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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Gebruiker\Documents\mapping is hard yay.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Gebruiker\Documents\mapping is hard yay.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity npc_alyx (-74.28 -121.35 321.00) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 32.0 56.0)
  17. Leaf 0 contents: CONTENTS_SOLID
  18. Leaf 1 contents:
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 32.0 504.0)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 544.0 280.0)
  35. Leaf 0 contents: CONTENTS_SOLID
  36. Leaf 1 contents:
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 280.0)
  44. Leaf 0 contents:
  45. Leaf 1 contents: CONTENTS_SOLID
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 280.0)
  53. Leaf 0 contents:
  54. Leaf 1 contents: CONTENTS_SOLID
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -96.0 56.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -96.0 504.0)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -608.0 280.0)
  80. Leaf 0 contents: CONTENTS_SOLID
  81. Leaf 1 contents:
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. FixTjuncs...
  91. PruneNodes...
  92. WriteBSP...
  93. done (0)
  94. Creating default LDR cubemaps for env_cubemap using skybox materials:
  95. skybox/sky_day01_01*.vmt
  96. ! Run buildcubemaps in the engine to get the correct cube maps.
  97. Creating default HDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_01*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Finding displacement neighbors...
  101. Finding lightmap sample positions...
  102. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  103. Building Physics collision data...
  104. done (0) (2374 bytes)
  105. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  106. Compacting texture/material tables...
  107. Reduced 11 texinfos to 9
  108. Reduced 3 texdatas to 3 (69 bytes to 69)
  109. Writing C:\Users\Gebruiker\Documents\mapping is hard yay.bsp
  110. 0 seconds elapsed
  111.  
  112. ** Executing...
  113. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  114. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Gebruiker\Documents\mapping is hard yay"
  115.  
  116. Valve Software - vvis.exe (May 15 2014)
  117. 4 threads
  118. reading c:\users\gebruiker\documents\mapping is hard yay.bsp
  119. reading c:\users\gebruiker\documents\mapping is hard yay.prt
  120. LoadPortals: couldn't read c:\users\gebruiker\documents\mapping is hard yay.prt
  121.  
  122.  
  123. ** Executing...
  124. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  125. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Gebruiker\Documents\mapping is hard yay"
  126.  
  127. Valve Software - vrad.exe SSE (May 15 2014)
  128.  
  129. Valve Radiosity Simulator
  130. 4 threads
  131. [Reading texlights from 'lights.rad']
  132. [45 texlights parsed from 'lights.rad']
  133.  
  134. Loading c:\users\gebruiker\documents\mapping is hard yay.bsp
  135. No vis information, direct lighting only.
  136. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  137. 33 faces
  138. 4803 square feet [691712.00 square inches]
  139. 0 Displacements
  140. 0 Square Feet [0.00 Square Inches]
  141. 0 direct lights
  142. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  144. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. FinalLightFace Done
  146. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  147. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Writing leaf ambient...done
  149. Ready to Finish
  150.  
  151. Object names Objects/Maxobjs Memory / Maxmem Fullness
  152. ------------ --------------- --------------- --------
  153. models 1/1024 48/49152 ( 0.1%)
  154. brushes 7/8192 84/98304 ( 0.1%)
  155. brushsides 42/65536 336/524288 ( 0.1%)
  156. planes 48/65536 960/1310720 ( 0.1%)
  157. vertexes 51/65536 612/786432 ( 0.1%)
  158. nodes 38/65536 1216/2097152 ( 0.1%)
  159. texinfos 9/12288 648/884736 ( 0.1%)
  160. texdata 3/2048 96/65536 ( 0.1%)
  161. dispinfos 0/0 0/0 ( 0.0%)
  162. disp_verts 0/0 0/0 ( 0.0%)
  163. disp_tris 0/0 0/0 ( 0.0%)
  164. disp_lmsamples 0/0 0/0 ( 0.0%)
  165. faces 33/65536 1848/3670016 ( 0.1%)
  166. hdr faces 0/65536 0/3670016 ( 0.0%)
  167. origfaces 22/65536 1232/3670016 ( 0.0%)
  168. leaves 40/65536 1280/2097152 ( 0.1%)
  169. leaffaces 33/65536 66/131072 ( 0.1%)
  170. leafbrushes 10/65536 20/131072 ( 0.0%)
  171. areas 2/256 16/2048 ( 0.8%)
  172. surfedges 234/512000 936/2048000 ( 0.0%)
  173. edges 143/256000 572/1024000 ( 0.1%)
  174. LDR worldlights 0/8192 0/720896 ( 0.0%)
  175. HDR worldlights 0/8192 0/720896 ( 0.0%)
  176. leafwaterdata 0/32768 0/393216 ( 0.0%)
  177. waterstrips 0/32768 0/327680 ( 0.0%)
  178. waterverts 0/65536 0/786432 ( 0.0%)
  179. waterindices 0/65536 0/131072 ( 0.0%)
  180. cubemapsamples 0/1024 0/16384 ( 0.0%)
  181. overlays 0/512 0/180224 ( 0.0%)
  182. LDR lightdata [variable] 13640/0 ( 0.0%)
  183. HDR lightdata [variable] 0/0 ( 0.0%)
  184. visdata [variable] 0/16777216 ( 0.0%)
  185. entdata [variable] 1012/393216 ( 0.3%)
  186. LDR ambient table 40/65536 160/262144 ( 0.1%)
  187. HDR ambient table 40/65536 160/262144 ( 0.1%)
  188. LDR leaf ambient 27/65536 756/1835008 ( 0.0%)
  189. HDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
  190. occluders 0/0 0/0 ( 0.0%)
  191. occluder polygons 0/0 0/0 ( 0.0%)
  192. occluder vert ind 0/0 0/0 ( 0.0%)
  193. detail props [variable] 1/12 ( 8.3%)
  194. static props [variable] 1/12 ( 8.3%)
  195. pakfile [variable] 105707/0 ( 0.0%)
  196. physics [variable] 2374/4194304 ( 0.1%)
  197. physics terrain [variable] 2/1048576 ( 0.0%)
  198.  
  199. Level flags = 0
  200.  
  201. Total triangle count: 80
  202. Writing c:\users\gebruiker\documents\mapping is hard yay.bsp
  203. 0 seconds elapsed
  204.  
  205. ** Executing...
  206. ** Command: Copy File
  207. ** Parameters: "C:\Users\Gebruiker\Documents\mapping is hard yay.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\mapping is hard yay.bsp"
  208.  
  209.  
  210. ** Executing...
  211. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  212. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "mapping is hard yay" -steam
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