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Jan 22nd, 2020
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  1. on load:
  2. delete holo object "devskript.bumper"
  3. create holo object "&a&lBumper;ItemStack:slime_ball;&e1er: &b&l%{bumper.topserv.1.player}% &favec &b&l%{bumper.topserv.1}% &3victoires;&e2ème: &b&l%{bumper.topserv.2.player}% &favec &b&l%{bumper.topserv.2}% &3victoires;&e3ème: &b&l%{bumper.topserv.3.player}% &favec &b&l%{bumper.topserv.3}% &3victoires;&e4ème: &b&l%{bumper.topserv.4.player}% &favec &b&l%{bumper.topserv.4}% &3victoires;&e5ème: &b&l%{bumper.topserv.5.player}% &favec &b&l%{bumper.topserv.5}% &3victoires" with id "devskript.bumper" at {locjeu} # FOR X seconds (Choisi le temps voulu) ^^
  4.  
  5. command /holoclassbumper:
  6. description: Hologramme Classement Bumper
  7. trigger:
  8. if {locjeu} isn't set:
  9. set {locjeu} to player's location
  10. # set {locjeu} to player's location
  11. delete holo object "devskript.bumper"
  12. create holo object "&a&lBumper;ItemStack:slime_ball;&e1er: &b&l%{bumper.topserv.1.player}% &favec &b&l%{bumper.topserv.1}% &3victoires;&e2ème: &b&l%{bumper.topserv.2.player}% &favec &b&l%{bumper.topserv.2}% &3victoires;&e3ème: &b&l%{bumper.topserv.3.player}% &favec &b&l%{bumper.topserv.3}% &3victoires;&e4ème: &b&l%{bumper.topserv.4.player}% &favec &b&l%{bumper.topserv.4}% &3victoires;&e5ème: &b&l%{bumper.topserv.5.player}% &favec &b&l%{bumper.topserv.5}% &3victoires" with id "devskript.bumper" at {locjeu} # FOR X seconds (Choisi le temps voulu) ^^
  13.  
  14. # Commande de reset en cas de bug ou autres
  15.  
  16. command /resetallbumper:
  17. trigger:
  18. set {bumper.topserv.1} to 0
  19. set {bumper.topserv.1.player} to "&cPersonne"
  20. set {bumper.topserv.2} to 0
  21. set {bumper.topserv.2.player} to "&cPersonne"
  22. set {bumper.topserv.3} to 0
  23. set {bumper.topserv.3.player} to "&cPersonne"
  24. set {bumper.topserv.4} to 0
  25. set {bumper.topserv.4.player} to "&cPersonne"
  26. set {bumper.topserv.5} to 0
  27. set {bumper.topserv.5.player} to "&cPersonne"
  28.  
  29.  
  30. # Il faut ajouter ce code lors de la fin de votre partie par exemple
  31. # command /findepartie:
  32. # trigger:
  33. set {_joueur} to player
  34. set {_joueuruuid} to player's uuid
  35. set {_bumper} to {bumper.win.%{_joueuruuid}%}
  36. if {_bumper} != {bumper.topserv.1} or {bumper.topserv.2} or {bumper.topserv.3} or {bumper.topserv.4} or {bumper.topserv.5}:
  37. if {_bumper} > {bumper.topserv.1}:
  38. if {bumper.topserv.1.player} = {_joueur}:
  39. do [set {bumper.topserv.1} to {_bumper}]->[set {bumper.topserv.1.player} to {_joueur}]
  40. else:
  41. do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {bumper.topserv.2}]->[set {bumper.topserv.3.player} to {bumper.topserv.2.player}]->[set {bumper.topserv.2} to {bumper.topserv.1}]->[set {bumper.topserv.2.player} to {bumper.topserv.1.player}]->[set {bumper.topserv.1} to {_bumper}]->[set {bumper.topserv.1.player} to {_joueur}]
  42. else if {_bumper} > {bumper.topserv.2}:
  43. if {bumper.topserv.2.player} = {_joueur}:
  44. do [set {bumper.topserv.2} to {_bumper}]->[set {bumper.topserv.2.player} to {_joueur}]
  45. else:
  46. do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {bumper.topserv.2}]->[set {bumper.topserv.3.player} to {bumper.topserv.2.player}]->[set {bumper.topserv.2} to {_bumper}]->[set {bumper.topserv.2.player} to {_joueur}]
  47. else if {_bumper} > {bumper.topserv.3}:
  48. if {bumper.topserv.3.player} = {_joueur}:
  49. do [set {bumper.topserv.3} to {_bumper}]->[set {bumper.topserv.3.player} to {_joueur}]
  50. else:
  51. do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {_bumper}]->[set {bumper.topserv.3.player} to {_joueur}]
  52. else if {_bumper} > {bumper.topserv.4}:
  53. if {bumper.topserv.4.player} = {_joueur}:
  54. do [set {bumper.topserv.4} to {_bumper}]->[set {bumper.topserv.4.player} to {_joueur}]
  55. else:
  56. do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {_bumper}]->[set {bumper.topserv.4.player} to {_joueur}]
  57. else if {_bumper} > {bumper.topserv.5}:
  58. if {bumper.topserv.5.player} = {_joueur}:
  59. do [set {bumper.topserv.5} to {_bumper}]->[set {bumper.topserv.5.player} to {_joueur}]
  60. else:
  61. do [set {bumper.topserv.5} to {_bumper}]->[set {bumper.topserv.5.player} to {_joueur}]
  62. execute command "/holoclassbumper"
  63. send "Commande effectué avec succès" to player
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