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  1. [12:02 PM]
  2. Phinx]:
  3. Hey, i saw you made kz_longjumps2 map for kzmod! Correct?
  4.  
  5. [12:14 PM]
  6. pcm <insilio>:
  7. yes thats correct
  8. hey :)
  9.  
  10. [12:17 PM]
  11. Phinx]:
  12. Is it possible to revisit the map and make it improved? for kz_ljs2 port, i want it to be improved. I feel like the blocks and layout is great, i loved extra stuff you did there but the textures and design is very boring looking and for ljshows or just playing it looks off.
  13. Raptor is working on ljstats, so possible to have fresh longjumps world records on website. And it needs kinda very good strong map. This has great stuff, just needs improvements and i was wondering maybe we can work it out like just letting some pure designer to reskin the map or something, maybe you have time and want to try :x
  14.  
  15. [12:22 PM]
  16. pcm <insilio>:
  17. so, yes ive the vmf file here, so i (we?) can reedit it. sure. but im not sure why u want change the texture, i wont destroy the "feeling" from 1.6. ^^ but im open for ideas. did u talk about worldrecord on this map on xj or whats page?
  18.  
  19. [12:23 PM]
  20. Phinx]:
  21. page is yet to be decided. Umm yea we should kinda get rid of 1.6 feeling, lots of maps already are like that and it needs to be more source engine push to make it as good as possible for new people who never touched the game
  22.  
  23. [12:27 PM]
  24. pcm <insilio>:
  25. a matter of taste, im not a huge friends from css porting maps with that overcrowd props / texturing. dunno :D it confuses me too much in a speedrun
  26. but yea how do you imagine that with kzlj2? should i send u the vmf or?
  27.  
  28. [12:28 PM]
  29. Phinx]:
  30. the best option would be to give to someone who maybe has more experience with css mapping. I havent mapped since 2014 :|
  31.  
  32. [12:30 PM]
  33. pcm <insilio>:
  34. mhh yea besath and hardcore helped me on that map, both are amazing css mapper. dunno. they are satisfied and advise against doing more
  35. on that map
  36. also we trying some textured, but its hard to choose ^^
  37.  
  38. [12:31 PM]
  39. Phinx]:
  40. we could try the theme i did for 1.6
  41. sorta metalish
  42. like you did but
  43. with other textures
  44. i mean my 1.6 map is super old and pretty shit
  45. ph_longjumps | Counter-Strike 1.6 Maps
  46. longjump map with new techniques... A Counter-Strike 1.6 (CS1.6) Map in the Climb category, by Phinx
  47. https://gamebanana.com/maps/175039
  48.  
  49. the textures kinda looks nice and could work with better quality
  50. css
  51. ofc what i would like most would be sorta like kz_longjumps1
  52. from 1.6
  53. nature urban theme
  54. or some sorta cyberpunk 2077
  55. but thats wayy above my level to do
  56.  
  57. [12:34 PM]
  58. pcm <insilio>:
  59. yea i also loved that texture from kzlj1. but i doenst found any good texture from css for that map. ive port that also in kzlj2
  60.  
  61. [12:35 PM]
  62. Phinx]:
  63. yea its easier to port kzljs2 and rework design
  64. than from kzljs1
  65.  
  66. [12:35 PM]
  67. pcm <insilio>:
  68. when was ur activ mapping time? i dont know why i never heard ur name before :o
  69.  
  70. [12:35 PM]
  71. Phinx]:
  72. 6years ago
  73.  
  74. [12:35 PM]
  75. pcm <insilio>:
  76. ah ok^^
  77. yea lucky that 8ball1 giving me original rmf
  78. mh lets see what i can do. im pretty tired atm with mapping :D but ill contact you again when ill start on kzlj2 again
  79.  
  80. [12:38 PM]
  81. Phinx]:
  82. i feel like longjumps map has to be super good. Like top quality map, since it wont change and stay through years
  83. and it has to be beautiful for players for moviemakers
  84. not just nice but super good to make it work
  85.  
  86. [12:39 PM]
  87. pcm <insilio>:
  88. yea thats true :)
  89. pacMans longjumps
  90. https://www.youtube.com/watch?v=J1ipiH6d5mY
  91.  
  92. [12:40 PM]
  93. Phinx]:
  94. oh haha cool stuff
  95.  
  96. [12:40 PM]
  97. pcm <insilio>:
  98. abit old but cool for watching ^^
  99.  
  100. [12:41 PM]
  101. Phinx]:
  102. heres what i did recently
  103. FREEFALL / LONGJUMPS SHOW / CS
  104. https://www.youtube.com/watch?v=w9Y1KNy1kbU
  105.  
  106. [12:42 PM]
  107. pcm <insilio>:
  108. ah yes, i saw that on xj really cool :D
  109. i love lj movies
  110.  
  111. [12:42 PM]
  112. Phinx]:
  113. thats whyi want the map
  114. to be more than it is
  115. since now 1.6 kz ljs1 ljs2 map looks better than kzmods
  116. no harsh feelings, just its from design
  117. stand point
  118. and im fucking bad with design, all my maps look terrible. But there is always some mappers
  119. who are super creative and innovative
  120. in design
  121. and im like woah
  122.  
  123. [12:44 PM]
  124. pcm <insilio>:
  125. but im also terrible witth texture
  126. and we doenst find any mapper for that
  127.  
  128. [12:44 PM]
  129. Phinx]:
  130. surRendi - ph_k_after (03:11.91 WR) [05-04-2018]
  131. https://www.youtube.com/watch?v=4qaji6jM2tk
  132.  
  133. here ios the map
  134. i did with kicius
  135. and he did most of the design
  136. i wish he was still active
  137. he was so good with design lol
  138. i remember always being like wtf dude how
  139.  
  140. [12:45 PM]
  141. pcm <insilio>:
  142. haha
  143.  
  144. [12:46 PM]
  145. Phinx]:
  146. kz_obscurity | Counter-Strike 1.6 Maps
  147. A Counter-Strike 1.6 (CS1.6) Map in the Climb category, by Kicius
  148. https://gamebanana.com/maps/181981
  149.  
  150. deathrun_discovery | Counter-Strike 1.6 Maps
  151. Map for deathrun mode... A Counter-Strike 1.6 (CS1.6) Map in the Death Run category, by Kicius
  152. https://gamebanana.com/maps/167772
  153.  
  154. and they are all like 6-4years old
  155.  
  156. [12:48 PM]
  157. pcm <insilio>:
  158. ah not bad
  159. ye never see any of this map
  160. played more from 2006-10
  161.  
  162. [12:57 PM]
  163. Phinx]:
  164. so do you know anyone who is active and could try their ideas on redesign
  165. or you want to do itr
  166.  
  167. [12:58 PM]
  168. pcm <insilio>:
  169. most of the ethmo groups are mappers, ask them
  170. but at the moment i dont change anythink^^ its to much work
  171. and im tired atm from mapping
  172.  
  173. [12:58 PM]
  174. Phinx]:
  175. yea sure. All good
  176. could u send me the vmf
  177. you did a lot already!
  178.  
  179. [1:00 PM]
  180. pcm <insilio>:
  181. yea give me some minutes
  182.  
  183. [1:01 PM]
  184. Phinx]:
  185. Oki, leave a link here
  186. im out for few hours
  187. thanks a lot
  188. for a great chat
  189.  
  190. [1:01 PM]
  191. pcm <insilio>:
  192. allright
  193. no problem
  194.  
  195. [4:22 PM]
  196. Phinx]:
  197. im back
  198.  
  199. [4:39 PM]
  200. Phinx]:
  201. could you linke me the download link
  202.  
  203. [5:06 PM]
  204. pcm <insilio>:
  205. ye sorry forgot ^^ damn where is the rar
  206. mmh okay i create new one, give me 5min
  207.  
  208. [5:18 PM]
  209. Phinx]:
  210. :steammocking:
  211.  
  212. [5:19 PM]
  213. pcm <insilio>:
  214. yea dunno why but i dont find my other .rar for friends ^^
  215. but here i created new one
  216. kzlj2.rar (416.09KB) - SendSpace.com
  217. Send, Receive, Track &amp; Share Your Big Files with SendSpace file sharing!
  218. https://www.sendspace.com/file/evsv5c
  219.  
  220. but dont public any version without my permission pls
  221.  
  222. [5:23 PM]
  223. Phinx]:
  224. ill just get a mapper to design
  225. it
  226.  
  227. [5:25 PM]
  228. pcm <insilio>:
  229. mmh okay but why u need the file then? the mapper should contact me then ^^
  230. i dont give permission to remake the map to anyone, im sorry about that
  231.  
  232. [5:27 PM]
  233. Phinx]:
  234. oh, ok then ill ask 8ball
  235.  
  236. [5:29 PM]
  237. pcm <insilio>:
  238. mh lol.. ok try it but ive the full permission about the map now. and for kzmod
  239. and for sure im abit angry now. it looks like you want give a fuck on my theme, on my work and kicked me away
  240.  
  241. [5:33 PM]
  242. Phinx]:
  243. what do you mean, you made the port. You get full credit for that as much as 8ball for original map
  244.  
  245. [5:40 PM]
  246. pcm <insilio>:
  247. yea... allright
  248.  
  249. [5:42 PM]
  250. Phinx]:
  251. thank you so much
  252.  
  253. [5:43 PM]
  254. pcm <insilio>:
  255. mh no problem but for what
  256.  
  257. [5:59 PM]
  258. Phinx]:
  259. any chance you have the original rmf?
  260.  
  261. [5:59 PM]
  262. pcm <insilio>:
  263. lol
  264. dont remake my map
  265.  
  266. [6:00 PM]
  267. Phinx]:
  268. um why?
  269.  
  270. [6:02 PM]
  271. pcm <insilio>:
  272. .. lol i though we talk about that. i dont give any permission for that map to remake
  273. u can show me at some pictures
  274. sure
  275.  
  276. [6:02 PM]
  277. Phinx]:
  278. i dont understand why would you hold them
  279.  
  280. [6:02 PM]
  281. pcm <insilio>:
  282. but no release
  283. because i worked alot on that. i asked alot people and they like that texture, u can show me maybe better ones on picture, then we can talk, but i dont allowed to remake my map. i worked pretty hard on it
  284. also with 8ball1
  285. its a team map, and then u come and say it looks terrible for moviemaking, u want another theme
  286. show me better theme, then we talk again
  287.  
  288. [6:04 PM]
  289. Phinx]:
  290. why are you so insecure about this
  291.  
  292. [6:05 PM]
  293. pcm <insilio>:
  294. im not insecure
  295.  
  296. [6:05 PM]
  297. Phinx]:
  298. better map - 1.6 kz longjumps2 longjumps1
  299.  
  300. [6:05 PM]
  301. pcm <insilio>:
  302. its my work
  303.  
  304. [6:05 PM]
  305. Phinx]:
  306. yes, so whats bad about it making it better?
  307.  
  308. [6:06 PM]
  309. pcm <insilio>:
  310. hell, show me better texture, show me a room with better texture, then we can talk
  311.  
  312. [6:06 PM]
  313. Phinx]:
  314. its not just texture, its making a theme, more structures etc
  315.  
  316. [6:06 PM]
  317. pcm <insilio>:
  318. sometimes, u shouldn destroy a map
  319. ive added some nice props/structures into that
  320. but nah
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