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server .cfg

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May 8th, 2012
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  1. // Rcon Cvars
  2. rcon_password "" //Set's remote control password
  3. sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
  4. sv_rcon_log 1 //Enable/disable rcon logging.
  5. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
  6. sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  7. sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications
  8.  
  9. // Server Password
  10. sv_password "" // Password protects server
  11.  
  12. // Server Cvars
  13. mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
  14. mp_autocrosshair 0
  15. mp_autoteambalance 1 //Toggles server autoteambalance
  16. mp_bonusroundtime 5 //Time in seconds after round win until round restarts
  17. mp_chattime 5 //amount of time in seconds players can chat after the game is over
  18.  
  19. mp_decals 1
  20. mp_defaultteam 1
  21. mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  22. mp_enableroundwaittime 1 //Enable timers to wait between rounds.
  23. mp_fadetoblack 0 //fade a player's screen to black when he dies
  24. mp_falldamage 5 //Amount of damage players sustains from a fall
  25. mp_flashlight 0 //Toggles flashlight on or off
  26. mp_footsteps 1 //Toggles footsteps on or off
  27. mp_forcecamera 1 //Restricts spectator modes for dead players
  28. mp_forcerespawn 1
  29. mp_forcerespawnplayers 1 //Force all players to respawn.
  30. mp_forcewin 1 //Forces team to win
  31. mp_fraglimit 0
  32. mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
  33. mp_idlemaxtime 60 //Maximum time a player is allowed to be idle (in minutes)
  34. mp_maxrounds 10 //max number of rounds to play before server changes maps
  35. mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  36. mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
  37. mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
  38. mp_timelimit 25 //game time per map in minutes
  39. mp_winlimit 10 //Max number of rounds one team can win before server changes maps
  40. mp_disable_respawn_times "1"
  41. sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
  42. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
  43. sv_allowdownload 1 //Allow clients to download files
  44. sv_allowupload 1 //Allow clients to upload customizations files
  45. sv_alltalk 1 //Players can hear all other players, no team restrictions
  46. sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
  47. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  48. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
  49. sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  50. sv_cheats 0 //Allow cheats on server
  51. sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
  52. sv_consistency 1 //Whether the server enforces file consistency for critical files
  53. sv_contact "" //Contact email for server sysop
  54. sv_downloadurl "https://www.dropbox.com/home/Public/tf/maps/" //Location from which clients can download missing files
  55. sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
  56. sv_pausable 0 //Is the server pausable.
  57.  
  58. // Lan or internet play, Server region cvars
  59. sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  60. sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
  61.  
  62. //server Logging
  63. sv_log_onefile 0 //Log server information to only one file.
  64. sv_logbans 1 //Log server bans in the server logs.
  65. sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
  66. sv_logecho 0 //Echo log information to the console.
  67. sv_logfile 1 //Log server information in the log file.
  68. sv_logflush 0 //Flush the log file to disk on each write (slow).
  69. sv_logsdir "logs" //Folder in the game directory where server logs will be stored.
  70.  
  71. //Server Rates
  72. sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  73. sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
  74. sv_maxreplay 2 //Maximum replay time in seconds
  75. sv_maxupdaterate 100 //Maximum updates per second that the server will allow
  76. sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  77. sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
  78. sv_minupdaterate 30 //Minimum updates per second that the server will allow
  79.  
  80. //SURF CVARS
  81. sm_cvar sv_airaccelerate 607
  82. sm_cvar sv_gravity 800
  83. sm_cvar sv_accelerate 5
  84.  
  85. //fun commands
  86. sm_discointerval - interval in seconds for how often players colors will change in disco mode. Default is 0.6 seconds.
  87. sm_autodisco <1|0> - If enabled, discomode is enabled on map change.
  88. sm_autodiscotime Time in seconds to run auto disco mode for, default 60.0
  89. sm_sa_me <1|0> - Toggles availability of sm_me command, defaults to on.
  90. sm_selfcolorize <1|0> - Toggles ability to use sm_colorme command
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