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Oct 13th, 2016
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  1. [Injector]
  2. Injector.UserName = NULL
  3. Injector.Password = NULL
  4.  
  5. [Anti_Cheat_Protection]
  6. Anti_Cheat_Protection.Process.0 = NULL
  7.  
  8. [Aimbot]
  9. Aimbot.Active = 1
  10. Aimbot.Mode = 2
  11. Aimbot.InAttack = 0
  12. Aimbot.Key = MOUSE1
  13. Aimbot.DeathMatch = 0
  14. Aimbot.Mouse.Disable = 0
  15. Aimbot.InJump = 1
  16. Aimbot.InDuck = 1
  17. Aimbot.InStand = 1
  18. Aimbot.AimingDuckTargets = 1
  19. Aimbot.AimingJumpTargets = 1
  20. Aimbot.Kill.Delay = 80
  21. Aimbot.Kill.CalcDrop = 0
  22. Aimbot.PanicKey = F10
  23. Aimbot.NoShake = 1
  24. Aimbot.NoSpread = 1
  25.  
  26. [Visuals]
  27. Visuals.Draw.Dot = 0
  28. Visuals.Draw.Box = 0
  29. Visuals.Draw.Fov = 0
  30. Visuals.Draw.Lock = 0
  31. Visuals.Draw.Teammates = 0
  32. Visuals.Draw.Weapon = 0
  33. Visuals.Fullbright = 0
  34. Visuals.Check.Visible = 0
  35.  
  36. [BunnyHop]
  37. BunnyHop.Active = 0
  38. BunnyHop.Key = SPACE
  39.  
  40. [Removals]
  41. Removals.NoSmoke.Active = 0
  42. Removals.NoFlash.Active = 1
  43. Removals.NoFlash.Percentage = 200
  44.  
  45. [SpeedHack]
  46. SpeedHack.Value = 10000
  47. SpeedHack.Active.Mode = 0
  48. SpeedHack.Active.Key = SHIFT
  49.  
  50. [Ingame_Radar]
  51. Ingame_Radar.Active = 0
  52. Ingame_Radar.Color = 0
  53. Ingame_Radar.HideRadar = 0
  54. Ingame_Radar.Teammates = 0
  55. Ingame_Radar.DeathZone = 0
  56.  
  57. [Weapon_Settings]
  58. weapon.usp.active = 1,1,1
  59. weapon.usp.autowall = 0
  60. weapon.usp.detection = 0.01,0.01,0.01
  61. weapon.usp.bullet.control = 2,2,2
  62. weapon.usp.humanize.trigger = 1
  63. weapon.usp.smooth = 1.9,2.1,2
  64. weapon.usp.fov.x = 25,20,20
  65. weapon.usp.fov.y = 25,20,20
  66. weapon.usp.hitbox.duck = 11,11,11
  67. weapon.usp.hitbox.stand = 11,11,11
  68. weapon.usp.hitbox.duck.height.correction = 3
  69. weapon.usp.hitbox.stand.height.correction = 3
  70. weapon.usp.norecoil.mode = 0
  71. weapon.usp.norecoil.inaimbot = 1
  72. weapon.usp.norecoil.value = 8.2,9,7
  73.  
  74. weapon.glock.active = 1,1,1
  75. weapon.glock.autowall = 0
  76. weapon.glock.detection = 0.01,0.01,0.01
  77. weapon.glock.bullet.control = 2,2,2
  78. weapon.glock.humanize.trigger = 1
  79. weapon.glock.smooth = 1.5,1.8,2
  80. weapon.glock.fov.x = 25,20,20
  81. weapon.glock.fov.y = 25,20,20
  82. weapon.glock.hitbox.duck = 11,11,11
  83. weapon.glock.hitbox.stand = 11,11,11
  84. weapon.glock.hitbox.duck.height.correction = 1
  85. weapon.glock.hitbox.stand.height.correction = 1
  86. weapon.glock.norecoil.mode = 0
  87. weapon.glock.norecoil.inaimbot = 0
  88. weapon.glock.norecoil.value = 7,7,7
  89.  
  90. weapon.deagle.active = 1,1,1
  91. weapon.deagle.autowall = 0
  92. weapon.deagle.detection = 0.01,0.01,0.01
  93. weapon.deagle.bullet.control = 1,1,1
  94. weapon.deagle.humanize.trigger = 1
  95. weapon.deagle.smooth = 1.2,1.1,1.3
  96. weapon.deagle.fov.x = 20,15,10
  97. weapon.deagle.fov.y = 20,15,10
  98. weapon.deagle.hitbox.duck = 11,11,11
  99. weapon.deagle.hitbox.stand = 11,11,11
  100. weapon.deagle.hitbox.duck.height.correction = -1
  101. weapon.deagle.hitbox.stand.height.correction = -1
  102. weapon.deagle.norecoil.mode = 0
  103. weapon.deagle.norecoil.inaimbot = 1
  104. weapon.deagle.norecoil.value = 10,10,10
  105.  
  106. weapon.galil.active = 1,1,1
  107. weapon.galil.autowall = 0
  108. weapon.galil.detection = 0.01,0.01,0.01
  109. weapon.galil.bullet.control = 1,1,1
  110. weapon.galil.humanize.trigger = 1
  111. weapon.galil.smooth = 1.1,1.2,1.1
  112. weapon.galil.fov.x = 25,25,20
  113. weapon.galil.fov.y = 25,25,20
  114. weapon.galil.hitbox.duck = 11,11,11
  115. weapon.galil.hitbox.stand = 11,11,11
  116. weapon.galil.hitbox.duck.height.correction = -1
  117. weapon.galil.hitbox.stand.height.correction = -1
  118. weapon.galil.norecoil.mode = 0
  119. weapon.galil.norecoil.inaimbot = 0
  120. weapon.galil.norecoil.value = 10,10,10
  121.  
  122. weapon.famas.active = 1,1,1
  123. weapon.famas.autowall = 0
  124. weapon.famas.detection = 0.01,0.01,0.01
  125. weapon.famas.bullet.control = 9,6,2
  126. weapon.famas.humanize.trigger = 1
  127. weapon.famas.smooth = 1.5,2,1.8
  128. weapon.famas.fov.x = 25,20,20
  129. weapon.famas.fov.y = 25,20,20
  130. weapon.famas.hitbox.duck = 11,11,11
  131. weapon.famas.hitbox.stand = 11,11,11
  132. weapon.famas.hitbox.duck.height.correction = 2
  133. weapon.famas.hitbox.stand.height.correction = 2
  134. weapon.famas.norecoil.mode = 0
  135. weapon.famas.norecoil.inaimbot = 0
  136. weapon.famas.norecoil.value = 7.8,7.8,7.8
  137.  
  138. weapon.ak47.active = 1,1,1
  139. weapon.ak47.autowall = 0
  140. weapon.ak47.detection = 0.01,0.01,0.01
  141. weapon.ak47.bullet.control = 1,1,1
  142. weapon.ak47.humanize.trigger = 1
  143. weapon.ak47.smooth = 1.5,2,1.7
  144. weapon.ak47.fov.x = 25,20,20
  145. weapon.ak47.fov.y = 25,20,20
  146. weapon.ak47.hitbox.duck = 11,11,11
  147. weapon.ak47.hitbox.stand = 11,11,11
  148. weapon.ak47.hitbox.duck.height.correction = -1
  149. weapon.ak47.hitbox.stand.height.correction = -1
  150. weapon.ak47.norecoil.mode = 0
  151. weapon.ak47.norecoil.inaimbot = 1
  152. weapon.ak47.norecoil.value = 10,10,10
  153.  
  154. weapon.m4a1.active = 1,1,1
  155. weapon.m4a1.autowall = 0
  156. weapon.m4a1.detection = 0.01,0.01,0.01
  157. weapon.m4a1.bullet.control = 3,3,3
  158. weapon.m4a1.humanize.trigger = 1
  159. weapon.m4a1.smooth = 1.6,2,1.7
  160. weapon.m4a1.fov.x = 30,25,20
  161. weapon.m4a1.fov.y = 30,25,20
  162. weapon.m4a1.hitbox.duck = 11,11,11
  163. weapon.m4a1.hitbox.stand = 11,11,11
  164. weapon.m4a1.hitbox.duck.height.correction = -1
  165. weapon.m4a1.hitbox.stand.height.correction = -1
  166. weapon.m4a1.norecoil.mode = 0
  167. weapon.m4a1.norecoil.inaimbot = 1
  168. weapon.m4a1.norecoil.value = 7.8,7.8,7.8
  169.  
  170. weapon.awp.active = 1,1,1
  171. weapon.awp.autowall = 0
  172. weapon.awp.detection = 0.01,0.01,0.01
  173. weapon.awp.bullet.control = 4,4,4
  174. weapon.awp.humanize.trigger = 1
  175. weapon.awp.smooth = 2,2,2
  176. weapon.awp.fov.x = 100,50,50
  177. weapon.awp.fov.y = 100,50,50
  178. weapon.awp.hitbox.duck = 11,11,11
  179. weapon.awp.hitbox.stand = 11,11,11
  180. weapon.awp.hitbox.duck.height.correction = 0
  181. weapon.awp.hitbox.stand.height.correction = 0
  182. weapon.awp.norecoil.mode = 0
  183. weapon.awp.norecoil.inaimbot = 0
  184. weapon.awp.norecoil.value = 6.7,7,8
  185.  
  186. weapon.scout.active = 1,1,1
  187. weapon.scout.autowall = 0
  188. weapon.scout.detection = 0.01,0.01,0.01
  189. weapon.scout.bullet.control = 4,4,4
  190. weapon.scout.humanize.trigger = 1
  191. weapon.scout.smooth = 1,1,1
  192. weapon.scout.fov.x = 70,70,70
  193. weapon.scout.fov.y = 70,70,70
  194. weapon.scout.hitbox.duck = 11,11,11
  195. weapon.scout.hitbox.stand = 11,11,11
  196. weapon.scout.hitbox.duck.height.correction = 0
  197. weapon.scout.hitbox.stand.height.correction = 0
  198. weapon.scout.norecoil.mode = 0
  199. weapon.scout.norecoil.inaimbot = 0
  200. weapon.scout.norecoil.value = 7.8,7.8,7.8
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