SHARE
TWEET

Untitled

a guest Feb 27th, 2020 83 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. GNU gdb (GDB) 7.7.50.20140303-cvs
  2. Copyright (C) 2014 Free Software Foundation, Inc.
  3. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
  4. This is free software: you are free to change and redistribute it.
  5. There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
  6. and "show warranty" for details.
  7. This GDB was configured as "x86_64-w64-mingw32".
  8. Type "show configuration" for configuration details.
  9. For bug reporting instructions, please see:
  10. <http://www.gnu.org/software/gdb/bugs/>.
  11. Find the GDB manual and other documentation resources online at:
  12. <http://www.gnu.org/software/gdb/documentation/>.
  13. For help, type "help".
  14. Type "apropos word" to search for commands related to "word".
  15.  
  16. This binary was built by Equation Solution <http://www.Equation.com>.
  17. (gdb) file kag.exe
  18. Reading symbols from kag.exe...done.
  19. (gdb) run nolauncher noautoupdate
  20. Starting program: D:\SteamGames\steamapps\common\King Arthur's Gold\kag.exe nolauncher noautoupdate
  21. [New Thread 3952.0x4758]
  22. [New Thread 3952.0x3dec]
  23. [New Thread 3952.0x3264]
  24. [New Thread 3952.0x3670]
  25. KAG started
  26. Running without AutoUpdate
  27. PID: 3952
  28. Starting in directory: D:/SteamGames/steamapps/common/King Arthur's Gold/
  29. Engine
  30. Running without Launcher
  31.  
  32. Key Software\Classes\kag\shell\open\command was successfully added to the registry.
  33. ____________________________________________________NO AUTOUPDATE _________________________________________
  34.  
  35. INITIALIZING ANGELSCRIPT 2.35.0 WIP
  36. Game DLL initialized.
  37. Changing game working directory to 'D:/SteamGames/steamapps/common/King Arthur's Gold/Base/'
  38. Gathering all files from Base...
  39. [17:45:02] Loading ignorelist from Base/Security/ignorelist.cfg
  40. [17:45:02] Ignorelist active.
  41. [17:45:02] Config file not found 'D:/SteamGames/steamapps/common/King Arthur's Gold/Security/hidenamelist.cfg'
  42. [17:45:02] Loading hidenamelist from Base/Security/hidenamelist.cfg
  43. [17:45:02] Loading hidenamelist failed - file missing or corrupt. A blank hidenamelist file will be generated for you.
  44. [New Thread 3952.0xa44]
  45. [New Thread 3952.0x4b78]
  46. [17:45:02] Loading mod: virmus
  47. Running autostart script configure from Scripts/autostart.as
  48. [Thread 3952.0x4b78 exited with code 0]
  49. [17:45:02] Creating video device...
  50. [17:45:02] Checking driver support...
  51. [17:45:02] Initializing new video device...
  52. [New Thread 3952.0x4160]
  53. [17:45:02] Irrlicht Engine version 1.8.0-alpha
  54. [17:45:02] Professional Edition  (Build 9200)
  55. [New Thread 3952.0x407c]
  56. [New Thread 3952.0x1d7c]
  57. [New Thread 3952.0x234c]
  58. [Thread 3952.0x407c exited with code 0]
  59. [Thread 3952.0x1d7c exited with code 0]
  60. [Thread 3952.0x234c exited with code 0]
  61. [New Thread 3952.0x4444]
  62. [New Thread 3952.0x26a0]
  63. [New Thread 3952.0x2eb8]
  64. [New Thread 3952.0x3adc]
  65. [New Thread 3952.0x3314]
  66. [New Thread 3952.0x2768]
  67. [17:45:03] Using renderer: OpenGL 4.6.0
  68. [17:45:03] GeForce GTX 1650/PCIe/SSE2: NVIDIA Corporation
  69. [17:45:03] OpenGL driver version is 1.2 or better.
  70. [17:45:03] GLSL version: 4.6
  71. [17:45:03] Could not open file of image: ../KAG.png
  72. Failed to load icon from path '../KAG.png'
  73. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/arrow_cursor.png
  74. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/TitleBackground.png
  75. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/title.png
  76. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/MenuHelp.png
  77. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/hud_back.png
  78. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/ChatTexture.png
  79. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/blockmenu.png
  80. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/button.png
  81. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/whitebutton.png
  82. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/HeartNBubble.png
  83. [New Thread 3952.0x4b3c]
  84. [New Thread 3952.0x409c]
  85. [17:45:03] Joystick support is enabled and 0 joystick(s) are present.
  86. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/DarkMicroStone.png
  87. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/BorderStone.png
  88. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/SimpleStone.png
  89. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/FramedStone.png
  90. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/PolishedStone.png
  91. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/Bubble.png
  92. [17:45:03] Created lightmap texture at 384x216
  93. [17:45:03] Created back texture at 1920x1080
  94. [17:45:03] Created front texture at 1920x1080
  95. [New Thread 3952.0x1b00]
  96. [17:45:03] Sound engine initialized, using backend SDL2 (static)
  97. [17:45:03] Precaching files...
  98. Precaching files.
  99. [17:45:03] Precaching files end.
  100. Game version 3195
  101. [17:45:03] Controls loaded from ../Cache/player1.dat
  102. [17:45:03] Controls loaded from ../Cache/player2.dat
  103. [17:45:03] Controls loaded from ../Cache/player3.dat
  104. [17:45:03] Controls loaded from ../Cache/player4.dat
  105. [17:45:03] Initializing Game Script
  106. [17:45:03] ############ GAMEMODE CTF
  107. [17:45:03] Created lightmap texture at 384x216
  108. [17:45:03] Created back texture at 1920x1080
  109. [17:45:03] Created front texture at 1920x1080
  110. LAG 3
  111. [17:45:03] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/MenuItems.png
  112. LAG 3
  113. [17:45:09] Pooling sound (stream=1): Sounds/GUI/menuclick.ogg
  114. [17:45:09] Authenticating...
  115. [17:45:09] Authenticating...
  116.  
  117. Program received signal SIGSEGV, Segmentation fault.
  118. [Switching to Thread 3952.0x1b00]
  119. 0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0x9e6c8c0, aBuffer=0x13107fb0,
  120.     aBuffer@entry=0x63ca1a32000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
  121.     aScratch=<optimized out>, aScratch@entry=0x4199e974472c4400, aChannels=<optimized out>, aChannels@entry=797344141)
  122.     at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
  123. 198     /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h: No such file or directory.
  124. (gdb) bt full
  125. #0  0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0x9e6c8c0, aBuffer=0x13107fb0,
  126.     aBuffer@entry=0x63ca1a32000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
  127.     aScratch=<optimized out>, aScratch@entry=0x4199e974472c4400, aChannels=<optimized out>, aChannels@entry=797344141)
  128.     at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
  129.         f0 = {0, -0.00328492559, 0.0202335734, 0.0428309254}
  130.         c1 = <optimized out>
  131.         o1 = <optimized out>
  132.         c0 = {0, -0.00232279324, 0.0143072968, 0.0302860364}
  133.         f1 = {0, -0.00328492559, 0.0202335734, 0.0428309254}
  134.         o0 = <optimized out>
  135.         pan1 = {mData = 0x1407fa00,
  136.           mActualData = "\000\000\000\000\000\000\000\000\004\065?\004\065?\004\065?\004\065?<'", '\000' <repeats 12 times>, "\230\000\000\000\000\000\000\000(\a\024\000\000\000\000 \a\024\000\000\000\000\002\000\000\000\000\000\000\000\002\000\000\000\000\000\000"}
  137.         pan0delta = {0, 0, 0, 0}
  138.         c = 0
  139.         p0 = {0.707106769, 0.707106769, 0.707106769, 0.707106769}
  140.         samplequads = 245
  141.         pan0 = {mData = 0x1407fa60,
  142.           mActualData = " \a\024\000\000\000\000\004\065?\004\065?\004\065?\004\065?\000\000\005\000\000\000\000?qB\000\000\000\000\000 \a\024\000\000\000\000\020\000\000\000\000\000\000\000@C(\020\000\000\000\000\b", '\000' <repeats 14 times>}
  143.         pan1delta = {0, 0, 0, 0}
  144.         p1 = {0.707106769, 0.707106769, 0.707106769, 0.707106769}
  145.         pan = {0.707106769, 0.707106769, -6.1787345e-032, 4.59163468e-041, 3.30595986e-029, 0, 2.97418593e-040, 0}
  146.         pand = {0.707106769, 0.707106769, 0, 0, 0, 0, 2.00002289, 0}
  147.         pani = {0, 0, 0, 0, 0, 0, 0, 0}
  148.         j = 0
  149.         k = <optimized out>
  150. ---Type <return> to continue, or q <return> to quit---
  151.         ofs = 0
  152. #1  0x0000000000427856 in mixBus_internal (this=<optimized out>, this@entry=0x9c8b080, aBuffer=0x63ca1a32000003d5,
  153.     aSamplesToRead=<optimized out>, aSamplesToRead@entry=981, aBufferSize=0, aBufferSize@entry=981,
  154.     aScratch=<optimized out>, aBus=<optimized out>, aBus@entry=0, aSamplerate=44100, aChannels=2, aResampler=1)
  155.     at ../../src/core/soloud.cpp:1762
  156.         step = <optimized out>
  157.         step_fixed = 336067792
  158.         outofs = 981
  159.         voice = 0x9e6c8c0
  160.         i = <optimized out>
  161.         j = <optimized out>
  162. #2  0x000000000042da0c in mix_internal (this=this@entry=0x9c8b080, aSamples=aSamples@entry=981)
  163.     at ../../src/core/soloud.cpp:2152
  164.         buffertime = <optimized out>
  165.         i = 1
  166.         once = true
  167. #3  0x000000000042f0b9 in SoLoud::Soloud::mix (this=0x9c8b080, aBuffer=0x13006330, aSamples=981)
  168.     at ../../src/core/soloud.cpp:2210
  169. No locals.
  170. #4  0x00000000004037f3 in soloud_sdl2static_audiomixer (userdata=<optimized out>, stream=<optimized out>,
  171.     len=<optimized out>) at ../../src/backend/sdl2_static/soloud_sdl2_static.cpp:55
  172.         samples = <optimized out>
  173.         buf = <optimized out>
  174.         soloud = <optimized out>
  175. #5  0x0000000063eb3a4e in SDL_RunAudio () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  176. No symbol table info available.
  177. #6  0x0000000063f0b9ed in SDL_RunThread () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  178. No symbol table info available.
  179. #7  0x0000000063f86f1b in RunThreadViaBeginThreadEx () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  180. ---Type <return> to continue, or q <return> to quit---
  181. No symbol table info available.
  182. #8  0x00007fff912ab04a in msvcrt!_beginthreadex () from C:\Windows\System32\msvcrt.dll
  183. No symbol table info available.
  184. #9  0x00007fff912ab11c in msvcrt!_endthreadex () from C:\Windows\System32\msvcrt.dll
  185. No symbol table info available.
  186. #10 0x00007fff92be7bd4 in KERNEL32!BaseThreadInitThunk () from C:\Windows\System32\kernel32.dll
  187. No symbol table info available.
  188. #11 0x00007fff92e0ced1 in ntdll!RtlUserThreadStart () from C:\Windows\SYSTEM32\ntdll.dll
  189. No symbol table info available.
  190. #12 0x0000000000000000 in ?? ()
  191. No symbol table info available.
  192. Backtrace stopped: previous frame inner to this frame (corrupt stack?)
  193. (gdb)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top