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Nov 22nd, 2017
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  1. [h1][u]Trait Stats:[/u][/h1]
  2. - [b][u]Strong Back:[/u][/b]
  3. +50 carrying capacity
  4. - [b][u]Very Strong Back:[/u][/b]
  5. +75 carrying capacity
  6. - [b][u]Frail Back:[/u][/b]
  7. -25 carrying capacity
  8. - [b][u]Animal Friend:[/u][/b]
  9. +10% to both animal gathering speed/yield, +4 animal skill and gets a mood boost for each animal handled (similar to greenthumb)
  10. - [b][u]Quick Hands:[/u][/b]
  11. -15% aiming delay, +15% workspeed, +2% melee hit chance, +2 melee skill
  12. - [b][u]Idiot Savant:[/u][/b]
  13. +100% learning factor, -25% workspeed, incapable of caring, intellectual and social tasks
  14. - [b][u]Charismatic:[/u][/b]
  15. +5% prisoner recruit chance, +20% social impact, +10% diplomacy power, +5% trade price improvement and +2 social skill
  16. - [b][u]Very Charismatic:[/u][/b]
  17. +5% prisoner recruit chance, +30% social impact, +20% diplomacy power, +10% trade price improvement and +4 social skill
  18. - [b][u]Gun Nut:[/u][/b]
  19. -10% aiming delay, +10% shooting accuracy and gets a mood bonus while wearing a ranged weapon
  20. - [b][u]Rad Resistant:[/u][/b]
  21. -50% toxic sensitivity, +5% immunity gain speed
  22. - [b][u]Ghoulish:[/u][/b]
  23. -100% toxic sensitivity, +10% immunity gain speed, -20% social impact, -10% to both animal taming and training chance and -3 to both social and animal skills
  24. - [b][u]Rooted:[/u][/b]
  25. +25 max hit points, +10% max pain threshold, -5% melee dodge chance, -20% movement speed
  26. - [b][u]Tough:[/u][/b]
  27. +20 max hit points, +5% max pain threshold
  28. - [b][u]Very Tough:[/u][/b]
  29. +40 max hit points, +5% max pain threshold
  30. - [b][u]Action Boy/Girl:[/u][/b]
  31. +20% workspeed and movemend speed
  32. - [b][u]Intimidating:[/u][/b]
  33. +2 social skill, +5% prisoner recruit chance, +10% diplomatic power, +20% social impact
  34. - [b][u]Very Intimidating:[/u][/b]
  35. +2 social skill, +5% prisoner recruit chance, +20% diplomatic power, +30% social impact and +5% trade price improvement
  36. - [b][u]Scrapper:[/u][/b]
  37. +20% smithing speed, +10% fix broken building chance, +10% construction success chance, +10% construction speed, +2 to construction and crafting
  38. - [b][u]Fortune Finder:[/u][/b]
  39. +10% mining yeild, +10% animal gathering yield, +10% meat yield, +2 leather yield and +10% trade price improvement
  40. - [b][u]Steady Aim:[/u][/b]
  41. +5% melee hit chance, +10% ranged accuracy, +2 shooting skill
  42. - [b][u]Poor Aim:[/u][/b]
  43. -5% melee hit chance, -10% ranged accuracy, -2 shooting skill
  44. - [b][u]Agile:[/u][/b]
  45. +20% movement speed, +5% melee dodge chance, +5% melee hit chance and +2 melee skill
  46. - [b][u]Ninja-like:[/u][/b]
  47. +40% movement speed, +5% melee dodge chance, +5% melee hit chance and +4 melee skill
  48. - [b][u]Stupid:[/u][/b]
  49. -3 intellectual, -3 medicine, -10% research speed, -25% learning factor, +5% food poisoning chance, -5% diplomacy power, -5% prisoner recruitment chance, -5% trade price improvement,-5% construction success chance, -5% fix broken building chance.
  50. - [b][u]Intelligent:[/u][/b]
  51. +3 intellectual, +2 medicine, +10% research speed, +15% learning factor, +5% diplomacy power, +5% trade price improvement
  52. - [b][u]Very Intelligent:[/u][/b]
  53. +5 intellectual, +3 medicine, +20% research speed, +30% learning factor, +10% diplomacy power, +10% trade price improvement
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