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RADU SERVER BIOTOWER

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Oct 4th, 2017
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  1. LogInit: Build: ++UT+Release-Next-CL-3525360
  2. LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
  3. LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
  4. LogInit: Net CL: 3525109
  5. LogInit: Compiled (64-bit): Jul 10 2017 09:59:46
  6. LogInit: Compiled with Visual C++: 19.00.24215.01
  7. LogInit: Build Configuration: Shipping
  8. LogInit: Branch Name: ++UT+Release-Next
  9. LogInit: Command line: /Game/RestrictedAssets/Maps/DM-BioTower?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?ForceNoBots=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=afbb2cf7c73f40199d1efdbdcbb30145 -log -server -LAN -altpaks -AUTH_PASSWORD= -cloudID=afbb2cf7c73f40199d1efdbdcbb30145 -EPICAPP=UnrealTournamentDev -ClientProcID=31676
  10. LogInit: Base directory: D:/UnrealTournament/WindowsServer/Engine/Binaries/Win64/
  11. LogInit: Installed Engine Build: 0
  12. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  13. LogInit: Object subsystem initialized
  14. [2017.10.04-11.52.12:289][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  15. [2017.10.04-11.52.12:289][ 0]LogInit: Selected Device Profile: [WindowsServer]
  16. [2017.10.04-11.52.12:289][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  17. [2017.10.04-11.52.12:295][ 0]LogInit: Computer: GEBRUIK-35DTHPH
  18. [2017.10.04-11.52.12:295][ 0]LogInit: User: Administrator
  19. [2017.10.04-11.52.12:295][ 0]LogInit: CPU Page size=4096, Cores=4
  20. [2017.10.04-11.52.12:295][ 0]LogInit: High frequency timer resolution =2.742192 MHz
  21. [2017.10.04-11.52.12:295][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  22. [2017.10.04-11.52.12:295][ 0]LogMemory: Platform Memory Stats for WindowsServer
  23. [2017.10.04-11.52.12:295][ 0]LogMemory: Process Physical Memory: 97.73 MB used, 97.73 MB peak
  24. [2017.10.04-11.52.12:296][ 0]LogMemory: Process Virtual Memory: 109.41 MB used, 109.41 MB peak
  25. [2017.10.04-11.52.12:296][ 0]LogMemory: Physical Memory: 10169.31 MB used, 6103.30 MB free, 16272.61 MB total
  26. [2017.10.04-11.52.12:296][ 0]LogMemory: Virtual Memory: 313.20 MB used, 6103.30 MB free, 134217728.00 MB total
  27. [2017.10.04-11.52.12:320][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  28. [2017.10.04-11.52.12:626][ 0]LogAssetRegistry: FAssetRegistry took 0.1452 seconds to start up
  29. [2017.10.04-11.52.12:634][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.007156 seconds
  30. [2017.10.04-11.52.12:641][ 0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
  31. [2017.10.04-11.52.12:642][ 0]LogInit: Selected Device Profile: [WindowsServer]
  32. [2017.10.04-11.52.12:649][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
  33. [2017.10.04-11.52.12:658][ 0]LogUObjectArray: 25235 objects as part of root set at end of initial load.
  34. [2017.10.04-11.52.12:659][ 0]LogUObjectAllocator: 4677608 out of 0 bytes used by permanent object pool.
  35. [2017.10.04-11.52.12:659][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  36. [2017.10.04-11.52.12:699][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  37. [2017.10.04-11.52.12:724][ 0]LogModuleManager:Warning: No filename provided for module XAudio2
  38. [2017.10.04-11.52.12:724][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'XAudio2' because the file 'D:/UnrealTournament/WindowsServer/Engine/Binaries/Win64/' was not found.
  39. [2017.10.04-11.52.15:165][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  40. [2017.10.04-11.52.15:179][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  41. [2017.10.04-11.52.15:205][ 0]UT:Warning: DM had no version file
  42. [2017.10.04-11.52.15:206][ 0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-160021V1.pak
  43. [2017.10.04-11.52.15:207][ 0]UT:Warning: DM had no version file
  44. [2017.10.04-11.52.15:209][ 0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-161030_v1.pak
  45. [2017.10.04-11.52.15:210][ 0]UT:Warning: DM had no version file
  46. [2017.10.04-11.52.15:211][ 0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-162131 Test Version.pak
  47. [2017.10.04-11.52.15:211][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  48. [2017.10.04-11.52.15:241][ 0]UT:Warning: Dm had no version file
  49. [2017.10.04-11.52.15:243][ 0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/Dm-162406V3.pak
  50. [2017.10.04-11.52.15:244][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  51. [2017.10.04-11.52.15:254][ 0]LogInit:Display: IndexExpansionContent took 0.089920 seconds
  52. [2017.10.04-11.52.15:275][ 0]LogEngine: Initializing Engine...
  53. [2017.10.04-11.52.15:281][ 0]LogInit: Texture streaming: Disabled
  54. [2017.10.04-11.52.15:352][ 0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  55. [2017.10.04-11.52.15:353][ 0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  56. [2017.10.04-11.52.15:374][ 0]LogPerfCounters: FPerfCounters JSON socket disabled.
  57. [2017.10.04-11.52.15:375][ 0]LogInit:Display: Game Engine Initialized.
  58. [2017.10.04-11.52.15:375][ 0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  59. [2017.10.04-11.52.15:378][ 0]LogConsoleResponse:Display:
  60. [2017.10.04-11.52.15:569][ 0]LogInit:Display: Starting Game.
  61. [2017.10.04-11.52.15:570][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/DM-BioTower?Name=Player?VersionCheck=1?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?ForceNoBots=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=afbb2cf7c73f40199d1efdbdcbb30145
  62. [2017.10.04-11.52.17:766][ 0]LogLoad: Game class is 'UTDMGameMode'
  63. [2017.10.04-11.52.17:767][ 0]LogInit: WinSock: Socket queue 131072 / 131072
  64. [2017.10.04-11.52.17:767][ 0]LogInit: WinSock: I am GEBRUIK-35DTHPH (10.77.64.2:0)
  65. [2017.10.04-11.52.17:768][ 0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
  66. [2017.10.04-11.52.17:784][ 0]LogInit: WinSock: Socket queue 131072 / 131072
  67. [2017.10.04-11.52.17:785][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  68. [2017.10.04-11.52.17:852][ 0]LogLoad: Took 2.282551 seconds to LoadMap(/Game/RestrictedAssets/Maps/DM-BioTower)
  69. [2017.10.04-11.52.17:852][ 0]LogLoad: (Engine Initialization) Total time: 6.73 seconds
  70. [2017.10.04-11.52.17:853][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  71. [2017.10.04-11.52.25:729][466]LogOnlineParty:Display: Radu161030 joined with Party Leader afbb2cf7c73f40199d1efdbdcbb30145
  72. [2017.10.04-11.52.25:809][471]LogOnlineParty:Display: Radu161030 sent stats id afbb2cf7c73f40199d1efdbdcbb30145
  73. [2017.10.04-11.52.25:860][475]LogOnline:Warning: MCP: RegisterPlayers request failed. Invalid response. CorrId=UE4-6CE0385D490B5D77A6F848AECE3DB3DC code=404 errorcode=errors.com.epicgames.modules.matchmaking.unknown_session errormessage=unknown session id 472257C046E4A5B18C7C60A96BB7DE2A errorraw={"errorCode":"errors.com.epicgames.modules.matchmaking.unknown_session","errorMessage":"unknown session id 472257C046E4A5B18C7C60A96BB7DE2A","messageVars":["472257C046E4A5B18C7C60A96BB7DE2A"],"numericErrorCode":12101,"originatingService":"com.epicgames.ut.public","intent":"prod10"}
  74. [2017.10.04-11.52.25:893][477]LogOnline:Warning: Async task 'FOnlineAsyncTaskMcpRegisterPlayers bWasSuccessful: 0 Session: Game' failed in 0.155819 seconds
  75. [2017.10.04-11.52.25:894][477]UT:Warning: The Server has been notifed that it's session is no longer valid. Attempted to recreate a valid session.
  76. [2017.10.04-11.52.25:894][477]LogExit: IpNetDriver_1 IpNetDriver_1 shut down
  77. [2017.10.04-11.52.25:894][477]LogInit: WinSock: Socket queue 131072 / 131072
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