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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
  5.  
  6. Valve Software - vbsp.exe (Dec 11 2006)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.prt...done (0)
  20. Creating default cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. Run buildcubemaps in the engine to get the correct cube maps.
  23.  
  24. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  25. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (102486 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 395 texinfos to 252
  34. Reduced 31 texdatas to 29 (668 bytes to 602)
  35. Writing C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
  36. 0 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vvis.exe"
  40. ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
  41.  
  42. Valve Software - vvis.exe (Nov 8 2007)
  43. 4 threads
  44. reading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
  45. reading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.prt
  46. 704 portalclusters
  47. 2040 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
  50. Optimized: 275 visible clusters (0.00%)
  51. Total clusters visible: 125727
  52. Average clusters visible: 178
  53. Building PAS...
  54. Average clusters audible: 399
  55. visdatasize:97853 compressed from 123904
  56. writing c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
  57. 31 seconds elapsed
  58.  
  59. ** Executing...
  60. ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vrad.exe"
  61. ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
  62.  
  63. Valve Software - vrad.exe SSE (Nov 8 2007)
  64. ----- Radiosity Simulator ----
  65. 4 threads
  66. [Reading texlights from 'lights.rad']
  67. [45 texlights parsed from 'lights.rad']
  68.  
  69. Loading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
  70. 2532 faces
  71. 1286946 square feet [185320272.00 square inches]
  72. 1 displacements
  73. 205 square feet [29600.13 square inches]
  74. 2532 patches before subdivision
  75. 63358 patches after subdivision
  76. 7 direct lights
  77. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (35)
  78. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  79. transfers 8876059, max 839
  80. transfer lists: 67.7 megs
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  82. Bounce #1 added RGB(56313, 161398, 91668)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #2 added RGB(7837, 18093, 9113)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  86. Bounce #3 added RGB(1863, 3903, 2460)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #4 added RGB(626, 1202, 892)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #5 added RGB(300, 577, 441)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. Bounce #6 added RGB(133, 236, 187)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #7 added RGB(79, 136, 97)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #8 added RGB(38, 57, 41)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  98. Bounce #9 added RGB(25, 35, 21)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #10 added RGB(13, 15, 9)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #11 added RGB(9, 10, 5)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #12 added RGB(5, 4, 2)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #13 added RGB(3, 3, 1)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #14 added RGB(2, 1, 0)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #15 added RGB(1, 1, 0)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #16 added RGB(1, 0, 0)
  113. Build Patch/Sample Hash Table(s).....Done<0.0428 sec>
  114. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. FinalLightFace Done
  116. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  117. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  118. Ready to Finish
  119.  
  120. Object names Objects/Maxobjs Memory / Maxmem Fullness
  121. ------------ --------------- --------------- --------
  122. models 1/1024 48/49152 ( 0.1%)
  123. brushes 283/8192 3396/98304 ( 3.5%)
  124. brushsides 1851/65536 14808/524288 ( 2.8%)
  125. planes 1188/65536 23760/1310720 ( 1.8%)
  126. vertexes 5212/65536 62544/786432 ( 8.0%)
  127. nodes 1491/65536 47712/2097152 ( 2.3%)
  128. texinfos 252/12288 18144/884736 ( 2.1%)
  129. texdata 29/2048 928/65536 ( 1.4%)
  130. dispinfos 1/0 176/0 ( 0.0%)
  131. disp_verts 289/0 5780/0 ( 0.0%)
  132. disp_tris 512/0 1024/0 ( 0.0%)
  133. disp_lmsamples 754/0 754/0 ( 0.0%)
  134. faces 2532/65536 141792/3670016 ( 3.9%)
  135. hdr faces 0/65536 0/3670016 ( 0.0%)
  136. origfaces 926/65536 51856/3670016 ( 1.4%)
  137. leaves 1493/65536 47776/2097152 ( 2.3%)
  138. leaffaces 3143/65536 6286/131072 ( 4.8%)
  139. leafbrushes 1013/65536 2026/131072 ( 1.5%)
  140. areas 2/256 16/2048 ( 0.8%)
  141. surfedges 15875/512000 63500/2048000 ( 3.1%)
  142. edges 8921/256000 35684/1024000 ( 3.5%)
  143. LDR worldlights 7/8192 616/720896 ( 0.1%)
  144. HDR worldlights 0/8192 0/720896 ( 0.0%)
  145. waterstrips 218/32768 2180/327680 ( 0.7%)
  146. waterverts 0/65536 0/786432 ( 0.0%)
  147. waterindices 3663/65536 7326/131072 ( 5.6%)
  148. cubemapsamples 0/1024 0/16384 ( 0.0%)
  149. overlays 0/512 0/180224 ( 0.0%)
  150. LDR lightdata [variable] 1583824/0 ( 0.0%)
  151. HDR lightdata [variable] 0/0 ( 0.0%)
  152. visdata [variable] 97853/16777216 ( 0.6%)
  153. entdata [variable] 2331/393216 ( 0.6%)
  154. LDR leaf ambient 1493/65536 35832/1572864 ( 2.3%)
  155. HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
  156. occluders 0/0 0/0 ( 0.0%)
  157. occluder polygons 0/0 0/0 ( 0.0%)
  158. occluder vert ind 0/0 0/0 ( 0.0%)
  159. detail props [variable] 1/12 ( 8.3%)
  160. static props [variable] 1/560 ( 0.2%)
  161. pakfile [variable] 10285/0 ( 0.0%)
  162.  
  163. Level flags = 0
  164.  
  165. Win32 Specific Data:
  166. physics [variable] 102486/4194304 ( 2.4%)
  167. ==== Total Win32 BSP file data space used: 2370745 bytes ====
  168.  
  169. Total triangle count: 7045
  170. Writing c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
  171. 49 seconds elapsed
  172.  
  173. ** Executing...
  174. ** Command: Copy File
  175. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp" "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2\maps\genesis.bsp"
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