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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\materials
  9. Loading C:\Users\Robs\Desktop\zs_needs_a_name.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "nature/blendashdirt01" not found.
  12. Material not found!: NATURE/BLENDASHDIRT01
  13. material "concrete/blenddebris001a" not found.
  14. Material not found!: CONCRETE/BLENDDEBRIS001A
  15. material "concrete/concretewall075c" not found.
  16. Material not found!: CONCRETE/CONCRETEWALL075C
  17. material "concrete/concretewall075b" not found.
  18. Material not found!: CONCRETE/CONCRETEWALL075B
  19. material "materials/quality/sci-fi/metalduct001a_-1664_-320_-160" not found.
  20. Material not found!: MATERIALS/QUALITY/SCI-FI/METALDUCT001A_-1664_-320_-160
  21. material "nature/blendgraveldirt01" not found.
  22. Material not found!: NATURE/BLENDGRAVELDIRT01
  23. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\gameinfo.txt
  24. Patching WVT material: maps/zs_needs_a_name/nature/blendtoxictoxic002a_wvt_patch
  25. Patching WVT material: maps/zs_needs_a_name/nature/red_grass_wvt_patch
  26. Patching WVT material: maps/zs_needs_a_name/nature/blenddirtgrass001a_wvt_patch
  27. Patching WVT material: maps/zs_needs_a_name/nature/blendrockgravel001a_wvt_patch
  28. fixing up env_cubemap materials on brush sides...
  29. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  30. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  31. Processing areas...done (0)
  32. Building Faces...done (0)
  33. Chop Details...done (0)
  34. Find Visible Detail Sides...
  35. Merged 1184 detail faces...done (0)
  36. Merging details...done (0)
  37. FixTjuncs...
  38. PruneNodes...
  39. WriteBSP...
  40. done (1)
  41. writing C:\Users\Robs\Desktop\zs_needs_a_name.prt...Building visibility clusters...
  42. done (0)
  43. Creating default LDR cubemaps for env_cubemap using skybox materials:
  44. skybox/sky_day01_09*.vmt
  45. ! Run buildcubemaps in the engine to get the correct cube maps.
  46. Creating default HDR cubemaps for env_cubemap using skybox materials:
  47. skybox/sky_day01_09*.vmt
  48. ! Run buildcubemaps in the engine to get the correct cube maps.
  49. Finding displacement neighbors...
  50. Found a displacement edge abutting multiple other edges.
  51. Finding lightmap sample positions...
  52. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  53. Building Physics collision data...
  54. done (2) (1336121 bytes)
  55. Error! prop_static using model "models/props_interiors/vendingmachinesoda01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  56. Error loading studio model "models/props_interiors/vendingmachinesoda01a.mdl"!
  57. Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  58. Error loading studio model "models/props_c17/furniturefridge001a.mdl"!
  59. Error loading studio model "models/props_mining/oiltank01.mdl"!
  60. Error loading studio model "models/props_mining/pipe_turretsroom04.mdl"!
  61. Error loading studio model "models/props_mining/track01.mdl"!
  62. Error loading studio model "models/props_mining/track_1024_01.mdl"!
  63. Error loading studio model "models/props_mining/struts_wall05.mdl"!
  64. Error loading studio model "models/props_mining/brace_mining01.mdl"!
  65. Error loading studio model "models/props_mining/bucket_mining01.mdl"!
  66. Error loading studio model "models/props_mining/struts_single01.mdl"!
  67. Error loading studio model "models/props_mining/ceiling_winch01.mdl"!
  68. Error loading studio model "models/props_mining/flatbed_cart01.mdl"!
  69. Error loading studio model "models/props_mining/flatbed_cart02.mdl"!
  70. Error loading studio model "models/props_c17/substation_stripebox01b.mdl"!
  71. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  72. Water found with no water_lod_control entity, creating a default one.
  73. Compacting texture/material tables...
  74. Reduced 2552 texinfos to 1645
  75. Reduced 289 texdatas to 265 (7365 bytes to 6431)
  76. Writing C:\Users\Robs\Desktop\zs_needs_a_name.bsp
  77. 11 seconds elapsed
  78.  
  79. ** Executing...
  80. ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vvis.exe"
  81. ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name"
  82.  
  83. Valve Software - vvis.exe (Jul 7 2010)
  84. 4 threads
  85. reading c:\users\robs\desktop\zs_needs_a_name.bsp
  86. reading c:\users\robs\desktop\zs_needs_a_name.prt
  87. 735 portalclusters
  88. 1583 numportals
  89. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Optimized: 265 visible clusters (0.00%)
  92. Total clusters visible: 47073
  93. Average clusters visible: 64
  94. Building PAS...
  95. Average clusters audible: 132
  96. visdatasize:48619 compressed from 141120
  97. writing c:\users\robs\desktop\zs_needs_a_name.bsp
  98. 1 second elapsed
  99.  
  100. ** Executing...
  101. ** Command: "c:\program files (x86)\steam\steamapps\drac@drac.org\sourcesdk\bin\orangebox\bin\vrad.exe"
  102. ** Parameters: -game "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod" "C:\Users\Robs\Desktop\zs_needs_a_name"
  103.  
  104. Valve Software - vrad.exe SSE (Jul 7 2010)
  105.  
  106. Valve Radiosity Simulator
  107. 4 threads
  108. [Reading texlights from 'lights.rad']
  109. [49 texlights parsed from 'lights.rad']
  110.  
  111. Loading c:\users\robs\desktop\zs_needs_a_name.bsp
  112. Setting up ray-trace acceleration structure... Done (6.90 seconds)
  113. 13601 faces
  114. 5 degenerate faces
  115. 618379 square feet [89046608.00 square inches]
  116. 394 Displacements
  117. 161727 Square Feet [23288700.00 Square Inches]
  118. 13596 patches before subdivision
  119. 428898 patches after subdivision
  120. 16 direct lights
  121. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  122. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (62)
  123. transfers 66763857, max 1215
  124. transfer lists: 509.4 megs
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  126. Bounce #1 added RGB(641084, 1523595, 1431844)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  128. Bounce #2 added RGB(150448, 337188, 278922)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  130. Bounce #3 added RGB(20538, 42102, 28448)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  132. Bounce #4 added RGB(3998, 7701, 4536)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  134. Bounce #5 added RGB(638, 1122, 540)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  136. Bounce #6 added RGB(119, 194, 80)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  138. Bounce #7 added RGB(21, 31, 10)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #8 added RGB(4, 5, 2)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  142. Bounce #9 added RGB(1, 1, 0)
  143. Build Patch/Sample Hash Table(s).....Done<0.1754 sec>
  144. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  145. FinalLightFace Done
  146. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  147. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
  148. Writing leaf ambient...done
  149. Ready to Finish
  150.  
  151. Object names Objects/Maxobjs Memory / Maxmem Fullness
  152. ------------ --------------- --------------- --------
  153. models 90/1024 4320/49152 ( 8.8%)
  154. brushes 3740/8192 44880/98304 (45.7%)
  155. brushsides 26249/65536 209992/524288 (40.1%)
  156. planes 12334/65536 246680/1310720 (18.8%)
  157. vertexes 22245/65536 266940/786432 (33.9%)
  158. nodes 3401/65536 108832/2097152 ( 5.2%)
  159. texinfos 1645/12288 118440/884736 (13.4%)
  160. texdata 265/2048 8480/65536 (12.9%)
  161. dispinfos 394/0 69344/0 ( 0.0%)
  162. disp_verts 15530/0 310600/0 ( 0.0%)
  163. disp_tris 22400/0 44800/0 ( 0.0%)
  164. disp_lmsamples 504947/0 504947/0 ( 0.0%)
  165. faces 13601/65536 761656/3670016 (20.8%)
  166. hdr faces 0/65536 0/3670016 ( 0.0%)
  167. origfaces 9491/65536 531496/3670016 (14.5%)
  168. leaves 3492/65536 111744/2097152 ( 5.3%)
  169. leaffaces 15433/65536 30866/131072 (23.5%)
  170. leafbrushes 6381/65536 12762/131072 ( 9.7%)
  171. areas 6/256 48/2048 ( 2.3%)
  172. surfedges 102492/512000 409968/2048000 (20.0%)
  173. edges 63649/256000 254596/1024000 (24.9%)
  174. LDR worldlights 16/8192 1408/720896 ( 0.2%)
  175. HDR worldlights 0/8192 0/720896 ( 0.0%)
  176. leafwaterdata 4/32768 48/393216 ( 0.0%)
  177. waterstrips 1191/32768 11910/327680 ( 3.6%)
  178. waterverts 0/65536 0/786432 ( 0.0%)
  179. waterindices 23784/65536 47568/131072 (36.3%)
  180. cubemapsamples 0/1024 0/16384 ( 0.0%)
  181. overlays 0/512 0/180224 ( 0.0%)
  182. LDR lightdata [variable] 47549948/0 ( 0.0%)
  183. HDR lightdata [variable] 0/0 ( 0.0%)
  184. visdata [variable] 48619/16777216 ( 0.3%)
  185. entdata [variable] 275226/393216 (70.0%)
  186. LDR ambient table 3492/65536 13968/262144 ( 5.3%)
  187. HDR ambient table 3492/65536 13968/262144 ( 5.3%)
  188. LDR leaf ambient 3687/65536 103236/1835008 ( 5.6%)
  189. HDR leaf ambient 3492/65536 97776/1835008 ( 5.3%)
  190. occluders 0/0 0/0 ( 0.0%)
  191. occluder polygons 0/0 0/0 ( 0.0%)
  192. occluder vert ind 0/0 0/0 ( 0.0%)
  193. detail props [variable] 1/12 ( 8.3%)
  194. static props [variable] 1/43788 ( 0.0%)
  195. pakfile [variable] 217980/0 ( 0.0%)
  196. physics [variable] 1336121/4194304 (31.9%)
  197. physics terrain [variable] 83138/1048576 ( 7.9%)
  198.  
  199. Level flags = 0
  200.  
  201. Total triangle count: 37448
  202. Writing c:\users\robs\desktop\zs_needs_a_name.bsp
  203. 1 minute, 49 seconds elapsed
  204.  
  205. ** Executing...
  206. ** Command: Copy File
  207. ** Parameters: "C:\Users\Robs\Desktop\zs_needs_a_name.bsp" "c:\program files (x86)\steam\steamapps\drac@drac.org\garrysmod\garrysmod\maps\zs_needs_a_name.bsp"
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