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- #define GLUT_DISABLE_ATEXIT_HACK
- #include <windows.h>
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/glut.h>
- #endif
- #include <stdlib.h>
- #include <cmath>
- static int slices = 16;
- static int stacks = 16;
- static double uklX = 0;
- static double uklY = 0;
- /* GLUT callback Handlers */
- static void resize(int width, int height)
- {
- const float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
- gluPerspective(60,ar,2.0,100.0);
- }
- float posx = 4;
- float posz = 5;
- float d = 0;
- float f= 60;
- float g1 = 90;
- float g2 = 90;
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double b = t*g1;
- const double a = t*g2;
- //for(double i = -50; i < 50; i += 0.01f) {
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity() ;
- gluLookAt(
- posx, 0, posz,
- 0,0,-1,
- 0,1,0);
- // gluRotated
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glColor3d(0,1,d);
- glPushMatrix();
- glTranslated(cos(uklX),0,sin(uklY));
- glutSolidSphere(0.3,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(1*cos(3*uklX+0.6),0,1*sin(3*uklY+0.6));
- glutSolidSphere(0.4,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(3*cos(uklX+0.4),0,3*sin(uklY+0.4));
- glutSolidSphere(0.3,slices,stacks);
- glPopMatrix();
- glPushMatrix();
- glTranslated(4*cos(2*uklX + 0.2),0,4*sin(2*uklY+0.2));
- glutSolidSphere(0.4,slices,stacks);
- glPopMatrix();
- glutSwapBuffers();
- // }
- }
- static void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 27 :
- case 'q':
- exit(0);
- break;
- case '+':
- slices++;
- stacks++;
- break;
- case '-':
- if (slices>3 && stacks>3)
- {
- slices--;
- stacks--;
- }
- break;
- case 'l':
- uklX += 0.1;
- uklY += 0.1;
- break;
- case 'r':
- uklX -= 0.1;
- uklY -= 0.1;
- break;
- }
- glutPostRedisplay();
- }
- static void idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- void TimerFunction(int value) {
- glutPostRedisplay();
- glutTimerFunc(10, TimerFunction, 1);
- uklX += 0.1;
- }
- /* Program entry point */
- int main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(640,480);
- glutInitWindowPosition(10,10);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("GLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutIdleFunc(idle);
- glClearColor(1,1,1,0);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutTimerFunc(10, TimerFunction, 1);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
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