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- on load:
- delete holo object "devskript.bumper"
- create holo object "&a&lBumper;ItemStack:slime_ball;&e1er: &b&l%{bumper.topserv.1.player}% &favec &b&l%{bumper.topserv.1}% &3victoires;&e2ème: &b&l%{bumper.topserv.2.player}% &favec &b&l%{bumper.topserv.2}% &3victoires;&e3ème: &b&l%{bumper.topserv.3.player}% &favec &b&l%{bumper.topserv.3}% &3victoires;&e4ème: &b&l%{bumper.topserv.4.player}% &favec &b&l%{bumper.topserv.4}% &3victoires;&e5ème: &b&l%{bumper.topserv.5.player}% &favec &b&l%{bumper.topserv.5}% &3victoires" with id "devskript.bumper" at {locjeu} # FOR X seconds (Choisi le temps voulu) ^^
- command /holoclassbumper:
- description: Hologramme Classement Bumper
- trigger:
- if {locjeu} isn't set:
- set {locjeu} to player's location
- # set {locjeu} to player's location
- delete holo object "devskript.bumper"
- create holo object "&a&lBumper;ItemStack:slime_ball;&e1er: &b&l%{bumper.topserv.1.player}% &favec &b&l%{bumper.topserv.1}% &3victoires;&e2ème: &b&l%{bumper.topserv.2.player}% &favec &b&l%{bumper.topserv.2}% &3victoires;&e3ème: &b&l%{bumper.topserv.3.player}% &favec &b&l%{bumper.topserv.3}% &3victoires;&e4ème: &b&l%{bumper.topserv.4.player}% &favec &b&l%{bumper.topserv.4}% &3victoires;&e5ème: &b&l%{bumper.topserv.5.player}% &favec &b&l%{bumper.topserv.5}% &3victoires" with id "devskript.bumper" at {locjeu} # FOR X seconds (Choisi le temps voulu) ^^
- # Commande de reset en cas de bug ou autres
- command /resetallbumper:
- trigger:
- set {bumper.topserv.1} to 0
- set {bumper.topserv.1.player} to "&cPersonne"
- set {bumper.topserv.2} to 0
- set {bumper.topserv.2.player} to "&cPersonne"
- set {bumper.topserv.3} to 0
- set {bumper.topserv.3.player} to "&cPersonne"
- set {bumper.topserv.4} to 0
- set {bumper.topserv.4.player} to "&cPersonne"
- set {bumper.topserv.5} to 0
- set {bumper.topserv.5.player} to "&cPersonne"
- # Il faut ajouter ce code lors de la fin de votre partie par exemple
- # command /findepartie:
- # trigger:
- set {_joueur} to player
- set {_joueuruuid} to player's uuid
- set {_bumper} to {bumper.win.%{_joueuruuid}%}
- if {_bumper} != {bumper.topserv.1} or {bumper.topserv.2} or {bumper.topserv.3} or {bumper.topserv.4} or {bumper.topserv.5}:
- if {_bumper} > {bumper.topserv.1}:
- if {bumper.topserv.1.player} = {_joueur}:
- do [set {bumper.topserv.1} to {_bumper}]->[set {bumper.topserv.1.player} to {_joueur}]
- else:
- do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {bumper.topserv.2}]->[set {bumper.topserv.3.player} to {bumper.topserv.2.player}]->[set {bumper.topserv.2} to {bumper.topserv.1}]->[set {bumper.topserv.2.player} to {bumper.topserv.1.player}]->[set {bumper.topserv.1} to {_bumper}]->[set {bumper.topserv.1.player} to {_joueur}]
- else if {_bumper} > {bumper.topserv.2}:
- if {bumper.topserv.2.player} = {_joueur}:
- do [set {bumper.topserv.2} to {_bumper}]->[set {bumper.topserv.2.player} to {_joueur}]
- else:
- do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {bumper.topserv.2}]->[set {bumper.topserv.3.player} to {bumper.topserv.2.player}]->[set {bumper.topserv.2} to {_bumper}]->[set {bumper.topserv.2.player} to {_joueur}]
- else if {_bumper} > {bumper.topserv.3}:
- if {bumper.topserv.3.player} = {_joueur}:
- do [set {bumper.topserv.3} to {_bumper}]->[set {bumper.topserv.3.player} to {_joueur}]
- else:
- do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {bumper.topserv.3}]->[set {bumper.topserv.4.player} to {bumper.topserv.3.player}]->[set {bumper.topserv.3} to {_bumper}]->[set {bumper.topserv.3.player} to {_joueur}]
- else if {_bumper} > {bumper.topserv.4}:
- if {bumper.topserv.4.player} = {_joueur}:
- do [set {bumper.topserv.4} to {_bumper}]->[set {bumper.topserv.4.player} to {_joueur}]
- else:
- do [set {bumper.topserv.5} to {bumper.topserv.4}]->[set {bumper.topserv.5.player} to {bumper.topserv.4.player}]->[set {bumper.topserv.4} to {_bumper}]->[set {bumper.topserv.4.player} to {_joueur}]
- else if {_bumper} > {bumper.topserv.5}:
- if {bumper.topserv.5.player} = {_joueur}:
- do [set {bumper.topserv.5} to {_bumper}]->[set {bumper.topserv.5.player} to {_joueur}]
- else:
- do [set {bumper.topserv.5} to {_bumper}]->[set {bumper.topserv.5.player} to {_joueur}]
- execute command "/holoclassbumper"
- send "Commande effectué avec succès" to player
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