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  1. GUNZ 1,0,0,290 launched. build (Oct 28 2010 11:14:05)
  2. Log time (11/09/10 21:51:54)
  3. CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 7 ) @ 2333 MHz
  4. Error, could not get proc adress of Direct3DCreate9.Windows = 6.0 Build 6002 , Service Pack 2 (4192584KB) : ..
  5. Load XML from memory : system/locale.xml- SUCCESS
  6. Country : (USA), Language : (USA)
  7. Load Config from file : config.xml- SUCCESS
  8. Load XML from memory : system/system.xml- SUCCESS
  9. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  10. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  11. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  12. Load XML from memory : system/gametypecfg.xml.mef
  13. start init nhn auth.
  14. init nhn auth success.Init report start
  15. ZNHNUSA_Report::InitReport - success
  16. Init report success.
  17. Init poll start
  18. InitializeNotify ok.
  19. start gameguard
  20. WFog Enabled Device.
  21. device created.
  22. Video memory 1142.000000
  23. shader initialize successful : 1
  24. main : RGetLenzFlare()->Initialize()
  25. Version : 7183
  26. InitialLoading success.
  27. interface Initialize success
  28. ZApplication::OnCreate : begin
  29. 0(Primair geluidsstuurprogramma): Hardware Mixing Not Supported
  30. 1(Luidsprekers (2- Razer Megalodon)): Hardware Mixing Not Supported
  31. 2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
  32. 3(Luidsprekers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  33. [[[getMaxChannel32]]]]
  34.  
  35. -------------------> Sound Engine Create : 1.289000
  36.  
  37. sound engine create.
  38. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  39. start log bipmap
  40. end of load bitmaps2
  41. loading pictures : 0.976000
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap slot_head.tga not found.
  44. warning : bitmap icon_gameroom.tga not found.
  45. IDLResource Loading Success!!
  46. IDL resources : 0.256000
  47. start InitInterface option
  48. Number of Display mode : 40
  49. Number of Display mode : 40
  50. end of InitInterface option ok
  51. Init maps : no Current ChannelRule
  52. Screen Effect Manager Create : 0.125000
  53. Screen effect manager create success.
  54. Effect manager create success.
  55. 7733 upnp port forward initialized.
  56. Client create success.
  57. game interface create success.
  58.  
  59. -------------------> GameInterface Create : 1.957000
  60.  
  61. Load character.xml success,
  62.  
  63. -------------------> Character Loading : 6.317000
  64.  
  65.  
  66. -------------------> WeaponMesh Loading : 1.010000
  67.  
  68. Load weapon.xml success.
  69.  
  70. -------------------> Worlditem Loading : 0.057000
  71.  
  72. Load zitem info success.
  73. Init world item manager success.
  74. Init map Descriptor success.
  75. Init channel rule manager success.
  76. Init abuse manager success.
  77. Init chatting filter. success
  78.  
  79. -------------------> ETC .. : 4.570000
  80.  
  81. BspObject open : begin interface/login/login.rs
  82. RBspObject::Open : Open_MaterialList
  83. RBspObject::Open : Open_LightList
  84. BspObject open object list : begin
  85. RBspObject::Open_ObjectList : size 13
  86. RBspObject::Open_ObjectList : end
  87. RBspObject::Open : OpenDescription
  88. RBspObject::OpenRs : file.Open
  89. RBspObject::OpenRs : file.Read(&header)
  90. RBspObject::OpenRs : file.Read(&nMaterial)
  91. RBspObject::OpenRs : Open_Nodes begin
  92. RBspObject::OpenRs : Open_Nodes end
  93. RBspObject::Open : OpenRs
  94. RBspObject::Open : OpenBsp
  95. BspObject load lightmap : file.Read(&header)
  96. BspObject load lightmap nCount = 1
  97. BspObject load lightmap 0
  98. BspObject load lightmap : file.Read(&m_nLightmap) done
  99. BspObject load lightmap : end
  100. RBspObject::Open : done
  101. Load smoke description mesh.
  102. main : OnCreate() done
  103. MExitListener !
  104. Destroy gunz
  105. Destroy sound engine.
  106. Destroy sound engine. success
  107. Destroy console.
  108. Destroy interface begin
  109. destroy client.
  110. PeerInfoList Released
  111. clear looks end.
  112. Widget map clear end.
  113. desctroy cursor system end.
  114. clear IDL resource end.
  115. Final interface end.
  116. Destroy game interface done.
  117. clear looks end.
  118. Widget map clear end.
  119. desctroy cursor system end.
  120. Destroy mesh manager.
  121. Destroy weapon mesh manager.
  122. Clear SkillManager.
  123. Clear QuestItemDescMgr.
  124. Clear MatchItemDescMgr.
  125. Clear ChattingFilter.
  126. Clear ChannelRuleMgr.
  127. destroy game application done.
  128. interface finalize.
  129. game input destroy.
  130. game gonfiguration destroy.
  131. Bitmap manager destroy Animation bitmap.
  132. destroy gunz finish.
  133. Rframe_destory::closeDisplay
  134. delete gameguard instance...'
  135. delete gameguard instance done.
  136. Poll Process
  137. Return value = -13
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