Advertisement
Guest User

Untitled

a guest
Jan 24th, 2018
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.54 KB | None | 0 0
  1. Steam Name:
  2. ShireWarrior
  3. Steam ID (Required for white-listing):
  4. Already Whitelisted
  5. Steam Profile Link:
  6. http://steamcommunity.com/profiles/76561198086456031
  7. Age:
  8. 19
  9. Role-playing Experience:
  10. Lot's of servers, including this WWC server since it started.
  11. How did you find our server and who can vouch for you?:
  12.  
  13. Characters Name:
  14. 'Bastion'
  15. Characters Original Universe:
  16. Planetside 2
  17. Why did you choose this universe?:
  18. Get some good roleplay with the character known as 'Doc', scream 'FOR THE REPUBLIC', and I just simply want to try a new character other than 'Desper' and Storm offered his support in helping me work things out with it, so why not?
  19. Characters Age: 20 Biologically|50 Actual Age
  20. Characters Height:
  21. 6'2"
  22. Characters 'Moral' Alignment:
  23. Lawful Neutral
  24. Characters Equipment:
  25.  
  26. Weaponry:
  27.  
  28. T32 Bull
  29.  
  30. Statistics:
  31. Fire Rate: 652 RPM
  32. Muzzle Velocity: 640m/s
  33. Firing Mode: Automatic
  34. Magazine Size: 100
  35. Ammo Pool: 300
  36. Ammunition Caliber: .308AP
  37. Modifications:
  38. MH2 Reflex Sight (2x)
  39. Extended Magazine: Increased from base 60 to modified 100.
  40. Forward Grip
  41. Compensator
  42. Description: A low recoil LMG for the Terran Republic, excellent for close range engagements and good for medium ranges. The added compensator reduces the recoil of the weapon even more than it's already low amount of recoil.
  43. http://planetside.wikia.com/wiki/T32_Bull
  44. https://vignette.wikia.nocookie.net/planetside2/images/b/b4/T32_Bull.png/revision/latest/scale-to-width-down/220?cb=20140117230313
  45.  
  46.  
  47. TX1 Repeater
  48.  
  49. Statistics:
  50. Fire Rate: 845 RPM
  51. Muzzle Velocity: 375m/s
  52. Firing Modes: 3x Burst|Semi-Automatic
  53. Magazine Size:21
  54. Amunition Pool: 105
  55. Amunition Caliber: .50AE, (Hits as hard as .500 S&W.)
  56. Modifications:
  57. RTA Reflex Sight (1x)
  58. Laser Sight
  59. Description: A last resort weapon when ammunition runs out for their primary, meant for close range engagements due to the high recoil damaging medium range engagements and making longer ranges impossible.
  60. http://planetside.wikia.com/wiki/TX1_Repeater
  61. https://vignette.wikia.nocookie.net/planetside2/images/f/f8/TX1_Repeater.png/revision/latest/scale-to-width-down/220?cb=20130319113925
  62.  
  63.  
  64. ML-7 Rocket Launcher
  65.  
  66.  
  67. Statistics:
  68. Fire Rate: 200 RPM
  69. Muzzle Velocity: 85m/s
  70. Firing Mode: Dumbfire
  71. Magazine Size: 1
  72. Ammunition Pool: 3 (Possible compromise of 1 rocket per day if this is too much.)
  73. Rocket Type: HEAT
  74. Modifications:
  75. No modifications
  76. Description: A dumbfire rocketlauncher utilized to combat both the vehicles of opposing factions upon Auraxis and enemy MAX units on the field of battle. This will mainly be used on armor as well as *really fucking big people* that he compares to a MAX, such as a Big Daddy.
  77. http://planetside.wikia.com/wiki/ML-7
  78. https://vignette.wikia.nocookie.net/planetside2/images/8/83/ML-7.png/revision/latest?cb=20130319123019
  79.  
  80. Frag Grenades
  81.  
  82. Statistics:
  83. Amount: 1
  84. Effective Blast Radius: 6.5m
  85. http://planetside.wikia.com/wiki/Frag_Grenade
  86. https://vignette.wikia.nocookie.net/planetside2/images/3/33/TR-Frag_Grenade.png/revision/latest?cb=20130803114755
  87.  
  88. Ripper
  89.  
  90. Description:
  91. An activatable chainblade knife, larger than a normal chainblade, able to rip through most armor and shielding on a monomolecular level and killing what is behind it except for the largest of targets.
  92. http://planetside.wikia.com/wiki/Ripper
  93. https://i.ytimg.com/vi/065z4pOQYd8/hqdefault.jpg
  94. https://vignette.wikia.nocookie.net/planetside2/images/3/33/TR-Frag_Grenade.png/revision/latest?cb=20130803114755
  95.  
  96. Armor:
  97.  
  98. Reinforced Exosuit:
  99.  
  100. Protective Potential: 1-2 Bolter Shots at .75 with it's shields and can take plasma fire and rail weaponry. (Note, the armor alone will protect from a third shot, but the individual inside would be killed from the impact of it. A .50 BMG to the head is an instant death if shields are down, mag dumps from larger calibers will kill him as well, the armor would be able to also take plasma fire, when the shields are on it will protect more than the armor alone.)
  101. Integrated HUD System: Gives information to the wearer of the armor, including a mini-map, compass, health and shield levels, ammunition levels, locations on friendly forces as well as spotted hostile forces, and communications with other TR units and a readout energy pool for his ability.
  102. Regenerating Base Shielding: After maximum damage is sustained by the shielding system, said shields will dissipate and leave the armor exposed to damage. After a certain amount of time, those shields will come back slowly and regenerate until they are at full strength again.
  103. Respiration System: His helmet would have this installed in it, cycling air in and out and filtering out pollutants, toxins and the sort, his entire suit though is not an enclosed and sealed system though, but the respiration device would keep out most bad stuff in the air for him to be able to breath comfortably.
  104. Description: The Reinforced Exosuit was designed for the style of combat of a Heavy Assault, able to take the hits that would kill normal infantry soldiers and keep on fighting, it provides the best protection to a soldier on Auraxis that isn't encased in a lumbering MAX suit.
  105. http://planetside.wikia.com/wiki/Heavy_Assault
  106. https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/006/664.png?v=1.0
  107.  
  108. Nanite Mesh Generator:
  109.  
  110. Protective Potential: 1-2 Bolter shots at .75, protective against plasma fire and protective against rail weaponry.
  111. Description: When activated, the Nanite Mesh Generator will defend the soldier even more than he is already defended, the overshield soaking up damage for a duration of 15 seconds. When high amounts of firepower are directed at it, it will reduce the shielding's protection before it drops, the normal base shields and the armor being left to protect the soldier. While active, the soldier's speed would slow at the cost of this increased protection. After going down, the generator will take a few minutes to recharge before being utilized again.
  112. http://planetside.wikia.com/wiki/Nanite_Mesh_Generator
  113. http://iridar.net/wp-content/uploads/2016/04/TR-NMG.png
  114.  
  115.  
  116. Characters Abilities(Magic, Force, Enhancements, etc.):
  117. He has a pair of implants, one is the 'Ammo Printer' implant at tier two where, utilizing nanites, his ammunition will begin to re-stock. It takes one hour for his normal ammunition to re-stock while explosives take one day for his grenade and one day per each rocket. The second being 'Regeneration' at tier two where, if injured, his nanites in his body will naturally begin regenerating that damage over a length of time, depending on the injury. If it is a heavy injury, it will take a signifigant amount of time and energy to heal that wound. Regeneration would be used if there is no medic to heal the damage.
  118. http://planetside.wikia.com/wiki/Implants
  119.  
  120. Due to his body being imbued with nanites, he is faster, stronger, and has a better reaction time than a natural man could have. Though, the speed is nullified due to what his specialization is and his equipment.
  121. http://planetside.wikia.com/wiki/Nanites#Nanites
  122.  
  123. Examples of your characters abilities in their universe(Preferably a wiki page): Wikia below respective abilities.
  124.  
  125. Roleplay examples of your abilities in use (About a small paragraph or 3-6 lines per ability):
  126. Implants Roleplay
  127. **'Bastion' is engaged in heavy fighting against three opposing hostiles in basic military gear with average training, the Terran giving them hell with his machinegun as they are coming into close range. Two of the hostiles begin letting off some fairly high fire into his shielding, taking it down before the two hostiles are killed by the tactical superiority of his LMG. The third hostile actually seems to be moving in as well, but the Terran has to reload his weapon. During the time it takes to reload, the hostile gets some 7.62 fire into the Heavily Armored Exosuit, the rounds not piercing, but delivering some internal body damage. The Terran grunts heavily as his weapon finishes reloading and he takes out the last hostile. 'Bastion' groans a bit more before he lays back up against the cover of his position, the Terran not having access to a medic, but his natural regeneration taking over, the man just sitting there for around a few hours, keeping alert, before he is regenerated to the point where his damage is mitigated and he can get moving. During that time, his ammunition would have regenerated as well, making him ready for the next fight.
  128.  
  129. Natural Abilities Roleplay
  130. ** 'Bastion' seems to have already recovered from his injury as he moves along, though this is cut-off as he begins to pass a corner, a hostile individual that was apart of the group the original party was from was to his direct right, the Terran snapping his gaze onto him with his heightened reaction time before he charges into him in that very short distance, slamming him into a wall while dropping his LMG on the ground. He is going full fists for this guy as the hostile grabs a knife and begins to try and stab the heavily armored Terran. The knife wouldn't have done much to the Terran, but his left hand grabs the man's knife arm before his right arm joins it in grabbing it, twisting and pulling in a way it *should not* go as it breaks quite easily. The hostile is now desperate to survive as he has a Heavy Assault trooper right on-top of him, but 'Bastion' just moves his right hand to grasp the man's head forcefully before slamming it into the wall, killing the hostile person.
  131.  
  132. Character Strengths:
  133. Fighting for around 30 years, almost non-stop on Auraxis certainly sends a persons skills up. He can expertly handle all the weaponry and equipment in his kit, as well as go toe-to-toe with someone without said kit confidently in hand to hand, he will likely think that normal weaponry outside of his equipment is a bit primitive and will likely be reluctant to use it unless necessary.
  134.  
  135. His fortidude in combat from years of tactical superiority has also made his morale high whenever he is fighting, likely spouting some form of motivating TR phrase at least once while fighting.
  136.  
  137. Dying and respawning and dying again has made it where he is used to such, his pain tolerance is higher than normal due to the fact that he has experienced great pain so many times within his service, he is a Heavy Assault after all, it's his job.
  138.  
  139. He can pose a big threat to the largest of foes, even tanks, since his specialization is built for taking down big things. With his LMG, he is also fairly good at combating infantry forces.
  140.  
  141. His defensive power is the main focus of what he is, he got his nickname 'Bastion' for a reason, his armor, shielding, and overshielding being able to hold down a location with his combined LMG.
  142.  
  143. Due to his imbued nanites, if assisted by another medic from the TR, it will likely be much easier for him to be healed and revived by them.
  144.  
  145. His ammo will regenerate if used.
  146.  
  147. Any damage his body takes in combat will regenerate over a period of time, the length of time depending on the level of injury.
  148.  
  149. Character Weaknesses:
  150. His mental state... isn't the best. Dying over all those years and experiencing that pain does things to a man, making him fairly unstable if you trigger him, though he has compensated for this in his firm...
  151.  
  152. Patritotic zeal, he is fairly radical to the ideals of the Terran Republic. If someone speaks ill of the Republic, they speak ill of him and what he stands for, and they can likely expect a punch to the jaw, or worse. If you have any affiliation to either the Vanu Sovereignty or New Conglomerate, he will be instant enemies with you unless something drastic happens. They are the enemy and the ones who caused the war, after all.
  153.  
  154. If he sustains any major damage, such as getting hit by a signifigant round or sustaining a large amount of fire from something less signifigant, his armor will protect, but he might be suffering internal damage inside the armor from it.
  155.  
  156. If hit by a powerful EMP blast, all of his equipment would be down immediatly, the nanites being disabled and would take time to recover.
  157.  
  158. His armor, equipment, all that slows him down to a point where he is slower than a normal man while moving. He can likely run and keep some pace with a normal man due to his nanites, but he won't be as fast as them. When his overshield is activated, he is even slower than that, but if he wanted to be fast, he would have become a light assault, now wouldn't he?
  159.  
  160. Being a big, Heavy Assault means he is also a big target, everybody wants to take down the big guy. His defensive power should protect him from what is coming and he is meant to survive a hell of a lot of punishment, but if a group of people focus him down and he has no support, things aren't looking pretty for him in his situation, and he will eventually succumb and fall if he isn't relieved or have a period to recover.
  161.  
  162. If he is fighting some person with magical abilities, he will be freaked the fuck out and have no knowledge or defense against them.
  163.  
  164. Shoot first, ask questions later. He is dropping into what he was originally thinking to be the Crown on Indar, lots of big bad NC Free-dumb birb people. He winds up in a crazy as hell situation with all this wild shit being thrown at him, his mind is going to jump to several conclusions such as the aliens being some sort of Vanu experiments, the others being some form of NC and that he winded up on Amerish. He isn't going to think he is in some multiversal dimension. Thus, if people begin coming towards him while he is avoiding them, he is going to shoot at them until something or someone manages to calm him down.
  165.  
  166.  
  167.  
  168. Backstory (Optional, not needed. Though a small paragraph of what your character was last doing before they got to the universe would be nice.)
  169.  
  170. https://www.youtube.com/watch?v=EHW8VnUSnBQ
  171.  
  172. 'Bastion' would have been a Captain at the time within the Terran Republic, leading his team in frontline combat on Indar. Their goal? The Crown. The team would begin to drop out, their goals already set, their job was to reinforce the push occuring by flanking the controlled NC position, where the battle would be won. Their pods would deploy as they begin to sail towards the surface of the planet before the Captain would see a flash of white light as he is falling, the others pods on his decent seeming to disapear as he is all alone after the flash, but he just chalks it up to his pod adjusting it's angle slightly for him not being able to see them, and believes he is still dropping planetward, towards the Crown. When he looks down to adjust his steering though, he finds that he is gliding down towards the tropical island. His journey begins here.
  173. (If you would, i'd like for my character to drop into the map via a drop pod, like what was done for the Hell Diver.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement