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  1. .pak
  2. ×ÊÔ´°üÍ·
  3. struct _Header
  4. {
  5.     char flag[256];
  6.     DWORD dwUnknown;
  7.     DWORD dwIndexCount; // ÎļþË÷Òý×ÜÊý
  8.     DWORD dwIndexOffset; // ÎļþË÷ÒýÊý¾ÝÔÚpakÆ«ÒÆλÖÃ
  9. };
  10. // ÿ¸öÎļþµÄË÷ÒýÊý¾Ý£¬Êý¾Ý¿éΪzipѹËõ
  11. struct EyedentityIndex
  12. {
  13.     char fileName[256]; // ÎļþÃû
  14.     DWORD dwSizeCompressed; // ѹËõºó´óС
  15.     DWORD dwSizeUncompressed; // ѹËõÇ°´óС
  16.     DWORD dwSize; // ÔÚpak°üÖеĴóС
  17.     DWORD dwOffset; // ÔÚpakÖÐÆ«ÒÆλÖÃ
  18.     DWORD dwUnkonwn;
  19.     DWORD dwReserved[10];
  20. };
  21.  
  22. .ext
  23. ¶þά±í£¬Ç°ÃæÊDZíÍ·ÁÐ±í£¬ºóÃæÊÇÿһÐеÄÊý¾Ý£¬¸ñʽÊÇ£¬´óС + Êý¾Ý
  24. ÿ¸ö±íÍ·Õ¼¾Ý64byte
  25. µÚÒ»¸öuint32δ֪
  26. µÚ¶þ¸öuint32ÊDZíÍ·Êý
  27. µÚÈý¸öuint32ÊÇÐÐÊý
  28. ±ÈÈçdefaultcreatetable.ext
  29. µÚ¶þ¸öuint32Ϊ3C010000¼´316ÊDZíÍ·Êý£¬´´½¨ÈËÎïʱµÄÐÅÏ¢
  30. µÚÈý¸öuint32Ϊ04000000¼´4ÊÇÐÐÊý£¬Ö»ÓÐËĸöÖ°Òµ
  31. ÎļþÒÔTHEND½áβ
  32. ÿһÐпªÊ¼ÏÈÊÇÒ»¸öuint32µÄÐÐÊý
  33. ÎļþÍ·
  34. struct _ExtHeader
  35. {
  36.     uint32 id;
  37.     uint32 maxHeader; // ±íÍ·Êý
  38.     uint32 nLines; // ÐÐÊý
  39.  
  40.     // ±íÍ·
  41.     struct _Header
  42.     {
  43.         char name[64];
  44.         uint32 type; // Êý¾ÝÀàÐÍ£¬3ÊÇ32λÊý£¬1ÊÇ×Ö·û´®µÈµÈ
  45.     };
  46. };
  47.  
  48. .msh
  49. Ä£ÐÍmesh£¬¸ñʽÈçÏÂ
  50. struct _DNHeader
  51. {
  52.     char name[256];
  53.     uint32 version; // °æ±¾
  54.     uint32 nMesh; // mesh×ÜÊý
  55.     uint32 unknown3;
  56.     uint32 unknown4;
  57.     vec3f max;
  58.     vec3f min;
  59.     uint32 nBone; // ºóÃæ¹Ç÷À×ÜÊý
  60. };
  61. ´ÓÎļþÍ·¿ªÊ¼Æ«ÒÆ1024×Ö½Ú¼´Îª¹Ç÷ÀÊý¾Ý
  62. struct _DNBone
  63. {
  64.     char name[256];
  65.     vec4f a, b, c, d;
  66. };
  67. ÔÙºóÃæÊÇmeshÐÅÏ¢£¬ÒÀ´ÎΪÈý½ÇÐÎË÷Òý£¬¶¥µã£¬·¨Ïߣ¬ÎÆÀí
  68. struct _DNSceneRoot
  69. {
  70.     char name1[256];
  71.     char name2[256];
  72.     uint32 nVertex; // ¶¥µã×ÜÊý
  73.     uint32 count16; // 2×Ö½ÚµÄÈý½ÇÐÎË÷Òý×ÜÊý
  74.     uint32 unknown1;
  75.     uint32 renderMode; // renderMode & 0x01 ? GL_TRIANGLE_STRIP : GL_TRIANGLES
  76.     char unknown[512 - 16];
  77. };
  78. ÔÙºóÃæÊÇ8 * ¶¥µã×ÜÊý¸ö×Ö½ÚµÄÊý¾Ý£¬Ò»¸ö¶¥µãËĸöuint16ÕûÊý£¬¿ÉÄÜÊǸö¥µãµÄËĸö¹Ç÷ÀË÷Òý
  79. ÔÙºóÃæÊÇ16 * ¶¥µã×ÜÊý¸ö×Ö½ÚµÄÊý¾Ý£¬Ò»¸ö¶¥µãËĸö¸¡µãÊý£¬¼ÓÔÚÒ»ÆðÕýºÃÊÇ1£¬¿ÉÄÜÊǸö¥µãµÄËĸö¹Ç÷ÀȨÖØ
  80.  
  81.  
  82. Ò»¸ö.mshÎļþÀï¿ÉÄÜÓжà¸ömesh£¬ÉÏÃæÊÇÖ÷meshÐÅÏ¢
  83. Ö÷meshºóÃæÊÇÒ»¸öuint32µÄÊý£¬±íʾºóÃæµÄ¹Ç÷À×ÜÊý£¬ÕâÀïµÄ¹Ç÷ÀÖ»ÓÐ256×Ö½ÚµÄÃû×Ö£¬¶øûÓÐabcdÕâËĸö¸¡µãÊý
  84. ÔÙºóÃæÊÇSceneRoot£¬¸úÖ÷mesh½á¹¹Ò»Ñù
  85. ÔÙºóÃæÓÖÊÇÒ»¸öuint32µÄÊý£¬±íʾºóÃæµÄ¹Ç÷À×ÜÊý£¬ÒÔ´ËÀàÍÆ
  86.  
  87. .skn
  88. ²ÄÖÊÎļþ
  89.  
  90. struct _DNSkinHeader
  91. {
  92.     char name[256]; // flag
  93.     char meshName[256]; // ¶ÔÓ¦meshÃû×Ö
  94.     uint32 version;
  95.     uint32 nSkin; // º¬ÓÐskin×ÜÊý
  96. };
  97.  
  98. ÿ¸ö²ÄÖʵÄÍ·ÐÅÏ¢
  99. struct _Header
  100. {
  101.     char name[256];
  102.     char DiffuseFX[256];
  103.     float32 unknown1;
  104.     uint32 unknown2;
  105. };
  106.  
  107. ºóÃæµÄÊý¾Ý£¬¶¼ÊÇ×Ö·û´®±êʶÐÎʽ
  108. ¿ÉÄÜÊÇÒ»ÖÖ¶ÔÏóÐòÁл¯·½Ê½£¬ÏÈ´æ´¢ÔªËظöÊý£¬È»ºóÊÇÀàÐÍ£¬È»ºóÊý¾Ý´óС£¬È»ºóÊǾßÌåÊý¾Ý
  109. ±ÈÈçvec4fÀàÐ;ÍÊÇ2£¬std::string¾ÍÊÇ3£¬float32ÊÇ1£¬×Ö·û´®´æ´¢¸ñʽÊÇ£º´óС + ×Ö½ÚÊý¾Ý + 0
  110. vec4f g_MaterialAmbient;
  111. vec4f g_MaterialDiffuse;
  112. std::string g_DiffuseTex;
  113. std::string g_MaskTex;
  114. vec4f g_EmissiveColor;
  115. float32 g_EmissivePower;
  116. float32 g_EmissivePowerRange;
  117. float32 g_EmissiveAniSpeed;
  118. vec4f g_SkinColor;
  119. std::string g_TatooTex;
  120. vec4f g_EyeColor;
  121. vec4f g_CustomColor;
  122.  
  123. ²¹³ä£º(17:01 2010/8/10)
  124.  
  125. Ò»¸ö.mshÎļþ¿Éº¬Óжà¸ömesh£¬
  126. ÿ¸ömeshÊý¾Ý¸ñʽΪ£¬Á½¸ö×Ö·û´®Ãû×Ö£¬index£¬vertex£¬normal£¬texcoord
  127. Èç¹ûÓйÇ÷ÀµÄ»°£¬ÔÙºóÃæÊÇboneIndexºÍboneWeight£¬Ã¿¸ö¶¥µã¸÷ÓÐ4¸ö
  128. ÔÙºóÃæÊÇsub bone£¬Ç°ÃæµÄboneIndexÏÈË÷ÒýÕâ¸ösub bone£¬Õâ¸öÔÙË÷ÒýÎļþ¿ªÍ·µÄ¹Ç÷À
  129.  
  130. Îļþ¿ªÍ·µÄ¹Ç÷ÀÖ»´æÃû×Ö×Ö·û´®£¬ÓÃÀ´Ë÷Òý.aniÎļþÖеĹÇ÷À£¬
  131. ÒÔ±ãÕÒµ½Ó°Ï춥µãµÄij¸ö¹Ç÷ÀÔÚijһ¶¯»­Ö¡µÄ±ä»»¾ØÕó
  132.  
  133. .ani¸ñʽ
  134. ÎļþÍ·
  135.     struct _AniHeader
  136.     {
  137.         char name[256];
  138.         uint32 version;
  139.         uint32 nBone; // ¹Ç÷À×ÜÊý
  140.         uint32 nAni; // ¶¯»­×ÜÊý
  141.     };
  142. ºóÃæÊÇÿ¸ö¶¯»­µÄÖ¡ÊýÁÐ±í£¬¾ÍÊÇÿ¸ö¶¯»­µÄ×ÜÖ¡Êý
  143.  
  144. ÔÙºóÃæÊý¾Ý°´Ò»¸ö¹Ç÷ÀÒ»¸ö¹Ç÷À·ÖµÄ£¬¹Ç÷ÀÊý¾ÍÊÇÎļþÍ·ÖеÄnBone
  145. Ò»¸ö¹Ç÷ÀÀﺬÓÐÈ«²¿¶¯»­Êý¾Ý£¬È»ºóÊÇÏÂÒ»¸ö¹Ç÷À£¬»¹ÊǺ¬ÓиùÇ÷ÀµÄÈ«²¿¶¯»­Êý¾Ý
  146.  
  147. ÿ¸ö¹Ç÷ÀµÄÊý¾Ý½á¹¹Îª£º
  148. ¹Ç÷ÀÃû×Ö×Ö·û´®£¬¸¸¹Ç÷ÀÃû×Ö×Ö·û´®
  149. È»ºóÊÇÿ¸ö¶¯»­µÄ±ä»»Êý¾Ý£¬¶¯»­¸öÊý¾ÍÊÇÎļþÍ·ÖеÄnAni
  150.  
  151. ÿ¸ö¶¯»­Êý¾ÝµÄ½á¹¹Îª£º
  152. ÏÈÊÇÒ»¸öƽÒÆvec3f£¬Ò»¸öÐýתvec4f£¬Ò»¸öËõ·Åvec3f£¬Õâ¸öÊǸö¯»­³õʼ֡µÄ±ä»»
  153.  
  154. ºóÃæÊÇÒ»¸öuint32£¬±íʾƽÒƱ任¸öÊý£¬Ã»ÓÐƽÒƱ任¾ÍÊÇ0
  155. ÔÙºóÃ滹ÊÇÒ»¸öuint32£¬±íʾÐýת±ä»»¸öÊý£¬Ã»ÓÐÐýת±ä»»¾ÍÊÇ0
  156. ÔÙºóÃ滹ÊÇÒ»¸öuint32£¬±íʾËõ·Å±ä»»¸öÊý£¬Ã»ÓÐËõ·Å±ä»»¾ÍÊÇ0
  157.  
  158. ƽÒƱ任½á¹¹£ºÒ»¸öuint16µÄÖ¡Êý£¬Ò»¸övec3f
  159. Ðýת±ä»»½á¹¹£ºÒ»¸öuint16µÄÖ¡Êý£¬Ò»¸övec4f
  160. Ëõ·Å±ä»»½á¹¹£ºÒ»¸öuint16µÄÖ¡Êý£¬Ò»¸övec3f
  161.  
  162. ÉÏÃæÊÇversionΪ11µÄaniÎļþ¸ñʽ£¬versionΪ10²»ÊÇuint16¶øÊÇuint32
  163.  
  164. versionΪ11£¬Ðýת±ä»»²»ÊÇvec4f£¬¶øÊÇËĸöshort£¬ÐèҪת³É¸¡µãÊýÔÙµ¥Î»»¯Ò»ÏÂ
  165.  
  166. Ç°ÃæmeshÖеÄa, b, c, d¹¹³ÉÒ»¸ö±ä»»¾ØÕó£¬ÓÃÓڰѶ¥µã±ä»»µ½¸Ã¹Ç÷À¿Õ¼ä£¬ÊܸùÇ÷ÀÓ°ÏìµÄ¶¥µãÔÚÿһ֡×ö±ä»»Ç°±ØÐëÏȳËÉϸþØÕó
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