnage|Away> and try buying ?
- (18:26:03) <rip_on_da_13> you would first check when the item was dumped
- (18:26:14) <rip_on_da_13> and when it was merched
- (18:26:26) <rip_on_da_13> two key points
- (18:26:37) <rip_on_da_13> if it has been merched for a while
- (18:26:42) <rip_on_da_13> then dont invest in it
- (18:26:59) <rip_on_da_13> conversely, if it has been dumped for a while
- (18:27:09) <rip_on_da_13> there are some "potential" in this item
- (18:27:21) <rip_on_da_13> the best thing to do is keep a list
- (18:27:36) <rip_on_da_13> you immediately write down the items that are being merched, and dumped
- (18:27:46) <rip_on_da_13> so you would know which items to avoid/to come back later for
- (18:28:05) <rip_on_da_13> if the item has just been merched
- (18:28:09) <rip_on_da_13> and you see people buying it
- (18:28:15) <rip_on_da_13> no matter how many ppl
- (18:28:24) <rip_on_da_13> as long as the buy>sell
- (18:28:29) <rip_on_da_13> you would go to ge
- (18:28:31) <rip_on_da_13> and check that item
- (18:28:47) <rip_on_da_13> using the min/mid/max method i've told you guys earlier
- (18:29:12) <rip_on_da_13> if it takes a while to buy
- (18:29:18) <rip_on_da_13> then you immediately invest in that item
- (18:29:25) <rip_on_da_13> but this is after u "track" the market
- (18:29:28) <rip_on_da_13> so you wont risk getting dumped on
- (18:29:38) <rip_on_da_13> you have to use your god given ability known as instinct
- (18:29:48) <rip_on_da_13> and your instinct is usually 99% right
- (18:29:56) <rip_on_da_13> idk how to explain instinct
- (18:30:02) <rip_on_da_13> yet
- (18:30:19) <rip_on_da_13> when you are dealing with a crashing item
- (18:30:28) <rip_on_da_13> you go back to what i've said 45 minutes a go
- (18:30:46) <A_Laze_A> if u have a good feeling about somthing ( and u can back up with facts tho... right...? ) invest in it i guess? thats wut ur sayin?=/
- (18:31:49) <rip_on_da_13> (10:50:17) <rip_on_da_13> 2. Calculate the strength of an item
- (18:31:49) <rip_on_da_13> (10:50:48) <rip_on_da_13> ask yourself: is this a good time to invest in this item? What is the worth of this item? How many people use this item?
- (18:31:51) <rip_on_da_13> i need to add-- How demanding is this item?
- (18:32:21) <rip_on_da_13> if it's at an all time low
- (18:32:23) <rip_on_da_13> what does that mean
- (18:32:24) <rip_on_da_13> hurry
- (18:33:03) <KiidOwnage|Away> Does that mean it is due a rise?
- (18:33:23) <KiidOwnage|Away> or does it mean that this item is now a very nonused item and a newer item has taken over this item in use and abilitys?
- (18:34:22) <A_Laze_A> well if an item is at it's all time low u can check if it has stabilized, if it hasnt then dont invest if it has for a few days u can invest in it cuz its bound to go back up
- (18:34:29) <rip_on_da_13> lol
- (18:34:31) <rip_on_da_13> you guys are close
- (18:34:35) <rip_on_da_13> take it to the next level
- (18:34:38) <A_Laze_A> WELL dependin on wut the item is cuz if its like an ags then fuck no dont risk it
- (18:34:39) <rip_on_da_13> u guys can do it
- (18:34:48) <A_Laze_A> if its like a whip and its like 1.4m then yeh invest the shit in it
- (18:34:58) <rip_on_da_13> ok, why does it bound to go back up?
- (18:35:02) <rip_on_da_13> take it to the next level!
- (18:35:05) <rip_on_da_13> think deep!
- (18:35:13) <rip_on_da_13> that's how real merchanters are born
- (18:35:19) <A_Laze_A> cuz of demand since whips are virtually used for everything
- (18:35:30) <rip_on_da_13> we're not talking about whips
- (18:35:31) <KiidOwnage|Away> its bound to go up because its not supposed to be at this price, it got to that price because of manipulation of the ge
- (18:35:38) <A_Laze_A> ik as an example
- (18:35:40) <rip_on_da_13> WHY
- (18:35:50) <rip_on_da_13> HOW DOES IT GO BACK UP>
- (18:36:02) <rip_on_da_13> you're just telling me why it would go back up
- (18:36:07) <rip_on_da_13> but HOW does it go back up
- (18:36:09) <KiidOwnage|Away> erm
- (18:36:10) <rip_on_da_13> it's so simple
- (18:36:15) <iMusic> demand
- (18:36:30) <KiidOwnage|Away> it goes back up because people may now be able to afford this item as it is at a all time low.
- (18:36:34) <A_Laze_A> for some reason the answer is gonna be so simple ima hate myself, but im gonna go with an idk
- (18:36:52) <rip_on_da_13> lol
- (18:36:56) <KiidOwnage|Away> and they will buy it, causing it to rise as the demand for this item will be higher than the ______
- (18:36:57) <rip_on_da_13> the answer is so obvious
- (18:36:58) <KiidOwnage|Away> cant renmber the word
- (18:37:15) <rip_on_da_13> ok
- (18:37:31) <rip_on_da_13> it will go back up because not only more ppl can afford it now
- (18:37:39) <rip_on_da_13> but it will ATTRACT merchers
- (18:37:49) <rip_on_da_13> that's how you can buy bulk items
- (18:38:04) <rip_on_da_13> the more supply out of the market, the more demand will extrapolate
- (18:38:13) <rip_on_da_13> and the product would be a peak in the item
- (18:38:22) <A_Laze_A> as i said i will hate myself wen u answer why
- (18:38:27) <rip_on_da_13> and whoever holds the supply will control the prices
- (18:38:32) <rip_on_da_13> it's ok
- (18:38:42) <KiidOwnage|Away> " but it will ATTRACT merchers" WHY?
- (18:38:57) <rip_on_da_13> i doubt i can find 1-2 ppl on rs that are on my level of merchanting
- (18:39:06) <rip_on_da_13> i already told u why
- (18:39:13) <rip_on_da_13> because the item crashed
- (18:39:30) <rip_on_da_13> btw
- (18:39:30) <KiidOwnage|Away> oh my bad sorry
- (18:39:31) <KiidOwnage|Away> i get it
- (18:39:47) <rip_on_da_13> if you can captilize on merchanting
- (18:39:50) <rip_on_da_13> you can EASILY
- (18:39:58) <rip_on_da_13> find the items the merch ccs are buying out
- (18:40:00) <rip_on_da_13> before they set it
- (18:40:14) <rip_on_da_13> that's the extraordinary thing about experience
- (18:40:25) <rip_on_da_13> it builds instinct
- (18:40:37) <rip_on_da_13> ok
- (18:40:42) <rip_on_da_13> now we take it to the next level
- (18:40:53) <rip_on_da_13> i dont expect an answer on this
- (18:41:01) <rip_on_da_13> because it's kind of obscure
- (18:41:12) <rip_on_da_13> when do you dump a merch item?
- (18:41:49) <iMusic> before anyone else does
- (18:42:15) <rip_on_da_13> obviously
- (18:42:15) <A_Laze_A> um when it starts selling SLOWLY on mid??
- (18:42:17) <rip_on_da_13> but when is that
- (18:42:21) <A_Laze_A> oh
- (18:42:32) <rip_on_da_13> lol
- (18:42:35) <rip_on_da_13> you're getting warmer
- (18:42:38) <KiidOwnage|Away> You dump a Merch item when you have reached your maximum estimated profit, which you would of calculated earlier?
- (18:43:22) <rip_on_da_13> that's one of the reasons
- (18:43:26) <rip_on_da_13> but it's not THE reason
- (18:43:39) <rip_on_da_13> the answer isnt obvious like the last question
- (18:43:51) <rip_on_da_13> but it's so important
- (18:44:31) <KiidOwnage|Away> Is it somthing to do with first and second tier items?
- (18:44:34) <KiidOwnage|Away> or is that farfetched?
- (18:44:54) <rip_on_da_13> it's obscure and obvious at the same time
- (18:45:03) <rip_on_da_13> i've never told this to anybody before
- (18:45:32) <rip_on_da_13> ok
- (18:45:36) <rip_on_da_13> ill give u guys a hint
- (18:45:39) <KiidOwnage|Away> ok
- (18:45:54) <rip_on_da_13> go back to the part where someone says something about "when it sells slowly at market price"
- (18:45:58) <rip_on_da_13> ponder about that for a minute
- (18:46:02) <rip_on_da_13> and give me a better answer
- (18:46:21) <KiidOwnage|Away> When people have stopped mass atempt selling around the ge area?
- (18:46:25) <KiidOwnage|Away> and people are starting to buy the item?
- (18:47:14) <rip_on_da_13> you guys give up?
- (18:47:29) <KiidOwnage|Away> ok
- (18:47:45) <KiidOwnage|Away> i would like to think it out, but if you are short on time just explain please.
- (18:47:56) <rip_on_da_13> i can come back later today if u want
- (18:48:04) <rip_on_da_13> nvm
- (18:48:09) <rip_on_da_13> i probably wont be on later today
- (18:48:16) <rip_on_da_13> you look at the trend in prices
- (18:48:36) <rip_on_da_13> how high/low the prices increase/decrease
- (18:48:48) <rip_on_da_13> on the first day the item is merched
- (18:48:56) <rip_on_da_13> it's expected to go up "unsually"
- (18:49:21) <rip_on_da_13> on the second day, the item should reach its maximum increase
- (18:49:54) <rip_on_da_13> you can calculate how strong the items are based on the increase/decrease of its ge update
- (18:50:21) <rip_on_da_13> you dump immediately when you see a significant drop
- (18:50:30) <rip_on_da_13> or even a small drop
- (18:50:40) <rip_on_da_13> you ask yourself: how long can this item last?
- (18:50:57) <rip_on_da_13> most items are usually 3-4 days
- (18:51:01) <rip_on_da_13> the mean would be 3 days
- (18:51:06) <rip_on_da_13> mode would be 4 days
- (18:51:17) <rip_on_da_13> and why is that?
- (18:51:26) <rip_on_da_13> this answer is very obvious
- (18:52:23) <rip_on_da_13> anyone?
- (18:52:28) <KiidOwnage|Away> Your asking why most items last around 3-4 days correct?
- (18:52:53) <rip_on_da_13> the average
- (18:52:53) <rip_on_da_13> a strong merch cc (buyout clan)
- (18:53:05) <rip_on_da_13> "Could" last over a week
- (18:53:23) <rip_on_da_13> im about to reveal a secret
- (18:53:31) <A_Laze_A> w8 so whats the question
- (18:53:32) <rip_on_da_13> that anybody here can tell me
- (18:53:45) <rip_on_da_13> without me even revealing it
- (18:54:10) <A_Laze_A> w8 ur askin why items only last 3-4 days after a merch cc sets em?
- (18:54:13) <rip_on_da_13> Why are the average merch items only last for 3-4 days?
- (18:54:25) <rip_on_da_13> merch cc can make it last for over a week
- (18:54:37) <rip_on_da_13> this is the focal point to determine a dump date
- (18:54:39) <A_Laze_A> its cuz they buy em out way before they set them and when they do set them they wait for it to get bought out and then sell like 30%/day
- (18:55:07) <rip_on_da_13> no
- (18:55:18) <KiidOwnage|Away> hmm
- (18:55:22) <rip_on_da_13> the answer to why merch cc's item last for over a week
- (18:55:24) <rip_on_da_13> is OBVIOUS
- (18:55:35) <rip_on_da_13> im trying to reveal a secret
- (18:55:37) <KiidOwnage|Away> because they have strong foundations?
- (18:55:39) <rip_on_da_13> not to expose a logic
- (18:55:40) <A_Laze_A> cuz the item cant rise that high?
- (18:56:02) <A_Laze_A> i have no idea, tell us i guess o.O)
- (18:56:21) <iMusic> cuz they got alot of people?
- (18:56:36) <rip_on_da_13> common misconception
- (18:56:58) <rip_on_da_13> one would say that the item will be dumped
- (18:57:07) <rip_on_da_13> because there are not investors
- (18:57:09) <rip_on_da_13> BUT
- (18:57:21) <rip_on_da_13> human nature overpowers that idea
- (18:57:41) <rip_on_da_13> not many people can triumph over greed
- (18:57:55) <rip_on_da_13> a merch item can usually last 3-4 days
- (18:58:01) <A_Laze_A> so uncertainty/greed will cause ppl to dump on others?
- (18:58:03) <rip_on_da_13> because people are tired of holding onto the items
- (18:58:11) <rip_on_da_13> ^
- (18:58:16) <rip_on_da_13> they are just bored
- (18:58:21) <rip_on_da_13> of holding onto the same item
- (18:58:26) <A_Laze_A> oh... L
- (18:58:45) <rip_on_da_13> does that make a better sense?
- (18:58:57) <A_Laze_A> its cuz alot of people forget about what they need and invest all they have or bordom would have nothin to do with it=/ but meh
- (18:58:59) <A_Laze_A> yeh L
- (18:59:10) <rip_on_da_13> that's the secret of dumping
- (18:59:20) <rip_on_da_13> it's so stupid, but it teaches us so much
- (18:59:27) <rip_on_da_13> sometimes the answer is just retarded
- (18:59:32) <rip_on_da_13> but it's the answer
- (18:59:36) <A_Laze_A> w8, so simply, when do i know i should dump RIGHT NOW
- (18:59:38) <rip_on_da_13> ok
- (18:59:46) <rip_on_da_13> no
- (18:59:50) <rip_on_da_13> lol
- (18:59:53) <rip_on_da_13> think!!!
- (19:00:01) <rip_on_da_13> i've given you guys so many valuble information
- (19:00:09) <rip_on_da_13> now you know that the average merch item can last for 3-4 days
- (19:00:15) <rip_on_da_13> WHAT WOULD THAT TELL U
- (19:00:20) <A_Laze_A> so after 1.5-2days?
- (19:00:26) <A_Laze_A> like 2 updates?
- (19:00:50) <rip_on_da_13> usually 2-3 days
- (19:00:56) <rip_on_da_13> most of the time, it's 3 updates
- (19:01:08) <KiidOwnage|Away> And that is when you are with a merchanting cc ?
- (19:01:15) <A_Laze_A> oh kk
- (19:01:21) <rip_on_da_13> no
- (19:01:27) <rip_on_da_13> you can hold longer
- (19:01:32) <KiidOwnage|Away> or does that also stand for solo merching?
- (19:01:37) <rip_on_da_13> when you are dealing with merch ccs, depending on how strong the cc is
- (19:01:44) <rip_on_da_13> when you are solo merching
- (19:01:47) <rip_on_da_13> you can hold even longer
- (19:01:53) <rip_on_da_13> because you'll buy it out earlier
- (19:02:22) <rip_on_da_13> and i've just ran out of time
- (19:02:31) <rip_on_da_13> i hope this little lecture helps u guys
- (19:02:43) <rip_on_da_13> just build upon the stuffs i've told u guys
- (19:02:54) <A_Laze_A> yeh thanx 4 the help
- (19:03:02) <rip_on_da_13> and billions will no longer be a fantasy
- (19:03:09) <KiidOwnage|Away> Thanks so much for your knowledge towards "MERchanting" Rip
- (19:03:10) <rip_on_da_13> feel free to save this conversation
- (19:03:16) <KiidOwnage|Away> i will be
- (19:03:22) <rip_on_da_13> this isnt even the beginning
- (19:03:23) <KiidOwnage|Away> and i will be reading it all again
- (19:03:30) <rip_on_da_13> this is just scratching the icing off the cake
- (19:03:37) <KiidOwnage|Away> mmm cake
- (19:03:38) <A_Laze_A> gonna be a pain in the ass to paste L
- (19:04:08) <rip_on_da_13> takes like 2 secs to copy+paste on mirc
- (19:04:19) <KiidOwnage|Away> this was a 1:32 minutes converstation
- (19:04:19) * rip_on_da_13 (~rip_on_da@Swift-63AB78A0.shv.bellsouth.net) has left #Alpha
- (19:04:19) <KiidOwnage|Away> :O
- (19:04:20) <KiidOwnage|Away> the legend has left the building
- (19:05:26) <A_Laze_A> oi
- (19:05:27) <A_Laze_A> any of u on mirc?
- (19:05:27) <KiidOwnage|Away> i have auto saving logs on
- (19:05:27) <KiidOwnage|Away> so mine will be in a wordpad already
- (19:05:27) <KiidOwnage|Away> lol
- (19:05:27) * KiidOwnage|Away (~KiidOwnag@Swift-41AA4F81.haye.cable.virginmedia.com) has left #Alpha
- (19:05:27) <A_Laze_A> um
- Log ended: sø, 14 feb 2010 20:07:20 Vest-Europa (normaltid)
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