Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\materials
- Loading C:\Users\Robs\Desktop\zs_needs_a_name.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "nature/blendashdirt01" not found.
- Material not found!: NATURE/BLENDASHDIRT01
- material "concrete/blenddebris001a" not found.
- Material not found!: CONCRETE/BLENDDEBRIS001A
- material "concrete/concretewall075c" not found.
- Material not found!: CONCRETE/CONCRETEWALL075C
- material "concrete/concretewall075b" not found.
- Material not found!: CONCRETE/CONCRETEWALL075B
- material "materials/quality/sci-fi/metalduct001a_-1664_-320_-160" not found.
- Material not found!: MATERIALS/QUALITY/SCI-FI/METALDUCT001A_-1664_-320_-160
- material "nature/blendgraveldirt01" not found.
- Material not found!: NATURE/BLENDGRAVELDIRT01
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/zs_needs_a_name/nature/blendtoxictoxic002a_wvt_patch
- Patching WVT material: maps/zs_needs_a_name/nature/red_grass_wvt_patch
- Patching WVT material: maps/zs_needs_a_name/nature/blenddirtgrass001a_wvt_patch
- Patching WVT material: maps/zs_needs_a_name/nature/blendrockgravel001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1184 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Robs\Desktop\zs_needs_a_name.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (1336121 bytes)
- Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
- Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
- Error loading studio model "models/props_mining/oiltank01.mdl"!
- Error loading studio model "models/props_mining/pipe_turretsroom04.mdl"!
- Error loading studio model "models/props_mining/track01.mdl"!
- Error loading studio model "models/props_mining/track_1024_01.mdl"!
- Error loading studio model "models/props_mining/struts_wall05.mdl"!
- Error loading studio model "models/props_mining/brace_mining01.mdl"!
- Error loading studio model "models/props_mining/bucket_mining01.mdl"!
- Error loading studio model "models/props_mining/struts_single01.mdl"!
- Error loading studio model "models/props_mining/ceiling_winch01.mdl"!
- Error loading studio model "models/props_mining/flatbed_cart01.mdl"!
- Error loading studio model "models/props_mining/flatbed_cart02.mdl"!
- Error loading studio model "models/props_c17/substation_stripebox01b.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2552 texinfos to 1645
- Reduced 289 texdatas to 265 (7365 bytes to 6431)
- Writing C:\Users\Robs\Desktop\zs_needs_a_name.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\users\robs\desktop\zs_needs_a_name.bsp
- reading c:\users\robs\desktop\zs_needs_a_name.prt
- 735 portalclusters
- 1583 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 265 visible clusters (0.00%)
- Total clusters visible: 47073
- Average clusters visible: 64
- Building PAS...
- Average clusters audible: 132
- visdatasize:48619 compressed from 141120
- writing c:\users\robs\desktop\zs_needs_a_name.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [49 texlights parsed from 'lights.rad']
- Loading c:\users\robs\desktop\zs_needs_a_name.bsp
- Setting up ray-trace acceleration structure... Done (6.90 seconds)
- 13601 faces
- 5 degenerate faces
- 618379 square feet [89046608.00 square inches]
- 394 Displacements
- 161727 Square Feet [23288700.00 Square Inches]
- 13596 patches before subdivision
- 428898 patches after subdivision
- 16 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
- transfers 66763857, max 1215
- transfer lists: 509.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(641084, 1523595, 1431844)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #2 added RGB(150448, 337188, 278922)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #3 added RGB(20538, 42102, 28448)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(3998, 7701, 4536)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #5 added RGB(638, 1122, 540)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(119, 194, 80)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #7 added RGB(21, 31, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(4, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1754 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 90/1024 4320/49152 ( 8.8%)
- brushes 3740/8192 44880/98304 (45.7%)
- brushsides 26249/65536 209992/524288 (40.1%)
- planes 12334/65536 246680/1310720 (18.8%)
- vertexes 22245/65536 266940/786432 (33.9%)
- nodes 3401/65536 108832/2097152 ( 5.2%)
- texinfos 1645/12288 118440/884736 (13.4%)
- texdata 265/2048 8480/65536 (12.9%)
- dispinfos 394/0 69344/0 ( 0.0%)
- disp_verts 15530/0 310600/0 ( 0.0%)
- disp_tris 22400/0 44800/0 ( 0.0%)
- disp_lmsamples 504947/0 504947/0 ( 0.0%)
- faces 13601/65536 761656/3670016 (20.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9491/65536 531496/3670016 (14.5%)
- leaves 3492/65536 111744/2097152 ( 5.3%)
- leaffaces 15433/65536 30866/131072 (23.5%)
- leafbrushes 6381/65536 12762/131072 ( 9.7%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 102492/512000 409968/2048000 (20.0%)
- edges 63649/256000 254596/1024000 (24.9%)
- LDR worldlights 16/8192 1408/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 1191/32768 11910/327680 ( 3.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 23784/65536 47568/131072 (36.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 47549948/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 48619/16777216 ( 0.3%)
- entdata [variable] 275226/393216 (70.0%)
- LDR ambient table 3492/65536 13968/262144 ( 5.3%)
- HDR ambient table 3492/65536 13968/262144 ( 5.3%)
- LDR leaf ambient 3687/65536 103236/1835008 ( 5.6%)
- HDR leaf ambient 3492/65536 97776/1835008 ( 5.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/43788 ( 0.0%)
- pakfile [variable] 217980/0 ( 0.0%)
- physics [variable] 1336121/4194304 (31.9%)
- physics terrain [variable] 83138/1048576 ( 7.9%)
- Level flags = 0
- Total triangle count: 37448
- Writing c:\users\robs\desktop\zs_needs_a_name.bsp
- 1 minute, 49 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Robs\Desktop\zs_needs_a_name.bsp" "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\maps\zs_needs_a_name.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement