vonsolo77

ZANTNIA Concept

Jan 29th, 2020 (edited)
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  1.  
  2. [Playstyle Unorthodox/All rounder]
  3. [Ease of use Hard]
  4. [Health 900]
  5. [LIFE DRIVE]
  6. [Faze Engine]
  7. Zantnia's Weapon attacks leave an afterimage that has its own hitbox and works as a follow-up that activates after a period of time.
  8.  
  9. [SECONDARY DRIVE]
  10. [Hikari Chaser]
  11. 5LD Is a short-range jab that launches the opponent forward Zantnia then Charges at the opponent and allows you to loop the same move over and over by canceling back into this move while your opponent remains in tumble state. Can also do jump attacks mid-followup.
  12.  
  13. [THIRD DRIVE]
  14. [Primal Flow]
  15. Zantnia slowly gains Adrenaline and some of her specials require Adrenaline
  16.  
  17. [KISHIN KATACHI]
  18. [Taio Queen]
  19. Gives additional hits to Afterimages.
  20. LDrive moves have a faster startup, allowing Zantnia to combo into them easier.
  21. The Taio Queen limit is removed entirely.
  22.  
  23. [NORMALS]
  24.  
  25. 5A: A High quick jab.
  26.  
  27. 2A: Crouching low kick.
  28.  
  29. 5B: Zantnia kicks with her foot fully extended.
  30.  
  31. 2B: Backwards sweep.
  32.  
  33. 6B: Two quick cuts in succession.
  34.  
  35. 5C: Huge, but slow swing with the sword.
  36.  
  37. 2C: Low Long ranged thrust.
  38.  
  39. 6C: Zantnia takes a step forward and swings her sword upwards.
  40.  
  41. J.A: Sex Kick attack.
  42.  
  43. J.B: Angled spinning slash.
  44.  
  45. J.C: Zantnia does a huge downward swing with her sword while airborne.
  46.  
  47. J.LD: Zantnia does a midair stomp to the ground.
  48.  
  49. [SPECIALS]
  50.  
  51. Fallen Star: 236C: Zantnia Creates a shield and slams it to the ground, creating a small vertical pillar of light around her.
  52.  
  53. Stand Proud: 236B: Zinnia Sends out an afterimage that explodes on hit.
  54. (AIR ok)
  55.  
  56. Volt Cleaver: 214LD: Zantnia jumps forward and slashes downwards with a scythe made of red electricity
  57. (AIR ok)
  58.  
  59. [25% Adrenaline]
  60.  
  61. Lavite Rush: 214B: Zantnia charges at the opponent with a powerful electrical punch.
  62. (AIR ok)
  63.  
  64. Crescent Fang: 623C: Zantnia does an upward slash that fires a crescent projectile.
  65.  
  66. God Hand: 623LD: Zantnia launches a red electric wave that looks like a serpent.
  67.  
  68. Phantom Pain: 41236LD: Zantnia slides through his opponent and attacks them from behind.
  69.  
  70. [FOE BREAKER]
  71. [50% Adrenaline]
  72.  
  73. Wyvern Fang: 236B+C: Zantnia charges her sword forward towards her opponent. Blows back on hit, but can be followed up in corner with various specials/foe breakers
  74.  
  75. We Ourselves And Us!: 214 B+C: Zantnia does a barrage of attacks with each one being done by an afterimage
  76. ending with Zantnia landing the last hit.
  77.  
  78. Wild Force: 41236A+LD: Zantnia assumes a stance that powers her up for a short period
  79.  
  80. [WORLDBREAKER]
  81. [100% Adrenaline]
  82. KAMI MASSACRE: 41236B+C: Zantnia performs a vertical kick that sends the opponent into the air. If it connects, she jumps and slashes them multiple times, then dives downward and creates a large afterimage sword crest from the ground.
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