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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
- Valve Software - vbsp.exe (Dec 11 2006)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (102486 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 395 texinfos to 252
- Reduced 31 texdatas to 29 (668 bytes to 602)
- Writing C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
- Valve Software - vvis.exe (Nov 8 2007)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
- reading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.prt
- 704 portalclusters
- 2040 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
- Optimized: 275 visible clusters (0.00%)
- Total clusters visible: 125727
- Average clusters visible: 178
- Building PAS...
- Average clusters audible: 399
- visdatasize:97853 compressed from 123904
- writing c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
- 31 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis"
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
- 2532 faces
- 1286946 square feet [185320272.00 square inches]
- 1 displacements
- 205 square feet [29600.13 square inches]
- 2532 patches before subdivision
- 63358 patches after subdivision
- 7 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (35)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 8876059, max 839
- transfer lists: 67.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(56313, 161398, 91668)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(7837, 18093, 9113)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(1863, 3903, 2460)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(626, 1202, 892)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(300, 577, 441)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(133, 236, 187)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(79, 136, 97)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(38, 57, 41)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(25, 35, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(13, 15, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(9, 10, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(5, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(3, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0428 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 283/8192 3396/98304 ( 3.5%)
- brushsides 1851/65536 14808/524288 ( 2.8%)
- planes 1188/65536 23760/1310720 ( 1.8%)
- vertexes 5212/65536 62544/786432 ( 8.0%)
- nodes 1491/65536 47712/2097152 ( 2.3%)
- texinfos 252/12288 18144/884736 ( 2.1%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 754/0 754/0 ( 0.0%)
- faces 2532/65536 141792/3670016 ( 3.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 926/65536 51856/3670016 ( 1.4%)
- leaves 1493/65536 47776/2097152 ( 2.3%)
- leaffaces 3143/65536 6286/131072 ( 4.8%)
- leafbrushes 1013/65536 2026/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 15875/512000 63500/2048000 ( 3.1%)
- edges 8921/256000 35684/1024000 ( 3.5%)
- LDR worldlights 7/8192 616/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 218/32768 2180/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3663/65536 7326/131072 ( 5.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1583824/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 97853/16777216 ( 0.6%)
- entdata [variable] 2331/393216 ( 0.6%)
- LDR leaf ambient 1493/65536 35832/1572864 ( 2.3%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/560 ( 0.2%)
- pakfile [variable] 10285/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 102486/4194304 ( 2.4%)
- ==== Total Win32 BSP file data space used: 2370745 bytes ====
- Total triangle count: 7045
- Writing c:\program files (x86)\steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp
- 49 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\darkwind28\sourcesdk_content\hl2\mapsrc\genesis.bsp" "c:\program files (x86)\steam\steamapps\darkwind28\half-life 2\hl2\maps\genesis.bsp"
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