SHARE
TWEET

RADU SERVER BIOTOWER

a guest Oct 4th, 2017 107 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. LogInit: Build: ++UT+Release-Next-CL-3525360
  2. LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
  3. LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
  4. LogInit: Net CL: 3525109
  5. LogInit: Compiled (64-bit): Jul 10 2017 09:59:46
  6. LogInit: Compiled with Visual C++: 19.00.24215.01
  7. LogInit: Build Configuration: Shipping
  8. LogInit: Branch Name: ++UT+Release-Next
  9. LogInit: Command line:  /Game/RestrictedAssets/Maps/DM-BioTower?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?ForceNoBots=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=afbb2cf7c73f40199d1efdbdcbb30145 -log -server -LAN -altpaks -AUTH_PASSWORD= -cloudID=afbb2cf7c73f40199d1efdbdcbb30145 -EPICAPP=UnrealTournamentDev -ClientProcID=31676
  10. LogInit: Base directory: D:/UnrealTournament/WindowsServer/Engine/Binaries/Win64/
  11. LogInit: Installed Engine Build: 0
  12. LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  13. LogInit: Object subsystem initialized
  14. [2017.10.04-11.52.12:289][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  15. [2017.10.04-11.52.12:289][  0]LogInit: Selected Device Profile: [WindowsServer]
  16. [2017.10.04-11.52.12:289][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  17. [2017.10.04-11.52.12:295][  0]LogInit: Computer: GEBRUIK-35DTHPH
  18. [2017.10.04-11.52.12:295][  0]LogInit: User: Administrator
  19. [2017.10.04-11.52.12:295][  0]LogInit: CPU Page size=4096, Cores=4
  20. [2017.10.04-11.52.12:295][  0]LogInit: High frequency timer resolution =2.742192 MHz
  21. [2017.10.04-11.52.12:295][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  22. [2017.10.04-11.52.12:295][  0]LogMemory: Platform Memory Stats for WindowsServer
  23. [2017.10.04-11.52.12:295][  0]LogMemory: Process Physical Memory: 97.73 MB used, 97.73 MB peak
  24. [2017.10.04-11.52.12:296][  0]LogMemory: Process Virtual Memory: 109.41 MB used, 109.41 MB peak
  25. [2017.10.04-11.52.12:296][  0]LogMemory: Physical Memory: 10169.31 MB used,  6103.30 MB free, 16272.61 MB total
  26. [2017.10.04-11.52.12:296][  0]LogMemory: Virtual Memory: 313.20 MB used,  6103.30 MB free, 134217728.00 MB total
  27. [2017.10.04-11.52.12:320][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  28. [2017.10.04-11.52.12:626][  0]LogAssetRegistry: FAssetRegistry took 0.1452 seconds to start up
  29. [2017.10.04-11.52.12:634][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.007156 seconds
  30. [2017.10.04-11.52.12:641][  0]LogBlueprintUserMessages:Warning: DEBUG: LocalNotification DefaultPlatformService NOT FOUND
  31. [2017.10.04-11.52.12:642][  0]LogInit: Selected Device Profile: [WindowsServer]
  32. [2017.10.04-11.52.12:649][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
  33. [2017.10.04-11.52.12:658][  0]LogUObjectArray: 25235 objects as part of root set at end of initial load.
  34. [2017.10.04-11.52.12:659][  0]LogUObjectAllocator: 4677608 out of 0 bytes used by permanent object pool.
  35. [2017.10.04-11.52.12:659][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  36. [2017.10.04-11.52.12:699][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  37. [2017.10.04-11.52.12:724][  0]LogModuleManager:Warning: No filename provided for module XAudio2
  38. [2017.10.04-11.52.12:724][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'XAudio2' because the file 'D:/UnrealTournament/WindowsServer/Engine/Binaries/Win64/' was not found.
  39. [2017.10.04-11.52.15:165][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  40. [2017.10.04-11.52.15:179][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  41. [2017.10.04-11.52.15:205][  0]UT:Warning: DM had no version file
  42. [2017.10.04-11.52.15:206][  0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-160021V1.pak
  43. [2017.10.04-11.52.15:207][  0]UT:Warning: DM had no version file
  44. [2017.10.04-11.52.15:209][  0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-161030_v1.pak
  45. [2017.10.04-11.52.15:210][  0]UT:Warning: DM had no version file
  46. [2017.10.04-11.52.15:211][  0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/DM-162131 Test Version.pak
  47. [2017.10.04-11.52.15:211][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  48. [2017.10.04-11.52.15:241][  0]UT:Warning: Dm had no version file
  49. [2017.10.04-11.52.15:243][  0]UT:Warning: Unmounted C:/Users/Administrator/Documents/UnrealTournament/Saved/Paks/MyContent/Dm-162406V3.pak
  50. [2017.10.04-11.52.15:244][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  51. [2017.10.04-11.52.15:254][  0]LogInit:Display: IndexExpansionContent took 0.089920 seconds
  52. [2017.10.04-11.52.15:275][  0]LogEngine: Initializing Engine...
  53. [2017.10.04-11.52.15:281][  0]LogInit: Texture streaming: Disabled
  54. [2017.10.04-11.52.15:352][  0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  55. [2017.10.04-11.52.15:353][  0]LogConsoleManager:Display: Setting the console variable 'r.FullScreenMode' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  56. [2017.10.04-11.52.15:374][  0]LogPerfCounters: FPerfCounters JSON socket disabled.
  57. [2017.10.04-11.52.15:375][  0]LogInit:Display: Game Engine Initialized.
  58. [2017.10.04-11.52.15:375][  0]LogConsoleManager:Display: Setting the console variable 'r.PostProcessAAQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
  59. [2017.10.04-11.52.15:378][  0]LogConsoleResponse:Display:
  60. [2017.10.04-11.52.15:569][  0]LogInit:Display: Starting Game.
  61. [2017.10.04-11.52.15:570][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/DM-BioTower?Name=Player?VersionCheck=1?Game=/Script/UnrealTournament.UTDMGameMode?MaxPlayers=5?TimeLimit=15?GoalScore=0?ForceNoBots=1?ART=?AnalyticsLogged=true?MaxPlayerWait=180?HostId=afbb2cf7c73f40199d1efdbdcbb30145
  62. [2017.10.04-11.52.17:766][  0]LogLoad: Game class is 'UTDMGameMode'
  63. [2017.10.04-11.52.17:767][  0]LogInit: WinSock: Socket queue 131072 / 131072
  64. [2017.10.04-11.52.17:767][  0]LogInit: WinSock: I am GEBRUIK-35DTHPH (10.77.64.2:0)
  65. [2017.10.04-11.52.17:768][  0]LogRHI: NullRHI preferably does not allocate memory on the server. Try to change the caller to avoid doing allocs in when FApp::ShouldUseNullRHI() is true.
  66. [2017.10.04-11.52.17:784][  0]LogInit: WinSock: Socket queue 131072 / 131072
  67. [2017.10.04-11.52.17:785][  0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 3525360
  68. [2017.10.04-11.52.17:852][  0]LogLoad: Took 2.282551 seconds to LoadMap(/Game/RestrictedAssets/Maps/DM-BioTower)
  69. [2017.10.04-11.52.17:852][  0]LogLoad: (Engine Initialization) Total time: 6.73 seconds
  70. [2017.10.04-11.52.17:853][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
  71. [2017.10.04-11.52.25:729][466]LogOnlineParty:Display: Radu161030 joined with Party Leader afbb2cf7c73f40199d1efdbdcbb30145
  72. [2017.10.04-11.52.25:809][471]LogOnlineParty:Display: Radu161030 sent stats id afbb2cf7c73f40199d1efdbdcbb30145
  73. [2017.10.04-11.52.25:860][475]LogOnline:Warning: MCP: RegisterPlayers request failed. Invalid response. CorrId=UE4-6CE0385D490B5D77A6F848AECE3DB3DC code=404 errorcode=errors.com.epicgames.modules.matchmaking.unknown_session errormessage=unknown session id 472257C046E4A5B18C7C60A96BB7DE2A errorraw={"errorCode":"errors.com.epicgames.modules.matchmaking.unknown_session","errorMessage":"unknown session id 472257C046E4A5B18C7C60A96BB7DE2A","messageVars":["472257C046E4A5B18C7C60A96BB7DE2A"],"numericErrorCode":12101,"originatingService":"com.epicgames.ut.public","intent":"prod10"}
  74. [2017.10.04-11.52.25:893][477]LogOnline:Warning: Async task 'FOnlineAsyncTaskMcpRegisterPlayers  bWasSuccessful: 0 Session: Game' failed in 0.155819 seconds
  75. [2017.10.04-11.52.25:894][477]UT:Warning: The Server has been notifed that it's session is no longer valid.  Attempted to recreate a valid session.
  76. [2017.10.04-11.52.25:894][477]LogExit: IpNetDriver_1 IpNetDriver_1 shut down
  77. [2017.10.04-11.52.25:894][477]LogInit: WinSock: Socket queue 131072 / 131072
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top